-- Anti-Lag Back + Speed Bypass + Ctrl + Click TP Script local player = game.Players.LocalPlayer local runService = game:GetService("RunService") local userInputService = game:GetService("UserInputService") local mouse = player:GetMouse() local character = player.Character or player.CharacterAdded:Wait() local safePosition = nil -- Stores the last safe position local allowedDistance = 10 -- Max distance before correction local speedBoost = 1.1 -- Multiplier for maintaining normal speed local debounce = false local isCtrlDown = false -- Tracks if Ctrl is held -- Function to bypass speed restrictions local function bypassSpeedChecks() if not character or not character:FindFirstChild("Humanoid") then return end local humanoid = character:FindFirstChild("Humanoid") -- Adjust walk speed to counter anti-cheat limits humanoid.WalkSpeed = 16 * speedBoost -- Handle drag-back caused by server enforcement if not character:FindFirstChild("HumanoidRootPart") then return end local rootPart = character.HumanoidRootPart if safePosition then local distance = (safePosition - rootPart.Position).Magnitude if distance > allowedDistance then print("Lag back detected! Correcting position...") if not debounce then debounce = true rootPart.CFrame = CFrame.new(safePosition) task.wait(0.1) debounce = false end end end -- Update safe position for lag correction safePosition = rootPart.Position end -- Monitor physics disruptions to maintain smooth gameplay local function preventPhysicsIssues() if not character or not character:FindFirstChild("Humanoid") then return end local humanoid = character:FindFirstChild("Humanoid") -- Disable disruptive states humanoid:SetStateEnabled(Enum.HumanoidStateType.Climbing, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.Ragdoll, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.FallingDown, false) humanoid:SetStateEnabled(Enum.HumanoidStateType.Seated, false) -- Force stable state if required if humanoid:GetState() == Enum.HumanoidStateType.Physics then humanoid:ChangeState(Enum.HumanoidStateType.GettingUp) end end -- Ctrl + Click to teleport local function setupTeleportation() userInputService.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.RightControl then isCtrlDown = true end end) userInputService.InputEnded:Connect(function(input) if input.KeyCode == Enum.KeyCode.LeftControl or input.KeyCode == Enum.KeyCode.RightControl then isCtrlDown = false end end) mouse.Button1Down:Connect(function() if isCtrlDown and character and character:FindFirstChild("HumanoidRootPart") then local rootPart = character.HumanoidRootPart local targetPosition = mouse.Hit.p -- Get the position clicked -- Teleport the player to the clicked location rootPart.CFrame = CFrame.new(targetPosition + Vector3.new(0, 5, 0)) -- Add 5 studs height to prevent falling through the ground print("Teleported to:", targetPosition) end end) end -- Continuously monitor and adjust for anti-cheat restrictions runService.Heartbeat:Connect(function() if character and character:FindFirstChild("HumanoidRootPart") then bypassSpeedChecks() preventPhysicsIssues() end end) -- Handle character respawn player.CharacterAdded:Connect(function(newCharacter) character = newCharacter safePosition = nil end) -- Initialize teleportation setupTeleportation()