--[[ __ __ _ _ _ __ __ _____ \ \ / / | | (_) ( ) \ \ / / | __ \ \ \ /\ / / | |__ ___ ___ __ _ _ __ __ ___ ___ |/ ___ \ \ / / | |__) | \ \/ \/ / | '_ \ / _ \ / _ \ / _` | | | \ \ / / / _ \ / __| / __| \ \/ / | _ / \ /\ / | | | | | (_) | | (_) | | (_| | | | \ V / | __/ \__ \ \__ \ \ / | | \ \ \/ \/ |_| |_| \___/ \___/ \__, | |_| \_/ \___| |___/ |___/ \/ |_| \_\ FIXED 22/07/01. __/ | |___/ With MW Reanimate! Inspired By Skeds VR --]] local options = {} -- OPTIONS: options.VRChat = true -- Set this to true if you want to chat in VR (Button to open is B on your VR controller) options.headscale = 3 -- How big you are in VR, This does not make your character any bigger (3 is recommended) options.forcebubblechat = true -- Force bubblechat options.HandsRotationOffset = Vector3.new(90,0,0) -- Rotation offset (90 is recommended) options.HandTransparency = 0.4 -- Transparency for your VR hands, Dont worry this is client sided (0.4 is recommended) options.HideAllHats = true -- Set this to true if you want your hats to not get in the way, This is client sided -- if true then --makes the local variables from the reanimate script private local netboost = 1000 --velocity --netboost usage: --set to false to disable --vector3 if you dont want the velocity to change --number to change the velocity in real time with magnitude equal to the number local simradius = "shp" --simulation radius method --"shp" - sethiddenproperty --"ssr" - setsimulationradius --false - disable local newanimate = true --disable the animate script and enable after reanimation local R15toR6 = true --tries to convert your character to r6 if its r15 local addtools = true --puts all tools from backpack to character and lets you hold them after reanimation local loadtime = game:GetService("Players").RespawnTime + 0.5 --anti respawn delay local method = 3 --reanimation method --methods: --0 - breakJoints (takes [loadtime] seconds to laod) --1 - limbs --2 - limbs + anti respawn --3 - limbs + breakJoints after [loadtime] seconds --4 - remove humanoid + breakJoints --5 - remove humanoid + limbs local alignmode = 2 --AlingPosition mode --modes: --1 - AlignPosition rigidity enabled true --2 - 2 AlignPositions rigidity enabled both true and false --3 - AlignPosition rigidity enabled false local hedafterneck = false --disable aligns for head and enable after neck is removed local lp = game:GetService("Players").LocalPlayer local rs = game:GetService("RunService") local stepped = rs.Stepped local heartbeat = rs.Heartbeat local renderstepped = rs.RenderStepped local sg = game:GetService("StarterGui") local ws = game:GetService("Workspace") local c = lp.Character local function gp(parent, name, className) local ret = nil if parent then for i, v in pairs(parent:GetChildren()) do if (v.Name == name) and v:IsA(className) then ret = v end end end return ret end local function align(Part0, Part1) Part0.CustomPhysicalProperties = PhysicalProperties.new(0.0001, 0.0001, 0.0001, 0.0001, 0.0001) local att1 = Instance.new("Attachment") att1.Orientation = Vector3.new(0, 0, 0) att1.Position = Vector3.new(0, 0, 0) att1.Archivable = true local att0 = att1:Clone() if (alignmode == 1) or (alignmode == 2) then local ape = Instance.new("AlignPosition", att0) ape.ApplyAtCenterOfMass = false ape.MaxForce = math.huge ape.MaxVelocity = math.huge ape.ReactionForceEnabled = false ape.Responsiveness = 200 ape.Attachment1 = att1 ape.Attachment0 = att0 ape.Name = "AlignPositionRtrue" ape.RigidityEnabled = true end if (alignmode == 2) or (alignmode == 3) then local apd = Instance.new("AlignPosition", att0) apd.ApplyAtCenterOfMass = false apd.MaxForce = math.huge apd.MaxVelocity = math.huge apd.ReactionForceEnabled = false apd.Responsiveness = 200 apd.Attachment1 = att1 apd.Attachment0 = att0 apd.Name = "AlignPositionRfalse" apd.RigidityEnabled = false end local ao = Instance.new("AlignOrientation", att0) ao.MaxAngularVelocity = math.huge ao.MaxTorque = math.huge ao.PrimaryAxisOnly = false ao.ReactionTorqueEnabled = false ao.Responsiveness = 200 ao.Attachment1 = att1 ao.Attachment0 = att0 ao.RigidityEnabled = false att1.Parent = Part1 att1.Name = "att1_" .. Part1.Name att0.Parent = Part0 att0.Name = "att0_" .. Part0.Name if typeof(netboost) == "Vector3" then spawn(function() local vel = Vector3.new(0, 0, 0) while Part0 and Part0.Parent do Part0.Velocity = vel heartbeat:Wait() if Part0 and Part0.Parent then vel = Part0.Velocity Part0.Velocity = netboost stepped:Wait() end end end) end if typeof(netboost) == "number" then spawn(function() local vel = Vector3.new(0, 0, 0) while Part0 and Part0.Parent do Part0.Velocity = vel heartbeat:Wait() if Part0 and Part0.Parent then local newvel = vel local mag = newvel.Magnitude if mag < 0.1 then newvel = Vector3.new(0, netboost, 0) else local multiplier = netboost / mag newvel *= Vector3.new(multiplier, multiplier, multiplier) end vel = Part0.Velocity Part0.Velocity = newvel stepped:Wait() end end end) end end local function respawnrequest() local c = lp.Character local ccfr = ws.CurrentCamera.CFrame local fc = Instance.new("Model") local nh = Instance.new("Humanoid", fc) lp.Character = fc nh.Health = 0 lp.Character = c fc:Destroy() local con = nil local function confunc() con:Disconnect() ws.CurrentCamera.CFrame = ccfr end con = renderstepped:Connect(confunc) end local destroyhum = (method == 4) or (method == 5) local breakjoints = (method == 0) or (method == 4) local antirespawn = (method == 0) or (method == 2) or (method == 3) addtools = addtools and gp(lp, "Backpack", "Backpack") if not (c and c.Parent) then return end if simradius == "shp" then local shp = sethiddenproperty or set_hidden_property or set_hidden_prop or sethiddenprop if shp then spawn(function() while heartbeat:Wait() and c and c.Parent do shp(lp, "SimulationRadius", math.huge) end end) end end if simradius == "ssr" then local ssr = setsimulationradius or set_simulation_radius or set_sim_radius or setsimradius or set_simulation_rad or setsimulationrad if ssr then spawn(function() while stepped:Wait() and c and c.Parent do ssr(math.huge) end end) end end if antirespawn then respawnrequest() end if method == 0 then wait(loadtime) if not (c and c.Parent) then return end end if newanimate then local animate = gp(c, "Animate", "LocalScript") if animate and (not animate.Disabled) then animate.Disabled = true else newanimate = false end end local hum = c:FindFirstChildOfClass("Humanoid") if hum then for i, v in pairs(hum:GetPlayingAnimationTracks()) do v:Stop() end end if addtools then for i, v in pairs(addtools:GetChildren()) do if v and v.Parent and v:IsA("Tool") then v.Parent = c end end end pcall(function() settings().Physics.AllowSleep = false settings().Physics.PhysicsEnvironmentalThrottle = Enum.EnviromentalPhysicsThrottle.Disabled end) local OLDscripts = {} for i, v in pairs(c:GetDescendants()) do if v.ClassName == "Script" then table.insert(OLDscripts, v) end end local scriptNames = {} for i, v in pairs(c:GetDescendants()) do if v and v.Parent and v:IsA("BasePart") then local newName = tostring(i) local exists = true while exists do exists = false for i, v in pairs(OLDscripts) do if v.Name == newName then exists = true end end if exists then newName = newName .. "_" end end table.insert(scriptNames, newName) Instance.new("Script", v).Name = newName end end c.Archivable = true local cl = c:Clone() for i, v in pairs(cl:GetDescendants()) do pcall(function() v.Transparency = 1 v.Anchored = false end) end local model = Instance.new("Model", c) model.Name = model.ClassName for i, v in pairs(c:GetChildren()) do if v and v.Parent and (v ~= model) then if destroyhum and v:IsA("Humanoid") then v:Destroy() else if addtools and v:IsA("Tool") then for i1, v1 in pairs(v:GetDescendants()) do if v1 and v1.Parent and v1:IsA("BasePart") then local bv = Instance.new("BodyVelocity", v1) bv.Velocity = Vector3.new(0, 0, 0) bv.MaxForce = Vector3.new(1000, 1000, 1000) bv.P = 1250 bv.Name = "bv_" .. v.Name end end end v.Parent = model end end end local head = gp(model, "Head", "BasePart") local torso = gp(model, "Torso", "BasePart") or gp(model, "UpperTorso", "BasePart") if breakjoints then model:BreakJoints() else if head and torso then for i, v in pairs(model:GetDescendants()) do if v and v.Parent and v:IsA("Weld") or v:IsA("Snap") or v:IsA("Glue") or v:IsA("Motor") or v:IsA("Motor6D") then local save = false if (v.Part0 == torso) and (v.Part1 == head) then save = true end if (v.Part0 == head) and (v.Part1 == torso) then save = true end if save then if hedafterneck then hedafterneck = v end else v:Destroy() end end end end if method == 3 then spawn(function() wait(loadtime) if model and model.Parent then model:BreakJoints() end end) end end cl.Parent = c for i, v in pairs(cl:GetChildren()) do if v and v.Parent then v.Parent = c end end cl:Destroy() local modelcolcon = nil local function modelcolf() if model and model.Parent then for i, v in pairs(model:GetDescendants()) do if v:IsA("BasePart") then v.CanCollide = false end end else modelcolcon:Disconnect() end end modelcolcon = stepped:Connect(modelcolf) modelcolf() for i, scr in pairs(model:GetDescendants()) do if scr and scr.Parent and (scr.ClassName == "Script") and table.find(scriptNames, scr.Name) then local Part0 = scr.Parent if Part0:IsA("BasePart") then for i1, scr1 in pairs(c:GetDescendants()) do if scr1 and scr1.Parent and (scr1.ClassName == "Script") and (scr1.Name == scr.Name) and (not scr1:IsDescendantOf(model)) then local Part1 = scr1.Parent if (Part1.ClassName == Part0.ClassName) and (Part1.Name == Part0.Name) then align(Part0, Part1) end end end end end end if (typeof(hedafterneck) == "Instance") and head and head.Parent then local aligns = {} for i, v in pairs(head:GetDescendants()) do if v and v.Parent and (v:IsA("AlignPosition") or v:IsA("AlignOrientation")) then table.insert(aligns, v) v.Enabled = false end end spawn(function() while c and c.Parent and hedafterneck and hedafterneck.Parent do stepped:Wait() end if not (c and c.Parent and head and head.Parent) then return end for i, v in pairs(aligns) do pcall(function() v.Enabled = true end) end end) end for i, v in pairs(c:GetDescendants()) do if v and v.Parent then if v.ClassName == "Script" then if table.find(scriptNames, v.Name) then v:Destroy() end else if not v:IsDescendantOf(model) then if v:IsA("Decal") then v.Transparency = 1 end if v:IsA("ForceField") then v.Visible = false end if v:IsA("Sound") then v.Playing = false end if v:IsA("BillboardGui") or v:IsA("SurfaceGui") or v:IsA("ParticleEmitter") or v:IsA("Fire") or v:IsA("Smoke") or v:IsA("Sparkles") then v.Enabled = false end end end end end if newanimate then local animate = gp(c, "Animate", "LocalScript") if animate then animate.Disabled = false end end if addtools then for i, v in pairs(c:GetChildren()) do if v and v.Parent and v:IsA("Tool") then v.Parent = addtools end end end local hum0 = model:FindFirstChildOfClass("Humanoid") local hum1 = c:FindFirstChildOfClass("Humanoid") if hum1 then ws.CurrentCamera.CameraSubject = hum1 if hum0 then hum0.Changed:Connect(function(prop) if (prop == "Jump") and hum1 and hum1.Parent then hum1.Jump = hum0.Jump end end) else lp.Character = nil lp.Character = c end end local rb = Instance.new("BindableEvent", c) rb.Event:Connect(function() rb:Destroy() sg:SetCore("ResetButtonCallback", true) if destroyhum then c:BreakJoints() return end if antirespawn then if hum0 and hum0.Parent and (hum0.Health > 0) then model:BreakJoints() hum0.Health = 0 end respawnrequest() else if hum0 and hum0.Parent and (hum0.Health > 0) then model:BreakJoints() hum0.Health = 0 end end end) sg:SetCore("ResetButtonCallback", rb) spawn(function() while c and c.Parent do if hum0 and hum0.Parent and hum1 and hum1.Parent then hum1.Jump = hum0.Jump end wait() end sg:SetCore("ResetButtonCallback", true) end) R15toR6 = R15toR6 and hum1 and (hum1.RigType == Enum.HumanoidRigType.R15) if R15toR6 then local cf = nil pcall(function() cf = gp(c, "HumanoidRootPart", "BasePart").CFrame end) if cf then local R6parts = { head = { Name = "Head", Size = Vector3.new(2, 1, 1), R15 = { Head = 0 } }, torso = { Name = "Torso", Size = Vector3.new(2, 2, 1), R15 = { UpperTorso = 0.2, LowerTorso = -0.8 } }, root = { Name = "HumanoidRootPart", Size = Vector3.new(2, 2, 1), R15 = { HumanoidRootPart = 0 } }, leftArm = { Name = "Left Arm", Size = Vector3.new(1, 2, 1), R15 = { LeftHand = -0.85, LeftLowerArm = -0.2, LeftUpperArm = 0.4 } }, rightArm = { Name = "Right Arm", Size = Vector3.new(1, 2, 1), R15 = { RightHand = -0.85, RightLowerArm = -0.2, RightUpperArm = 0.4 } }, leftLeg = { Name = "Left Leg", Size = Vector3.new(1, 2, 1), R15 = { LeftFoot = -0.85, LeftLowerLeg = -0.15, LeftUpperLeg = 0.6 } }, rightLeg = { Name = "Right Leg", Size = Vector3.new(1, 2, 1), R15 = { RightFoot = -0.85, RightLowerLeg = -0.15, RightUpperLeg = 0.6 } } } for i, v in pairs(c:GetChildren()) do if v:IsA("BasePart") then for i1, v1 in pairs(v:GetChildren()) do if v1:IsA("Motor6D") then v1.Part0 = nil end end end end for i, v in pairs(R6parts) do local part = Instance.new("Part") part.Name = v.Name part.Size = v.Size part.CFrame = cf part.Anchored = false part.Transparency = 1 part.CanCollide = false for i1, v1 in pairs(v.R15) do local R15part = gp(c, i1, "BasePart") if R15part then local weld = Instance.new("Weld", R15part) weld.Part0 = part weld.Part1 = R15part weld.C0 = CFrame.new(0, v1, 0) weld.C1 = CFrame.new(0, 0, 0) R15part.Massless = true R15part.Name = "R15_" .. i1 R15part.Parent = part end end part.Parent = c R6parts[i] = part end local R6joints = { neck = { Parent = R6parts.torso, Name = "Neck", Part0 = R6parts.torso, Part1 = R6parts.head, C0 = CFrame.new(0, 1, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), C1 = CFrame.new(0, -0.5, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) }, rootJoint = { Parent = R6parts.root, Name = "RootJoint" , Part0 = R6parts.root, Part1 = R6parts.torso, C0 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0), C1 = CFrame.new(0, 0, 0, -1, 0, 0, 0, 0, 1, 0, 1, -0) }, rightShoulder = { Parent = R6parts.torso, Name = "Right Shoulder", Part0 = R6parts.torso, Part1 = R6parts.rightArm, C0 = CFrame.new(1, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), C1 = CFrame.new(-0.5, 0.5, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) }, leftShoulder = { Parent = R6parts.torso, Name = "Left Shoulder", Part0 = R6parts.torso, Part1 = R6parts.leftArm, C0 = CFrame.new(-1, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), C1 = CFrame.new(0.5, 0.5, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) }, rightHip = { Parent = R6parts.torso, Name = "Right Hip", Part0 = R6parts.torso, Part1 = R6parts.rightLeg, C0 = CFrame.new(1, -1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0), C1 = CFrame.new(0.5, 1, 0, 0, 0, 1, 0, 1, -0, -1, 0, 0) }, leftHip = { Parent = R6parts.torso, Name = "Left Hip" , Part0 = R6parts.torso, Part1 = R6parts.leftLeg, C0 = CFrame.new(-1, -1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0), C1 = CFrame.new(-0.5, 1, 0, 0, 0, -1, 0, 1, 0, 1, 0, 0) } } for i, v in pairs(R6joints) do local joint = Instance.new("Motor6D") for prop, val in pairs(v) do joint[prop] = val end R6joints[i] = joint end hum1.RigType = Enum.HumanoidRigType.R6 hum1.HipHeight = 0 end end end local plr = game:GetService("Players").LocalPlayer local VR = game:GetService("VRService") local runservice = game:service("RunService") local input = game:GetService("UserInputService") local keysPressed = input:GetKeysPressed() local cam = workspace.CurrentCamera local runservice = game:service("RunService") local character = plr["Character"] runservice.Stepped:Wait() -- local Root = character:FindFirstChild("HumanoidRootPart") repeat wait() a = pcall(function() game:WaitForChild("Players").LocalPlayer:WaitForChild("PlayerScripts").ChildAdded:Connect(function(c) if c.Name == "PlayerScriptsLoader"then c.Disabled = true end end) end) if a == true then break end until true == false game:WaitForChild("Players").LocalPlayer:WaitForChild("PlayerScripts").ChildAdded:Connect(function(c) if c.Name == "PlayerScriptsLoader"then c.Disabled = true end end) options.righthandrotoffset = options.HandsRotationOffset options.lefthandrotoffset = options.HandsRotationOffset -- Chat Part: if options.VRChat == true then local VRchat = Instance.new("ScreenGui") local Page1 = Instance.new("Frame") local Hello = Instance.new("TextButton") local Ok = Instance.new("TextButton") local No = Instance.new("TextButton") local Yes = Instance.new("TextButton") local Hm = Instance.new("TextButton") local Lol = Instance.new("TextButton") local Come = Instance.new("TextButton") local WhoosVR = Instance.new("TextButton") local WaitAMin = Instance.new("TextButton") local What = Instance.new("TextButton") local NextPage = Instance.new("TextButton") local Page2 = Instance.new("Frame") local Stop = Instance.new("TextButton") local Start = Instance.new("TextButton") local TextButton = Instance.new("TextButton") local Hey = Instance.new("TextButton") local Cool = Instance.new("TextButton") local Bruh = Instance.new("TextButton") local SUS = Instance.new("TextButton") local Hacker = Instance.new("TextButton") local Me = Instance.new("TextButton") local BackPage = Instance.new("TextButton") VRchat.Name = "VR chat" VRchat.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") VRchat.ZIndexBehavior = Enum.ZIndexBehavior.Sibling Page1.Name = "Page1" Page1.Parent = VRchat Page1.BackgroundColor3 = Color3.fromRGB(109, 109, 109) Page1.BackgroundTransparency = 0.300 Page1.Position = UDim2.new(-0.00080871582, 0, -0.00193678541, 0) Page1.Size = UDim2.new(1, 0, 1, 0) Page1.Visible = false Hello.Name = "Hello" Hello.Parent = Page1 Hello.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Hello.Position = UDim2.new(0.0549020506, 0, 0.0764637515, 0) Hello.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Hello.Font = Enum.Font.SourceSans Hello.Text = "Hello!" Hello.TextColor3 = Color3.fromRGB(0, 0, 0) Hello.TextScaled = true Hello.TextSize = 25.000 Hello.TextWrapped = true Ok.Name = "Ok" Ok.Parent = Page1 Ok.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Ok.Position = UDim2.new(0.355535269, 0, 0.0764637515, 0) Ok.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Ok.Font = Enum.Font.SourceSans Ok.Text = "Ok" Ok.TextColor3 = Color3.fromRGB(0, 0, 0) Ok.TextScaled = true Ok.TextSize = 25.000 Ok.TextWrapped = true No.Name = "No" No.Parent = Page1 No.BackgroundColor3 = Color3.fromRGB(255, 255, 255) No.Position = UDim2.new(0.354956299, 0, 0.32854709, 0) No.Size = UDim2.new(0.265625, 0, 0.21041666, 0) No.Font = Enum.Font.SourceSans No.Text = "No" No.TextColor3 = Color3.fromRGB(0, 0, 0) No.TextScaled = true No.TextSize = 25.000 No.TextWrapped = true Yes.Name = "Yes" Yes.Parent = Page1 Yes.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Yes.Position = UDim2.new(0.0549020506, 0, 0.330081195, 0) Yes.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Yes.Font = Enum.Font.SourceSans Yes.Text = "Yes" Yes.TextColor3 = Color3.fromRGB(0, 0, 0) Yes.TextScaled = true Yes.TextSize = 25.000 Yes.TextWrapped = true Hm.Name = "Hm" Hm.Parent = Page1 Hm.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Hm.Position = UDim2.new(0.677410305, 0, 0.330081195, 0) Hm.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Hm.Font = Enum.Font.SourceSans Hm.Text = "?" Hm.TextColor3 = Color3.fromRGB(0, 0, 0) Hm.TextScaled = true Hm.TextSize = 25.000 Hm.TextWrapped = true Lol.Name = "Lol" Lol.Parent = Page1 Lol.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Lol.Position = UDim2.new(0.676831245, 0, 0.0759145617, 0) Lol.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Lol.Font = Enum.Font.SourceSans Lol.Text = "Lol" Lol.TextColor3 = Color3.fromRGB(0, 0, 0) Lol.TextScaled = true Lol.TextSize = 25.000 Lol.TextWrapped = true Come.Name = "Come" Come.Parent = Page1 Come.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Come.Position = UDim2.new(0.0549020506, 0, 0.574909747, 0) Come.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Come.Font = Enum.Font.SourceSans Come.Text = "Come" Come.TextColor3 = Color3.fromRGB(0, 0, 0) Come.TextScaled = true Come.TextSize = 25.000 Come.TextWrapped = true WhoosVR.Name = "WhoosVR" WhoosVR.Parent = Page1 WhoosVR.BackgroundColor3 = Color3.fromRGB(255, 255, 255) WhoosVR.Position = UDim2.new(0.325847805, 0, 0.839991808, 0) WhoosVR.Size = UDim2.new(0.347911447, 0, 0.108808197, 0) WhoosVR.Font = Enum.Font.SourceSans WhoosVR.Text = "Whoogives's VR" WhoosVR.TextColor3 = Color3.fromRGB(0, 0, 0) WhoosVR.TextScaled = true WhoosVR.TextSize = 25.000 WhoosVR.TextWrapped = true WaitAMin.Name = "WaitAMin" WaitAMin.Parent = Page1 WaitAMin.BackgroundColor3 = Color3.fromRGB(255, 255, 255) WaitAMin.Position = UDim2.new(0.356518745, 0, 0.574909747, 0) WaitAMin.Size = UDim2.new(0.265625, 0, 0.21041666, 0) WaitAMin.Font = Enum.Font.SourceSans WaitAMin.Text = "Wait a min" WaitAMin.TextColor3 = Color3.fromRGB(0, 0, 0) WaitAMin.TextScaled = true WaitAMin.TextSize = 25.000 WaitAMin.TextWrapped = true What.Name = "What" What.Parent = Page1 What.BackgroundColor3 = Color3.fromRGB(255, 255, 255) What.Position = UDim2.new(0.675847769, 0, 0.573831201, 0) What.Size = UDim2.new(0.265625, 0, 0.21041666, 0) What.Font = Enum.Font.SourceSans What.Text = "What?" What.TextColor3 = Color3.fromRGB(0, 0, 0) What.TextScaled = true What.TextSize = 25.000 What.TextWrapped = true NextPage.Name = "NextPage" NextPage.Parent = Page1 NextPage.BackgroundColor3 = Color3.fromRGB(255, 255, 255) NextPage.Position = UDim2.new(0.733790994, 0, 0.854575157, 0) NextPage.Size = UDim2.new(0.152555302, 0, 0.081699349, 0) NextPage.Font = Enum.Font.SourceSansSemibold NextPage.Text = "Next" NextPage.TextColor3 = Color3.fromRGB(0, 0, 0) NextPage.TextScaled = true NextPage.TextSize = 14.000 NextPage.TextWrapped = true Page2.Name = "Page2" Page2.Parent = VRchat Page2.BackgroundColor3 = Color3.fromRGB(109, 109, 109) Page2.BackgroundTransparency = 0.300 Page2.Position = UDim2.new(-0.00080871582, 0, -0.00193678541, 0) Page2.Size = UDim2.new(1, 0, 1, 0) Page2.Visible = false Stop.Name = "Stop" Stop.Parent = Page2 Stop.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Stop.Position = UDim2.new(0.0549020506, 0, 0.0764637515, 0) Stop.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Stop.Font = Enum.Font.SourceSans Stop.Text = "Stop" Stop.TextColor3 = Color3.fromRGB(0, 0, 0) Stop.TextScaled = true Stop.TextSize = 25.000 Stop.TextWrapped = true Start.Name = "Start" Start.Parent = Page2 Start.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Start.Position = UDim2.new(0.355535269, 0, 0.0764637515, 0) Start.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Start.Font = Enum.Font.SourceSans Start.Text = "Start" Start.TextColor3 = Color3.fromRGB(0, 0, 0) Start.TextScaled = true Start.TextSize = 25.000 Start.TextWrapped = true TextButton.Name = "!" TextButton.Parent = Page2 TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.Position = UDim2.new(0.354956299, 0, 0.32854709, 0) TextButton.Size = UDim2.new(0.265625, 0, 0.21041666, 0) TextButton.Font = Enum.Font.SourceSans TextButton.Text = "!" TextButton.TextColor3 = Color3.fromRGB(0, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 25.000 TextButton.TextWrapped = true Hey.Name = "Hey" Hey.Parent = Page2 Hey.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Hey.Position = UDim2.new(0.0549020506, 0, 0.330081195, 0) Hey.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Hey.Font = Enum.Font.SourceSans Hey.Text = "Hey" Hey.TextColor3 = Color3.fromRGB(0, 0, 0) Hey.TextScaled = true Hey.TextSize = 25.000 Hey.TextWrapped = true Cool.Name = "Cool" Cool.Parent = Page2 Cool.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Cool.Position = UDim2.new(0.677410305, 0, 0.330081195, 0) Cool.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Cool.Font = Enum.Font.SourceSans Cool.Text = "Cool" Cool.TextColor3 = Color3.fromRGB(0, 0, 0) Cool.TextScaled = true Cool.TextSize = 25.000 Cool.TextWrapped = true Bruh.Name = "Bruh" Bruh.Parent = Page2 Bruh.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Bruh.Position = UDim2.new(0.676831245, 0, 0.0759145617, 0) Bruh.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Bruh.Font = Enum.Font.SourceSans Bruh.Text = "Bruh" Bruh.TextColor3 = Color3.fromRGB(0, 0, 0) Bruh.TextScaled = true Bruh.TextSize = 25.000 Bruh.TextWrapped = true SUS.Name = "SUS" SUS.Parent = Page2 SUS.BackgroundColor3 = Color3.fromRGB(255, 255, 255) SUS.Position = UDim2.new(0.0549020506, 0, 0.574909747, 0) SUS.Size = UDim2.new(0.265625, 0, 0.21041666, 0) SUS.Font = Enum.Font.SourceSans SUS.Text = "sus" SUS.TextColor3 = Color3.fromRGB(0, 0, 0) SUS.TextScaled = true SUS.TextSize = 25.000 SUS.TextWrapped = true Hacker.Name = "Hacker" Hacker.Parent = Page2 Hacker.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Hacker.Position = UDim2.new(0.356518745, 0, 0.574909747, 0) Hacker.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Hacker.Font = Enum.Font.SourceSans Hacker.Text = "Hacker" Hacker.TextColor3 = Color3.fromRGB(0, 0, 0) Hacker.TextScaled = true Hacker.TextSize = 25.000 Hacker.TextWrapped = true Me.Name = "Me" Me.Parent = Page2 Me.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Me.Position = UDim2.new(0.675847769, 0, 0.573831201, 0) Me.Size = UDim2.new(0.265625, 0, 0.21041666, 0) Me.Font = Enum.Font.SourceSans Me.Text = "Me" Me.TextColor3 = Color3.fromRGB(0, 0, 0) Me.TextScaled = true Me.TextSize = 25.000 Me.TextWrapped = true BackPage.Name = "BackPage" BackPage.Parent = Page2 BackPage.BackgroundColor3 = Color3.fromRGB(255, 255, 255) BackPage.Position = UDim2.new(0.11035347, 0, 0.854575157, 0) BackPage.Size = UDim2.new(0.152555302, 0, 0.081699349, 0) BackPage.Font = Enum.Font.SourceSansSemibold BackPage.Text = "Back" BackPage.TextColor3 = Color3.fromRGB(0, 0, 0) BackPage.TextScaled = true BackPage.TextSize = 14.000 BackPage.TextWrapped = true Page2.Visible = false Page1.Visible = false game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.ButtonB then if Page1.Visible == false then Page1.Visible = true wait(.2) else Page1.Visible = false wait(.2) end end end) BackPage.Activated:Connect(function() Page1.Visible = true Page2.Visible = false end) NextPage.Activated:Connect(function() Page1.Visible = false Page2.Visible = true end) Hello.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Hello!", "All") Page1.Visible = false end) Ok.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Ok", "All") Page1.Visible = false end) Hm.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("?", "All") Page1.Visible = false end) Yes.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Yes", "All") Page1.Visible = false end) Come.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Come", "All") Page1.Visible = false end) Lol.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Lol", "All") Page1.Visible = false end) No.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("No", "All") Page1.Visible = false end) WaitAMin.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Wait a min", "All") Page1.Visible = false end) WhoosVR.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Whoogives's VR", "All") Page1.Visible = false end) What.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("What", "All") Page1.Visible = false end) -- Page2: SUS.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Sus", "All") Page2.Visible = false end) Cool.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Cool", "All") Page2.Visible = false end) Hey.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Hey", "All") Page2.Visible = false end) Stop.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Stop", "All") Page2.Visible = false end) TextButton.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("!", "All") Page2.Visible = false end) Start.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Start", "All") Page2.Visible = false end) Hacker.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Hacker", "All") Page2.Visible = false end) Me.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Me", "All") Page2.Visible = false end) Bruh.Activated:Connect(function() game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:FireServer("Bruh", "All") Page2.Visible = false end) -- end -- cam.CameraType = "Scriptable" cam.HeadScale = options.headscale cam.CameraSubject = nil cam.CFrame = character.Head.CFrame game:GetService("StarterGui"):SetCore("VRLaserPointerMode", 0) game:GetService("StarterGui"):SetCore("VREnableControllerModels", false) print("Whoogive's VR by Whoogivesashit#2751") local function createpart(size, name) local Part = Instance.new("Part", character) Part.CFrame = character.HumanoidRootPart.CFrame Part.Size = size Part.Transparency = 1 Part.CanCollide = false Part.Anchored = true Part.Name = name return Part end local moveHandL = createpart(Vector3.new(1,1,2), "moveRH") local moveHandR = createpart(Vector3.new(1,1,2), "moveLH") local moveHead = createpart(Vector3.new(1,1,1), "moveH") local R1down = false workspace.CurrentCamera.CFrame = CFrame.new(workspace.CurrentCamera.CFrame.Position) game:GetService("RunService").RenderStepped:connect(function() if R1down then cam.CFrame = cam.CFrame:Lerp(cam.CFrame + (character["Right Arm"].CFrame*CFrame.Angles(-math.rad(options.righthandrotoffset.X),-math.rad(options.righthandrotoffset.Y),math.rad(180-options.righthandrotoffset.X))).LookVector * cam.HeadScale/2, 0.5) end end) local function bubble(plr,msg) game:GetService("Chat"):Chat(plr.Character.Head,msg,Enum.ChatColor.White) end if options.forcebubblechat == true then game.Players.PlayerAdded:connect(function(plr) plr.Chatted:connect(function(msg) game:GetService("Chat"):Chat(plr.Character.Head,msg,Enum.ChatColor.White) end) end) for i,v in pairs(game.Players:GetPlayers()) do v.Chatted:connect(function(msg) game:GetService("Chat"):Chat(v.Character.Head,msg,Enum.ChatColor.White) end) end end input.InputChanged:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR1 then if key.Position.Z > 0.9 then R1down = true else R1down = false end end end) input.InputBegan:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR1 then R1down = true end end) input.InputEnded:connect(function(key) if key.KeyCode == Enum.KeyCode.ButtonR1 then R1down = false end end) pcall(function() character.Model["Left Arm"].Transparency = options.HandTransparency end) pcall(function() character.Model.LeftUpperArm.Transparency = options.HandTransparency end) pcall(function() character.Model.LeftLowerArm.Transparency = options.HandTransparency end) pcall(function() character.Model.LeftHand.Transparency = options.HandTransparency end) pcall(function() character.Model["Right Arm"].Transparency = options.HandTransparency end) pcall(function() character.Model.RightUpperArm.Transparency = options.HandTransparency end) pcall(function() character.Model.RightLowerArm.Transparency = options.HandTransparency end) pcall(function() character.Model.RightHand.Transparency = options.HandTransparency end) character.Model.Head.Transparency = 1 character:FindFirstChildOfClass("Humanoid").BreakJointsOnDeath = false character:FindFirstChildOfClass("Humanoid").RequiresNeck = false character.Torso:Destroy() character["Left Leg"]:Destroy() character["Right Leg"]:Destroy() for i, v in pairs(character:GetChildren()) do pcall(function() v.Anchored = true v.CFrame = cam.CFrame end) end if options.HideAllHats == true then for i,v in pairs(character.Model:GetChildren()) do if v:IsA("Accessory") then v.Handle.Transparency = 1 end end end input.UserCFrameChanged:connect(function(part,move) if part == Enum.UserCFrame.Head then --move(head,cam.CFrame*move) character.Head.CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move - Vector3.new(0,0,0)) character.HumanoidRootPart.CFrame = character.Head.CFrame elseif part == Enum.UserCFrame.LeftHand then --move(handL,cam.CFrame*move) character["Left Arm"].CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z))) elseif part == Enum.UserCFrame.RightHand then --move(handR,cam.CFrame*move) character["Right Arm"].CFrame = cam.CFrame*(CFrame.new(move.p*(cam.HeadScale-1))*move*CFrame.Angles(math.rad(options.righthandrotoffset.X),math.rad(options.righthandrotoffset.Y),math.rad(options.righthandrotoffset.Z))) end end)