local ReplicatedStorage = game:GetService("ReplicatedStorage") local Players = game:GetService("Players") -- Configuration _G.AutoClickerV2Enabled = _G.AutoClickerV2Enabled or true local NetworkModule = nil -- Function to find and require the game's Network module local function initializeNetwork() local ok, res = pcall(function() local modulesFolder = ReplicatedStorage:WaitForChild("Modules", 5) if not modulesFolder then return nil end local network = modulesFolder:FindFirstChild("Network") if not network then return nil end return require(network) end) if ok and res and type(res) == "table" then NetworkModule = res end end -- Function to send the click/tap signal to the server local function fireClickV2() if not NetworkModule or type(NetworkModule.FireServer) ~= "function" then return end pcall(function() -- Fires the "Tap" event; 'true' is likely the mouse/touch state NetworkModule:FireServer("Tap", true) end) end -- Main loop for the Auto Clicker local function startAutoClicker() task.spawn(function() while true do if _G.AutoClickerV2Enabled then fireClickV2() end task.wait() -- Runs at maximum engine speed end end) end -- Execute initializeNetwork() startAutoClicker()