local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local RunService = game:GetService("RunService") local LocalPlayer = Players.LocalPlayer local Mouse = LocalPlayer:GetMouse() local lastClicked = nil local lastClickTime = 0 local selectedColor = Color3.new(1, 1, 1) local selectedMaterial = Enum.Material.Plastic local function firePromptInstant(prompt) if prompt and prompt:IsA("ProximityPrompt") then local originalHold = prompt.HoldDuration prompt.HoldDuration = 0 fireproximityprompt(prompt) task.wait() prompt.HoldDuration = originalHold end end Mouse.Button1Down:Connect(function() local target = Mouse.Target if not target then return end local character = target:FindFirstAncestorOfClass("Model") local player = Players:GetPlayerFromCharacter(character) if not player or player == LocalPlayer then return end local now = tick() if lastClicked == player and now - lastClickTime <= 0.4 then local backpack = player:FindFirstChild("Backpack") local items = {} if backpack then for _, tool in pairs(backpack:GetChildren()) do if tool:IsA("Tool") then table.insert(items, tool.Name) end end end local content = #items > 0 and table.concat(items, ", ") or "Backpack is empty." Rayfield:Notify({ Title = player.Name .. "'s Loot", Content = content, Duration = 6, Image = "backpack" }) end lastClicked = player lastClickTime = now end) local Window = Rayfield:CreateWindow({ Name = "SØLSTICE | 📈 The Office Experiment 💼", Icon = 0, LoadingTitle = "XL Hub", LoadingSubtitle = "Optimizing Your Office...", Theme = "Amethyst", ConfigurationSaving = { Enabled = true, FolderName = "XLHubConfigs", FileName = "OfficeExperiment" }, Discord = { Enabled = true, Invite = "CuBjTEVkUb", RememberJoins = true }, KeySystem = false, KeySettings = { Title = "The Office Experiment | XL", Subtitle = "join our discord for the key, when u join dont leave as the key will change every update", Note = "https://discord.gg/CuBjTEVkUb", FileName = "Key", SaveKey = true, GrabKeyFromSite = false, Key = {"1U34-HEII-N01M-LUD1C"} } }) local MainTab = Window:CreateTab("Main", "clipboard") MainTab:CreateParagraph({ Title = "Credits", Content = "Made by Aikraze on Discord, THIS SCRIPT IS IN PRE-RELEASE MORE FEATURES ARE BOUND TO COME!!" }) MainTab:CreateParagraph({ Title = "PLEASE READ", Content = "To see anyones loot, double click on any player. And a notification will appear exposing their loot. " }) MainTab:CreateButton({ Name = "Best Loot Player Viewer", Callback = function() local bestPlayer = nil local highestCount = 0 local bestDetails = "" for _, player in pairs(Players:GetPlayers()) do local backpack = player:FindFirstChild("Backpack") if backpack then local count = 0 local detail = {} for _, tool in pairs(backpack:GetChildren()) do if tool:IsA("Tool") then count += 1 table.insert(detail, tool.Name) end end if count > highestCount then bestPlayer = player highestCount = count bestDetails = table.concat(detail, ", ") end end end if bestPlayer then Rayfield:Notify({ Title = bestPlayer.Name .. " has the most items!", Content = "They have " .. highestCount .. " items: " .. bestDetails, Duration = 8, Image = "backpack" }) else Rayfield:Notify({ Title = "No Players Found", Content = "No tools found in any player's backpack.", Duration = 6.5, Image = "alert-triangle" }) end end }) local function getAndFirePromptByMeshName(meshName) local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local originalPos = root.Position local foundPrompt for _, model in pairs(workspace:GetDescendants()) do if model:IsA("MeshPart") and model.Name == meshName then local parentModel = model:FindFirstAncestorOfClass("Model") if parentModel then foundPrompt = parentModel:FindFirstChildWhichIsA("ProximityPrompt", true) if foundPrompt then break end end end end if foundPrompt then local promptPart = foundPrompt.Parent:IsA("BasePart") and foundPrompt.Parent or foundPrompt.Parent:FindFirstChildWhichIsA("BasePart") if promptPart then root.CFrame = promptPart.CFrame + Vector3.new(0, 2, 0) task.wait(0.3) firePromptInstant(foundPrompt) task.wait(0.1) root.CFrame = CFrame.new(originalPos) end end end MainTab:CreateButton({ Name = "Get Gun", Callback = function() getAndFirePromptByMeshName("Meshes/glock17 new_Cube.003") end }) MainTab:CreateButton({ Name = "Get AK-47", Callback = function() getAndFirePromptByMeshName("Meshes/ak_Cube.004") end }) MainTab:CreateButton({ Name = "Get Revolver", Callback = function() getAndFirePromptByMeshName("Meshes/Magnum Research BFR_Cube") end }) MainTab:CreateButton({ Name = "Get C4", Callback = function() local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local originalPos = root.Position local foundPrompt for _, model in pairs(workspace:GetDescendants()) do if model:IsA("MeshPart") and model.Name:lower():find("explosive") then local parentModel = model:FindFirstAncestorOfClass("Model") if parentModel then foundPrompt = parentModel:FindFirstChildWhichIsA("ProximityPrompt", true) if foundPrompt then break end end end end if foundPrompt then local promptPart = foundPrompt.Parent:IsA("BasePart") and foundPrompt.Parent or foundPrompt.Parent:FindFirstChildWhichIsA("BasePart") if promptPart then root.CFrame = promptPart.CFrame + Vector3.new(0, 2, 0) task.wait(0.3) firePromptInstant(foundPrompt) task.wait(0.1) root.CFrame = CFrame.new(originalPos) end end end }) MainTab:CreateToggle({ Name = "Get Mag", CurrentValue = false, Flag = "MagToggle", Callback = function(value) if value then local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local originalPos = root.Position for _, meshPart in pairs(workspace:GetDescendants()) do if meshPart:IsA("MeshPart") and meshPart.MeshId == "rbxassetid://14295879038" then local parentModel = meshPart:FindFirstAncestorOfClass("Model") if parentModel then local prompt = parentModel:FindFirstChildWhichIsA("ProximityPrompt", true) if prompt then root.CFrame = meshPart.CFrame + Vector3.new(0, 2, 0) task.wait(0.3) firePromptInstant(prompt) task.wait(0.1) end end end end root.CFrame = CFrame.new(originalPos) end end }) MainTab:CreateToggle({ Name = "Get Bullet", CurrentValue = false, Flag = "BulletToggle", Callback = function(value) if value then local player = Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local root = character:WaitForChild("HumanoidRootPart") local originalPos = root.Position for _, model in pairs(workspace:GetDescendants()) do if model:IsA("MeshPart") and model.Name == "Casing" then local parentModel = model:FindFirstAncestorOfClass("Model") if parentModel then local prompt = parentModel:FindFirstChildWhichIsA("ProximityPrompt", true) if prompt then root.CFrame = model.CFrame + Vector3.new(0, 2, 0) task.wait(0.3) firePromptInstant(prompt) task.wait(0.1) end end end end root.CFrame = CFrame.new(originalPos) end end }) MainTab:CreateToggle({ Name = "No Gun Recoil", CurrentValue = false, Flag = "NoRecoil", Callback = function(state) local ReplicatedStorage = game:GetService("ReplicatedStorage") local ToolData = require(ReplicatedStorage.Shared.Tools.ToolData) for weaponName, weaponData in pairs(ToolData) do if weaponData.Spray then if state then weaponData.Spray.XEq = function() return 0 end weaponData.Spray.YEq = function() return 0 end weaponData.Spray.Spread = function() return 0 end weaponData.Spray.BaseSpread = function() return 0 end else weaponData.Spray.XEq = nil weaponData.Spray.YEq = nil weaponData.Spray.Spread = nil weaponData.Spray.BaseSpread = nil end end end end }) local VulnerabilityTab = Window:CreateTab("Vulnerability", "message-circle-warning") VulnerabilityTab:CreateParagraph({ Title = "Revive Instructions", Content = "You need to be dead for this to work. After pressing revive, fly back to the map and noclip into it to get back. You will also need to get a gun afterwards. If you die after clicking the button you don't need to redo it as the game will still think ur alive." }) VulnerabilityTab:CreateButton({ Name = "Revive", Callback = function() local player = Players.LocalPlayer if player:GetAttribute("Dead") == false then Rayfield:Notify({ Title = "Revive", Content = "You are not dead!", Duration = 4, Image = "circle-alert" }) return end if player:GetAttribute("Dead") ~= nil and player:GetAttribute("Alive") ~= nil then player:SetAttribute("Dead", false) player:SetAttribute("Alive", true) Rayfield:Notify({ Title = "Revive", Content = "You have been revived!", Duration = 4, Image = "badge-check" }) end end }) VulnerabilityTab:CreateParagraph({ Title = "Assassin Reveal Instructions", Content = "Use this button during assassin time to reveal the assassins." }) VulnerabilityTab:CreateButton({ Name = "Reveal Assassins", Callback = function() local foundAny = false for _, player in pairs(Players:GetPlayers()) do local character = player.Character if character and player:GetAttribute("ASDF") == true then local alive = player:GetAttribute("Alive") local dead = player:GetAttribute("Dead") local head = character:FindFirstChild("Head") if head then local existingBillboard = head:FindFirstChild("AssassinBillboard") if alive and not dead then if not existingBillboard then local billboard = Instance.new("BillboardGui") billboard.Name = "AssassinBillboard" billboard.Adornee = head billboard.Size = UDim2.new(0, 200, 0, 50) billboard.AlwaysOnTop = true local textLabel = Instance.new("TextLabel", billboard) textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.TextColor3 = Color3.new(1, 0, 0) textLabel.TextScaled = true textLabel.Text = "ASSASSIN" billboard.Parent = head foundAny = true end else if existingBillboard then existingBillboard:Destroy() end end end else if player.Character then local head = player.Character:FindFirstChild("Head") if head then local existingBillboard = head:FindFirstChild("AssassinBillboard") if existingBillboard then existingBillboard:Destroy() end end end end end Rayfield:Notify({ Title = "Reveal Assassins", Content = foundAny and "Assassins revealed!" or "Assassin round hasn't started yet.", Duration = 4, Image = "circle-alert" }) end }) VulnerabilityTab:CreateButton({ Name = "Melee No Cooldown", Callback = function() local ReplicatedStorage = game:GetService("ReplicatedStorage") local ToolClass = require(ReplicatedStorage.Shared.Tools.ToolClass) local EffectsModule = require(ReplicatedStorage.Client.Modules.EffectsModule) local originalSwing = ToolClass.Swing ToolClass.Swing = function(self, hitObj, swingAnim, toolUsed, extraCallback) if self.Swinging then return end self.Swinging = true self.C:SetState("Swinging", true) local v31 = toolUsed or self.Tool EffectsModule.Swing(game.Players.LocalPlayer, v31, true) self.SwingId = workspace:GetServerTimeNow() self.Hits = {} self.C:Fire("Swing", self.SwingId, toolUsed) local anim = swingAnim or self.SwingAnimations[self.Swings % #self.SwingAnimations + 1] anim:Play() anim:AdjustSpeed(5) self.LastAnimation = anim self.Swings = self.Swings + 1 self.LastAnim = anim if extraCallback then extraCallback() end local swingDuration = anim.Length / 5 task.wait(swingDuration) if hitObj then hitObj:Stop() end self.C:SetState("Swinging", false) self.C:Fire("CloseSwing", self.SwingId, toolUsed) EffectsModule.Swing(game.Players.LocalPlayer, v31, false) anim:Stop() task.delay(0.1, function() self.Swinging = false end) end Rayfield:Notify({ Title = "Melee Patch Applied", Content = "Fast melee with cooldown removed is now active.", Duration = 4, Image = "badge-check" }) end }) local AutoFarmTab = Window:CreateTab("Auto Farm", "bot") AutoFarmTab:CreateButton({ Name = "Dummy Button", Callback = function() end }) AutoFarmTab:CreateButton({ Name = "Kill All", Callback = function() local player = Players.LocalPlayer local character = player.Character if not character then return end local root = character:FindFirstChild("HumanoidRootPart") if not root then return end for _, targetPlayer in pairs(Players:GetPlayers()) do if targetPlayer ~= player and targetPlayer.Character and targetPlayer:GetAttribute("Dead") ~= true then local targetCharacter = targetPlayer.Character local targetHead = targetCharacter:FindFirstChild("Head") if targetHead then local backCFrame = targetHead.CFrame * CFrame.new(0, 0, 2) root.CFrame = backCFrame root.CFrame = CFrame.new(root.Position, targetHead.Position) local VirtualUser = game:GetService("VirtualUser") VirtualUser:Button1Down(Vector2.new(0, 0)) task.wait(0.1) VirtualUser:Button1Up(Vector2.new(0, 0)) task.wait(0.2) end end end end }) local FunTab = Window:CreateTab("Fun", "party-popper") local ESPEnabled = false local espBillboards = {} FunTab:CreateToggle({ Name = "ESP Security", CurrentValue = false, Flag = "ESPSecurity", Callback = function(value) ESPEnabled = value if not ESPEnabled then for _, billboard in pairs(espBillboards) do if billboard and billboard.Parent then billboard:Destroy() end end espBillboards = {} else for _, player in pairs(Players:GetPlayers()) do if player ~= Players.LocalPlayer then local character = player.Character if character and player:GetAttribute("Job") == "Security" then local head = character:FindFirstChild("Head") if head and not head:FindFirstChild("SecurityBillboard") then local billboard = Instance.new("BillboardGui") billboard.Name = "SecurityBillboard" billboard.Adornee = head billboard.Size = UDim2.new(0, 150, 0, 40) billboard.AlwaysOnTop = true local textLabel = Instance.new("TextLabel", billboard) textLabel.Size = UDim2.new(1, 0, 1, 0) textLabel.BackgroundTransparency = 1 textLabel.TextColor3 = Color3.new(1, 0, 0) textLabel.TextScaled = true textLabel.Text = "SECURITY" billboard.Parent = head table.insert(espBillboards, billboard) end end end end end end }) FunTab:CreateButton({ Name = "Break Armory Vault Visually", Callback = function() local rs = game:GetService("ReplicatedStorage") local remotes = rs:WaitForChild("Remotes") local impulse = remotes:WaitForChild("Impulse") local assets = rs:WaitForChild("Assets") local cracksModel = assets:FindFirstChild("Effects"):WaitForChild("VaultCracks") local vaultDoor = nil for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("Model") and obj.Name:lower():find("vault door") then vaultDoor = obj break end end if not vaultDoor then return end local targetPart = nil for _, obj in ipairs(vaultDoor:GetDescendants()) do if obj:IsA("BasePart") and obj.Name == "Part" and obj.Material == Enum.Material.Metal then targetPart = obj break end end if not targetPart then return end for _, mesh in ipairs(cracksModel:GetChildren()) do if mesh:IsA("BasePart") then local clone = mesh:Clone() clone.CFrame = targetPart.CFrame clone.Parent = vaultDoor impulse:FireServer(clone, Vector3.new(0, 0, 0)) end end targetPart:Destroy() end }) MainTab:CreateColorPicker({ Name = "Select Color", Default = selectedColor, Flag = "ColorPicker", Callback = function(color) selectedColor = color end }) MainTab:CreateDropdown({ Name = "Select Material", Options = {"Plastic", "Wood", "Metal", "Neon", "Glass", "ForceField", "Ice", "DiamondPlate", "Fabric", "SmoothPlastic"}, Default = "Plastic", Flag = "MaterialDropdown", Callback = function(materialName) selectedMaterial = Enum.Material[materialName] or Enum.Material.Plastic end }) MainTab:CreateButton({ Name = "Apply Color & Material to All Backpack Tools", Callback = function() for _, player in pairs(Players:GetPlayers()) do local backpack = player:FindFirstChild("Backpack") if backpack then for _, tool in pairs(backpack:GetChildren()) do if tool:IsA("Tool") then for _, descendant in pairs(tool:GetDescendants()) do if descendant:IsA("BasePart") or descendant:IsA("MeshPart") or descendant:IsA("UnionOperation") then descendant.Color = selectedColor descendant.Material = selectedMaterial end end end end end end Rayfield:Notify({ Title = "Applied!", Content = "Color and Material applied to all backpack tools.", Duration = 5, Image = "badge-check" }) end }) Rayfield:Notify({ Title = "Welcome to SØLSTICE", Content = "Enjoy The Office Experiment!", Duration = 6.5, Image = "briefcase" }) Rayfield:LoadConfiguration()