-- Create the GUI local screenGui = Instance.new("ScreenGui") screenGui.Name = "AutoBlockGui" screenGui.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") screenGui.ResetOnSpawn = false -- Ensure the GUI doesn't reset on player respawn -- Create the main frame local mainFrame = Instance.new("Frame") mainFrame.Size = UDim2.new(0, 250, 0, 180) mainFrame.Position = UDim2.new(0, -260, 0.5, -90) -- Start off-screen on the left mainFrame.BackgroundColor3 = Color3.fromRGB(35, 35, 35) mainFrame.BorderSizePixel = 0 mainFrame.BackgroundTransparency = 1 -- Start invisible mainFrame.Parent = screenGui -- Add UI Corner for rounded edges local uiCorner = Instance.new("UICorner") uiCorner.CornerRadius = UDim.new(0, 15) uiCorner.Parent = mainFrame -- Add UI Gradient for a fancy look local uiGradient = Instance.new("UIGradient") uiGradient.Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, Color3.fromRGB(70, 130, 180)), ColorSequenceKeypoint.new(1, Color3.fromRGB(0, 0, 128)) } uiGradient.Rotation = 45 uiGradient.Parent = mainFrame -- Create the rainbow outline local uiStroke = Instance.new("UIStroke") uiStroke.Color = Color3.fromRGB(255, 0, 0) -- Initial color for the rainbow effect uiStroke.Thickness = 4 uiStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border uiStroke.Parent = mainFrame -- Create a table of rainbow colors local rainbowColors = { Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 127, 0), Color3.fromRGB(255, 255, 0), Color3.fromRGB(0, 255, 0), Color3.fromRGB(0, 0, 255), Color3.fromRGB(75, 0, 130), Color3.fromRGB(148, 0, 211) } -- Function to animate the rainbow outline local function animateOutline() local index = 1 while true do uiStroke.Color = rainbowColors[index] index = index % #rainbowColors + 1 wait(0.1) -- Adjust as needed for animation speed end end -- Start the rainbow outline animation spawn(animateOutline) -- Add a title to the frame local titleLabel = Instance.new("TextLabel") titleLabel.Size = UDim2.new(1, -20, 0, 30) titleLabel.Position = UDim2.new(0, 10, 0, 10) titleLabel.Text = "Auto Block" titleLabel.TextColor3 = Color3.fromRGB(255, 255, 255) titleLabel.TextScaled = true titleLabel.BackgroundTransparency = 1 titleLabel.Font = Enum.Font.GothamBold titleLabel.Parent = mainFrame -- Create the Enable/Disable button local toggleButton = Instance.new("TextButton") toggleButton.Size = UDim2.new(0.8, -10, 0.2, -10) toggleButton.Position = UDim2.new(0.1, 5, 0.35, 5) toggleButton.Text = "Enable" toggleButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0) toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) toggleButton.BorderSizePixel = 0 toggleButton.Font = Enum.Font.GothamBold toggleButton.TextScaled = true toggleButton.Parent = mainFrame -- Add UI Corner to toggle button local toggleButtonUICorner = Instance.new("UICorner") toggleButtonUICorner.CornerRadius = UDim.new(0, 10) toggleButtonUICorner.Parent = toggleButton -- Create the AIMBOT button local aimbotButton = Instance.new("TextButton") aimbotButton.Size = UDim2.new(0.8, -10, 0.2, -10) aimbotButton.Position = UDim2.new(0.1, 5, 0.6, 5) aimbotButton.Text = "AIMBOT" aimbotButton.BackgroundColor3 = Color3.fromRGB(0, 0, 200) aimbotButton.TextColor3 = Color3.fromRGB(255, 255, 255) aimbotButton.BorderSizePixel = 0 aimbotButton.Font = Enum.Font.GothamBold aimbotButton.TextScaled = true aimbotButton.Parent = mainFrame -- Add UI Corner to AIMBOT button local aimbotButtonUICorner = Instance.new("UICorner") aimbotButtonUICorner.CornerRadius = UDim.new(0, 10) aimbotButtonUICorner.Parent = aimbotButton -- Create a footer label local footerLabel = Instance.new("TextLabel") footerLabel.Size = UDim2.new(1, -20, 0, 30) footerLabel.Position = UDim2.new(0, 10, 1, -40) footerLabel.Text = "Made by PlayerExploits" footerLabel.TextColor3 = Color3.fromRGB(255, 255, 255) footerLabel.TextScaled = true footerLabel.BackgroundTransparency = 1 footerLabel.Font = Enum.Font.GothamBold footerLabel.Parent = mainFrame -- Boolean to track if auto-block is enabled local autoBlockEnabled = false -- Function to toggle auto-block local function toggleAutoBlock() autoBlockEnabled = not autoBlockEnabled if autoBlockEnabled then toggleButton.Text = "Disable" toggleButton.BackgroundColor3 = Color3.fromRGB(200, 0, 0) -- Start the auto-block logic while autoBlockEnabled do wait(0.1) -- Adjust as needed local player = game.Players.LocalPlayer if player and player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local closestPlayer = nil local shortestDistance = 20 -- Increased distance for dashing players for _, otherPlayer in pairs(game.Players:GetPlayers()) do if otherPlayer ~= player and otherPlayer.Character and otherPlayer.Character:FindFirstChild("HumanoidRootPart") then local otherPlayerRootPart = otherPlayer.Character.HumanoidRootPart local distance = (player.Character.HumanoidRootPart.Position - otherPlayerRootPart.Position).magnitude if distance < shortestDistance then closestPlayer = otherPlayer shortestDistance = distance end end end if closestPlayer then -- Key Press local args = { [1] = { ["Goal"] = "KeyPress", ["Key"] = Enum.KeyCode.F } } pcall(function() game:GetService("Players").LocalPlayer.Character.Communicate:FireServer(unpack(args)) end) else -- Key Release local args = { [1] = { ["Goal"] = "KeyRelease", ["Key"] = Enum.KeyCode.F } } pcall(function() game:GetService("Players").LocalPlayer.Character.Communicate:FireServer(unpack(args)) end) end end end else toggleButton.Text = "Enable" toggleButton.BackgroundColor3 = Color3.fromRGB(0, 200, 0) -- Stop the auto-block logic local args = { [1] = { ["Goal"] = "KeyRelease", ["Key"] = Enum.KeyCode.F } } pcall(function() game:GetService("Players").LocalPlayer.Character.Communicate:FireServer(unpack(args)) end) end end -- Function to run the AIMBOT script local function runAimbot() loadstring(game:HttpGet("https://rawscripts.net/raw/Universal-Script-Best-aimbot-script-17026"))() end -- Function to animate the GUI local function animateGui() -- Scale the GUI from 0 to 1 mainFrame.Size = UDim2.new(0, 0, 0, 0) -- Start with zero size mainFrame.BackgroundTransparency = 1 -- Start fully transparent -- Tween to grow the GUI to full size mainFrame:TweenSize( UDim2.new(0, 250, 0, 180), -- Final size Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, -- Duration true ) -- Tween to fade in the GUI mainFrame:TweenPosition( UDim2.new(0, 10, 0.5, -90), -- Final position on the left side Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, -- Duration true ) wait(0.1) -- Slight delay to allow the size to adjust before transparency -- Tween to make the GUI fully visible mainFrame:TweenSizeAndPosition( UDim2.new(0, 250, 0, 180), -- Final size UDim2.new(0.5, -125, 0.5, -90), -- Centered position Enum.EasingDirection.Out, Enum.EasingStyle.Quad, 0.5, -- Duration true ) end -- Function to handle the small button toggle local function toggleMainFrameVisibility() if mainFrame.Visible then mainFrame.Visible = false smallButton.Text = "Show" else mainFrame.Visible = true smallButton.Text = "Hide" end end -- Call the animation function to show the GUI initially animateGui() -- Connect the buttons to their functions toggleButton.MouseButton1Click:Connect(toggleAutoBlock) aimbotButton.MouseButton1Click:Connect(runAimbot) -- Create the toggle button local toggleButton = Instance.new("TextButton") toggleButton.Size = UDim2.new(0, 50, 0, 50) -- Size of the button toggleButton.Position = UDim2.new(0, 10, 0, 10) -- Top-left corner position toggleButton.Text = "Hide" -- Initial text toggleButton.BackgroundColor3 = Color3.fromRGB(0, 0, 0) -- Black color toggleButton.TextColor3 = Color3.fromRGB(255, 255, 255) -- White text color toggleButton.BorderSizePixel = 0 toggleButton.Font = Enum.Font.GothamBold toggleButton.TextScaled = true toggleButton.Parent = screenGui -- Add UI Corner to the toggle button local toggleButtonUICorner = Instance.new("UICorner") toggleButtonUICorner.CornerRadius = UDim.new(0, 10) toggleButtonUICorner.Parent = toggleButton -- Create a rainbow outline local uiStroke = Instance.new("UIStroke") uiStroke.Color = Color3.fromRGB(255, 0, 0) -- Initial color for the rainbow effect uiStroke.Thickness = 4 uiStroke.ApplyStrokeMode = Enum.ApplyStrokeMode.Border uiStroke.Parent = toggleButton -- Create a table of rainbow colors local rainbowColors = { Color3.fromRGB(255, 0, 0), Color3.fromRGB(255, 127, 0), Color3.fromRGB(255, 255, 0), Color3.fromRGB(0, 255, 0), Color3.fromRGB(0, 0, 255), Color3.fromRGB(75, 0, 130), Color3.fromRGB(148, 0, 211) } -- Function to animate the rainbow outline local function animateOutline() local index = 1 while true do uiStroke.Color = rainbowColors[index] index = index % #rainbowColors + 1 wait(0.1) -- Adjust as needed for animation speed end end -- Start the rainbow outline animation spawn(animateOutline) -- Function to toggle the visibility of the main frame and button text local function toggleMainFrame() if mainFrame.Visible then mainFrame.Visible = false toggleButton.Text = "Show" else mainFrame.Visible = true toggleButton.Text = "Hide" end end -- Connect the toggle button to the function toggleButton.MouseButton1Click:Connect(toggleMainFrame)