local player = game:GetService("Players").LocalPlayer if player:FindFirstChild("Data") then print("Data folder found!") print("Contents of Data:") for _, item in pairs(player.Data:GetChildren()) do print(" - " .. item.Name .. " (" .. item.ClassName .. ") = " .. tostring(item.Value)) end if player.Data:FindFirstChild("InventorySize") then local inv = player.Data.InventorySize print("\nChanging InventorySize:") print("Old value: " .. inv.Value) inv.Value = 50 print("New value: " .. inv.Value) print("✓ Success!") else warn("InventorySize not found in Data!") end else warn("Data folder not found!") end