local TweenService = game:GetService("TweenService") local fld = workspace["b\007\010\007\010\007"] local player = game.Players.LocalPlayer local char = player.Character or player.CharacterAdded:Wait() local root = char:WaitForChild("HumanoidRootPart") local old = root.CFrame local tweenInfo = TweenInfo.new( 5, Enum.EasingStyle.Quad, Enum.EasingDirection.Out ) task.spawn(function() while true do local Event = game:GetService("ReplicatedStorage").AFK Event:FireServer(true) task.wait(1) end end) for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("Seat") or obj:IsA("VehicleSeat") then obj:Destroy() end end for _, obj in ipairs(fld:GetDescendants()) do if obj:IsA("BasePart") then local tween = TweenService:Create(root, tweenInfo, { CFrame = CFrame.new(obj.Position) }) tween:Play() tween.Completed:Wait() task.wait(1) end end local returnTween = TweenService:Create(root, tweenInfo, { CFrame = old }) returnTween:Play() returnTween.Completed:Wait()