if not game:IsLoaded() then game.Loaded:Wait() end while wait() do player = game.Players.LocalPlayer.Name game.ReplicatedStorage.Remotes.Events.GameManager:Destroy() game:GetService("Players")[player].PlayerGui.Points.Disabled = true game:GetService("Players")[player].PlayerGui.Points.PointsCreator.Disabled = true game:GetService("Players")[player].PlayerGui.Points:Destroy() game:GetService("StarterGui").Points.Disabled = true game:GetService("StarterGui").PointsCreator.Disabled = true game:GetService("StarterGui").Points:Destroy() end