local ws = game:GetService("Workspace") local rs = game:GetService("RunService") local folder = ws:WaitForChild("Projectile") local execnades = {} local function checkPart(part) if not part:IsA("Part") then return end if part.Name ~= "GrandPiano" then return end part.Anchored = true execnades[part] = true end for _, obj in ipairs(folder:GetDescendants()) do checkPart(obj) end folder.DescendantAdded:Connect(function(obj) checkPart(obj) end) rs.Heartbeat:Connect(function() for part in pairs(execnades) do if part and part.Parent then part.CFrame = part.CFrame + Vector3.new(0, -100, 0) else execnades[part] = nil end end end)