-- Existing code from your original script... -- Add "Phone" item with an animation local phoneAnimationId = "rbxassetid://17268991944" -- Replace with the actual animation ID for the "Phone" item animation. -- Function to create the "Phone" tool local function createPhoneTool() -- Create the tool and set its properties local phoneTool = Instance.new("Tool") phoneTool.Name = "Phone" phoneTool.RequiresHandle = false phoneTool.CanBeDropped = false phoneTool.Parent = game.Players.LocalPlayer.Backpack -- Set up the animation for the phone local phoneAnimation = Instance.new("Animation") phoneAnimation.AnimationId = phoneAnimationId -- Play animation when "Phone" tool is activated phoneTool.Activated:Connect(function() local humanoid = game.Players.LocalPlayer.Character:FindFirstChild("Humanoid") if humanoid then local animationTrack = humanoid:LoadAnimation(phoneAnimation) animationTrack:Play() end end) end -- Call function to create the "Phone" tool createPhoneTool() -- saitama -- base tool name local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("1").Base local ToolName = baseButton.ToolName ToolName.Text = "KJ's Mad punch" -- put the name of the base move 1 local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("2").Base local ToolName = baseButton.ToolName ToolName.Text = "Ravage" -- put the name of the base move 2 local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("3").Base local ToolName = baseButton.ToolName ToolName.Text = "Swift sweep" -- put the name of the base move 3 local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("4").Base local ToolName = baseButton.ToolName ToolName.Text = "Collateral ruin" -- put the name of the base move 4 local Players = game:GetService("Players") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local function findGuiAndSetText() local screenGui = playerGui:FindFirstChild("ScreenGui") if screenGui then local magicHealthFrame = screenGui:FindFirstChild("MagicHealth") if magicHealthFrame then local textLabel = magicHealthFrame:FindFirstChild("TextLabel") if textLabel then textLabel.Text = "20 SERIES" -- put the name of the ult name ultimate text end end end end -- move 1 playerGui.DescendantAdded:Connect(findGuiAndSetText) findGuiAndSetText() local animationId = 10468665991 -- the anim that will get track local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://18896127525" -- the specific anim local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0.2 -- speed for specific Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end -- end of move 1 -- move 2 humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10466974800 -- the move that it will track local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://13560306510" -- the specific move ur gonna replace local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 -- speed for the specific anim Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1.3) end end -- end of move 2 -- move 3 humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10471336737 -- the anim that will track local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://17838006839" -- the specific anim local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0.5 -- speed for specific anim Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) delay(1.8, function() Anim:Stop() end) end end -- end of move 3 -- move 4 humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 12510170988 -- the specific anim that will get track local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://14719290328" -- the specific anim local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 2 -- the speed for the specific anim Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end -- end of move 4 -- death counter humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 11343318134 -- the anim will get track local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://13777338337" -- the specific anim local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 2 -- speed for specific anim Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(0.5) end end -- end of death counter -- wall combo humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 15955393872 -- the anim that will get track local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://15290930205" -- the specific anim local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0.05 -- speed for the specific anim Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end -- end of wall combo -- serious punch humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 12983333733 -- the anim will get track local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://12832505612" -- the specific anim local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 -- speed of specific anim Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(0.2) end end -- end of serious punch -- tableflip local animationId = 11365563255 -- the anim that will get tracked local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://15520132233" -- the specific anim local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 -- speed for the specific anim Anim:Play() Anim:AdjustSpeed(0.5) Anim.TimePosition = startTime Anim:AdjustSpeed(1.2) end end -- end of table flip -- ult anim humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 12447707844 -- the anim will get track local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://16746843881" -- the specific anim local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 -- the specific anim Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end -- the end of ult -- mini uppercut humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10503381238 -- the anim will get track local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://14900168720" -- the specific anim local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 1.3 -- the speed for specific anim Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end -- end of mini uppercut -- m1's humanoid.AnimationPlayed:Connect(onAnimationPlayed) local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") -- the anim that will get track local animationIdsToStop = { [10469493270] = true, [10469630950] = true, [10469639222] = true, [10469643643] = true, } -- the specific anim local replacementAnimations = { ["10469643643"] = "rbxassetid://17889290569", -- 4th m1's dont change the [12345678910] change the rbxassetid://123.. ["10469639222"] = "rbxassetid://17889471098", -- 3rd m1's dont change the [12345678910] change the rbxassetid://123.. ["10469630950"] = "rbxassetid://17889461810", -- 2nd m1's dont change the [12345678910] change the rbxassetid://123.. ["10469493270"] = "rbxassetid://17889458563", -- 1st m1's dont change the [12345678910] change the rbxassetid://123.. } local queue = {} local isAnimating = false local function playReplacementAnimation(animationId) if isAnimating then table.insert(queue, animationId) return end -- end of m1s -- ignore isAnimating = true local replacementAnimationId = replacementAnimations[tostring(animationId)] if replacementAnimationId then local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = replacementAnimationId local Anim = humanoid:LoadAnimation(AnimAnim) Anim:Play() Anim.Stopped:Connect(function() isAnimating = false if #queue > 0 then local nextAnimationId = table.remove(queue, 1) playReplacementAnimation(nextAnimationId) end end) else isAnimating = false end end local function stopSpecificAnimations() for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do local animationId = tonumber(track.Animation.AnimationId:match("%d+")) if animationIdsToStop[animationId] then track:Stop() end end end local function onAnimationPlayed(animationTrack) local animationId = tonumber(animationTrack.Animation.AnimationId:match("%d+")) if animationIdsToStop[animationId] then stopSpecificAnimations() animationTrack:Stop() local replacementAnimationId = replacementAnimations[tostring(animationId)] if replacementAnimationId then playReplacementAnimation(animationId) end end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local function onBodyVelocityAdded(bodyVelocity) if bodyVelocity:IsA("BodyVelocity") then bodyVelocity.Velocity = Vector3.new(bodyVelocity.Velocity.X, 0, bodyVelocity.Velocity.Z) end end character.DescendantAdded:Connect(onBodyVelocityAdded) for _, descendant in pairs(character:GetDescendants()) do onBodyVelocityAdded(descendant) end player.CharacterAdded:Connect(function(newCharacter) character = newCharacter humanoidRootPart = character:WaitForChild("HumanoidRootPart") character.DescendantAdded:Connect(onBodyVelocityAdded) for _, descendant in pairs(character:GetDescendants()) do onBodyVelocityAdded(descendant) end end) --[[ ult name changer made by Owner of Aztech ]] -- // DEATH COUNTER // local player = game.Players.LocalPlayer local function detectAndRenameTool() local tool = player.Backpack:FindFirstChild("Death Counter") or player.Character:FindFirstChild("Table Flip") if tool then tool.Name = "UNLIMITED FLEXWORKS" -- Change the ult name end end player.CharacterAdded:Connect(function() task.wait(1) detectAndRenameTool() end) player.Backpack.ChildAdded:Connect(function(child) if child.Name == "Death Counter" then detectAndRenameTool() end end) detectAndRenameTool() -- // SERIOUS PUNCH // local player = game.Players.LocalPlayer local function detectAndRenameTool() local tool = player.Backpack:FindFirstChild("Serious Punch") or player.Character:FindFirstChild("Table Flip") if tool then tool.Name = "20-20-20 Dropkick" -- Change the ult name end end player.CharacterAdded:Connect(function() task.wait(1) detectAndRenameTool() end) player.Backpack.ChildAdded:Connect(function(child) if child.Name == "Serious Punch" then detectAndRenameTool() end end) detectAndRenameTool() -- // TABLE FLIP // local player = game.Players.LocalPlayer local function detectAndRenameTool() local tool = player.Backpack:FindFirstChild("Table Flip") or player.Character:FindFirstChild("Table Flip") if tool then tool.Name = "Stoic bomb" -- Change the ult name end end player.CharacterAdded:Connect(function() task.wait(1) detectAndRenameTool() end) player.Backpack.ChildAdded:Connect(function(child) if child.Name == "Table Flip" then detectAndRenameTool() end end) detectAndRenameTool() -- // OMNI DIRECTIONAL PUNCH // local player = game.Players.LocalPlayer local function detectAndRenameTool() local tool = player.Backpack:FindFirstChild("Omni Directional Punch") or player.Character:FindFirstChild("Table Flip") if tool then tool.Name = "Signature kick" -- Change the ult name end end player.CharacterAdded:Connect(function() task.wait(1) detectAndRenameTool() end) player.Backpack.ChildAdded:Connect(function(child) if child.Name == "Omni Directional Punch" then detectAndRenameTool() end end) detectAndRenameTool()