local RS = game:GetService("ReplicatedStorage") local R = RS.Remotes local plr = game:GetService("Players").LocalPlayer pcall(function() plr.PlayerGui:FindFirstChild("PunchINF"):Destroy() end) local gui = Instance.new("ScreenGui"); gui.Name="PunchINF"; gui.ResetOnSpawn=false; gui.Parent=plr.PlayerGui local E = {autoRebirth=false} local main = Instance.new("Frame"); main.Size=UDim2.new(0,220,0,330); main.Position=UDim2.new(0.5,-110,0,20) main.BackgroundColor3=Color3.fromRGB(15,15,25); main.BorderSizePixel=0; main.Parent=gui local dr,ds,sp main.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.MouseButton1 or i.UserInputType==Enum.UserInputType.Touch then dr=true;ds=i.Position;sp=main.Position i.Changed:Connect(function() if i.UserInputState==Enum.UserInputState.End then dr=false end end) end end) game:GetService("UserInputService").InputChanged:Connect(function(i) if dr and (i.UserInputType==Enum.UserInputType.MouseMovement or i.UserInputType==Enum.UserInputType.Touch) then local d=i.Position-ds; main.Position=UDim2.new(sp.X.Scale,sp.X.Offset+d.X,sp.Y.Scale,sp.Y.Offset+d.Y) end end) local t=Instance.new("TextLabel",main); t.Size=UDim2.new(1,-30,0,25); t.BackgroundColor3=Color3.fromRGB(60,30,120) t.BorderSizePixel=0; t.Text=" Punch INF"; t.TextColor3=Color3.fromRGB(220,220,220); t.TextSize=13; t.Font=Enum.Font.GothamBold; t.TextXAlignment=Enum.TextXAlignment.Left local x=Instance.new("TextButton",main); x.Size=UDim2.new(0,25,0,25); x.Position=UDim2.new(1,-27,0,0) x.BackgroundColor3=Color3.fromRGB(180,50,50); x.Text="X"; x.TextColor3=Color3.fromRGB(255,255,255); x.TextSize=12; x.Font=Enum.Font.GothamBold; x.BorderSizePixel=0 x.MouseButton1Click:Connect(function() gui:Destroy() end) local cf=Instance.new("Frame",main); cf.Size=UDim2.new(1,-10,1,-30); cf.Position=UDim2.new(0,5,0,28); cf.BackgroundTransparency=1 Instance.new("UIListLayout",cf).Padding=UDim.new(0,4) local function makeBtn(name, callback) local b=Instance.new("TextButton",cf); b.Size=UDim2.new(1,0,0,28) b.BackgroundColor3=Color3.fromRGB(40,40,55); b.Text=name b.TextColor3=Color3.fromRGB(200,200,200); b.TextSize=12; b.Font=Enum.Font.GothamBold; b.BorderSizePixel=0 b.MouseButton1Click:Connect(function() b.BackgroundColor3=Color3.fromRGB(60,30,120) pcall(callback) task.wait(0.3); b.BackgroundColor3=Color3.fromRGB(40,40,55) end) end makeBtn("Max Stats + Level", function() R.LocalGiveLoot:FireServer("Cash", 9e308) end) makeBtn("INF Cash", function() R.LocalGiveLoot:FireServer(table.unpack({[1] = 9e15, [2] = 1000})) end) makeBtn("Rebirth", function() R.Rebirth:InvokeServer() end) makeBtn("Max WeaponDamage", function() R.UpgradeSkill:FireServer(table.unpack({[1] = "WeaponDamage", [2] = 1250})) end) makeBtn("Max Health", function() R.UpgradeSkill:FireServer(table.unpack({[1] = "Health", [2] = 1250})) end) makeBtn("Max Defense", function() R.UpgradeSkill:FireServer(table.unpack({[1] = "Defense", [2] = 1250})) end) makeBtn("Max Regeneration", function() R.UpgradeSkill:FireServer(table.unpack({[1] = "Regeneration", [2] = 1250})) end) makeBtn("All Skills Max", function() R.UpgradeSkill:FireServer(table.unpack({[1] = "WeaponDamage", [2] = 1250})) R.UpgradeSkill:FireServer(table.unpack({[1] = "Health", [2] = 1250})) R.UpgradeSkill:FireServer(table.unpack({[1] = "Defense", [2] = 1250})) R.UpgradeSkill:FireServer(table.unpack({[1] = "Regeneration", [2] = 1250})) end) -- Auto Rebirth toggle local arb=Instance.new("TextButton",cf); arb.Size=UDim2.new(1,0,0,28) arb.BackgroundColor3=Color3.fromRGB(40,40,55); arb.Text="Auto Rebirth: OFF" arb.TextColor3=Color3.fromRGB(200,200,200); arb.TextSize=12; arb.Font=Enum.Font.GothamBold; arb.BorderSizePixel=0 arb.MouseButton1Click:Connect(function() E.autoRebirth=not E.autoRebirth arb.BackgroundColor3=E.autoRebirth and Color3.fromRGB(60,30,120) or Color3.fromRGB(40,40,55) arb.Text="Auto Rebirth: "..(E.autoRebirth and "ON" or "OFF") end) task.spawn(function() while gui.Parent do if E.autoRebirth then -- 1. Max stats + level once pcall(function() R.LocalGiveLoot:FireServer("Cash", 9e308) end) task.wait(0.5) -- 2. INF cash once pcall(function() R.LocalGiveLoot:FireServer(table.unpack({[1] = 9e15, [2] = 1000})) end) task.wait(0.5) -- 3. Rebirth once pcall(function() R.Rebirth:InvokeServer() end) task.wait(0.5) else task.wait(0.5) end end end)