-- credits to i forgot who for the ui local Library = loadstring(game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local Window = Library:NewWindow("Main") local Section = Window:NewSection("Buttons") Section:CreateButton("Nuke Server", function() game:GetService("ReplicatedStorage").NukeStart:FireServer() end) Section:CreateButton("Skip Stage", function() game:GetService("ReplicatedStorage").SkipDEV:FireServer() end) Section:CreateDropdown("Trails", {"White", "Blue", "Red", "Green"}, 1, function(text) local pads = workspace.Folder.TrailPad local firetouch = function(obj) getgenv().op = obj.CFrame obj.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame wait() obj.CFrame = getgenv().op end if text == "White" then firetouch(pads["White Trail Giver"]) elseif text == "Blue" then firetouch(pads["Blue Trail Giver"]) elseif text == "Red" then firetouch(pads["Red Trail Giver"]) elseif text == "Green" then firetouch(pads["Green Trail Giver"]) end end)