_G.x = 1000000 ---Delete Unit spawn(function() while wait() do for i,v in pairs(game:GetService("Players").LocalPlayer.PlayerGui.UnitBagGui.main.Left:GetChildren()) do if v:FindFirstChild("Button") then a = v.Button.Rarity.Text if a:find("1/") then a = a:gsub("1/","") end if tonumber(a) < _G.x then local args = { [1] = "client_del_unit", [2] = { ["1"] = { ["1"] = tonumber(v.Name) } } } game:GetService("ReplicatedStorage"):WaitForChild("RemoteFunction"):InvokeServer(unpack(args)) end end end end end) ---Auto Roll spawn(function() while wait() do local args = { [1] = "client_get_roll_item", [2] = {} } game:GetService("ReplicatedStorage"):WaitForChild("RemoteFunction"):InvokeServer(unpack(args)) wait() local args = { [1] = "put_in_unit_backpack", [2] = {} } game:GetService("ReplicatedStorage"):WaitForChild("RemoteFunction"):InvokeServer(unpack(args)) end end) ---Collect Drop spawn(function() while wait() do for i,v in pairs(workspace.scene_drop:GetChildren()) do v:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame) end end end)