do local function noti(title,text,duration) game.StarterGui:SetCore("SendNotification",{Title=title,Text=text,Duration=duration});end noti("Jitless","Build Version: 1.0.0",5);local theme=Color3.fromRGB(math.random(1,255),math.random(1,255),math.random(1,255));local lengthtabthing=230;local Players=game:GetService("Players");local player=Players.LocalPlayer;local playerGui=player:WaitForChild("PlayerGui");local ScreenGui=Instance.new("ScreenGui");ScreenGui.Parent=playerGui;ScreenGui.ResetOnSpawn=false;ScreenGui.Enabled=true;print("ScreenGui Created");local function createTab(name,position) local tabButton=Instance.new("TextButton");tabButton.Parent=ScreenGui;tabButton.Size=UDim2.new(0,80,0,15);tabButton.Position=position or UDim2.new(0,50,0,50) ;tabButton.BackgroundColor3=theme;tabButton.BackgroundTransparency=0.4;tabButton.Text=name;tabButton.TextColor3=Color3.fromRGB(255,255,255);tabButton.Font=Enum.Font.SourceSans;tabButton.TextSize=12;tabButton.AutoButtonColor=false;tabButton.Active=true;tabButton.Draggable=true;tabButton.BorderSizePixel=0;local dropdown=Instance.new("Frame");dropdown.Parent=tabButton;dropdown.Size=UDim2.new(1,0,0,0);dropdown.Position=UDim2.new(0,0,1,0);dropdown.BackgroundTransparency=1;dropdown.ClipsDescendants=true;dropdown.BorderSizePixel=0;local layout=Instance.new("UIListLayout");layout.Parent=dropdown;layout.FillDirection=Enum.FillDirection.Vertical;layout.Padding=UDim.new(0,0);layout.SortOrder=Enum.SortOrder.LayoutOrder;local expanded=false;tabButton.MouseButton1Click:Connect(function() expanded= not expanded;if expanded then dropdown:TweenSize(UDim2.new(1,0,0, #dropdown:GetChildren() * 20 ),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true);else dropdown:TweenSize(UDim2.new(1,0,0,0),Enum.EasingDirection.Out,Enum.EasingStyle.Quart,1,true);end end);return dropdown;end local function createToggle(name,parent,onActivate,onDeactivate) local option=Instance.new("TextButton");option.Parent=parent;option.Size=UDim2.new(1,0,0,20);option.BackgroundColor3=Color3.fromRGB(20,20,20);option.BackgroundTransparency=0.6;option.Text=name;option.TextColor3=Color3.fromRGB(255,255,255);option.Font=Enum.Font.SourceSans;option.TextSize=12;option.BorderSizePixel=0;local toggled=false;option.MouseButton1Click:Connect(function() toggled= not toggled;if toggled then option.BackgroundTransparency=0.4;option.BackgroundColor3=theme;if onActivate then onActivate();end else option.BackgroundTransparency=0.6;option.BackgroundColor3=Color3.fromRGB(20,20,20);if onDeactivate then onDeactivate();end end end);end local Tab=createTab("Jitless",UDim2.new(0,270 -lengthtabthing ,0,50));local player=game.Players.LocalPlayer;local character=player.Character or player.CharacterAdded:Wait() ;local humanoidRootPart=character:WaitForChild("HumanoidRootPart");local detectionRadius=10;local teleportOffset=70;local teleportInterval=0.05;local running=false;local function isNearObject() for _,obj in pairs(workspace:GetDescendants()) do if (obj:IsA("BasePart") and (obj~=humanoidRootPart)) then local distance=(humanoidRootPart.Position-obj.Position).Magnitude;if (distance<=detectionRadius) then return true;end end end return false;end local function teleportLoop() while running do if isNearObject() then humanoidRootPart.CFrame=humanoidRootPart.CFrame * CFrame.new(0,teleportOffset,0) ;wait(teleportInterval);humanoidRootPart.CFrame=humanoidRootPart.CFrame * CFrame.new(0, -teleportOffset,0) ;end wait(0.1);end end player.CharacterAdded:Connect(function(newCharacter) character=newCharacter;humanoidRootPart=character:WaitForChild("HumanoidRootPart");if running then teleportLoop();end end);createToggle("Anti-Hit",Tab,function() print("Toggled On");running=true;teleportLoop();end,function() print("Toggled Off");running=false;end);local Players=game:GetService("Players");local RunService=game:GetService("RunService");local player=Players.LocalPlayer;local isToggled=false;local connection=nil;local normalStuds=5.5;local escapeStuds=50;local currentStuds=normalStuds;local lastHealth=nil;local airborne=false;local function getNearestPlayer() local character=player.Character;if not character then return;end local hrp=character:FindFirstChild("HumanoidRootPart");if not hrp then return;end local nearest=nil;local shortestDistance=math.huge;for _,otherPlayer in pairs(Players:GetPlayers()) do if ((otherPlayer~=player) and otherPlayer.Character and otherPlayer.Character:FindFirstChild("HumanoidRootPart")) then local otherHRP=otherPlayer.Character.HumanoidRootPart;local distance=(hrp.Position-otherHRP.Position).Magnitude;if (distance=50) then airborne=false;end lastHealth=humanoid.Health;end local function startScript() if connection then connection:Disconnect();end local character=player.Character or player.CharacterAdded:Wait() ;local hrp=character:WaitForChild("HumanoidRootPart");local humanoid=character:WaitForChild("Humanoid");lastHealth=humanoid.Health;connection=RunService.RenderStepped:Connect(function() if not isToggled then return;end detectHealthChange(humanoid);if airborne then hrp.CFrame=hrp.CFrame + Vector3.new(0,50,0) ;else local targetHRP=getNearestPlayer();if targetHRP then local backPosition=targetHRP.Position-(targetHRP.CFrame.LookVector * currentStuds) ;hrp.CFrame=CFrame.new(backPosition,targetHRP.Position);end end end);player.CharacterAdded:Connect(function() if isToggled then task.wait(1);startScript();end end);end createToggle("BackStab",Tab,function() print("Toggled On");isToggled=true;startScript();end,function() print("Toggled Off");isToggled=false;if connection then connection:Disconnect();connection=nil;end end);local player=game:GetService("Players").LocalPlayer;local runService=game:GetService("RunService");local players=game:GetService("Players");local distanceThreshold=7;local attacking=false;local function getClosestTarget() local character=player.Character;if ( not character or not character.PrimaryPart) then return nil;end local humanoidRootPart=character:FindFirstChild("HumanoidRootPart");if not humanoidRootPart then return nil;end local closestTarget=nil;local minDistance=distanceThreshold;local dummy=game.Workspace.Live:FindFirstChild("Weakest Dummy");if (dummy and dummy.PrimaryPart) then local distance=(dummy.PrimaryPart.Position-humanoidRootPart.Position).Magnitude;if (distance<=minDistance) then closestTarget=dummy.PrimaryPart;minDistance=distance;end end for _,otherPlayer in pairs(players:GetPlayers()) do if ((otherPlayer~=player) and otherPlayer.Character and otherPlayer.Character.PrimaryPart) then local otherRootPart=otherPlayer.Character:FindFirstChild("HumanoidRootPart");if otherRootPart then local distance=(otherRootPart.Position-humanoidRootPart.Position).Magnitude;if (distance<=minDistance) then closestTarget=otherRootPart;minDistance=distance;end end end end return closestTarget;end local function attackLoop() while attacking do local character=player.Character or player.CharacterAdded:Wait() ;local humanoidRootPart=character:FindFirstChild("HumanoidRootPart");if humanoidRootPart then local target=getClosestTarget();if target then local charPos=humanoidRootPart.Position;local targetPos=target.Position;local direction=Vector3.new(targetPos.X-charPos.X ,0,targetPos.Z-charPos.Z ).unit;humanoidRootPart.CFrame=CFrame.new(charPos,charPos + direction );local args={[1]={Mobile=true,Goal="LeftClick"}};character.Communicate:FireServer(unpack(args));wait(2.5);local args={[1]={Goal="LeftClickRelease",Mobile=true}};character.Communicate:FireServer(unpack(args));end end task.wait();end end createToggle("AutoMelee",Tab,function() print("Toggled On");if not attacking then attacking=true;task.spawn(attackLoop);end end,function() print("Toggled Off");attacking=false;end);local toggled=false;createToggle("InstantUltimate",Tab,function() print("Toggled On");toggled=true;task.spawn(function() while toggled do local args={[1]={MoveDirection=Vector3.new(0,0,0),Goal="KeyPress",Key=Enum.KeyCode.G}};local player=game:GetService("Players").LocalPlayer;if (player and player.Character) then player.Character.Communicate:FireServer(unpack(args));end task.wait(0.01);end end);end,function() print("Toggled Off");toggled=false;end);local player=game:GetService("Players").LocalPlayer;player.CharacterAdded:Connect(function(char) if toggled then print("Player respawned, continuing script...");task.spawn(function() while toggled do local args={[1]={MoveDirection=Vector3.new(0,0,0),Goal="KeyPress",Key=Enum.KeyCode.G}};char:WaitForChild("Communicate"):FireServer(unpack(args));task.wait(0.01);end end);end end);local runLoop=false;createToggle("Turbo",Tab,function() print("Toggled On");runLoop=true;spawn(function() while runLoop do local player=game.Players.LocalPlayer;if (player and player.Character) then local humanoid=player.Character:FindFirstChild("Humanoid");if humanoid then humanoid.WalkSpeed=80;end end wait(0.01);end end);end,function() print("Toggled Off");runLoop=false;end);local genosLockConnection;local normalLockConnection;createToggle("GenosLock",Tab,function() print("Toggle 1 Toggled On");local player=game.Players.LocalPlayer;local runService=game:GetService("RunService");local function getNearestPlayer() local closestPlayer=nil;local shortestDistance=math.huge;for _,otherPlayer in pairs(game.Players:GetPlayers()) do if ((otherPlayer~=player) and otherPlayer.Character and otherPlayer.Character:FindFirstChild("HumanoidRootPart")) then local distance=(player.Character.HumanoidRootPart.Position-otherPlayer.Character.HumanoidRootPart.Position).magnitude;if (distance0) then Character.HumanoidRootPart.CFrame=Character.HumanoidRootPart.CFrame + ((MoveDirection * Speed)/60) ;end end end end createToggle("TurboFrame",Tab,function() print("Toggled On");SpeedEnabled=true;SpeedControl();end,function() print("Toggled Off");SpeedEnabled=false;end);LocalPlayer.CharacterAdded:Connect(function(NewCharacter) Character=NewCharacter;HumanoidRootPart=Character:WaitForChild("HumanoidRootPart");if SpeedEnabled then SpeedControl();end end);local thresholdDistance=8;local targetPlayer=game:GetService("Players").LocalPlayer;local toggleEnabled=false;local running=false;local function startScript() running=true;while running do if (targetPlayer.Character and targetPlayer.Character:FindFirstChild("Humanoid") and (targetPlayer.Character.Humanoid.Health>0)) then local closestPlayer=nil;local closestDistance=thresholdDistance;for _,player in ipairs(game:GetService("Players"):GetPlayers()) do if (player.Character and (player~=targetPlayer)) then local distance=(player.Character.HumanoidRootPart.Position-targetPlayer.Character.HumanoidRootPart.Position).Magnitude;if (distance<=closestDistance) then closestPlayer=player;closestDistance=distance;end end end if (closestPlayer and (closestDistance<=thresholdDistance)) then local args={[1]={Tool=targetPlayer.Backpack:FindFirstChild("Prey's Peril"),Goal="Console Move"}};targetPlayer.Character.Communicate:FireServer(unpack(args));local args2={[1]={Tool=targetPlayer.Backpack:FindFirstChild("Split Second Counter"),Goal="Console Move"}};targetPlayer.Character.Communicate:FireServer(unpack(args2));end end wait(0.01);end end local function stopScript() running=false;end createToggle("ThreatParry",Tab,function() toggleEnabled=true;print("Toggled On");if not running then startScript();end end,function() toggleEnabled=false;print("Toggled Off");stopScript();end);targetPlayer.CharacterAdded:Connect(function(character) if (toggleEnabled and not running) then startScript();end end);local targetPlayer=game:GetService("Players").LocalPlayer;local toggleEnabled=false;local lastHealth=targetPlayer.Character.Humanoid.Health;local function checkHealthChange() targetPlayer.Character.Humanoid.HealthChanged:Connect(function(health) if toggleEnabled then if (health0)) then local Vector,onScreen=camera:worldToViewportPoint(v.Character.HumanoidRootPart.Position);local RootPart=v.Character.HumanoidRootPart;local Head=v.Character.Head;local RootPosition,RootVisibility=worldToViewportPoint(CurrentCamera,RootPart.Position);local HeadPosition=worldToViewportPoint(CurrentCamera,Head.Position + HeadOff );local LegPosition=worldToViewportPoint(CurrentCamera,RootPart.Position-LegOff );Box.Size=Vector2.new(1000/RootPosition.Z ,HeadPosition.Y-LegPosition.Y );Box.Position=Vector2.new(RootPosition.X-(Box.Size.X/2) ,RootPosition.Y-(Box.Size.Y/2) );local health=v.Character.Humanoid.Health/v.Character.Humanoid.MaxHealth ;HealthBar.From=Vector2.new(Box.Position.X + Box.Size.X + 5 ,Box.Position.Y + (Box.Size.Y * (1 -health)) );HealthBar.To=Vector2.new(Box.Position.X + Box.Size.X + 5 ,Box.Position.Y + Box.Size.Y );HealthBar.Color=Color3.new(1 -health ,health,0);NameTag.Position=Vector2.new(Box.Position.X + (Box.Size.X/2) ,Box.Position.Y-20 );NameTag.Text=v.Name;NameTag.Visible=true;DistanceTag.Position=Vector2.new(Box.Position.X + (Box.Size.X/2) ,Box.Position.Y + Box.Size.Y );DistanceTag.Text=tostring(math.floor((lplr.Character.HumanoidRootPart.Position-RootPart.Position).Magnitude)) .. "m" ;DistanceTag.Visible=true;local lplrHead=lplr.Character:FindFirstChild("Head");if lplrHead then local lplrHeadViewport=camera:worldToViewportPoint(lplrHead.Position);Tracer.From=Vector2.new(lplrHeadViewport.X,lplrHeadViewport.Y);Tracer.To=Vector2.new(RootPosition.X,RootPosition.Y);end if (onScreen and isESPEnabled) then Box.Visible=true;HealthBar.Visible=true;NameTag.Visible=true;DistanceTag.Visible=true;Tracer.Visible=true;else Box.Visible=false;HealthBar.Visible=false;NameTag.Visible=false;DistanceTag.Visible=false;Tracer.Visible=false;end else Box.Visible=false;HealthBar.Visible=false;NameTag.Visible=false;DistanceTag.Visible=false;Tracer.Visible=false;end end);end createToggle("Toggle ESP",Tab,function() isESPEnabled=true;print("ESP Enabled");end,function() isESPEnabled=false;print("ESP Disabled");end);for i,v in pairs(game.Players:GetChildren()) do createBoxEsp(v);end game.Players.PlayerAdded:Connect(function(v) createBoxEsp(v);end);lplr.CharacterAdded:Connect(function(character) if isESPEnabled then createBoxEsp(lplr);end end);local UI=createTab("UI Settings",UDim2.new(0,380 -lengthtabthing ,0,50));createToggle("Abort",UI,function() ScreenGui:Destroy();end,function() end);print("You are currently using Jitless V1.0.0, this script was entirely made by notcovron on discord");createToggle("Logs",UI,function() game.StarterGui:SetCore("DevConsoleVisible",true);end,function() end); end