local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "MillionGlassGui" ScreenGui.Parent = game.CoreGui local MainFrame = Instance.new("Frame") MainFrame.Size = UDim2.new(0, 400, 0, 330) MainFrame.Position = UDim2.new(0.5, -200, 0.5, -165) MainFrame.BackgroundColor3 = Color3.fromRGB(255, 140, 0) MainFrame.Active = true MainFrame.Draggable = true MainFrame.Parent = ScreenGui local UICorner = Instance.new("UICorner") UICorner.CornerRadius = UDim.new(0, 15) UICorner.Parent = MainFrame local Title = Instance.new("TextLabel") Title.Size = UDim2.new(1, -40, 0, 40) Title.Position = UDim2.new(0, 10, 0, 0) Title.BackgroundTransparency = 1 Title.Text = "the 1 million glass thing whatever blah blah blah script" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextScaled = true Title.Font = Enum.Font.GothamBold Title.Parent = MainFrame local CloseButton = Instance.new("TextButton") CloseButton.Size = UDim2.new(0, 30, 0, 30) CloseButton.Position = UDim2.new(1, -35, 0, 5) CloseButton.BackgroundColor3 = Color3.fromRGB(255, 0, 0) CloseButton.Text = "X" CloseButton.TextColor3 = Color3.new(1,1,1) CloseButton.Font = Enum.Font.GothamBold CloseButton.TextScaled = true CloseButton.Parent = MainFrame local UICornerClose = Instance.new("UICorner") UICornerClose.CornerRadius = UDim.new(0, 8) UICornerClose.Parent = CloseButton local ToggleButton = Instance.new("TextButton") ToggleButton.Size = UDim2.new(0, 380, 0, 60) ToggleButton.Position = UDim2.new(0, 10, 0, 60) ToggleButton.BackgroundColor3 = Color3.fromRGB(200, 100, 0) ToggleButton.Text = "get MONIES 🤑🤑 (might crash boblox) [OFF]" ToggleButton.TextColor3 = Color3.new(1,1,1) ToggleButton.TextScaled = true ToggleButton.Font = Enum.Font.GothamBold ToggleButton.Parent = MainFrame local UICornerToggle = Instance.new("UICorner") UICornerToggle.CornerRadius = UDim.new(0, 12) UICornerToggle.Parent = ToggleButton local GlassButton = Instance.new("TextButton") GlassButton.Size = UDim2.new(0, 380, 0, 60) GlassButton.Position = UDim2.new(0, 10, 0, 130) GlassButton.BackgroundColor3 = Color3.fromRGB(200, 50, 0) GlassButton.Text = "break every broken glass 🤤🤤 yum glass" GlassButton.TextColor3 = Color3.new(1,1,1) GlassButton.TextScaled = true GlassButton.Font = Enum.Font.GothamBold GlassButton.Parent = MainFrame local UICornerGlass = Instance.new("UICorner") UICornerGlass.CornerRadius = UDim.new(0, 12) UICornerGlass.Parent = GlassButton local LoopGlassButton = Instance.new("TextButton") LoopGlassButton.Size = UDim2.new(0, 380, 0, 60) LoopGlassButton.Position = UDim2.new(0, 10, 0, 200) LoopGlassButton.BackgroundColor3 = Color3.fromRGB(180, 40, 0) LoopGlassButton.Text = "loop break glass [OFF]" LoopGlassButton.TextColor3 = Color3.new(1,1,1) LoopGlassButton.TextScaled = true LoopGlassButton.Font = Enum.Font.GothamBold LoopGlassButton.Parent = MainFrame local UICornerLoopGlass = Instance.new("UICorner") UICornerLoopGlass.CornerRadius = UDim.new(0, 12) UICornerLoopGlass.Parent = LoopGlassButton local enabled = false local loopConnection local glassLoopEnabled = false local glassLoopConnection ToggleButton.MouseButton1Click:Connect(function() if not enabled then enabled = true ToggleButton.Text = "get MONIES 🤑🤑 (might crash boblox) [ON]" loopConnection = game:GetService("RunService").Heartbeat:Connect(function() local args = { Players:WaitForChild(LocalPlayer.Name) } ReplicatedStorage:WaitForChild("SpinEvents"):WaitForChild("SegundoPremio"):FireServer(unpack(args)) wait(0.1) end) else enabled = false ToggleButton.Text = "get MONIES 🤑🤑 (might crash boblox) [OFF]" if loopConnection then loopConnection:Disconnect() loopConnection = nil end end end) GlassButton.MouseButton1Click:Connect(function() for _, remote in ipairs(ReplicatedStorage:GetChildren()) do if remote.Name == "BrokeGlassEvent_O" and remote:IsA("RemoteEvent") then local wrongFolder = workspace:WaitForChild("Glasses"):WaitForChild("Wrong") for _, glass in ipairs(wrongFolder:GetChildren()) do local args = { Players:WaitForChild(LocalPlayer.Name), glass } remote:FireServer(unpack(args)) end end end end) LoopGlassButton.MouseButton1Click:Connect(function() if not glassLoopEnabled then glassLoopEnabled = true LoopGlassButton.Text = "loop break glass [ON]" glassLoopConnection = game:GetService("RunService").Heartbeat:Connect(function() for _, remote in ipairs(ReplicatedStorage:GetChildren()) do if remote.Name == "BrokeGlassEvent_O" and remote:IsA("RemoteEvent") then local wrongFolder = workspace:WaitForChild("Glasses"):WaitForChild("Wrong") for _, glass in ipairs(wrongFolder:GetChildren()) do local args = { Players:WaitForChild(LocalPlayer.Name), glass } remote:FireServer(unpack(args)) end end end wait(0.1) end) else glassLoopEnabled = false LoopGlassButton.Text = "loop break glass [OFF]" if glassLoopConnection then glassLoopConnection:Disconnect() glassLoopConnection = nil end end end) CloseButton.MouseButton1Click:Connect(function() ScreenGui:Destroy() end)