local Players = game:GetService("Players") local RS = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer local PlayerGui = LocalPlayer:WaitForChild("PlayerGui") -- Create ScreenGui local screenGui = Instance.new("ScreenGui") screenGui.Parent = PlayerGui -- Create Button local button = Instance.new("TextButton") button.Size = UDim2.new(0, 200, 0, 50) button.Position = UDim2.new(0.5, -100, 0.8, 0) button.Text = "AUTO KILL ALL: OFF" button.BackgroundColor3 = Color3.fromRGB(120, 0, 120) button.TextColor3 = Color3.fromRGB(255, 255, 255) button.Font = Enum.Font.SourceSansBold button.TextSize = 20 button.Parent = screenGui button.ZIndex = 10 -- Toggle state local running = false -- Kill loop local function killAll() while running do for _, player in ipairs(Players:GetPlayers()) do if player.Character and player.Character:FindFirstChild("Humanoid") then local humanoid = player.Character.Humanoid local args = { [1] = humanoid, [2] = "NormalHit", [3] = 10000, -- damage [4] = "rbxassetid://11873682035", [5] = true, [6] = false, [7] = "Uppercut" } RS.Damage:FireServer(unpack(args)) end end task.wait(0.3) -- repeat every 0.3 sec end end -- Button click toggle button.MouseButton1Click:Connect(function() running = not running if running then button.Text = "AUTO KILL ALL: ON" task.spawn(killAll) else button.Text = "AUTO KILL ALL: OFF" end end)