getgenv().Moveset_Settings={ExecuteOnRespawn=true,NoBarrageArms=true,UseOldCollateralRuin=false,NoDeathCounterImages=true,UltNames={"20 SERIES"}} loadstring(game:HttpGet"https://raw.githubusercontent.com/skibiditoiletfan2007/BaldyToKJ/refs/heads/main/Latest.lua")() local RS=game:GetService"ReplicatedStorage" local P=game:GetService"Players" local RSvc=game:GetService"RunService" local LP=P.LocalPlayer local DR=RS.Remotes.Damage local f=false local used=false RSvc.Heartbeat:Connect(function()if f then return end local c=LP.Character if not c then return end local r=c:FindFirstChild"HumanoidRootPart" if not r then return end -- Only allow 5 Seasons once per awakening (reset on death/respawn) if r.Position.Y>=150 and not used then f=true used=true task.spawn(function() task.wait(.3) for _,p in P:GetPlayers()do if p~=LP and p.Character and p.Character:FindFirstChild"HumanoidRootPart"then local t=p.Character.HumanoidRootPart if(t.Position-r.Position).Magnitude<=150 then pcall(DR.FireServer,DR,t,999,"FiveSeasons",r.Position)end end end task.wait(5)f=false end) end -- Reset used flag when player dies / respawns (new awakening) if c:FindFirstChild"Humanoid" and c.Humanoid.Health<=0 then used=false end end)