local vu = game:GetService("VirtualUser") game:GetService("Players").LocalPlayer.Idled:connect(function() vu:Button2Down(Vector2.new(0,0),workspace.CurrentCamera.CFrame) wait(1) vu:Button2Up(Vector2.new(0,0),workspace.CurrentCamera.CFrame) end) spawn(function() local Players = game:GetService("Players") local function onPlayerAdded(player) if player:GetRankInGroup(11987919) >149 then game.Players.LocalPlayer:Kick("Auto Kicked Due to Staff Member "..player.Name.." joined your game") else warn(player.Name,"just joined the game") end end end) spawn(function() warn("Anti Staff is now running") while wait() do for i,v in pairs(game.Players:GetPlayers()) do if v:GetRankInGroup(11987919) >149 then game.Players.LocalPlayer:Kick("Auto Kicked Due to Staff Member "..v.Name.." is in your game") end end wait(5) end end) local library = loadstring(game:HttpGet("https://raw.githubusercontent.com/Marco8642/science/main/ui%20libs2", true))() local example = library:CreateWindow({ text = "Taxi Boss" }) example:AddToggle("Auto Destroy Pumpkins", function(state) getfenv().candy =(state and true or false) local function findCar() local car = nil for i,v in pairs(workspace.Vehicles:GetChildren()) do if v:GetAttribute("owner") == game.Players.LocalPlayer.UserId then car = v end end return car end print(findCar()) while getfenv().candy do task.wait() pcall(function() for i,v in pairs(workspace.Pumpkins:GetDescendants()) do if v.Name == "TouchInterest" then firetouchinterest(findCar().PrimaryPart,v.Parent,0) firetouchinterest(findCar().PrimaryPart,v.Parent,0) task.wait(0.2) end end end) end end) example:AddToggle("Auto Collect Parts", function(state) getfenv().partcollector = (state and true or false) while getfenv().partcollector do task.wait() for a,b in pairs(workspace.ItemSpawnLocations:GetChildren()) do if getfenv().partcollector then local timer = tick() repeat task.wait() game.Players.LocalPlayer.Character:PivotTo(b.CFrame+Vector3.new(0,251,0)) until tick()-timer >= 2 for i,v in pairs(workspace.ItemSpawnLocations:GetDescendants()) do if v.Name == "TouchInterest" then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart,v.Parent,1) end end end end end end) example:AddToggle("Auto Money", function(state) getfenv().test2 = (state and true or false) pcall(function() game:GetService("ReplicatedStorage").Quests.Contracts.CancelContract:InvokeServer(game:GetService("Players").LocalPlayer.ActiveQuests:FindFirstChildOfClass("StringValue").Name) game:GetService("ReplicatedStorage").Quests.Contracts.CancelContract:InvokeServer(game:GetService("Players").LocalPlayer.ActiveQuests:FindFirstChildOfClass("StringValue").Name) end) while getfenv().test2 do wait() if not game:GetService("Players").LocalPlayer.ActiveQuests:FindFirstChild("contractBuildMaterial") then game:GetService("ReplicatedStorage").Quests.Contracts.StartContract:InvokeServer("contractBuildMaterial") repeat task.wait() until game:GetService("Players").LocalPlayer.ActiveQuests:FindFirstChild("contractBuildMaterial") end repeat task.wait() task.spawn(function() game:GetService("ReplicatedStorage").Quests.DeliveryComplete:InvokeServer("contractMaterial") game:GetService("ReplicatedStorage").Quests.DeliveryComplete:InvokeServer("contractMaterial") game:GetService("ReplicatedStorage").Quests.DeliveryComplete:InvokeServer("contractMaterial") end) until game:GetService("Players").LocalPlayer.ActiveQuests.contractBuildMaterial.Value == "!pw5pi3ps2" wait() game:GetService("ReplicatedStorage").Quests.Contracts.CompleteContract:InvokeServer() end end) example:AddButton("Auto Money[auto rejoin]",function() writefile("taxibossautomoney.txt",game:HttpGet("https://pastebin.com/raw/HuKppzEV")) loadstring(game:HttpGet("https://pastebin.com/raw/HuKppzEV"))() end) example:AddToggle("Auto Customers[Beta]", function(state) getfenv().customersfarm = (state and true or false) pcall(function() game:GetService("Workspace").GaragePlate:Destroy() end) for i,v in pairs(game:GetService("Workspace").World.Industrial.Port:GetChildren()) do if string.find(v.Name,"Container") then v:Destroy() end end getfenv().numbers = 0 getfenv().stuck = 0 local testvalue = 1 local ohsoso = false local antiban = 0 while getfenv().customersfarm do wait() pcall(function() if game.Players.LocalPlayer.Character.Humanoid.SeatPart ~= nil then local chr = game.Players.LocalPlayer.Character local car = chr.Humanoid.SeatPart.Parent.Parent local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {chr,car,workspace.Camera} raycastParams.FilterType = Enum.RaycastFilterType.Exclude raycastParams.IgnoreWater = false ohsoso = false if game:GetService("Players").LocalPlayer.variables.inMission.Value == true and not game:GetService("Workspace").ParkingMarkers:FindFirstChild("destinationPart") then antiban=antiban+1 wait(1) elseif antiban > 10 then game.Players.LocalPlayer:Kick("Kicked Due to game being glitched") end if game:GetService("Players").LocalPlayer.variables.inMission.Value == true and game:GetService("Workspace").ParkingMarkers:FindFirstChild("destinationPart") and game.Players.LocalPlayer:DistanceFromCharacter(game:GetService("Workspace").ParkingMarkers:WaitForChild("destinationPart").Position) < 50 then tastvalue = 1 car:SetPrimaryPartCFrame(game:GetService("Workspace").ParkingMarkers.destinationPart.CFrame+Vector3.new(0,3,0)) car.PrimaryPart.Velocity = Vector3.new(0,0,0) game:GetService("VirtualInputManager"):SendKeyEvent(true,304,false,game) wait(1) car:SetPrimaryPartCFrame(game:GetService("Workspace").ParkingMarkers.destinationPart.CFrame+Vector3.new(0,3,0)) car.PrimaryPart.Velocity = Vector3.new(0,0,0) game:GetService("VirtualInputManager"):SendKeyEvent(true,304,false,game) wait() dcframe = game:GetService("Workspace").ParkingMarkers.destinationPart.CFrame repeat wait() if (car.PrimaryPart.Position-Vector3.new(dcframe.X,dcframe.Y,dcframe.Z)).magnitude > 3 then car.PrimaryPart.Velocity = Vector3.new(0,0,0) car:PivotTo(dcframe) wait(0.1) game:GetService("VirtualInputManager"):SendKeyEvent(true,304,false,game) car.PrimaryPart.Velocity = Vector3.new(0,0,0) end until not game:GetService("Workspace").ParkingMarkers:FindFirstChild("destinationPart") or getfenv().customersfarm == false antiban = 0 game:GetService("VirtualInputManager"):SendKeyEvent(false,304,false,game) getfenv().numbers=getfenv().numbers+1 testvalue = 1 task.wait() elseif workspace:Raycast(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, Vector3.new(0, -100, 0),raycastParams).Instance.Name == "Terrain" and ohsoso == false then getfenv().rat = nil local distance = math.huge for i,v in pairs(game:GetService("Workspace").World:GetDescendants()) do if string.find(v.Name,"road") and v.ClassName == "Part" or string.find(v.Name,"Road") and v.ClassName == "Part" then local Dist = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Position).magnitude if Dist < distance then distance = Dist getfenv().rat = v end end end car:PivotTo(getfenv().rat.CFrame) ohsoso = true elseif game:GetService("Players").LocalPlayer.variables.inMission.Value == true then warn("Tester") local chr = game.Players.LocalPlayer.Character local car = chr.Humanoid.SeatPart.Parent.Parent print(testvalue) testvalue = testvalue-.02 if testvalue < 0 then getfenv().rat = nil local distance = math.huge for i,v in pairs(game:GetService("Workspace").World:GetDescendants()) do if string.find(v.Name,"road") and v.ClassName == "Part" or string.find(v.Name,"Road") and v.ClassName == "Part" then local Dist = (game.Players.LocalPlayer.Character.HumanoidRootPart.Position-v.Position).magnitude if Dist < distance then distance = Dist getfenv().rat = v end end end car:PivotTo(getfenv().rat.CFrame) getfenv().stuck = getfenv().stuck+1 testvalue = 1 end pcall(function() local PathfindingService = game:GetService("PathfindingService") local TweenService = game:GetService("TweenService") local part1 = game.Players.LocalPlayer.Character.HumanoidRootPart local part2 = game:GetService("Workspace").ParkingMarkers.destinationPart local whatever = part1.CFrame:lerp(part2.CFrame, testvalue) local iguess = Vector3.new(whatever.X,part2.Position.Y,whatever.Z) local carprimary = car local destination = iguess local path = PathfindingService:CreatePath({ AgentRadius = 20 }) path:ComputeAsync(carprimary.PrimaryPart.Position, destination) print(path:ComputeAsync(carprimary.PrimaryPart.Position, destination)) local waypoints = path:GetWaypoints() for yay, waypoint in pairs(waypoints) do print("test") local part = Instance.new("Part") part.Shape = "Ball" part.Size = Vector3.new(0.6, 0.6, 0.6) part.Position = waypoint.Position part.Anchored = true part.CanCollide = false part.Parent = game.Workspace local chr = game.Players.LocalPlayer.Character local car = chr.Humanoid.SeatPart.Parent.Parent local raycastParams = RaycastParams.new() raycastParams.FilterDescendantsInstances = {chr,car,workspace.Camera} raycastParams.FilterType = Enum.RaycastFilterType.Exclude raycastParams.IgnoreWater = true if workspace:Raycast(waypoint.Position, Vector3.new(0, 1000, 0),raycastParams) == nil then car:PivotTo(part.CFrame+Vector3.new(0,5,0)) part:Destroy() testvalue = 1 task.wait(0.009) elseif workspace:Raycast(waypoint.Position, Vector3.new(0, 1000, 0),raycastParams) ~= nil then print(workspace:Raycast(waypoint.Position, Vector3.new(0, 1000, 0),raycastParams)) part:Destroy() testvalue = 1 end end end) elseif game:GetService("Players").LocalPlayer.variables.inMission.Value == false then getfenv().rat = nil local distance = math.huge for i,v in pairs(game:GetService("Workspace").NewCustomers:GetDescendants()) do if v.Name == "Part" and v:GetAttribute("GroupSize") ~= nil and v:FindFirstChildOfClass("CFrameValue") and game.Players.LocalPlayer.variables.seatAmount.Value > v:GetAttribute("GroupSize") and v:GetAttribute("Rating") < game:GetService("Players").LocalPlayer.variables.vehicleRating.Value and game:GetService("Players").LocalPlayer.variables.inMission.Value == false then print(v) local Dist = (v.Position-Vector3.new(v:FindFirstChildOfClass("CFrameValue").Value.X,v:FindFirstChildOfClass("CFrameValue").Value.Y,v:FindFirstChildOfClass("CFrameValue").Value.Z)).magnitude if Dist < distance then distance = Dist getfenv().rat = v end end end for ok,ya in pairs(game:GetService("Workspace").Vehicles:GetDescendants()) do if ya.Name == "Player" and ya.Value == game.Players.LocalPlayer then ya.Parent.Parent:SetPrimaryPartCFrame(getfenv().rat.CFrame*CFrame.new(0,3,0)) wait(1) fireproximityprompt(getfenv().rat.Client.PromptPart.CustomerPrompt) wait(3) end end end elseif game.Players.LocalPlayer.Character.Humanoid.SeatPart == nil then game:GetService("ReplicatedStorage").Vehicles.GetNearestSpot:InvokeServer(game:GetService("Players").LocalPlayer.variables.carId.Value) wait(0.5) game:GetService("ReplicatedStorage").Vehicles.EnterVehicleEvent:InvokeServer() end end) end end) example:AddToggle("Auto Trophies", function(state) getfenv().Trophies = (state and true or false) game:GetService("ReplicatedStorage").Race.LeaveRace:InvokeServer() getfenv().showui = getfenv().Trophies spawn(function() if getfenv().showui == false and game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money:FindFirstChild("Rep") then game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money.Rep:Destroy() else while getfenv().showui do task.wait() if not game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money:FindFirstChild("Rep") then local oh = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money.CashLabel:Clone() oh.Name = "Rep" oh.Parent = game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money wait() game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money.Rep.Position = UDim2.new(3,0,0,0) else game:GetService("Players").LocalPlayer.PlayerGui.ScreenGui.Money.Rep.Text = "Rep:"..tostring(game:GetService("Players").LocalPlayer.variables.rep.Value) end end end end) while getfenv().Trophies do task.wait() pcall(function() if game.Players.LocalPlayer.Character.Humanoid.Sit == true then if game:GetService("Players").LocalPlayer.variables.race.Value == "none" then task.wait() game:GetService("ReplicatedStorage").Race.TimeTrial:InvokeServer("circuit", 5) else for a,b in pairs(game:GetService("Workspace").Vehicles:GetDescendants()) do if b.Name == "Player" and b.Value == game.Players.LocalPlayer then for i,v in pairs(game:GetService("Workspace").Races["circuit"].detects:GetChildren()) do if v.ClassName == "Part" and v:FindFirstChild("TouchInterest") then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame firetouchinterest(b.Parent.Parent.PrimaryPart,v,0) firetouchinterest(b.Parent.Parent.PrimaryPart,v,1) end end game:GetService("Workspace").Races["circuit"].timeTrial:FindFirstChildOfClass("IntValue").finish.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame firetouchinterest(b.Parent.Parent.PrimaryPart,game:GetService("Workspace").Races["circuit"].timeTrial:FindFirstChildOfClass("IntValue").finish,0) firetouchinterest(b.Parent.Parent.PrimaryPart,game:GetService("Workspace").Races["circuit"].timeTrial:FindFirstChildOfClass("IntValue").finish,1) end end end elseif game.Players.LocalPlayer.Character.Humanoid.Sit == false then game:GetService("ReplicatedStorage").Vehicles.GetNearestSpot:InvokeServer(game:GetService("Players").LocalPlayer.variables.carId.Value) wait(0.5) game:GetService("ReplicatedStorage").Vehicles.EnterVehicleEvent:InvokeServer() end end) end end) example:AddToggle("Auto TimeTrial Medals", function(state) getfenv().medals = (state and true or false) game:GetService("ReplicatedStorage").Race.LeaveRace:InvokeServer() while getfenv().medals do task.wait() if game.Players.LocalPlayer.Character.Humanoid.Sit == true then for round=1,3 do for what,races in pairs(game:GetService("Workspace").Races:GetChildren()) do if races.ClassName == "Folder" and getfenv().medals then game:GetService("ReplicatedStorage").Race.TimeTrial:InvokeServer(races.Name, round) wait() if game:GetService("Players").LocalPlayer.variables.race.Value == "none" then task.wait() game:GetService("ReplicatedStorage").Race.TimeTrial:InvokeServer(races.Name, round) else for a,b in pairs(game:GetService("Workspace").Vehicles:GetDescendants()) do if b.Name == "Player" and b.Value == game.Players.LocalPlayer then repeat wait() for i,v in pairs(game:GetService("Workspace").Races[races.Name].detects:GetChildren()) do if v.ClassName == "Part" and v:FindFirstChild("TouchInterest") then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame firetouchinterest(b.Parent.Parent.PrimaryPart,v,0) firetouchinterest(b.Parent.Parent.PrimaryPart,v,1) end end until game:GetService("Workspace").Races[races.Name].timeTrial:FindFirstChildOfClass("IntValue") or getfenv().medals == false repeat wait() for i,v in pairs(game:GetService("Workspace").Races[races.Name].detects:GetChildren()) do if v.ClassName == "Part" and v:FindFirstChild("TouchInterest") then v.CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame firetouchinterest(b.Parent.Parent.PrimaryPart,v,0) firetouchinterest(b.Parent.Parent.PrimaryPart,v,1) end end pcall(function() game:GetService("Workspace").Races[races.Name].timeTrial:FindFirstChildOfClass("IntValue").finish.CFrame=game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame firetouchinterest(b.Parent.Parent.PrimaryPart,game:GetService("Workspace").Races[races.Name].timeTrial:FindFirstChildOfClass("IntValue").finish,0) firetouchinterest(b.Parent.Parent.PrimaryPart,game:GetService("Workspace").Races[races.Name].timeTrial:FindFirstChildOfClass("IntValue").finish,1) end) until game:GetService("Players").LocalPlayer.variables.race.Value == "none" or getfenv().medals == false end end end end end end elseif game.Players.LocalPlayer.Character.Humanoid.Sit == false then game:GetService("ReplicatedStorage").Vehicles.GetNearestSpot:InvokeServer(game:GetService("Players").LocalPlayer.variables.carId.Value) wait(0.5) game:GetService("ReplicatedStorage").Vehicles.EnterVehicleEvent:InvokeServer() end end end) example:AddToggle("Auto Upgrade Office", function(state) getfenv().ofs = (state and true or false) while getfenv().ofs do wait() if not game:GetService("Players").LocalPlayer:FindFirstChild("Office") then game:GetService("ReplicatedStorage").Company.StartOffice:InvokeServer() wait(0.2) end if game:GetService("Players").LocalPlayer.Office:GetAttribute("level") <16 then game:GetService("ReplicatedStorage").Company.SkipOfficeQuest:InvokeServer() game:GetService("ReplicatedStorage").Company.UpgradeOffice:InvokeServer() end end end) local example = library:CreateWindow({ text = "Teleports" }) example:AddLabel("Teleports 1",function() end) example:AddDropdown({"Teleports","Beechwood","Beechwood Beach","Boss Airport","Bridgeview","Cedar Side","Central Bank","Central City","City Park","Coconut Park","Country Club","Da Hills","Doge Harbor"},function(state) --true/false, replaces the current title "Dropdown" with the option that t if state == "Beechwood" then local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places.Beechwood.Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places.Beechwood.CFrame+Vector3.new(0,40,0)) end elseif state == "Beechwood Beach" then local location = "Beechwood Beach" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Boss Airport" then local location = "Boss Airport" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(-637.1304931640625, 38.99796676635742, 4325.2275390625)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(-637.1304931640625, 38.99796676635742, 4325.2275390625)+Vector3.new(0,40,0)) end elseif state == "Bridgeview" then local location = "Bridgeview" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(1354.4610595703125, 10.30431079864502, 1278.8033447265625)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(1354.4610595703125, 10.30431079864502, 1278.8033447265625)+Vector3.new(0,40,0)) end elseif state == "Cedar Side" then local location = "Cedar Side" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Central Bank" then local location = "Central Bank" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Central City" then local location = "Central City" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "City Park" then local location = "City Park" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Coconut Park" then local location = "Coconut Park" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Country Club" then local location = "Country Club" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Da Hills" then local location = "Da Hills" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(2348.347412109375, 73.10881805419922, -1537.3157958984375)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(2348.347412109375, 73.10881805419922, -1537.3157958984375)+Vector3.new(0,40,0)) end elseif state == "Doge Harbor" then local location = "Doge Harbor" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(3335.737548828125, 24.955890655517578, 2773.038818359375)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(3335.737548828125, 24.955890655517578, 2773.038818359375)+Vector3.new(0,40,0)) end end end) example:AddLabel("Teleports 2",function() end) example:AddDropdown({"Teleports","Gas Station","Gas Station 2","Harborview","Hawthorn Park","Hospital","Industrial District","Logistic District","Master Hotel","Military Base","Noll Cliffs","Nuclear Power Plant","OFF ROAD Test Track"},function(state) --true/false, replaces the current title "Dropdown" with the option that t if state == "Gas Station" then local location = "" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(103.700256, 0, -640.599792)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(103.700256, 0, -640.599792)+Vector3.new(0,40,0)) end elseif state == "Gas Station 2" then local location = "" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(930.7002563476562, 0, 643.4002075195312)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(930.7002563476562, 0, 643.4002075195312)+Vector3.new(0,40,0)) end elseif state == "Harborview" then local location = "Harborview" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Hawthorn Park" then local location = "Hawthorn Park" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Hospital" then local location = "Hospital" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Industrial District" then local location = "Industrial District" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Logistic District" then local location = "Logistic District" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(588.2861938476562, 53.5777473449707, 2529.95361328125)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(588.2861938476562, 53.5777473449707, 2529.95361328125)+Vector3.new(0,40,0)) end elseif state == "Master Hotel" then local location = "Master Hotel" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(2736.1591796875, 15.864909172058105, -202.09945678710938)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(CFrame.new(2736.1591796875, 15.864909172058105, -202.09945678710938)+Vector3.new(0,40,0)) end elseif state == "Military Base" then local location = "Military Base" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Noll Cliffs" then local location = "Noll Cliffs" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Nuclear Power Plant" then local location = "Nuclear Power Plant" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "OFF ROAD Test Track" then local location = "OFF ROAD Test Track" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end end end) example:AddLabel("Teleports 3",function() end) example:AddDropdown({"Teleports","Ocean Viewpoint","Oil Refinery","Old Town","Popular Street","Small Town","St. Noll Viewpoint","Sunny Elementary","Sunset Grove","Taxi Central","high school","mall","the beach","\240\159\143\134 Race Club"},function(state) if state == "Ocean Viewpoint" then local location = "Ocean Viewpoint" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Oil Refinery" then local location = "Oil Refinery" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Old Town" then local location = "Old Town" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Popular Street" then local location = "Popular Street" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Small Town" then local location = "Small Town" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "St. Noll Viewpoint" then local location = "St. Noll Viewpoint" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Sunny Elementary" then local location = "Sunny Elementary" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Sunset Grove" then local location = "Sunset Grove" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "Taxi Central" then local location = "Taxi Central" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "high school" then local location = "high school" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "mall" then local location = "mall" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "the beach" then local location = "the beach" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end elseif state == "\240\159\143\134 Race Club" then local location = "\240\159\143\134 Race Club" local chr = game.Players.LocalPlayer.Character local hum = chr.Humanoid if hum.SeatPart == nil then chr:PivotTo(CFrame.new(game:GetService("ReplicatedStorage").Places[location].Position)+Vector3.new(0,30,0)) elseif hum.SeatPart ~= nil then hum.SeatPart.Parent.Parent:PivotTo(game:GetService("ReplicatedStorage").Places[location].CFrame+Vector3.new(0,40,0)) end end end) local example = library:CreateWindow({ text = "Miscellaneous" }) example:AddLabel(" Vehicle buyer",function() end) example:AddBox("Vehicle Name", function(object, focus) if focus then local car = tostring(object.Text) for i,v in pairs(require(game:GetService("ReplicatedStorage").ModuleLists.CarList)) do if string.find(v.name,car) then game:GetService("ReplicatedStorage").DataStore.PurchaseVehicle:InvokeServer(v.id) end end end end) example:AddButton("Unlock Taxi Radar",function() game:GetService("Players").LocalPlayer.variables.vip.Value = true end) example:AddButton("Show Players stats",function() game:GetService("VirtualInputManager"):SendKeyEvent(true,"F9",false,game) print("Players Owned Cars") for i,v in pairs(game.Players:GetChildren()) do if v.ClassName == "Player" then print("------------------"..v.Name.." OwnedCars".."------------------") local tables = {} local racetable = {} for a,b in pairs(v.Data.OwnedCars:GetChildren()) do if b:IsA("BoolValue") and b.Value == true then for c,d in pairs(require(game:GetService("ReplicatedStorage").ModuleLists.CarList)) do if d.id == tonumber(b.Name) then table.insert(tables,d.name..",") end end end end warn(unpack(tables)) print("------------------"..v.Name.." Currencies".."------------------") warn(v.variables.candy.Name..": "..v.variables.candy.Value,v.variables.rep.Name..": "..v.variables.rep.Value,v.Data.coconuts.Name..": "..v.Data.coconuts.Value) print("------------------"..v.Name.." Race Best Times".."------------------") for ok,p in pairs(v.Data.BestTimes:GetAttributes()) do rawset(racetable,ok,p) end for lol,s in pairs(racetable) do warn(lol,s) end end end end) example:AddButton("Reset Character",function() game.Players.LocalPlayer.Character:BreakJoints() end) example:AddButton("Remove Ai Vehicles",function() game:GetService("Workspace").Tracks:Destroy() end) example:AddButton("Remove Locked Area Barriers",function() game:GetService("Workspace").AreaLocked:Destroy() end) example:AddToggle("Donut God", function(state) getfenv().donut = (state and true or false) while getfenv().donut do task.wait() pcall(function() local part = game.Players.LocalPlayer.Character.Humanoid.SeatPart part.RotVelocity = Vector3.new(0,part.RotVelocity.Y+10,0) end) end end)