local active = true local trueActive = true local reachType = "Sphere" local dmgEnabled = true local visualizerEnabled = false local visualizer = Instance.new("Part") visualizer.BrickColor = BrickColor.Blue() visualizer.Transparency = 0.6 visualizer.Anchored = true visualizer.CanCollide = false visualizer.Size = Vector3.new(0.5,0.5,0.5) visualizer.BottomSurface = Enum.SurfaceType.Smooth visualizer.TopSurface = Enum.SurfaceType.Smooth local ScreenGui = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local TextLabel = Instance.new("TextLabel") local TextBox = Instance.new("TextBox") local TextLabel_2 = Instance.new("TextLabel") local TextLabel_3 = Instance.new("TextLabel") local TextLabel_4 = Instance.new("TextLabel") local TextButton = Instance.new("TextButton") local Frame_2 = Instance.new("Frame") local Frame_3 = Instance.new("Frame") local Frame_4 = Instance.new("Frame") local Frame_5 = Instance.new("Frame") local TextButton_2 = Instance.new("TextButton") --Properties: ScreenGui.ZIndexBehavior = Enum.ZIndexBehavior.Sibling ScreenGui.DisplayOrder = 999999999 ScreenGui.ResetOnSpawn = false Frame.Parent = ScreenGui Frame.AnchorPoint = Vector2.new(0, 0.5) Frame.BackgroundColor3 = Color3.fromRGB(45, 45, 45) Frame.BackgroundTransparency = 0.300 Frame.BorderColor3 = Color3.fromRGB(0, 0, 0) Frame.BorderSizePixel = 4 Frame.Position = UDim2.new(0, 0, 0.600000024, 0) Frame.Size = UDim2.new(0.150000006, 0, 0.300000012, 0) TextLabel.Parent = Frame TextLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel.BackgroundTransparency = 1.000 TextLabel.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel.Font = Enum.Font.SourceSans TextLabel.Text = "Reach:" TextLabel.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel.TextScaled = true TextLabel.TextSize = 14.000 TextLabel.TextWrapped = true TextBox.Parent = Frame TextBox.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextBox.BackgroundTransparency = 1.000 TextBox.Position = UDim2.new(0.600000024, 0, 0, 0) TextBox.Size = UDim2.new(0.400000006, 0, 0.200000003, 0) TextBox.Font = Enum.Font.SourceSans TextBox.Text = "3.5" TextBox.TextColor3 = Color3.fromRGB(255, 76, 76) TextBox.TextScaled = true TextBox.TextSize = 14.000 TextBox.TextWrapped = true TextLabel_2.Parent = Frame TextLabel_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.BackgroundTransparency = 1.000 TextLabel_2.Position = UDim2.new(0, 0, 0.200000003, 0) TextLabel_2.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel_2.Font = Enum.Font.SourceSans TextLabel_2.Text = "Shape:" TextLabel_2.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_2.TextScaled = true TextLabel_2.TextSize = 14.000 TextLabel_2.TextWrapped = true TextLabel_3.Parent = Frame TextLabel_3.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.BackgroundTransparency = 1.000 TextLabel_3.Position = UDim2.new(0, 0, 0.400000006, 0) TextLabel_3.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel_3.Font = Enum.Font.SourceSans TextLabel_3.Text = "Damage:" TextLabel_3.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_3.TextScaled = true TextLabel_3.TextSize = 14.000 TextLabel_3.TextWrapped = true TextLabel_4.Parent = Frame TextLabel_4.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.BackgroundTransparency = 1.000 TextLabel_4.Position = UDim2.new(0, 0, 0.600000024, 0) TextLabel_4.Size = UDim2.new(0.600000024, 0, 0.200000003, 0) TextLabel_4.Font = Enum.Font.SourceSans TextLabel_4.Text = "Visualizer:" TextLabel_4.TextColor3 = Color3.fromRGB(255, 255, 255) TextLabel_4.TextScaled = true TextLabel_4.TextSize = 14.000 TextLabel_4.TextWrapped = true TextButton.Parent = Frame TextButton.AnchorPoint = Vector2.new(0, 1) TextButton.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton.BackgroundTransparency = 1.000 TextButton.Position = UDim2.new(0, 0, 1, 0) TextButton.Size = UDim2.new(1, 0, 0.150000006, 0) TextButton.Font = Enum.Font.SourceSansBold TextButton.Text = "Kill Script" TextButton.TextColor3 = Color3.fromRGB(222, 0, 0) TextButton.TextScaled = true TextButton.TextSize = 14.000 TextButton.TextWrapped = true Frame_2.Parent = Frame Frame_2.Active = true Frame_2.AnchorPoint = Vector2.new(0, 0.5) Frame_2.BackgroundColor3 = Color3.fromRGB(31, 31, 31) Frame_2.BorderSizePixel = 0 Frame_2.Position = UDim2.new(0.725000024, 0, 0.699999988, 0) Frame_2.Size = UDim2.new(0, 25, 0, 25) Frame_2.ZIndex = 5 Frame_3.Parent = Frame_2 Frame_3.AnchorPoint = Vector2.new(0.5, 0.5) Frame_3.BackgroundColor3 = Color3.fromRGB(255, 76, 76) Frame_3.BorderSizePixel = 0 Frame_3.LayoutOrder = 1 Frame_3.Position = UDim2.new(0.5, 0, 0.5, 0) Frame_4.Parent = Frame Frame_4.Active = true Frame_4.AnchorPoint = Vector2.new(0, 0.5) Frame_4.BackgroundColor3 = Color3.fromRGB(31, 31, 31) Frame_4.BorderSizePixel = 0 Frame_4.Position = UDim2.new(0.725000024, 0, 0.5, 0) Frame_4.Size = UDim2.new(0, 25, 0, 25) Frame_4.ZIndex = 5 Frame_5.Parent = Frame_4 Frame_5.AnchorPoint = Vector2.new(0.5, 0.5) Frame_5.BackgroundColor3 = Color3.fromRGB(255, 76, 76) Frame_5.BorderSizePixel = 0 Frame_5.LayoutOrder = 1 Frame_5.Position = UDim2.new(0.5, 0, 0.5, 0) Frame_5.Size = UDim2.new(1, 0, 1, 0) TextButton_2.Parent = Frame TextButton_2.BackgroundColor3 = Color3.fromRGB(255, 255, 255) TextButton_2.BackgroundTransparency = 1.000 TextButton_2.Position = UDim2.new(0.600000024, 0, 0.200000003, 0) TextButton_2.Size = UDim2.new(0.400000006, 0, 0.200000003, 0) TextButton_2.Font = Enum.Font.SourceSans TextButton_2.Text = "Sphere" TextButton_2.TextColor3 = Color3.fromRGB(255, 76, 76) TextButton_2.TextScaled = true TextButton_2.TextSize = 14.000 TextButton_2.TextWrapped = true repeat wait() until game.Players.LocalPlayer ScreenGui.Parent = game:GetService("CoreGui") -- ==================== DRAG GUI CHO MOBILE + PC ==================== local dragging = false local dragInput = nil local dragStart = nil local startPos = nil local function update(input) local delta = input.Position - dragStart Frame.Position = UDim2.new(startPos.X.Scale, startPos.X.Offset + delta.X, startPos.Y.Scale, startPos.Y.Offset + delta.Y) end Frame.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseButton1 or input.UserInputType == Enum.UserInputType.Touch then dragging = true dragStart = input.Position startPos = Frame.Position input.Changed:Connect(function() if input.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) Frame.InputChanged:Connect(function(input) if input.UserInputType == Enum.UserInputType.MouseMovement or input.UserInputType == Enum.UserInputType.Touch then dragInput = input end end) game:GetService("UserInputService").InputChanged:Connect(function(input) if dragging and (input == dragInput) then update(input) end end) -- ================================================ -- Damage Button Frame_4.InputBegan:Connect(function(inp) if inp.UserInputType == Enum.UserInputType.MouseButton1 or inp.UserInputType == Enum.UserInputType.Touch then dmgEnabled = not dmgEnabled local goal = dmgEnabled and {Size = UDim2.new(1,0,1,0)} or {Size = UDim2.new(0,0,0,0)} game:GetService("TweenService"):Create(Frame_5, TweenInfo.new(0.12, Enum.EasingStyle.Quad), goal):Play() end end) -- Visualizer Button Frame_2.InputBegan:Connect(function(inp) if inp.UserInputType == Enum.UserInputType.MouseButton1 or inp.UserInputType == Enum.UserInputType.Touch then visualizerEnabled = not visualizerEnabled local goal = visualizerEnabled and {Size = UDim2.new(1,0,1,0)} or {Size = UDim2.new(0,0,0,0)} game:GetService("TweenService"):Create(Frame_3, TweenInfo.new(0.12, Enum.EasingStyle.Quad), goal):Play() end end) TextButton_2.MouseButton1Click:Connect(function() if reachType == "Sphere" then reachType = "Line" else reachType = "Sphere" end TextButton_2.Text = reachType end) TextButton.MouseButton1Click:Connect(function() trueActive = false ScreenGui:Destroy() end) -- Toggle GUI bằng nút H (vẫn giữ cho PC) game:GetService("UserInputService").InputBegan:Connect(function(inp, gpe) if gpe then return end if inp.KeyCode == Enum.KeyCode.H then ScreenGui.Enabled = not ScreenGui.Enabled end end) local plr = game.Players.LocalPlayer local function onHit(hit, handle) local victim = hit.Parent:FindFirstChildOfClass("Humanoid") if victim and victim.Parent.Name ~= plr.Name then if dmgEnabled then for _,v in pairs(hit.Parent:GetChildren()) do if v:IsA("Part") then firetouchinterest(v, handle, 0) firetouchinterest(v, handle, 1) end end else firetouchinterest(hit, handle, 0) firetouchinterest(hit, handle, 1) end end end local function getWhiteList() local wl = {} for _,v in pairs(game.Players:GetPlayers()) do if v ~= plr then local char = v.Character if char then for _,q in pairs(char:GetChildren()) do if q:IsA("Part") then table.insert(wl, q) end end end end end return wl end game:GetService("RunService").RenderStepped:Connect(function() if not active or not trueActive then return end local tool = plr.Character and plr.Character:FindFirstChildOfClass("Tool") if not tool then visualizer.Parent = nil return end local handle = tool:FindFirstChild("Handle") or tool:FindFirstChildOfClass("Part") if handle then visualizer.Parent = visualizerEnabled and workspace or nil local reach = tonumber(TextBox.Text) or 3.5 if reachType == "Sphere" then visualizer.Shape = Enum.PartType.Ball visualizer.Size = Vector3.new(reach, reach, reach) visualizer.CFrame = handle.CFrame for _,v in pairs(game.Players:GetPlayers()) do local hrp = v.Character and v.Character:FindFirstChild("HumanoidRootPart") if hrp and (hrp.Position - handle.Position).Magnitude <= reach then onHit(hrp, handle) end end elseif reachType == "Line" then local origin = (handle.CFrame * CFrame.new(0,0,-2)).Position local ray = Ray.new(origin, handle.CFrame.LookVector * -reach) local p = workspace:FindPartOnRayWithWhitelist(ray, getWhiteList()) visualizer.Shape = Enum.PartType.Block visualizer.Size = Vector3.new(1, 0.8, reach) visualizer.CFrame = handle.CFrame * CFrame.new(0, 0, (reach/2) + 2) if p then onHit(p, handle) else for _,v in pairs(handle:GetTouchingParts()) do onHit(v, handle) end end end end end)