local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local humanoid = character:WaitForChild("Humanoid") local freezeAnimationId = "rbxassetid://18459220516" local teleportDestination = Vector3.new(1061, 151, 23009) local phrasesDisplayed = false -- Ensures the phrases are displayed only once per animation -- Function to show a phrase in a GUI local function showPhrase(phrase, positionY) local screenGui = Instance.new("ScreenGui") screenGui.Parent = player.PlayerGui local textLabel = Instance.new("TextLabel") textLabel.Parent = screenGui textLabel.Text = phrase textLabel.Font = Enum.Font.GothamBold textLabel.TextSize = 24 textLabel.TextColor3 = Color3.fromRGB(255, 255, 255) textLabel.BackgroundTransparency = 1 textLabel.Position = UDim2.new(0.5, -100, 0, positionY) -- Adjusted Y position textLabel.Size = UDim2.new(0, 200, 0, 50) task.delay(2, function() screenGui:Destroy() -- Remove the phrase after 2 seconds end) end -- Function to handle the freeze animation local function handleAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == freezeAnimationId then -- Wait for 1 second before teleporting task.delay(1, function() -- Teleport to the destination humanoidRootPart.CFrame = CFrame.new(teleportDestination) -- Ensure the phrases are displayed only once and with the 2-stud gap if not phrasesDisplayed then phrasesDisplayed = true -- Show the phrases in the GUI with 2 studs apart showPhrase("Domain Expansion:", 100) -- First phrase at Y=100 showPhrase("Malevolent Shrine", 150) -- Second phrase 2 studs below the first phrase end -- Reset phrase display when animation stops animationTrack.Stopped:Connect(function() phrasesDisplayed = false end) end) end end -- Connect the animation handling function humanoid.AnimationPlayed:Connect(handleAnimationPlayed) --Move & Ultimate Names local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("1").Base local ToolName = baseButton.ToolName ToolName.Text = "?" local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("2").Base local ToolName = baseButton.ToolName ToolName.Text = "Domain Expansion: Malevolent Shrine" local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("3").Base local ToolName = baseButton.ToolName ToolName.Text = "?" local player = game.Players.LocalPlayer local playerGui = player.PlayerGui local hotbar = playerGui:FindFirstChild("Hotbar") local backpack = hotbar:FindFirstChild("Backpack") local hotbarFrame = backpack:FindFirstChild("Hotbar") local baseButton = hotbarFrame:FindFirstChild("4").Base local ToolName = baseButton.ToolName ToolName.Text = "?" local Players = game:GetService("Players") local player = Players.LocalPlayer local playerGui = player:WaitForChild("PlayerGui") local function findGuiAndSetText() local screenGui = playerGui:FindFirstChild("ScreenGui") if screenGui then local magicHealthFrame = screenGui:FindFirstChild("MagicHealth") if magicHealthFrame then local textLabel = magicHealthFrame:FindFirstChild("TextLabel") if textLabel then textLabel.Text = "SCRIPT BY strange_computer" end end end end playerGui.DescendantAdded:Connect(findGuiAndSetText) findGuiAndSetText() --[[Animations]] --[[Move 1]] local animationId = 18450770138 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://18614546390" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 1 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1.5) delay(2, function() Anim:Stop() end) end end --[[END OF MOVE 1 ANIM]] --[[Move 2]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 15145462680 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://18459220516" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 Anim:Play() Anim:AdjustSpeed(1) Anim.TimePosition = startTime Anim:AdjustSpeed(0.5) end end --[[END OF MOVE 2 ANIM]] --[[Move 3]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 12309835105 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://0" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) delay(2, function() Anim:Stop() end) end end --[[END OF MOVE 3 ANIM]] --[[Move 4]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 12510170988 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://0" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end --[[END OF MOVE 4 ANIM]] --[[Wall combo]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 15955393872 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://15943915877" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0.05 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end --[[END OF WALL COMBO ANIM]] --[[Ult Activation]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 12447707844 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://17106858586 " local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) end end --[[END OF ULT ACTIVATION ANIM]] --[[Dash]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10479335397 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://13294790250" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1.3) delay(1.8, function() Anim:Stop() end) end end --[[END OF DASH ANIM]] --[[Uppercut]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10503381238 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://14900168720" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 1.3 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(0.7) end end --[[END OF UPPERCUT ANIM]] --[[Downslam]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local animationId = 10470104242 local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local function onAnimationPlayed(animationTrack) if animationTrack.Animation.AnimationId == "rbxassetid://" .. animationId then local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://12447247483" local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0 wait(0.2) Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(6) end end --[[END OF DOWNSLAM ANIM]] --[[Punch anims]] humanoid.AnimationPlayed:Connect(onAnimationPlayed) local Players = game:GetService("Players") local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animationIdsToStop = { [17859015788] = true, --downslam finisher [10469493270] = true, --punch1 [10469630950] = true, --punch2 [10469639222] = true, --punch3 [10469643643] = true, --punch4 } local replacementAnimations = { ["10469493270"] = "rbxassetid://17889458563", --punch1 ["10469630950"] = "rbxassetid://17889461810", --punch2 ["10469639222"] = "rbxassetid://17889471098", --punch3 ["10469643643"] = "rbxassetid://17889290569", --punch4 ["17859015788"] = "rbxassetid://12684185971", --downslam finisher ["11365563255"] = "rbxassetid://14516273501" --punch idk } local queue = {} local isAnimating = false local function playReplacementAnimation(animationId) if isAnimating then table.insert(queue, animationId) return end isAnimating = true local replacementAnimationId = replacementAnimations[tostring(animationId)] if replacementAnimationId then local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = replacementAnimationId local Anim = humanoid:LoadAnimation(AnimAnim) Anim:Play() Anim.Stopped:Connect(function() isAnimating = false if #queue > 0 then local nextAnimationId = table.remove(queue, 1) playReplacementAnimation(nextAnimationId) end end) else isAnimating = false end end local function stopSpecificAnimations() for _, track in ipairs(humanoid:GetPlayingAnimationTracks()) do local animationId = tonumber(track.Animation.AnimationId:match("%d+")) if animationIdsToStop[animationId] then track:Stop() end end end local function onAnimationPlayed(animationTrack) local animationId = tonumber(animationTrack.Animation.AnimationId:match("%d+")) if animationIdsToStop[animationId] then stopSpecificAnimations() animationTrack:Stop() local replacementAnimationId = replacementAnimations[tostring(animationId)] if replacementAnimationId then playReplacementAnimation(animationId) end end end humanoid.AnimationPlayed:Connect(onAnimationPlayed) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") local function onBodyVelocityAdded(bodyVelocity) if bodyVelocity:IsA("BodyVelocity") then bodyVelocity.Velocity = Vector3.new(bodyVelocity.Velocity.X, 0, bodyVelocity.Velocity.Z) end end character.DescendantAdded:Connect(onBodyVelocityAdded) for _, descendant in pairs(character:GetDescendants()) do onBodyVelocityAdded(descendant) end player.CharacterAdded:Connect(function(newCharacter) character = newCharacter humanoidRootPart = character:WaitForChild("HumanoidRootPart") character.DescendantAdded:Connect(onBodyVelocityAdded) for _, descendant in pairs(character:GetDescendants()) do onBodyVelocityAdded(descendant) end end) --[[Adding Quote or Message when Executed]] local player = game.Players.LocalPlayer repeat wait() until player.Character local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local ReplicatedStorage = game:GetService("ReplicatedStorage") -- Messages to send local messages = {""} local function sendMessage(text) ReplicatedStorage.DefaultChatSystemChatEvents.SayMessageRequest:FireServer(text, "All") end for _, message in ipairs(messages) do sendMessage(message) wait(1.7) -- Wait time for each message end --[[END OF QUOTES]] --[[Idle Animation]] local animationId = "rbxassetid://0" -- Replace with your animation ID local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:FindFirstChildOfClass("Animator") or humanoid:WaitForChild("Animator") local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack = animator:LoadAnimation(animation) local function isMoving() local velocity = humanoid.MoveDirection.Magnitude return velocity > 0 end while true do if not isMoving() then if not animationTrack.IsPlaying then animationTrack:Play() end else if animationTrack.IsPlaying then animationTrack:Stop() end end wait(0.1) end --[[END OF IDLE ANIM]] --[[Run Anim]] local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") local animationId = "rbxassetid://15962326593" -- Replace with your animation ID local animation = Instance.new("Animation") animation.AnimationId = animationId local animationTrack local isMoving = false local function playAnimation() if not animationTrack then animationTrack = animator:LoadAnimation(animation) end if not isMoving then isMoving = true animationTrack:Play() end end local function stopAnimation() if isMoving and animationTrack then isMoving = false animationTrack:Stop() end end local function onHumanoidChanged() if humanoid.MoveDirection.Magnitude > 0 then playAnimation() else stopAnimation() end end humanoid:GetPropertyChangedSignal("MoveDirection"):Connect(onHumanoidChanged) onHumanoidChanged() --[[RUN ANIM END]] --[[Execute Anims (Animations when you execute script]] local p = game.Players.LocalPlayer local Humanoid = p.Character:WaitForChild("Humanoid") for _, animTrack in pairs(Humanoid:GetPlayingAnimationTracks()) do animTrack:Stop() end local AnimAnim = Instance.new("Animation") AnimAnim.AnimationId = "rbxassetid://14611879113" -- Replace with your animation ID local Anim = Humanoid:LoadAnimation(AnimAnim) local startTime = 0.05 Anim:Play() Anim:AdjustSpeed(0) Anim.TimePosition = startTime Anim:AdjustSpeed(1) --[[END OF EXECUTE ANIMS]]