-- Release Hub - Full Script local success, Rayfield = pcall(function() return loadstring(game:HttpGet('https://sirius.menu/rayfield'))() end) if not success or not Rayfield then success, Rayfield = pcall(function() return loadstring(game:HttpGet('https://raw.githubusercontent.com/shlexware/Rayfield/main/source'))() end) end if not Rayfield then warn("Failed to load Rayfield") return end local Window = Rayfield:CreateWindow({ Name = "Release Hub", LoadingTitle = "Release Hub", LoadingSubtitle = "by Flexing", Theme = "Default", ToggleUIKeybind = "K", DisableRayfieldPrompts = true, ConfigurationSaving = {Enabled = false}, KeySystem = false, }) local RunService = game:GetService("RunService") local Players = game:GetService("Players") local UserInputService = game:GetService("UserInputService") local Lighting = game:GetService("Lighting") local LocalPlayer = Players.LocalPlayer local FriendlyFolder = workspace:WaitForChild("NPCFolders"):WaitForChild("FriendlyFolder") -- ====================== -- CHRONOS -- ====================== local Tab = Window:CreateTab("Chronos", 4483362458) Tab:CreateSection("Chapter 4 Tumore Stage 30") Tab:CreateButton({ Name = "Answer Clock", Callback = function() pcall(function() LocalPlayer.PlayerGui.ClockQuiz.Answer:FireServer(true) end) end, }) Tab:CreateKeybind({ Name = "Answer Clock Keybind", CurrentKeybind = "T", HoldToInteract = false, Callback = function() pcall(function() LocalPlayer.PlayerGui.ClockQuiz.Answer:FireServer(true) end) end, }) -- ====================== -- FUNK1D -- ====================== local Tab = Window:CreateTab("FUNK1D", 4483362458) Tab:CreateSection("Auto Shoot") _G.AutoShoot = false Tab:CreateToggle({ Name = "Auto Shoot Target", CurrentValue = false, Callback = function(Value) _G.AutoShoot = Value if Value then task.spawn(function() while _G.AutoShoot do pcall(function() local t = workspace:FindFirstChild("Shootable") and workspace.Shootable:FindFirstChild("Target") if t then LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:FireServer(t) end end) task.wait(0.1) end end) end end, }) _G.AutoShootK1d = false Tab:CreateToggle({ Name = "Auto Shoot Target K1d", CurrentValue = false, Callback = function(Value) _G.AutoShootK1d = Value if Value then task.spawn(function() while _G.AutoShootK1d do pcall(function() local t = workspace:FindFirstChild("Shootable") and workspace.Shootable:FindFirstChild("TargetK1d") if t and t:FindFirstChild("Target") then LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:FireServer(t.Target) end end) task.wait(0.1) end end) end end, }) _G.AutoShootFunK1d = false Tab:CreateToggle({ Name = "Auto Shoot FunK1d", CurrentValue = false, Callback = function(Value) _G.AutoShootFunK1d = Value if Value then task.spawn(function() while _G.AutoShootFunK1d do pcall(function() local f = workspace:FindFirstChild("Shootable") and workspace.Shootable:FindFirstChild("FunK1d") if f and f:FindFirstChild("HumanoidRootPart") then LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:FireServer(f.HumanoidRootPart) end end) task.wait(0.1) end end) end end, }) -- ====================== -- LICHEN -- ====================== local Tab = Window:CreateTab("LICHEN", 4483362458) Tab:CreateSection("Auto Shoot Bush") _G.AutoShootBush = false Tab:CreateToggle({ Name = "Auto Shoot Tree Bush", CurrentValue = false, Callback = function(Value) _G.AutoShootBush = Value if Value then task.spawn(function() while _G.AutoShootBush do pcall(function() local tree = workspace:FindFirstChild("Shootable") and workspace.Shootable:FindFirstChild("Tree") if tree and tree:FindFirstChild("Bush") then LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:FireServer(tree.Bush) end end) task.wait(0.1) end end) end end, }) -- ====================== -- GAMEK1D -- ====================== local Tab = Window:CreateTab("GAMEK1D", 4483362458) Tab:CreateSection("Anti Game Over") _G.AntiGameOver = false Tab:CreateToggle({ Name = "Anti Game over at last heart", CurrentValue = false, Callback = function(Value) _G.AntiGameOver = Value if Value then task.spawn(function() while _G.AntiGameOver do pcall(function() local funGui = LocalPlayer.PlayerGui:FindFirstChild("FunGui") if funGui and funGui:FindFirstChild("SuccessEvent") then funGui.SuccessEvent:FireServer(true) end end) task.wait(0.5) end end) end end, }) -- ====================== -- MORTIS -- ====================== local Tab = Window:CreateTab("Mortis", 4483362458) Tab:CreateSection("Auto Shoot Mortis") local function mortisToggle(name, child) local enabled = false Tab:CreateToggle({ Name = name, CurrentValue = false, Callback = function(Value) enabled = Value if enabled then task.spawn(function() while enabled do pcall(function() local s = workspace:FindFirstChild("Shootable") if s and s:FindFirstChild(child) then LocalPlayer.PlayerGui.CrosshairUI.ShootEvent:FireServer(s[child]) end end) task.wait(0.1) end end) end end, }) end mortisToggle("Auto Shoot BigStar", "BigStar") mortisToggle("Auto Shoot SuperStar", "SuperStar") mortisToggle("Auto Shoot Core Shield", "Core") mortisToggle("Auto Shoot SorcusBlade", "SorcusBlade") mortisToggle("Auto Shoot Monitor Center", "Monitor") -- ====================== -- ANTI ANNOYING PROJECTILE -- ====================== local Tab = Window:CreateTab("Anti Annoying Projectile", 4483362458) Tab:CreateSection("Annoying Projectiles") _G.AntiVenomBall = false _G.AntiCartil = false _G.AntiSorcusBlade = false _G.AntiNewellTeapot = false _G.AntiEdmondBullet = false local venomHandled = {} local cartilHandled = {} local sorcusHandled = {} local teapotHandled = {} local edmondHandled = {} Tab:CreateToggle({ Name = "Anti Dual Venomshank Ball", CurrentValue = false, Callback = function(Value) _G.AntiVenomBall = Value end, }) Tab:CreateToggle({ Name = "Anti Cartil (Regurgitated Meat)", CurrentValue = false, Callback = function(Value) _G.AntiCartil = Value end, }) Tab:CreateToggle({ Name = "Anti SorcusBlade", CurrentValue = false, Callback = function(Value) _G.AntiSorcusBlade = Value end, }) Tab:CreateToggle({ Name = "Anti Newell Teapot", CurrentValue = false, Callback = function(Value) _G.AntiNewellTeapot = Value end, }) Tab:CreateToggle({ Name = "Anti Edmond Bullet", CurrentValue = false, Callback = function(Value) _G.AntiEdmondBullet = Value end, }) local function isFriendly(obj) return obj:IsDescendantOf(FriendlyFolder) end local function isVenomBall(obj) if not (obj:IsA("BasePart") or obj:IsA("MeshPart")) then return false end local name = string.lower(obj.Name) if name:find("venom") or name:find("toxic") or name:find("poison") or name:find("acid") or name:find("green") then return true end if obj.Color and obj.Color.G > 0.55 and obj.Color.R < 0.45 and obj.Color.B < 0.45 then return true end return false end local function isCartil(obj) if not (obj:IsA("BasePart") or obj:IsA("MeshPart")) then return false end local name = string.lower(obj.Name) return name:find("regurgitated") or name:find("meat") or name:find("cartil") end local function isSorcusBlade(obj) if not (obj:IsA("BasePart") or obj:IsA("MeshPart")) then return false end return obj.Name == "SorcusBlade" or string.lower(obj.Name) == "sorcusblade" end local function isNewellTeapot(obj) if isFriendly(obj) then return false end if not (obj:IsA("BasePart") or obj:IsA("MeshPart") or obj:IsA("Model")) then return false end local name = string.lower(obj.Name) return name:find("teapot") or name:find("newell") or name:find("tea") end local function isEdmondBullet(obj) if isFriendly(obj) then return false end if not (obj:IsA("BasePart") or obj:IsA("MeshPart")) then return false end local name = string.lower(obj.Name) return name == "bullet" or name:find("edmond") or name:find("oscar") end local function handleVenom(obj) if venomHandled[obj] then return end venomHandled[obj] = true local deleted = pcall(function() obj:Destroy() end) if deleted and (not obj or not obj.Parent) then return end local conn conn = RunService.Heartbeat:Connect(function() if not _G.AntiVenomBall or not obj or not obj.Parent then venomHandled[obj] = nil if conn then conn:Disconnect() end return end obj.AssemblyLinearVelocity = Vector3.zero obj.AssemblyAngularVelocity = Vector3.zero obj.Anchored = true obj.CanCollide = false obj.CFrame = CFrame.new(obj.Position.X - 30, 40, obj.Position.Z) end) end local function handleCartil(obj) if cartilHandled[obj] then return end cartilHandled[obj] = true local conn conn = RunService.Heartbeat:Connect(function() if not _G.AntiCartil or not obj or not obj.Parent then cartilHandled[obj] = nil if conn then conn:Disconnect() end return end obj.AssemblyLinearVelocity = Vector3.zero obj.AssemblyAngularVelocity = Vector3.zero obj.Anchored = true obj.CFrame = CFrame.new(obj.Position.X, 30, obj.Position.Z) end) end local function handleSorcusBlade(obj) if sorcusHandled[obj] then return end sorcusHandled[obj] = true pcall(function() obj:Destroy() end) end local function handleNewellTeapot(obj) if teapotHandled[obj] then return end teapotHandled[obj] = true pcall(function() obj:Destroy() end) end local function handleEdmondBullet(obj) if edmondHandled[obj] then return end edmondHandled[obj] = true pcall(function() obj:Destroy() end) end task.spawn(function() while true do if _G.AntiVenomBall or _G.AntiCartil or _G.AntiSorcusBlade or _G.AntiNewellTeapot or _G.AntiEdmondBullet then for _, obj in ipairs(workspace:GetDescendants()) do if _G.AntiVenomBall and isVenomBall(obj) then handleVenom(obj) end if _G.AntiCartil and isCartil(obj) then handleCartil(obj) end if _G.AntiSorcusBlade and isSorcusBlade(obj) then handleSorcusBlade(obj) end if _G.AntiNewellTeapot and isNewellTeapot(obj) then handleNewellTeapot(obj) end if _G.AntiEdmondBullet and isEdmondBullet(obj) then handleEdmondBullet(obj) end end end task.wait(0.1) end end) workspace.DescendantAdded:Connect(function(obj) task.wait(0.03) if _G.AntiVenomBall and isVenomBall(obj) then handleVenom(obj) end if _G.AntiCartil and isCartil(obj) then handleCartil(obj) end if _G.AntiSorcusBlade and isSorcusBlade(obj) then handleSorcusBlade(obj) end if _G.AntiNewellTeapot and isNewellTeapot(obj) then handleNewellTeapot(obj) end if _G.AntiEdmondBullet and isEdmondBullet(obj) then handleEdmondBullet(obj) end end) -- ====================== -- OTHERS TAB -- ====================== local Tab = Window:CreateTab("Others", 4483362458) Tab:CreateSection("Extra") Tab:CreateButton({ Name = "Load Anti Depriver UI", Callback = function() local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") if PlayerGui:FindFirstChild("DepriverUI_Hub") then PlayerGui.DepriverUI_Hub:Destroy() end local ScreenGui = Instance.new("ScreenGui") ScreenGui.Name = "DepriverUI_Hub" ScreenGui.ResetOnSpawn = false ScreenGui.DisplayOrder = 99999 ScreenGui.Parent = PlayerGui local OpenButton = Instance.new("TextButton") OpenButton.Size = UDim2.new(0, 190, 0, 24) OpenButton.Position = UDim2.new(0.5, -95, 0, 12) OpenButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) OpenButton.Text = "Toggle Depriver UI" OpenButton.TextColor3 = Color3.fromRGB(255, 215, 0) OpenButton.Font = Enum.Font.GothamBold OpenButton.TextScaled = true OpenButton.Active = true OpenButton.Parent = ScreenGui Instance.new("UICorner", OpenButton).CornerRadius = UDim.new(0, 6) local Main = Instance.new("Frame") Main.Size = UDim2.new(0, 240, 0, 200) Main.Position = UDim2.new(0.5, -120, 0, 50) Main.BackgroundColor3 = Color3.fromRGB(255, 255, 255) Main.Active = true Main.Parent = ScreenGui Instance.new("UICorner", Main).CornerRadius = UDim.new(0, 8) Instance.new("UIStroke", Main).Color = Color3.fromRGB(200, 200, 200) local TitleBar = Instance.new("Frame") TitleBar.Size = UDim2.new(1, 0, 0, 30) TitleBar.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TitleBar.BorderSizePixel = 0 TitleBar.Parent = Main Instance.new("UICorner", TitleBar).CornerRadius = UDim.new(0, 8) local TitleFix = Instance.new("Frame") TitleFix.Size = UDim2.new(1, 0, 0, 12) TitleFix.Position = UDim2.new(0, 0, 1, -12) TitleFix.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TitleFix.BorderSizePixel = 0 TitleFix.Parent = TitleBar local Title = Instance.new("TextLabel") Title.Size = UDim2.new(1, 0, 1, 0) Title.BackgroundTransparency = 1 Title.Text = "Depriver + Tools" Title.TextColor3 = Color3.fromRGB(255, 215, 0) Title.Font = Enum.Font.GothamBold Title.TextScaled = true Title.Parent = TitleBar local Content = Instance.new("Frame") Content.Size = UDim2.new(1, -10, 1, -40) Content.Position = UDim2.new(0, 5, 0, 35) Content.BackgroundTransparency = 1 Content.Parent = Main local function makeToggle(name, y, callback) local label = Instance.new("TextLabel") label.Size = UDim2.new(1, -55, 0, 26) label.Position = UDim2.new(0, 0, 0, y) label.BackgroundTransparency = 1 label.Text = name label.TextColor3 = Color3.fromRGB(255, 215, 0) label.Font = Enum.Font.GothamBold label.TextSize = 14 label.TextXAlignment = Enum.TextXAlignment.Left label.Parent = Content local btn = Instance.new("TextButton") btn.Size = UDim2.new(0, 44, 0, 22) btn.Position = UDim2.new(1, -50, 0, y + 2) btn.BackgroundColor3 = Color3.fromRGB(220, 220, 220) btn.Text = "" btn.Parent = Content Instance.new("UICorner", btn).CornerRadius = UDim.new(1, 0) local on = false btn.MouseButton1Click:Connect(function() on = not on btn.BackgroundColor3 = on and Color3.fromRGB(255, 215, 0) or Color3.fromRGB(220, 220, 220) callback(on) end) end local AntiDepriver = false makeToggle("Anti Depriver", 5, function(v) AntiDepriver = v end) task.spawn(function() while task.wait(0.04) do if AntiDepriver then for _, g in ipairs(PlayerGui:GetDescendants()) do if g:IsA("GuiObject") then local n = string.lower(g.Name) if n:find("depriv") or n:find("minigame") or n:find("loveme") or n:find("repent") or n:find("eye") then pcall(function() g:Destroy() end) end end end end end end) local Fullbright = false makeToggle("Fullbright", 40, function(v) Fullbright = v if v then Lighting.Ambient = Color3.fromRGB(255,255,255) Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.FogEnd = 100000 Lighting.GlobalShadows = false end end) task.spawn(function() while task.wait(1) do if Fullbright then Lighting.Ambient = Color3.fromRGB(255,255,255) Lighting.Brightness = 2 Lighting.ClockTime = 14 Lighting.GlobalShadows = false end end end) local AntiLag = false makeToggle("Anti Lag", 75, function(v) AntiLag = v end) task.spawn(function() while task.wait(0.5) do if AntiLag then for _, o in ipairs(workspace:GetDescendants()) do if o:IsA("ParticleEmitter") or o:IsA("Trail") or o:IsA("Beam") or o:IsA("Fire") then o.Enabled = false elseif o:IsA("BasePart") then o.CastShadow = false end end end end end) -- Drag OpenButton local draggingBtn, dragStartBtn, startPosBtn OpenButton.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then draggingBtn = true dragStartBtn = input.Position startPosBtn = OpenButton.Position end end) OpenButton.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then draggingBtn = false end end) UserInputService.InputChanged:Connect(function(input) if draggingBtn and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStartBtn OpenButton.Position = UDim2.new(startPosBtn.X.Scale, startPosBtn.X.Offset + delta.X, startPosBtn.Y.Scale, startPosBtn.Y.Offset + delta.Y) end end) -- Drag Main local draggingMain, dragStartMain, startPosMain TitleBar.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then draggingMain = true dragStartMain = input.Position startPosMain = Main.Position end end) TitleBar.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then draggingMain = false end end) UserInputService.InputChanged:Connect(function(input) if draggingMain and (input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch) then local delta = input.Position - dragStartMain Main.Position = UDim2.new(startPosMain.X.Scale, startPosMain.X.Offset + delta.X, startPosMain.Y.Scale, startPosMain.Y.Offset + delta.Y) end end) OpenButton.MouseButton1Click:Connect(function() Main.Visible = not Main.Visible end) print("✅ Anti Depriver GUI Loaded") end, }) print("✅ Release Hub Loaded Successfully")