local PlayersService = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local RunService = game:GetService("RunService") local LocalPlayer = PlayersService.LocalPlayer local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() LocalPlayer.CharacterAdded:Connect(function(NewCharacter) Character = NewCharacter end) RunService.RenderStepped:Connect(function() if not Character then return end local Tool = Character:FindFirstChildWhichIsA("Tool") if not Tool then return end if not Tool:FindFirstChild("GunScript_Local") or not Tool:FindFirstChild("Setting") then return end local Stats = require(Tool.Setting) -- Ammo Stats.MaxAmmo = 10000 Stats.Ammo = 10000 Stats.AmmoPerMag = 10000 Stats.MaxCount = 10000 -- Bullet Stats.Recoil = 0 Stats.Spread = 0 Stats.DropVelocity = 0 Stats.Velocity = 100000 Stats.BulletSpeed = 100000 Stats.BulletShellVelocity = 100000 Stats.ZeroDamageDistance = 100000 Stats.FullDamageDistance = 100000 Stats.Range = 100000 -- Gun Stats.Auto = true Stats.FireRate = 0.05 Stats.ReloadTime = 0.1 Stats.ReloadAnimationSpeed = 0.1 end)