-- NOT MINE credits to snowball local char = game.Players.LocalPlayer.Character getgenv().LArmCol = char['Left Arm'].ChildAdded:Connect(function(pp) if pp.Name == 'WaterPalm' then for i, v in pairs(pp:WaitForChild('ConstantEmit'):GetChildren()) do v.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 0)) } end pp:WaitForChild('WaterTrail').Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 0)) } end end) getgenv().CCol = char.ChildAdded:Connect(function(pp) if pp.Name == 'Effects' then for i = 1, 55 do for i, v in pairs(pp:GetDescendants()) do if v:IsA('ParticleEmitter') then v.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 0)) } end end task.wait() end end end) getgenv().RArmCol = char['Right Arm'].ChildAdded:Connect(function(pp) if pp.Name == 'WaterPalm' then for i, v in pairs(pp:WaitForChild('ConstantEmit'):GetChildren()) do v.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 0)) } end pp:WaitForChild('WaterTrail').Color = ColorSequence.new{ ColorSequenceKeypoint.new(0.00, Color3.fromRGB(255, 255, 0)), ColorSequenceKeypoint.new(1.00, Color3.fromRGB(255, 255, 0)) } end end)