-- This script made by V3ngu1m -- Discord invate : .gg/zBAu4rXUd local Players = game:GetService("Players") local Lighting = game:GetService("Lighting") local Workspace = game:GetService("Workspace") pcall(function() Lighting.GlobalShadows = false Lighting.FogEnd = 1e9 Lighting.Brightness = 1 Lighting.Ambient = Color3.fromRGB(140,140,140) Lighting.OutdoorAmbient = Color3.fromRGB(140,140,140) Lighting.EnvironmentDiffuseScale = 0 Lighting.EnvironmentSpecularScale = 0 end) for _,v in ipairs(Lighting:GetChildren()) do if v:IsA("PostEffect") or v:IsA("Atmosphere") or v:IsA("Sky") then v:Destroy() end end local sky = Instance.new("Sky") local SKY_ID = "rbxassetid://79747281250125" sky.SkyboxBk = SKY_ID sky.SkyboxDn = SKY_ID sky.SkyboxFt = SKY_ID sky.SkyboxLf = SKY_ID sky.SkyboxRt = SKY_ID sky.SkyboxUp = SKY_ID sky.SunAngularSize = 0 sky.MoonAngularSize = 0 sky.StarCount = 0 sky.Parent = Lighting local function removeEffect(obj) if obj:IsA("ParticleEmitter") or obj:IsA("Trail") or obj:IsA("Beam") or obj:IsA("Explosion") or obj:IsA("Smoke") or obj:IsA("Fire") then obj:Destroy() end end local function cleanPart(part) part.CastShadow = false part.Reflectance = 0 part.Material = Enum.Material.Plastic part.Color = Color3.fromRGB(150,150,150) end for _,obj in ipairs(Workspace:GetDescendants()) do if obj:IsA("BasePart") then cleanPart(obj) elseif obj:IsA("Decal") or obj:IsA("Texture") then obj:Destroy() else removeEffect(obj) end end Workspace.DescendantAdded:Connect(function(obj) if obj:IsA("BasePart") then task.wait() cleanPart(obj) elseif obj:IsA("Decal") or obj:IsA("Texture") then obj:Destroy() else removeEffect(obj) end end) local function cleanCharacter(char) for _,v in ipairs(char:GetDescendants()) do if v:IsA("Shirt") or v:IsA("Pants") or v:IsA("ShirtGraphic") then v:Destroy() elseif v:IsA("Decal") and v.Name == "face" then v:Destroy() elseif v:IsA("BasePart") then cleanPart(v) elseif v:IsA("Accessory") then local handle = v:FindFirstChild("Handle") if handle and handle:IsA("BasePart") then cleanPart(handle) end end end end for _,plr in ipairs(Players:GetPlayers()) do if plr.Character then cleanCharacter(plr.Character) end plr.CharacterAdded:Connect(cleanCharacter) end for _,model in ipairs(Workspace:GetDescendants()) do if model:IsA("Model") and model:FindFirstChildWhichIsA("Humanoid") then cleanCharacter(model) end end settings().Rendering.QualityLevel = Enum.QualityLevel.Level01