local teleportPositions = { Vector3.new(2096, 5, 4102), Vector3.new(2096, 5, 3556), Vector3.new(2093, 5, 2969), Vector3.new(2093, 31, 2379), Vector3.new(2099, 31, 1795), Vector3.new(2097, 31, 1452), Vector3.new(2098, 31, 922), Vector3.new(2094, 31, 609), Vector3.new(2096, 31, 281), Vector3.new(2095, 31, -180), Vector3.new(2100, 133, -846), Vector3.new(2098, 138, -1107), Vector3.new(2098, 138, -1342), Vector3.new(2099, 138, -1654), Vector3.new(2098, 48, -2182), Vector3.new(2097, 46, -2554), Vector3.new(2096, 132, -3159), Vector3.new(2092, 46, -3817), Vector3.new(2096, 46, -4479), Vector3.new(2098, 46, -4725), Vector3.new(2012, 103, -4949), Vector3.new(1061, 475, -5464), Vector3.new(695, 342, -5468), Vector3.new(306, 317, -5491), Vector3.new(-41, 317, -5492), Vector3.new(-873, 413, -5497), Vector3.new(-1370, 360, -5490), Vector3.new(-4093, 323, -5492), Vector3.new(-3955, 711, -6575), Vector3.new(-3958, 757, -7080), Vector3.new(-3964, 757, -7647), Vector3.new(-3962, 705, -8532), Vector3.new(-3962, 706, -9468), Vector3.new(-3939, 2236, -10353), } local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoidRootPart = character:WaitForChild("HumanoidRootPart") for _, position in ipairs(teleportPositions) do humanoidRootPart.CFrame = CFrame.new(position) wait(1) end