local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local localPlayer = Players.LocalPlayer local character = localPlayer.Character or localPlayer.CharacterAdded:Wait() local hrp = character:WaitForChild("HumanoidRootPart") local promptPart = workspace:WaitForChild("PromptGuardGlove") local prompt = promptPart:WaitForChild("ProximityPrompt") local function makeDraggable(frame) local dragging local dragInput local dragStart local startPos frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 then dragging = true dragStart = input.Position startPos = frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement then dragInput = input end end) UserInputService.InputChanged:Connect(function(input) if input == dragInput and dragging then local delta = input.Position - dragStart frame.Position = UDim2.new( startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y ) end end) end local screenGui = Instance.new("ScreenGui") screenGui.Name = "Auto Fling" screenGui.ResetOnSpawn = false screenGui.Parent = localPlayer:WaitForChild("PlayerGui") local flingFrame = Instance.new("Frame") flingFrame.Size = UDim2.new(0, 200, 0, 100) flingFrame.Position = UDim2.new(0, 680, 0, 365) flingFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) flingFrame.Parent = screenGui local flingTitle = Instance.new("TextLabel") flingTitle.Text = "Auto Fling Toggle" flingTitle.Size = UDim2.new(1, 0, 0, 30) flingTitle.BackgroundTransparency = 1 flingTitle.TextColor3 = Color3.new(1,1,1) flingTitle.Font = Enum.Font.SourceSansBold flingTitle.TextSize = 20 flingTitle.Parent = flingFrame local flingToggle = Instance.new("TextButton") flingToggle.Text = "OFF" flingToggle.Size = UDim2.new(1, -20, 0, 50) flingToggle.Position = UDim2.new(0, 10, 0, 40) flingToggle.BackgroundColor3 = Color3.fromRGB(150, 0, 0) flingToggle.TextColor3 = Color3.new(1,1,1) flingToggle.Font = Enum.Font.SourceSansBold flingToggle.TextSize = 24 flingToggle.Parent = flingFrame makeDraggable(flingFrame) local tpFrame = Instance.new("Frame") tpFrame.Size = UDim2.new(0, 200, 0, 100) tpFrame.Position = UDim2.new(0, 1028, 0, 364) tpFrame.BackgroundColor3 = Color3.fromRGB(30, 30, 30) tpFrame.Parent = screenGui local tpTitle = Instance.new("TextLabel") tpTitle.Text = "Slap / Hand " tpTitle.Size = UDim2.new(1, 0, 0, 30) tpTitle.BackgroundTransparency = 1 tpTitle.TextColor3 = Color3.new(1,1,1) tpTitle.Font = Enum.Font.SourceSansBold tpTitle.TextSize = 20 tpTitle.Parent = tpFrame local tpButton = Instance.new("TextButton") tpButton.Text = "Hand To Smack That but" tpButton.Size = UDim2.new(1, -20, 0, 50) tpButton.Position = UDim2.new(0, 10, 0, 40) tpButton.BackgroundColor3 = Color3.fromRGB(0, 120, 60) tpButton.TextColor3 = Color3.new(1,1,1) tpButton.Font = Enum.Font.SourceSansBold tpButton.TextSize = 24 tpButton.Parent = tpFrame makeDraggable(tpFrame) local flingEnabled = false local function flingLoop() while flingEnabled and RunService.Heartbeat:Wait() do for _, player in pairs(Players:GetPlayers()) do if player ~= localPlayer and player.Character then local args = { "slash", player.Character, Vector3.new(-90.739, -0.00000269, 95.354) } local guardGlove = localPlayer.Character and localPlayer.Character:FindFirstChild("GuardGlove") if guardGlove then local event = guardGlove:FindFirstChild("Event") if event then event:FireServer(unpack(args)) end end end end end end flingToggle.MouseButton1Click:Connect(function() flingEnabled = not flingEnabled if flingEnabled then flingToggle.Text = "ON" flingToggle.BackgroundColor3 = Color3.fromRGB(0, 150, 0) coroutine.wrap(flingLoop)() else flingToggle.Text = "OFF" flingToggle.BackgroundColor3 = Color3.fromRGB(150, 0, 0) end end) tpButton.MouseButton1Click:Connect(function() character = localPlayer.Character or localPlayer.CharacterAdded:Wait() hrp = character:WaitForChild("HumanoidRootPart") hrp.CFrame = promptPart.CFrame + Vector3.new(0, 3, 0) wait(0.3) local ProximityPromptService = game:GetService("ProximityPromptService") ProximityPromptService:FireProximityPrompt(prompt) end)