local Players = game:GetService("Players") local RunService = game:GetService("RunService") local player = Players.LocalPlayer local cam = workspace.CurrentCamera local voidPart = Instance.new("Part") voidPart.Name = "Void Part" voidPart.Size = Vector3.new(9e9, 1.5, 9e9) voidPart.Anchored = true voidPart.CanCollide = true voidPart.Material = Enum.Material.Plastic voidPart.Color = Color3.new(0, 0, 0) voidPart.CFrame = CFrame.new(-363.407135, -501.227661, 643.748657) voidPart.Parent = workspace local antiDeathEnabled = true local checking = false RunService.RenderStepped:Connect(function() if antiDeathEnabled and not checking then local deathCam = workspace:FindFirstChild("Cutscenes") and workspace.Cutscenes:FindFirstChild("Death Cutscene") and workspace.Cutscenes["Death Cutscene"]:FindFirstChild("Camm") if deathCam and cam.CameraSubject == deathCam then checking = true if player.Character and player.Character:FindFirstChild("HumanoidRootPart") then local hrp = player.Character.HumanoidRootPart local originalCFrame = hrp.CFrame task.wait(2) if cam.CameraSubject == deathCam then hrp.CFrame = voidPart.CFrame + Vector3.new(0,5,0) cam.CameraSubject = player.Character:FindFirstChild("Humanoid") task.wait(0.1) hrp.CFrame = originalCFrame end end checking = false end end end)