-- Leaked By Jointhub.gg: https://discord.gg/nN6qyeKyV -- Leaked By LeakHub: https://discord.gg/Ut46D4cwx -- All this shit is leak, Bby local Players = game:GetService("Players") local TweenService = game:GetService("TweenService") local UserInputService = game:GetService("UserInputService") local CoreGui = game:GetService("CoreGui") local StarterGui = game:GetService("StarterGui") local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local LocalPlayer = Players.LocalPlayer local ExecutorSupport = { Mobile = false, Executor = "Unknown" } pcall(function() if identifyexecutor then ExecutorSupport.Executor = identifyexecutor() elseif KRNL_LOADED then ExecutorSupport.Executor = "KRNL" elseif syn then ExecutorSupport.Executor = "Synapse X" elseif SENTINEL_LOADED then ExecutorSupport.Executor = "Sentinel" elseif getexecutorname then ExecutorSupport.Executor = getexecutorname() end end) pcall(function() ExecutorSupport.Mobile = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled end) getgenv().SwimMethod = false getgenv().TeleportSettings = { Speed = 0.25 } getgenv().auraenabled = false getgenv().killaurahigh = false getgenv().rainbowbeam = false getgenv().hitpart = "Head" getgenv().damage = 100 getgenv().cooldown = 0 getgenv().beamcolor = Color3.fromRGB(0, 200, 80) Config = Config or {} Config.TheBronx = { carfly = false, carflyspeed = 120 } _G.respawn = false local staminaEnabled = false local hungerEnabled = false local sleepEnabled = false local AntiLoseEnabled = false local Noclipping = nil local flyEnabled = false local guiEnabled = true local enhancedWalk = false local speed = 16 local hitboxextender = false local Size = 4 local Transparency = 0.85 local HitboxColor = Color3.fromRGB(255, 0, 0) local SelectedPlayer = nil local rainbowHitbox = false local nametagEnabled = true local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://78828590676720" local bodyGyro, movementConnection, freezeConnection, animationTrack local hum, seat, car, root, bv, bg, lastCar local target1 = nil task.spawn(function() while task.wait() do if getgenv().SwimMethod then local p = Players.LocalPlayer if p and p.Character and p.Character:FindFirstChild("Humanoid") then p.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) end end end end) local locations = { ["đŸĻ Bank"] = Vector3.new(-1216.5316162109375, 253.8797607421875, -3636.446044921875), ["đŸ’ĩ Money Wash"] = Vector3.new(-977.1771, 253.6838, -692.5855), ["💰 Pawn Shop"] = Vector3.new(-1049.6431, 253.5367, -814.2697), ["🔐 Bank Vault"] = Vector3.new(-217.568359375, 373.7984924316406, -1216.20947265625), ["đŸ”Ģ GunShop 1"] = Vector3.new(92994.6640625, 122098.5078125, 17225.943359375), ["đŸ”Ģ GunShop 2"] = Vector3.new(66195.4453125, 123615.7109375, 5750.28271484375), ["đŸ”Ģ GunShop Lobby"] = Vector3.new(-224.3818359375, 283.8034362792969, -794.7174072265625), ["đŸ”Ģ GunShop 3"] = Vector3.new(60820.3086, 87609.1484, -351.4746), ["đŸĸ Pent House"] = Vector3.new(-1482.804443359375, 463.39385986328125, -3690.70751953125), ["🏠 Mini Mansion"] = Vector3.new(-791.5180053710938, 256.7944641113281, 1414.4248046875), ["🎒 Backpack Shop"] = Vector3.new(-692.4142456054688, 253.78091430664062, -681.0672607421875), ["💎 Frozen Shop"] = Vector3.new(-216.31436157226562, 284.031494140625, -1169.032470703125), ["👕 Drip Store"] = Vector3.new(67462, 10489.21484375, 546.1941528320312), ["🍗 Chicken Wings"] = Vector3.new(-957.9142, 253.5367, -815.9442), ["🚗 Car Dealer"] = Vector3.new(-401.99371337890625, 253.4141082763672, -1248.8380126953125), ["🐍 Exotic Dealer"] = Vector3.new(-1523.5654296875, 273.9729919433594, -990.6575317382812), ["🚧 Construction"] = Vector3.new(-1731.8307, 370.8123, -1176.8387), ["🚔 Prison"] = Vector3.new(-1135.0464, 254.7160, -3330.9954), ["đŸĨ Hospital"] = Vector3.new(-1589.504150390625, 254.27223205566406, 17.6555233001709), ["🏧 ATM 1"] = Vector3.new(-1011.9066162109375, 253.7509002685547, -1153.7340087890734), ["🏧 ATM 2"] = Vector3.new(-739.9456176757812, 287.12518310546875, -793.5716552734375), ["đŸ•ī¸ TrailerPark"] = Vector3.new(-1522.76904296875, 253.16094970703125, 2344.95947265625), ["đŸŗ Cook Spot"] = Vector3.new(-741.1889038085938, 262.9556579589844, -955.7835083007812), ["🎨 Tattoo Shop"] = Vector3.new(-659.76806640625, 254.13262939453125, -461.2218322753906), ["â›Ŋ Gas Station"] = Vector3.new(-1412.353759765625, 254.7757110595703, 2892.250048828125), ["đŸ’ĩ Dollar General"] = Vector3.new(-388.8291931152344, 253.8165283203125, -1036.4705810546875), ["🛒 Bronx Market"] = Vector3.new(-428.1142578125, 334.32501220703125, -581.2235107421875), ["🍟 McDonalds"] = Vector3.new(-1011.2984619140625, 253.9326629638672, -1147.4130859375), ["âš”ī¸ Striker Man"] = Vector3.new(-1427.686767578125, 254.2161865234375, 2777.208740234375), ["🌸 Sell Seeds"] = Vector3.new(-1419.4013671875, 253.28067016601562, 2034.50341796875), ["đŸŒŋ Grow Seeds"] = Vector3.new(-935.8598022460938, 267.469482421875, -1132.88818359375), ["🌱 Buy Seeds"] = Vector3.new(51371.56640625, 21680.416015625, 21681.03759765625), ["đŸšī¸ Basement"] = Vector3.new(-194.34603881835938, 239.5054168701172, 1238.91845703125), ["🏀 Court"] = Vector3.new(-1722.821533203125, 236.94708251953125, -589.066650390625), } local outfits = { ["Blue Spider"] = { Hats = {"MRHoodieBRR"}, Shirts = {"Blue Sp5der Hoodie"}, Pants = {"Blue Sp5der Sweats"}, Shiestys = {"Shiesty"}, Masks = {} }, ["Spider Man"] = { Hats = {}, Shirts = {"Spiderman"}, Pants = {"Spiderman"}, Shiestys = {"RedShiesty"}, Masks = {} }, ["Blood Clown"] = { Hats = {}, Shirts = {"Red B Jacket"}, Pants = {"Red B Shorts"}, Shiestys = {}, Masks = {"MRCLOWN MAN"} }, ["Crip Clown"] = { Hats = {}, Shirts = {"Blu C Amiri Hoodie"}, Pants = {"Blu B Shorts"}, Shiestys = {}, Masks = {"MRCLOWN MAN"} }, ["Red Spider"] = { Hats = {"MRHoodieBRR"}, Shirts = {"Red Sp5der Sweats"}, Pants = {"Red Sp5der Sweats"}, Shiestys = {"Shiesty"}, Masks = {} }, } local ExemptItems = {"Phone", "Fist", "Shiesty", "Bandage", "Lemonade", "Car keys"} local function Notify(title, text, duration) pcall(function() StarterGui:SetCore("SendNotification", { Title = title, Text = text, Duration = duration or 3 }) end) end local function enableSwimMethod() getgenv().SwimMethod = true end local function disableSwimMethod() getgenv().SwimMethod = false end local function findProximityPromptRecursive(obj) if not obj then return nil end if obj:IsA("ProximityPrompt") then return obj end for _, child in ipairs(obj:GetChildren()) do local p = findProximityPromptRecursive(child) if p then return p end end return nil end local function BypassTp(destinationCFrame) local character = LocalPlayer.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end local hrp = character.HumanoidRootPart local humanoid = character:FindFirstChildOfClass("Humanoid") enableSwimMethod() if humanoid then pcall(function() humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) end) end task.wait(0.7) local n = 0 repeat task.wait(0.05); n = n + 1 until not LocalPlayer:GetAttribute("LastACPos") or n > 10 pcall(function() hrp.Velocity = Vector3.zero hrp.AssemblyLinearVelocity = Vector3.zero hrp.AssemblyAngularVelocity = Vector3.zero end) local off = Vector3.new(math.random(-1,1), 0, math.random(-1,1)) if typeof(destinationCFrame) == "CFrame" then hrp.CFrame = destinationCFrame + off elseif typeof(destinationCFrame) == "Vector3" then hrp.CFrame = CFrame.new(destinationCFrame) + off end task.delay(0.3, disableSwimMethod) end getgenv().antiFling = false getgenv()._antiFlingLastSafePos = nil task.spawn(function() while true do task.wait(0.06) if getgenv().antiFling then local c = LocalPlayer.Character; if not c then continue end local hrp = c:FindFirstChild("HumanoidRootPart") local hum = c:FindFirstChildOfClass("Humanoid") if not hrp or not hum then continue end if hum.FloorMaterial ~= Enum.Material.Air then getgenv()._antiFlingLastSafePos = hrp.CFrame end local vel = hrp.AssemblyLinearVelocity if vel.Magnitude > 120 then hrp.AssemblyLinearVelocity = Vector3.zero for _,v in pairs(c:GetDescendants()) do if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") or v:IsA("BodyForce") then pcall(function() v:Destroy() end) end end task.wait(0.1) local dest = getgenv()._antiFlingLastSafePos if dest then task.spawn(function() pcall(function() BypassTp(dest) end) end) else hrp.AssemblyLinearVelocity = Vector3.zero end end end end end) local function applyEffects() local char = LocalPlayer.Character if not char then return end if staminaEnabled then pcall(function() local staminaScript = LocalPlayer.PlayerGui:FindFirstChild("Run", true) if staminaScript then local scriptObj = staminaScript:FindFirstChild("StaminaBarScript", true) if scriptObj then scriptObj:Destroy() end end end) end if hungerEnabled then pcall(function() local hungerScript = LocalPlayer.PlayerGui:FindFirstChild("Hunger", true) if hungerScript then local scriptObj = hungerScript:FindFirstChild("HungerBarScript", true) if scriptObj then scriptObj:Destroy() end end end) end if sleepEnabled then pcall(function() local s = LocalPlayer.PlayerGui.SleepGui.Frame.sleep.SleepBar.sleepScript s.Disabled = true s.Disabled = false s.Disabled = true end) end end local function setCollide(state) local char = LocalPlayer.Character if char then for _, p in pairs(char:GetDescendants()) do if p:IsA("BasePart") then p.CanCollide = state end end end end local function equipOutfitItem(category, itemName) pcall(function() ReplicatedStorage.ClothShopRemote:FireServer("Buy", category, itemName) end) task.wait(0.3) pcall(function() ReplicatedStorage.ClothShopRemote:FireServer("Wear", category, itemName) end) task.wait(0.2) end local function equipOutfit(outfitName) local outfit = outfits[outfitName] if not outfit then Notify("Outfit","Outfit not found!",3) return end pcall(function() ReplicatedStorage.ClothShopRemote:FireServer("Reset Data") end) task.wait(0.3) Notify("Outfit","Changing to "..outfitName.."...",2) for _, hatName in ipairs(outfit.Hats or {}) do equipOutfitItem("Hats", hatName) end for _, shirtName in ipairs(outfit.Shirts or {}) do equipOutfitItem("Shirts", shirtName) end for _, pantsName in ipairs(outfit.Pants or {}) do equipOutfitItem("Pants", pantsName) end for _, shiesty in ipairs(outfit.Shiestys or {}) do equipOutfitItem("Shiestys", shiesty) end for _, mask in ipairs(outfit.Masks or {}) do equipOutfitItem("Masks", mask) end Notify("Outfit","Equipped: "..outfitName,3) end function dmg(target, hpart, damage) pcall(function() local tool = LocalPlayer.Character:FindFirstChildWhichIsA("Tool") if not tool then return end local targetPart = target.Character[hpart] local hitpos = targetPart.Position ReplicatedStorage.InflictTarget:FireServer( tool, LocalPlayer, target.Character.Humanoid, targetPart, damage, {0, 0, false, false, tool.GunScript_Server.IgniteScript, tool.GunScript_Server.IcifyScript, 100, 100}, {false, 5, 3}, targetPart, {false, {1930359546}, 1, 1.5, 1}, hitpos, Vector3.new(0.07, -0.1, -0.99), true ) end) end function KillGunMod(target,hpart,damage) local tool=checkgun(); if not tool then return end local tc=target and target.Character; if not tc then return end local hum=tc:FindFirstChildWhichIsA("Humanoid"); if not hum then return end local head=tc:FindFirstChild(hpart or "Head") or tc:FindFirstChild("HumanoidRootPart"); if not head then return end if not damage or damage==math.huge then local sd; pcall(function() local st=tool:FindFirstChild("Setting"); if st then local s=require(st); if s then sd=tonumber(s.Damage) or tonumber(s.BaseDamage) end end end) damage = sd or 200 end local handle=tool:FindFirstChild("Handle"); if not handle then return end local gsl=tool:FindFirstChild("GunScript_Local") local gss=tool:FindFirstChild("GunScript_Server") local fp=handle:FindFirstChild("GunFirePoint") or handle local origin=fp.Position local dir=(head.Position-origin); dir=dir.Magnitude>0 and dir.Unit or Vector3.new(0,0,-1) local infOrigin=head.Position - dir*3 local ig=gss and gss:FindFirstChild("IgniteScript") local ic=gss and gss:FindFirstChild("IcifyScript") pcall(function() local setting=tool:FindFirstChild("Setting") if setting then local s=require(setting); if s then s.LimitedAmmoEnabled=false; s.Ammo=10000; s.AmmoPerMag=10000; s.MagCount=10000; s.StoredAmmo=10000; s.MaxAmmo=10000 end end end) pcall(function() ReplicatedStorage.VisualizeMuzzle:FireServer(handle,true,{false,7,Color3.new(1,1.1098,0),15,true,0.02}, gsl and gsl:FindFirstChild("MuzzleEffect")) end) pcall(function() ReplicatedStorage.VisualizeBullet:FireServer( tool, handle, dir, fp, {true,{112139677907598,92977228204408,112139677907598,92977228204408},1,1,3.5, gsl and gsl:FindFirstChild("HitEffect"), true}, {true,{0,0,0,0,0,0},1,1,1, gsl and gsl:FindFirstChild("BloodEffect")}, {true,0.2,{3696144972},true,7,1}, {false,8,true,{163064102},1,1.5,1,false, gsl and gsl:FindFirstChild("ExplosionEffect")}, {false,Vector3.new(0.1,0,0),Vector3.new(-0.1,0,0), gsl and gsl:FindFirstChild("TracerEffect"), nil, gsl and gsl:FindFirstChild("ParticleEffect"),300,500,0,Vector3.zero,Vector3.new(0.4,0.4,0.4),Color3.new(0.639,0.635,0.611),1,Enum.Material.Neon,Enum.PartType.Cylinder,false,6696543809,0,Vector3.new(0.007,0.007,0.007)}, {true,{269514869,269514887,269514807,269514817},0.5,1,1.5,100}, {false,3,Color3.new(1,0.647,0.6),6,true} ) end) pcall(function() ReplicatedStorage.InflictTarget:FireServer( tool, LocalPlayer, hum, head, damage, {0,0,false,false,ig,ic,100,100}, {false,5,3}, head, {false,{1930359546},1,1.5,1}, infOrigin, dir ) end) end function wsSlimeKill(p) if not p or not p.Character then return end local th = p.Character:FindFirstChild("HumanoidRootPart") local myChar = LocalPlayer.Character local hrp = myChar and myChar:FindFirstChild("HumanoidRootPart") if not th or not hrp then return end checkgun() local original = hrp.CFrame pcall(function() hrp.CFrame = th.CFrame end) pcall(function() hrp.Anchored = true end) task.wait(0.07) pcall(function() KillGunMod(p, "Head", math.huge) end) task.wait(0.07) pcall(function() KillGunMod(p, "Head", math.huge) end) task.wait(0.18) pcall(function() KillGunMod(p, "Head", math.huge) end) task.wait(0.1) pcall(function() hrp.Anchored = false end) local h2 = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if h2 and original then pcall(function() h2.CFrame = original end) end end function hasGunInHand() local char=LocalPlayer.Character; if not char then return false end for _,v in pairs(char:GetChildren()) do if v:IsA("Tool") and (v:FindFirstChild("GunScript_Local") or v:FindFirstChild("GunScript_Server")) then return true end end return false end function BigGunNotify(mode) pcall(function() local blocked = (mode ~= "ammo") local WAL_BLUE = Color3.fromRGB(0,113,220) local SPARK = Color3.fromRGB(255,194,32) local headCol = blocked and Color3.fromRGB(255,99,99) or Color3.fromRGB(244,246,255) local headTxt, bodyTxt if mode == "ammo" then headTxt = "No ammo? Just shoot the gun" bodyTxt = "If it says no ammo left, just shoot the gun once and it'll work again." elseif mode == "noknife" then headTxt = "Needs a knife -- go grab one!" bodyTxt = "Equip a knife first (Kitchen Knife, Cleaver, Axe, Machete...)." else headTxt = "Needs a gun -- go get ur pipe dumbass" bodyTxt = "This won't do anything until you've got a gun in your hand." end local parent = (gethui and gethui()) or game:GetService("CoreGui") local old = parent:FindFirstChild("_GunWarnGui"); if old then old:Destroy() end local TS = game:GetService("TweenService") local gui = Instance.new("ScreenGui") gui.Name = "_GunWarnGui"; gui.ResetOnSpawn = false; gui.IgnoreGuiInset = true; gui.DisplayOrder = 99999 gui.Parent = parent local card = Instance.new("Frame") card.AnchorPoint = Vector2.new(0.5,0) card.Position = UDim2.new(0.5,0,0,-150) card.Size = UDim2.new(0,470,0,104) card.BackgroundColor3 = Color3.fromRGB(16,20,30); card.BackgroundTransparency = 0.03 card.BorderSizePixel = 0; card.Parent = gui Instance.new("UICorner",card).CornerRadius = UDim.new(0,18) local grad = Instance.new("UIGradient") grad.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(22,28,42)),ColorSequenceKeypoint.new(1,Color3.fromRGB(13,16,24))}); grad.Rotation = 90; grad.Parent = card local stroke = Instance.new("UIStroke"); stroke.Color = WAL_BLUE; stroke.Thickness = 1; stroke.Transparency = 0.45; stroke.Parent = card local accent = Instance.new("Frame") accent.Size = UDim2.new(0,4,1,-26); accent.Position = UDim2.fromOffset(0,13) accent.BackgroundColor3 = blocked and Color3.fromRGB(232,66,66) or WAL_BLUE; accent.BorderSizePixel = 0; accent.Parent = card Instance.new("UICorner",accent).CornerRadius = UDim.new(1,0) local badge = Instance.new("Frame") badge.Position = UDim2.fromOffset(16,16); badge.Size = UDim2.fromOffset(40,40) badge.BackgroundColor3 = WAL_BLUE; badge.BorderSizePixel = 0; badge.Parent = card Instance.new("UICorner",badge).CornerRadius = UDim.new(0,11) local bgrad = Instance.new("UIGradient") bgrad.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(0,200,80)),ColorSequenceKeypoint.new(1,WAL_BLUE)}); bgrad.Rotation = 130; bgrad.Parent = badge local bl = Instance.new("TextLabel"); bl.Size = UDim2.fromScale(1,1); bl.BackgroundTransparency = 1 bl.Font = Enum.Font.GothamBlack; bl.TextSize = 19; bl.TextColor3 = SPARK; bl.Text = "J"; bl.Parent = badge local title = Instance.new("TextLabel") title.Position = UDim2.fromOffset(66,16); title.Size = UDim2.new(1,-130,0,15) title.BackgroundTransparency = 1; title.Font = Enum.Font.GothamBold; title.TextSize = 13 title.TextColor3 = Color3.fromRGB(228,234,246); title.TextXAlignment = Enum.TextXAlignment.Left title.Text = "Jointhub.gg"; title.Parent = card local tm = Instance.new("TextLabel") tm.Position = UDim2.new(1,-58,0,16); tm.Size = UDim2.fromOffset(46,15) tm.BackgroundTransparency = 1; tm.Font = Enum.Font.Gotham; tm.TextSize = 10.5 tm.TextColor3 = Color3.fromRGB(120,134,160); tm.TextXAlignment = Enum.TextXAlignment.Right tm.Text = "now"; tm.Parent = card local l1 = Instance.new("TextLabel") l1.Position = UDim2.fromOffset(66,35); l1.Size = UDim2.new(1,-82,0,20) l1.BackgroundTransparency = 1; l1.Font = Enum.Font.GothamBold; l1.TextSize = 14.5 l1.TextColor3 = headCol; l1.TextXAlignment = Enum.TextXAlignment.Left l1.TextTruncate = Enum.TextTruncate.AtEnd; l1.Text = headTxt; l1.Parent = card local l2 = Instance.new("TextLabel") l2.Position = UDim2.fromOffset(66,56); l2.Size = UDim2.new(1,-82,0,40) l2.BackgroundTransparency = 1; l2.Font = Enum.Font.Gotham; l2.TextSize = 12.5 l2.TextColor3 = Color3.fromRGB(140,152,176); l2.TextXAlignment = Enum.TextXAlignment.Left l2.TextYAlignment = Enum.TextYAlignment.Top; l2.TextWrapped = true; l2.Text = bodyTxt; l2.Parent = card local TI_IN = TweenInfo.new(0.42, Enum.EasingStyle.Back, Enum.EasingDirection.Out) local TI_OUT = TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.In) TS:Create(card, TI_IN, {Position = UDim2.new(0.5,0,0,18)}):Play() task.delay(5, function() pcall(function() TS:Create(card, TI_OUT, {Position = UDim2.new(0.5,0,0,-150)}):Play() end) task.delay(0.4, function() pcall(function() gui:Destroy() end) end) end) end) end function checkgun() local player = game.Players.LocalPlayer local gunTool = nil for _, v in pairs(player.Backpack:GetDescendants()) do if v:IsA("LocalScript") and v.Name == "GunScript_Local" then gunTool = v.Parent break end end if not gunTool and player.Character then for _, v in pairs(player.Character:GetDescendants()) do if v:IsA("LocalScript") and v.Name == "GunScript_Local" then gunTool = v.Parent break end end end if gunTool and gunTool:IsA("Tool") then player.Character:WaitForChild("Humanoid"):EquipTool(gunTool) end return gunTool end function GetGunSettings() local char = LocalPlayer.Character local tool = char and char:FindFirstChildOfClass("Tool") if not tool or not tool:FindFirstChild("Setting") then return nil, nil end return require(tool.Setting), tool end local _nativeFPP = fireproximityprompt local function fireproximityprompt(prompt) if not (prompt and prompt:IsA("ProximityPrompt")) then return end if _nativeFPP then if pcall(_nativeFPP, prompt, 1) then return end if pcall(_nativeFPP, prompt) then return end end pcall(function() local oldHold, oldDist, oldLoS = prompt.HoldDuration, prompt.MaxActivationDistance, prompt.RequiresLineOfSight prompt.HoldDuration = 0 prompt.MaxActivationDistance = math.max(oldDist, 1000) prompt.RequiresLineOfSight = false prompt:InputHoldBegin() task.wait() prompt:InputHoldEnd() prompt.MaxActivationDistance = oldDist prompt.HoldDuration = oldHold prompt.RequiresLineOfSight = oldLoS end) end local allowedKnifeTools = { ["Kitchen Knife"] = true, ["ButterflyKnife"] = true, ["Melee"] = true, Cleaver = true, Axe = true, Blade = true, Machete = true } local function GetAttackEvent(tool) if tool and tool:FindFirstChild("MeleeSystem") then return tool.MeleeSystem:FindFirstChild("AttackEvent") end return nil end local function getcp() local mouse = LocalPlayer:GetMouse() local closest, dist = nil, math.huge for _, v in pairs(Players:GetPlayers()) do if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Head") then local pos, onScreen = workspace.CurrentCamera:WorldToScreenPoint(v.Character.Head.Position) if onScreen then local d = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).Magnitude if d < dist then dist = d; closest = v end end end end return closest end RunService.RenderStepped:Connect(function() target1 = getcp() end) local function MarketHasItem(toolName) local market = ReplicatedStorage:FindFirstChild("MarketItems") if not market then return false end for _, item in ipairs(market:GetChildren()) do if item.Name == toolName and item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name then return true end end return false end local function BackpackHasItem(toolName) for _, tool in ipairs(LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and tool.Name == toolName then return true end end return false end local function ForcePutToMarket(toolName) local endTime = os.clock() + 12 while os.clock() < endTime do if MarketHasItem(toolName) then return true end pcall(function() ReplicatedStorage.ListWeaponRemote:FireServer(toolName, 999999) end) task.wait(0.15) end return false end local function ForceRetrieveFromMarket(toolName) local market = ReplicatedStorage:WaitForChild("MarketItems", 10) if not market then return false end local endTime = os.clock() + 12 while os.clock() < endTime do for _, item in ipairs(market:GetChildren()) do if item.Name == toolName and item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name and item:GetAttribute("SpecialId") then local special = item:GetAttribute("SpecialId") pcall(function() ReplicatedStorage.BuyItemRemote:FireServer(toolName, "Remove", special) end) task.wait(0.2) pcall(function() ReplicatedStorage.BackpackRemote:InvokeServer("Grab", toolName) end) task.wait(0.2) if BackpackHasItem(toolName) then return true end end end task.wait(0.3) end return false end local function CreateNametag(char) if not char then return end local head = char:WaitForChild("Head", 5) if not head then return end local old = head:FindFirstChild("JointhubTag") if old then old:Destroy() end local billboard = Instance.new("BillboardGui") billboard.Name = "JointhubTag" billboard.Adornee = head billboard.Size = UDim2.new(0, 200, 0, 50) billboard.StudsOffset = Vector3.new(0, 2.5, 0) billboard.AlwaysOnTop = true billboard.Parent = head local tag = Instance.new("TextLabel") tag.Size = UDim2.new(1, 0, 1, 0) tag.BackgroundTransparency = 1 tag.Text = "Leaked By Jointhub.gg" tag.TextColor3 = Color3.fromRGB(255, 255, 0) tag.TextStrokeTransparency = 0.5 tag.TextStrokeColor3 = Color3.new(0, 0, 0) tag.Font = Enum.Font.GothamBold tag.TextSize = 14 tag.Parent = billboard task.spawn(function() while billboard and billboard.Parent do TweenService:Create(tag, TweenInfo.new(1), {TextColor3 = Color3.fromRGB(0, 200, 80)}):Play() task.wait(1) TweenService:Create(tag, TweenInfo.new(1), {TextColor3 = Color3.fromRGB(255, 255, 0)}):Play() task.wait(1) end end) end local LoadingScreen = Instance.new("ScreenGui") LoadingScreen.Name = "JointhubLoading" LoadingScreen.IgnoreGuiInset = true LoadingScreen.DisplayOrder = 9999 LoadingScreen.Parent = CoreGui local LoadingFrame = Instance.new("Frame") LoadingFrame.Size = UDim2.new(1, 0, 1, 0) LoadingFrame.BackgroundColor3 = Color3.fromRGB(8, 8, 12) LoadingFrame.BackgroundTransparency = 1 LoadingFrame.BorderSizePixel = 0 LoadingFrame.Parent = LoadingScreen TweenService:Create(LoadingFrame, TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {BackgroundTransparency = 0}):Play() task.wait(0.8) for i = 0, 30 do local stripe = Instance.new("Frame", LoadingFrame) stripe.Size = UDim2.new(1, 0, 0, 1) stripe.Position = UDim2.new(0, 0, 0, i * 25) stripe.BackgroundColor3 = Color3.fromRGB(255, 255, 255) stripe.BackgroundTransparency = 0.96 stripe.BorderSizePixel = 0 end local CenterBox = Instance.new("Frame", LoadingFrame) CenterBox.Size = UDim2.new(0, 0, 0, 0) CenterBox.AnchorPoint = Vector2.new(0.5, 0.5) CenterBox.Position = UDim2.new(0.5, 0, 0.5, 0) CenterBox.BackgroundColor3 = Color3.fromRGB(14, 14, 20) CenterBox.BorderSizePixel = 0 CenterBox.ClipsDescendants = true Instance.new("UICorner", CenterBox).CornerRadius = UDim.new(0, 10) local cStroke = Instance.new("UIStroke", CenterBox) cStroke.Color = Color3.fromRGB(0, 200, 80) cStroke.Thickness = 1.5 cStroke.Transparency = 1 task.delay(0.1, function() TweenService:Create(CenterBox, TweenInfo.new(0.7, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {Size = UDim2.new(0, 280, 0, 140)}):Play() TweenService:Create(cStroke, TweenInfo.new(1, Enum.EasingStyle.Sine), {Transparency = 0.3}):Play() end) task.spawn(function() task.wait(1) while CenterBox and CenterBox.Parent do TweenService:Create(cStroke, TweenInfo.new(1.2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {Transparency = 0.1}):Play() task.wait(1.2) TweenService:Create(cStroke, TweenInfo.new(1.2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {Transparency = 0.6}):Play() task.wait(1.2) end end) local Title = Instance.new("TextLabel", CenterBox) Title.Size = UDim2.new(1, 0, 0, 40) Title.Position = UDim2.new(0, 0, 0, 15) Title.BackgroundTransparency = 1 Title.Text = "LEAKED BY JOINTHUB.GG" Title.TextColor3 = Color3.fromRGB(255, 255, 255) Title.TextTransparency = 1 Title.TextSize = 28 Title.Font = Enum.Font.GothamBlack Title.TextXAlignment = Enum.TextXAlignment.Center local TitleStroke = Instance.new("UIStroke", Title) TitleStroke.Color = Color3.fromRGB(0, 140, 56) TitleStroke.Thickness = 1 TitleStroke.Transparency = 1 task.delay(0.6, function() TweenService:Create(Title, TweenInfo.new(0.5, Enum.EasingStyle.Quint), {TextTransparency = 0}):Play() TweenService:Create(TitleStroke, TweenInfo.new(0.5, Enum.EasingStyle.Quint), {Transparency = 0}):Play() end) local DotHolder = Instance.new("Frame", CenterBox) DotHolder.Size = UDim2.new(0, 60, 0, 12) DotHolder.AnchorPoint = Vector2.new(0.5, 0) DotHolder.Position = UDim2.new(0.5, 0, 0, 68) DotHolder.BackgroundTransparency = 1 local ldots = {} for i = 1, 3 do local dot = Instance.new("Frame", DotHolder) dot.Size = UDim2.new(0, 8, 0, 8) dot.Position = UDim2.new(0, (i - 1) * 22 + 4, 0, 2) dot.BackgroundColor3 = Color3.fromRGB(0, 200, 80) dot.BackgroundTransparency = 1 dot.BorderSizePixel = 0 Instance.new("UICorner", dot).CornerRadius = UDim.new(1, 0) ldots[i] = dot end task.delay(0.8, function() for _, d in ipairs(ldots) do TweenService:Create(d, TweenInfo.new(0.3), {BackgroundTransparency = 0}):Play() end end) task.spawn(function() task.wait(0.9) while CenterBox and CenterBox.Parent do for i, dot in ipairs(ldots) do TweenService:Create(dot, TweenInfo.new(0.25, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), { Position = UDim2.new(0, (i - 1) * 22 + 4, 0, -5), BackgroundColor3 = Color3.fromRGB(120, 255, 170) }):Play() task.wait(0.12) TweenService:Create(dot, TweenInfo.new(0.25, Enum.EasingStyle.Quint, Enum.EasingDirection.In), { Position = UDim2.new(0, (i - 1) * 22 + 4, 0, 2), BackgroundColor3 = Color3.fromRGB(0, 200, 80) }):Play() end task.wait(0.4) end end) local StatusText = Instance.new("TextLabel", CenterBox) StatusText.Size = UDim2.new(1, 0, 0, 20) StatusText.Position = UDim2.new(0, 0, 0, 90) StatusText.BackgroundTransparency = 1 StatusText.Text = "Starting up..." StatusText.TextColor3 = Color3.fromRGB(120, 120, 140) StatusText.TextTransparency = 1 StatusText.TextSize = 11 StatusText.Font = Enum.Font.Gotham task.delay(0.7, function() TweenService:Create(StatusText, TweenInfo.new(0.4), {TextTransparency = 0}):Play() end) local VerTag = Instance.new("TextLabel", CenterBox) VerTag.Size = UDim2.new(1, 0, 0, 14) VerTag.Position = UDim2.new(0, 0, 1, -16) VerTag.BackgroundTransparency = 1 VerTag.Text = "v3.0" VerTag.TextColor3 = Color3.fromRGB(60, 60, 80) VerTag.TextTransparency = 1 VerTag.TextSize = 9 VerTag.Font = Enum.Font.Gotham task.delay(0.8, function() TweenService:Create(VerTag, TweenInfo.new(0.4), {TextTransparency = 0}):Play() end) local loadingSteps = { {text = "Starting up...", wait = 0.5}, {text = "Hooking remotes...", wait = 0.5}, {text = "Building UI...", wait = 0.5}, {text = "Ready", wait = 0.4}, } task.spawn(function() task.wait(0.8) for _, step in ipairs(loadingSteps) do TweenService:Create(StatusText, TweenInfo.new(0.15), {TextTransparency = 0.6}):Play() task.wait(0.15) StatusText.Text = step.text TweenService:Create(StatusText, TweenInfo.new(0.15), {TextTransparency = 0}):Play() task.wait(step.wait) end task.wait(0.3) TweenService:Create(Title, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {TextTransparency = 1}):Play() TweenService:Create(TitleStroke, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {Transparency = 1}):Play() TweenService:Create(StatusText, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {TextTransparency = 1}):Play() TweenService:Create(VerTag, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {TextTransparency = 1}):Play() for _, d in ipairs(ldots) do TweenService:Create(d, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {BackgroundTransparency = 1}):Play() end task.wait(0.5) TweenService:Create(CenterBox, TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In), { Size = UDim2.new(0, 0, 0, 0) }):Play() TweenService:Create(cStroke, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {Transparency = 1}):Play() task.wait(0.5) TweenService:Create(LoadingFrame, TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), { BackgroundTransparency = 1 }):Play() task.wait(0.9) LoadingScreen:Destroy() end) local Colors = { Accent = Color3.fromRGB(0, 200, 80), AccentDark = Color3.fromRGB(0, 140, 56), Background = Color3.fromRGB(15, 15, 20), Surface = Color3.fromRGB(25, 25, 35), Text = Color3.fromRGB(255, 255, 255), TextDim = Color3.fromRGB(150, 150, 160), Success = Color3.fromRGB(0, 200, 100), Error = Color3.fromRGB(255, 80, 80), } local ScreenGui, MainFrame, MainStroke, UI local currentWidth, currentHeight do local Logos = { 123096869233289, 86424706707673, 111702201685111 } local T = { Accent = Color3.fromRGB(0,190,80), AccentDim = Color3.fromRGB(0,130,55), Spark = Color3.fromRGB(120,255,170), Bg = Color3.fromRGB(11,14,21), Panel = Color3.fromRGB(16,20,30), Element = Color3.fromRGB(24,30,44), Hi = Color3.fromRGB(237,241,247), Stroke = Color3.fromRGB(34,44,64), Text = Color3.fromRGB(234,239,246), Sub = Color3.fromRGB(142,154,172), Dark = Color3.fromRGB(12,16,24), Off = Color3.fromRGB(235,72,72), On = Color3.fromRGB(70,215,120), Font = Enum.Font.Gotham, FontMed = Enum.Font.GothamMedium, FontBold = Enum.Font.GothamBold, FontTitle = Enum.Font.Bangers, } local function toHex(c) return string.format("%02X%02X%02X", math.floor(c.R*255+0.5), math.floor(c.G*255+0.5), math.floor(c.B*255+0.5)) end local function create(c, p, kids) local i = Instance.new(c) for k, v in pairs(p or {}) do i[k] = v end for _, ch in ipairs(kids or {}) do ch.Parent = i end return i end local function corner() return nil end local function stroke(o, col, t) return create("UIStroke", { Color = col or T.Stroke, Thickness = t or 1, Parent = o }) end local function tween(o, t, g) local tw = TweenService:Create(o, TweenInfo.new(t or 0.16, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), g) tw:Play() return tw end local function getParent() local ok, hui = pcall(function() return gethui and gethui() end) if ok and hui then return hui end local ok2, cg = pcall(function() return game:GetService("CoreGui") end) return ok2 and cg or LocalPlayer:WaitForChild("PlayerGui") end local function makeDraggable(frame, handle) local dragging, ds, sp handle.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then dragging, ds, sp = true, i.Position, frame.Position i.Changed:Connect(function() if i.UserInputState == Enum.UserInputState.End then dragging = false end end) end end) UserInputService.InputChanged:Connect(function(i) if dragging and (i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch) then local d = i.Position - ds frame.Position = UDim2.new(sp.X.Scale, sp.X.Offset + d.X, sp.Y.Scale, sp.Y.Offset + d.Y) end end) end local function safe(fn, ...) if typeof(fn) == "function" then local ok, e = pcall(fn, ...) if not ok then warn("[Jointhub]", e) end end end local ROWH, MENU_W, LIST_ROWS = 32, 340, 11 local LIST_H = ROWH * LIST_ROWS local TOTAL_H = 78 + 28 + LIST_H + 28 currentWidth, currentHeight = MENU_W, TOTAL_H local old = getParent():FindFirstChild("JointhubGui"); if old then old:Destroy() end ScreenGui = create("ScreenGui", { Name = "JointhubGui", ResetOnSpawn = false, ZIndexBehavior = Enum.ZIndexBehavior.Sibling, IgnoreGuiInset = true, DisplayOrder = 200, Parent = getParent() }) local win = create("Frame", { Name = "Menu", Size = UDim2.fromOffset(MENU_W, TOTAL_H), Position = UDim2.fromOffset(70, 70), BackgroundColor3 = T.Bg, BackgroundTransparency = 0.28, BorderSizePixel = 0, ClipsDescendants = true, Parent = ScreenGui }) MainFrame = win MainStroke = stroke(win, T.Stroke, 1) local sc = create("UIScale", { Scale = 0.93, Parent = win }) tween(sc, 0.24, { Scale = 1 }) create("ImageLabel", { Name = "Bg", BackgroundTransparency = 1, Image = "rbxassetid://" .. Logos[1], ScaleType = Enum.ScaleType.Fit, ImageTransparency = 0.86, Size = UDim2.new(0.84, 0, 0.84, 0), Position = UDim2.new(0.08, 0, 0.08, 0), ZIndex = 0, Parent = win }) local header = create("Frame", { Size = UDim2.new(1, 0, 0, 78), BackgroundColor3 = T.Panel, BackgroundTransparency = 0.22, BorderSizePixel = 0, Parent = win }) local title = create("TextLabel", { BackgroundTransparency = 1, Text = "LEAKED BY JOINTHUB.GG", Font = T.FontTitle, TextSize = 32, TextColor3 = T.Text, TextXAlignment = Enum.TextXAlignment.Center, TextYAlignment = Enum.TextYAlignment.Bottom, Position = UDim2.new(0, 0, 0, 14), Size = UDim2.new(1, 0, 0, 34), Parent = header }) create("UIGradient", { Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, T.Accent), ColorSequenceKeypoint.new(0.55, T.Text), ColorSequenceKeypoint.new(1, T.Spark) }, Rotation = 6, Parent = title }) create("TextLabel", { BackgroundTransparency = 1, Text = "M O D M E N U", Font = T.FontBold, TextSize = 10, TextColor3 = T.Sub, TextXAlignment = Enum.TextXAlignment.Center, Position = UDim2.new(0, 0, 0, 52), Size = UDim2.new(1, 0, 0, 12), Parent = header }) local hLine = create("Frame", { Size = UDim2.new(1, 0, 0, 2), Position = UDim2.new(0, 0, 1, -2), BackgroundColor3 = T.Accent, BorderSizePixel = 0, Parent = header }) create("UIGradient", { Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, T.Accent), ColorSequenceKeypoint.new(0.5, T.Spark), ColorSequenceKeypoint.new(1, T.Accent) }, Parent = hLine }) local secBar = create("Frame", { Name = "Section", Size = UDim2.new(1, 0, 0, 28), Position = UDim2.new(0, 0, 0, 78), BackgroundColor3 = T.Accent, BackgroundTransparency = 0.12, BorderSizePixel = 0, Parent = win }) local secLabel = create("TextLabel", { BackgroundTransparency = 1, Text = "MAIN", Font = T.FontTitle, TextSize = 17, TextColor3 = Color3.fromRGB(255,255,255), TextXAlignment = Enum.TextXAlignment.Left, Position = UDim2.new(0, 14, 0, 0), Size = UDim2.new(1, -60, 1, 0), Parent = secBar }) local crumb = create("TextLabel", { BackgroundTransparency = 1, Text = "", Font = T.FontBold, TextSize = 12, TextColor3 = Color3.fromRGB(255,255,255), TextXAlignment = Enum.TextXAlignment.Right, Position = UDim2.new(1, -52, 0, 0), Size = UDim2.new(0, 40, 1, 0), Parent = secBar }) local list = create("ScrollingFrame", { Name = "List", Active = true, BackgroundTransparency = 1, BorderSizePixel = 0, Size = UDim2.new(1, 0, 0, LIST_H), Position = UDim2.new(0, 0, 0, 106), CanvasSize = UDim2.new(0,0,0,0), ScrollBarThickness = 0, ScrollBarImageColor3 = T.Accent, ScrollBarImageTransparency = 0.4, Parent = win }) local footer = create("Frame", { BackgroundColor3 = T.Panel, BackgroundTransparency = 0.22, Position = UDim2.new(0, 0, 1, -28), Size = UDim2.new(1, 0, 0, 28), BorderSizePixel = 0, Parent = win }) local stat = create("TextLabel", { BackgroundTransparency = 1, Text = "fps", RichText = true, Font = T.Font, TextSize = 12, TextColor3 = T.Sub, TextXAlignment = Enum.TextXAlignment.Left, Position = UDim2.new(0, 12, 0, 0), Size = UDim2.new(0.6, 0, 1, 0), Parent = footer }) local idxLbl = create("TextLabel", { BackgroundTransparency = 1, Text = "0 / 0", Font = T.FontBold, TextSize = 12, TextColor3 = T.Text, TextXAlignment = Enum.TextXAlignment.Right, Position = UDim2.new(0.4, 0, 0, 0), Size = UDim2.new(0.6, -12, 1, 0), Parent = footer }) makeDraggable(win, header) makeDraggable(win, secBar) makeDraggable(win, win) do local frames, acc = 0, 0 RunService.RenderStepped:Connect(function(dt) frames += 1 acc += dt if acc >= 1 then local fps = frames frames, acc = 0, 0 local ping = 0 pcall(function() ping = math.floor(LocalPlayer:GetNetworkPing()*1000) end) local fc = (fps < 25 and T.Off) or (fps < 45 and T.Spark) or T.Accent local pc = (ping >= 150 and T.Off) or (ping >= 80 and T.Spark) or T.Accent stat.Text = string.format('%d fps %d ms', toHex(fc), fps, toHex(pc), ping) end end) end local wm = create("Frame", { Name = "Toggle", Size = UDim2.new(0, 152, 0, 30), Position = UDim2.new(0.5, -76, 0, 14), BackgroundColor3 = T.Panel, BackgroundTransparency = 0.1, BorderSizePixel = 0, Parent = ScreenGui }) stroke(wm, T.Stroke, 1) create("ImageLabel", { BackgroundTransparency = 1, Image = "rbxassetid://" .. Logos[2], Size = UDim2.new(0, 18, 0, 18), Position = UDim2.new(0, 9, 0.5, -9), Parent = wm }) create("TextLabel", { BackgroundTransparency = 1, Text = "Jointhub.gg", Font = T.FontBold, TextSize = 13, TextColor3 = T.Text, TextXAlignment = Enum.TextXAlignment.Left, Position = UDim2.new(0, 34, 0, 0), Size = UDim2.new(1, -64, 1, 0), Parent = wm }) local dotBtn = create("TextButton", { Text = "", AutoButtonColor = false, BackgroundColor3 = T.Element, Size = UDim2.new(0, 18, 0, 18), Position = UDim2.new(1, -26, 0.5, -9), Parent = wm }) local dot = create("Frame", { BackgroundColor3 = T.Accent, Size = UDim2.new(0, 8, 0, 8), Position = UDim2.new(0.5, -4, 0.5, -4), BorderSizePixel = 0, Parent = dotBtn }) dotBtn.MouseButton1Click:Connect(function() win.Visible = not win.Visible end) win:GetPropertyChangedSignal("Visible"):Connect(function() tween(dot, 0.15, { BackgroundColor3 = win.Visible and T.Accent or T.Sub }) end) do local wDrag, wStart, wPos, wMoved = false, nil, nil, false wm.InputBegan:Connect(function(i) if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then wDrag, wMoved, wStart, wPos = true, false, i.Position, wm.Position end end) UserInputService.InputChanged:Connect(function(i) if wDrag and (i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch) then local d = i.Position - wStart if d.Magnitude > 4 then wMoved = true end wm.Position = UDim2.new(wPos.X.Scale, wPos.X.Offset + d.X, wPos.Y.Scale, wPos.Y.Offset + d.Y) end end) UserInputService.InputEnded:Connect(function(i) if (i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch) and wDrag then if not wMoved then win.Visible = not win.Visible end wDrag = false end end) end local ctrl = { index = 1, rows = {}, rowObjs = {} } local root = { Name = "JOINTHUB.GG", Items = {}, Parent = nil } ctrl.current = root local function sel(it) return it.type ~= "section" and it.type ~= "label" end local function buildRow(i, it) local y = (i - 1) * ROWH local btn = create("TextButton", { Text = "", AutoButtonColor = false, BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, y), Size = UDim2.new(1, 0, 0, ROWH), Parent = list }) local hl = create("Frame", { BackgroundColor3 = T.Hi, BackgroundTransparency = 1, Position = UDim2.new(0,0,0,0), Size = UDim2.new(1,0,1,0), BorderSizePixel = 0, Parent = btn }) local accent = create("Frame", { Size = UDim2.new(0,3,1,0), Position = UDim2.new(0,0,0,0), BackgroundColor3 = T.Accent, BorderSizePixel = 0, BackgroundTransparency = 1, Parent = btn }) if it.type == "section" then create("TextLabel", { BackgroundTransparency = 1, Text = it.text, Font = T.FontBold, TextSize = 12, TextColor3 = T.Spark, TextXAlignment = Enum.TextXAlignment.Left, Position = UDim2.new(0, 12, 0, 0), Size = UDim2.new(1, -16, 1, 0), Parent = btn }) return { setSel = function() end } end local lx, iconObj = 14, nil if it.icon then iconObj = create("ImageLabel", { BackgroundTransparency = 1, Image = "rbxassetid://" .. it.icon, ImageColor3 = T.Sub, Size = UDim2.new(0, 16, 0, 16), Position = UDim2.new(0, 12, 0.5, -8), Parent = btn }) lx = 38 end local label = create("TextLabel", { BackgroundTransparency = 1, Text = (it.type == "back" and "‹ Back") or it.text, Font = T.FontMed, TextSize = 13, TextColor3 = T.Text, TextXAlignment = Enum.TextXAlignment.Left, TextTruncate = Enum.TextTruncate.AtEnd, Position = UDim2.new(0, lx, 0, 0), Size = UDim2.new(1, -lx - 150, 1, 0), Parent = btn }) local glyphs = {} local function addGlyph(text, xr, w, col, align, keep) local t = create("TextLabel", { BackgroundTransparency = 1, Text = text, Font = T.FontBold, TextSize = 13, TextColor3 = col, TextTruncate = Enum.TextTruncate.AtEnd, TextXAlignment = align or Enum.TextXAlignment.Center, Position = UDim2.new(1, xr, 0, 0), Size = UDim2.new(0, w, 1, 0), Parent = btn }) glyphs[#glyphs+1] = { obj = t, normal = col, keep = keep } return t end if it.type == "submenu" or it.type == "dropopt" then addGlyph(">", -22, 14, T.Sub) elseif it.type == "toggle" then addGlyph(it.state and "ON" or "OFF", -52, 44, it.state and T.On or T.Off, Enum.TextXAlignment.Right, true) elseif it.type == "dropdown" then addGlyph(tostring(it.options[it.idx] or "-"), -150, 130, T.Spark, Enum.TextXAlignment.Right, true) addGlyph(">", -16, 12, T.Sub) elseif it.type == "slider" then create("TextButton", { Text = "‹", AutoButtonColor = false, BackgroundTransparency = 1, Font = T.FontBold, TextSize = 16, TextColor3 = T.Sub, Position = UDim2.new(1, -86, 0, 0), Size = UDim2.new(0, 18, 1, 0), Parent = btn }).MouseButton1Click:Connect(function() ctrl.index = i ctrl:updateHL() ctrl:adjust(-1) end) it._vlab = addGlyph(tostring(it.value), -68, 50, T.Spark) create("TextButton", { Text = "â€ē", AutoButtonColor = false, BackgroundTransparency = 1, Font = T.FontBold, TextSize = 16, TextColor3 = T.Sub, Position = UDim2.new(1, -20, 0, 0), Size = UDim2.new(0, 18, 1, 0), Parent = btn }).MouseButton1Click:Connect(function() ctrl.index = i ctrl:updateHL() ctrl:adjust(1) end) elseif it.type == "textbox" then local boxf = create("Frame", { BackgroundColor3 = T.Element, BackgroundTransparency = 0.2, Size = UDim2.new(0, 90, 0, 22), Position = UDim2.new(1, -98, 0.5, -11), BorderSizePixel = 0, Parent = btn }) local tb = create("TextBox", { BackgroundTransparency = 1, Text = it.value or "", PlaceholderText = it.placeholder or "...", PlaceholderColor3 = T.Sub, Font = T.Font, TextSize = 12, TextColor3 = T.Text, Size = UDim2.new(1, -10, 1, 0), Position = UDim2.new(0, 6, 0, 0), ClearTextOnFocus = false, Parent = boxf }) tb.FocusLost:Connect(function(enter) it.value = tb.Text safe(it.cb, tb.Text, enter) end) elseif it.type == "keybind" then addGlyph((ctrl.listening == it) and "..." or (it.key and it.key.Name or "None"), -14, 72, T.Spark, Enum.TextXAlignment.Right, true) end local function setSel(s) hl.BackgroundTransparency = s and 0 or 1 accent.BackgroundTransparency = s and 0 or 1 label.TextColor3 = s and T.Dark or T.Text if iconObj then iconObj.ImageColor3 = s and T.Dark or T.Sub end for _, g in ipairs(glyphs) do if not g.keep then g.obj.TextColor3 = s and T.Dark or g.normal end end end setSel(false) if sel(it) then btn.MouseEnter:Connect(function() ctrl.index = i ctrl:updateHL() ctrl:updateFooter() end) btn.MouseButton1Click:Connect(function() ctrl.index = i ctrl:updateHL() ctrl:activate() end) end return { setSel = setSel } end function ctrl:render() for _, c in ipairs(list:GetChildren()) do if c:IsA("GuiButton") then c:Destroy() end end secLabel.Text = self.current.Name crumb.Text = self.current.Parent and "‹ esc" or "" local rows = {} if self.current.Parent then rows[#rows+1] = { type = "back" } end for _, it in ipairs(self.current.Items) do rows[#rows+1] = it end self.rows = rows if self.index > #rows then self.index = #rows end if self.index < 1 then self.index = 1 end if rows[self.index] and not sel(rows[self.index]) then for j = 1, #rows do if sel(rows[j]) then self.index = j break end end end self.rowObjs = {} for i, it in ipairs(rows) do self.rowObjs[i] = buildRow(i, it) end list.CanvasSize = UDim2.new(0, 0, 0, #rows * ROWH) list.ScrollBarThickness = (#rows > LIST_ROWS) and 4 or 0 self:updateHL() self:updateFooter() self:scrollIntoView() end function ctrl:updateHL() for i, o in ipairs(self.rowObjs) do o.setSel(i == self.index) end end function ctrl:updateFooter() idxLbl.Text = string.format("%d / %d", self.index, #self.rows) end function ctrl:scrollIntoView() local top = (self.index - 1) * ROWH local cp = list.CanvasPosition.Y if top < cp then cp = top elseif top + ROWH > cp + LIST_H then cp = top + ROWH - LIST_H end list.CanvasPosition = Vector2.new(0, math.max(cp, 0)) end function ctrl:move(d) local n = #self.rows if n == 0 then return end local i = self.index for _ = 1, n do i = ((i - 1 + d) % n) + 1 if sel(self.rows[i]) then break end end self.index = i self:updateHL() self:updateFooter() self:scrollIntoView() end function ctrl:open(p) p.Parent = p.Parent or self.current self.current = p self.index = 1 self:render() end function ctrl:back() if self.current.Parent then self.current = self.current.Parent self.index = 1 self:render() end end function ctrl:activate() local it = self.rows[self.index] if not it then return end if it.type == "back" then self:back() elseif it.type == "submenu" then self:open(it.target) elseif it.type == "button" then safe(it.cb) elseif it.type == "toggle" then it.state = not it.state safe(it.cb, it.state) self:render() elseif it.type == "slider" then self:adjust(1) elseif it.type == "dropdown" then local pg = { Name = it.text:upper(), Parent = self.current, Items = {} } for vi, opt in ipairs(it.options) do pg.Items[#pg.Items+1] = { type = "dropopt", text = tostring(opt), _drop = it, _vi = vi } end self:open(pg) elseif it.type == "dropopt" then it._drop.idx = it._vi safe(it._drop.cb, it._drop.options[it._vi]) self:back() elseif it.type == "keybind" then if self.listening == it then self.listening = nil else self.listening = it end self:render() end end function ctrl:adjust(d) local it = self.rows[self.index] if not it then return end if it.type == "slider" then it.value = math.clamp(it.value + d * it.step, it.min, it.max) if it._vlab then it._vlab.Text = tostring(it.value) end safe(it.cb, it.value) elseif it.type == "submenu" and d > 0 then self:open(it.target) end end UserInputService.InputBegan:Connect(function(input, gpe) if gpe or not win.Visible then return end if ctrl.listening then if input.UserInputType == Enum.UserInputType.Keyboard then local kb = ctrl.listening ; ctrl.listening = nil kb.key = input.KeyCode ; safe(kb.cb, input.KeyCode) ; ctrl:render() end return end local k = input.KeyCode if k == Enum.KeyCode.Up then ctrl:move(-1) elseif k == Enum.KeyCode.Down then ctrl:move(1) elseif k == Enum.KeyCode.Return or k == Enum.KeyCode.KeypadEnter then ctrl:activate() elseif k == Enum.KeyCode.Right then ctrl:adjust(1) elseif k == Enum.KeyCode.Left then ctrl:adjust(-1) elseif k == Enum.KeyCode.Backspace then ctrl:back() end end) local allItems = {} local function add(page, item) table.insert(page.Items, item) table.insert(allItems, item) if ctrl.current == page then ctrl:render() end return item end local function dummy() return setmetatable({}, { __index = function() return "" end, __newindex = function() end }) end UI = {} function UI:Fire(label) for _, it in ipairs(allItems) do if it.text == label then if it.type == "toggle" then it.state = not it.state safe(it.cb, it.state) ctrl:render() return it.state elseif it.type == "button" then safe(it.cb) return true end end end end function UI:AddTab(name, icon, order) local page = { Name = tostring(name):upper(), Items = {}, Parent = root } table.insert(root.Items, { type = "submenu", text = tostring(name), target = page, icon = Logos[2], order = order or 999 }) table.sort(root.Items, function(a, b) return (a.order or 999) < (b.order or 999) end) if ctrl.current == root then ctrl:render() end return page end function UI:AddSection(parent, text) add(parent, { type = "section", text = tostring(text) }) return dummy() end function UI:AddButton(parent, text, cb) add(parent, { type = "button", text = tostring(text), cb = cb }) return dummy() end function UI:AddToggle(parent, text, default, cb) add(parent, { type = "toggle", text = tostring(text), state = default and true or false, cb = cb }) return dummy() end function UI:AddSlider(parent, text, min, max, default, cb) local step = math.max(1, math.floor((max - min) / 20 + 0.5)) add(parent, { type = "slider", text = tostring(text), min = min, max = max, value = math.clamp(default or min, min, max), step = step, cb = cb }) return dummy() end function UI:AddDropdown(parent, text, options, default, cb) local idx = 1 for i, o in ipairs(options) do if o == default then idx = i end end local item = add(parent, { type = "dropdown", text = tostring(text), options = options, idx = idx, cb = cb }) local function update(newOpts) item.options = newOpts or {} if item.idx > #item.options then item.idx = math.max(1, #item.options) end if ctrl.current == parent then ctrl:render() end end return dummy(), update end function UI:AddTextBox(parent, text, placeholder, cb) local item = add(parent, { type = "textbox", text = tostring(text), placeholder = placeholder, value = "", cb = cb }) return dummy(), function() return item.value end end function UI:AddKeybind(parent, text, default, cb) add(parent, { type = "keybind", text = tostring(text), key = default, cb = cb }) return dummy() end ctrl:render() end ;(function() local MainTab = UI:AddTab("Main", "🏠", 1) local MoneyTab = UI:AddTab("Money/Bank", "💰", 2) local ExploitsTab = UI:AddTab("Exploits", "💀", 3) local FarmTab = UI:AddTab("Farm", "🌾", 4) local CombatTab = UI:AddTab("Combat", "âš”ī¸", 5) local TrollingTab = UI:AddTab("Trolling", "😈", 6) local QuickBuysTab = UI:AddTab("Quick Buys", "🛒", 7) local SettingsTab = UI:AddTab("Settings", "âš™ī¸", 9) local CreditsTab = UI:AddTab("Credits", "â„šī¸", 10) local playerNames = {} local function refreshPlayerList() playerNames = {} for _, p in pairs(Players:GetPlayers()) do if p ~= LocalPlayer then table.insert(playerNames, p.Name) end end table.sort(playerNames) return playerNames end refreshPlayerList() SelectedPlayer = playerNames[1] local playerDropdown, updatePlayerDropdown = UI:AddDropdown(MainTab, "Select Player", playerNames, playerNames[1], function(opt) SelectedPlayer = opt end) UI:AddButton(MainTab, "🔄 Refresh Players", function() local newList = refreshPlayerList() updatePlayerDropdown(newList) SelectedPlayer = newList[1] or nil Notify("Players", "Refreshed! " .. #newList .. " players", 2) end) UI:AddButton(MainTab, "TP to Player", function() if not SelectedPlayer then return end local p = Players:FindFirstChild(SelectedPlayer) if not p or not p.Character then Notify("TP","Player not found!",2) return end local tgtHRP = p.Character:FindFirstChild("HumanoidRootPart"); if not tgtHRP then return end local myHRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart"); if not myHRP then return end enableSwimMethod() task.wait(1) myHRP.CFrame = tgtHRP.CFrame * CFrame.new(3, 0, 0) task.delay(0.2, disableSwimMethod) Notify("TP", SelectedPlayer, 2) end) UI:AddButton(MainTab, "View Inventory", function() if SelectedPlayer then local p = Players:FindFirstChild(SelectedPlayer) if p then local items = {} for _, tool in pairs(p.Backpack:GetChildren()) do if tool:IsA("Tool") then table.insert(items, tool.Name) end end if p.Character then for _, tool in pairs(p.Character:GetChildren()) do if tool:IsA("Tool") then table.insert(items, tool.Name .. " [E]") end end end Notify("Inv", #items > 0 and table.concat(items, ", ") or "Empty", 5) end end end) UI:AddButton(MainTab, "Clone Player", function() if SelectedPlayer then local p = Players:FindFirstChild(SelectedPlayer) if p and p.Character then local char = LocalPlayer.Character if char then pcall(function() for _, item in pairs(p.Character:GetChildren()) do if item:IsA("Shirt") or item:IsA("Pants") or item:IsA("ShirtGraphic") then local existing = char:FindFirstChildOfClass(item.ClassName) if existing then existing:Destroy() end item:Clone().Parent = char end end end) Notify("Clone", "Cloned " .. SelectedPlayer, 3) end end end end) local spectateEnabled = false UI:AddToggle(MainTab, "Spectate Player", false, function(state) spectateEnabled = state if state then if SelectedPlayer then local p = Players:FindFirstChild(SelectedPlayer) if p and p.Character and p.Character:FindFirstChild("Humanoid") then workspace.CurrentCamera.CameraSubject = p.Character.Humanoid Notify("Spectate", "Watching " .. SelectedPlayer, 2) end end else if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid end Notify("Spectate", "Off", 2) end end) local bringPlayerEnabled = false UI:AddToggle(MainTab, "Bring Player", false, function(state) bringPlayerEnabled = state if state and SelectedPlayer then local targetPlayer = Players:FindFirstChild(SelectedPlayer) task.spawn(function() while bringPlayerEnabled do local tCharacter = targetPlayer and targetPlayer.Character local tRoot = tCharacter and tCharacter:FindFirstChild("HumanoidRootPart") local myHRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if not tRoot or not myHRP then break end local tHumanoid = tCharacter:FindFirstChildOfClass("Humanoid") if tHumanoid then tHumanoid.Sit = false end tRoot.CFrame = myHRP.CFrame + Vector3.new(3, 1, 0) task.wait(0.1) end end) Notify("Bring", "Bringing " .. SelectedPlayer, 2) end end) UI:AddButton(MainTab, "Kill Player", function() if not SelectedPlayer then Notify("Kill","Select a player first!",2) return end local p = Players:FindFirstChild(SelectedPlayer) if not p or not p.Character then Notify("Kill","Player not found!",2) return end if not hasGunInHand() then BigGunNotify("nogun"); return end BigGunNotify("ammo") task.spawn(function() wsSlimeKill(p) end) Notify("Kill","Killed "..SelectedPlayer,2) end) local killLoopEnabled = false UI:AddToggle(MainTab, "Kill Loop (FAST)", false, function(state) killLoopEnabled = state getgenv().killSelectedRunning = state if state then if not SelectedPlayer then Notify("Kill Loop","Select player first!",2); killLoopEnabled=false; getgenv().killSelectedRunning=false; return end if not hasGunInHand() then BigGunNotify("nogun"); killLoopEnabled=false; getgenv().killSelectedRunning=false; return end BigGunNotify("ammo") Notify("Kill Loop","Started on "..SelectedPlayer,2) task.spawn(function() local hrp0 = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local origin = hrp0 and hrp0.CFrame while getgenv().killSelectedRunning do local p = Players:FindFirstChild(SelectedPlayer) local th = p and p.Character and p.Character:FindFirstChild("HumanoidRootPart") local hum = p and p.Character and p.Character:FindFirstChildOfClass("Humanoid") local h = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if p and p ~= LocalPlayer and th and hum and hum.Health > 0 and h then checkgun() pcall(function() local s = GetGunSettings(); if s then s.LimitedAmmoEnabled=false; s.Ammo=80000; s.AmmoPerMag=80000; s.MagCount=80000; s.StoredAmmo=80000; s.MaxAmmo=80000 end end) pcall(function() h.CFrame = th.CFrame end) pcall(function() h.Anchored = true end) task.wait(0.1) pcall(function() KillGunMod(p, "Head", math.huge) end) task.wait(0.1) pcall(function() KillGunMod(p, "Head", math.huge) end) pcall(function() h.Anchored = false end) local h2 = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if h2 and origin then pcall(function() h2.CFrame = origin end) end else if h and origin then pcall(function() h.CFrame = origin end) end while getgenv().killSelectedRunning do local tt = Players:FindFirstChild(SelectedPlayer); if not tt then break end local hh = tt.Character and tt.Character:FindFirstChildOfClass("Humanoid") if hh and hh.Health > 0 then break end task.wait(0.3) end if getgenv().killSelectedRunning then task.wait(10) end end end local hf = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if hf and origin then pcall(function() hf.CFrame = origin end) end end) else Notify("Kill Loop","Stopped",2) end end) local knifeKillEnabled = false UI:AddToggle(MainTab, "đŸ”Ē Knife Kill Selected", false, function(state) knifeKillEnabled = state getgenv()._wsKnifeRunning = state if not state then getgenv()._wsKnifeRunning=false; Notify("Knife","Stopped",2); return end if not SelectedPlayer then Notify("Knife","Select a player first!",2); knifeKillEnabled=false; getgenv()._wsKnifeRunning=false; return end Notify("Knife","Knife killing "..SelectedPlayer,2) task.spawn(function() local function equipKnife() local char=LocalPlayer.Character; local hum=char and char:FindFirstChildOfClass("Humanoid") if not hum then return false end local cur=char:FindFirstChildWhichIsA("Tool"); if cur and allowedKnifeTools[cur.Name] then return true end local bp=LocalPlayer:FindFirstChild("Backpack") for _,t in pairs((bp and bp:GetChildren()) or {}) do if t:IsA("Tool") and allowedKnifeTools[t.Name] then pcall(function() hum:EquipTool(t) end); return true end end for _,t in pairs(char:GetChildren()) do if t:IsA("Tool") and allowedKnifeTools[t.Name] then pcall(function() hum:EquipTool(t) end); return true end end return false end if not equipKnife() then pcall(function() ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("Blade") end) local t0=tick(); repeat task.wait(0.2) until equipKnife() or (tick()-t0>6) or not getgenv()._wsKnifeRunning if not equipKnife() then BigGunNotify("noknife"); getgenv()._wsKnifeRunning=false; knifeKillEnabled=false; return end end getgenv().SwimMethod = true local hrp0 = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local origin = hrp0 and hrp0.CFrame while getgenv()._wsKnifeRunning do local me = LocalPlayer.Character local myhrp = me and me:FindFirstChild("HumanoidRootPart") local tool = me and me:FindFirstChildWhichIsA("Tool") local atk = GetAttackEvent(tool) local t = Players:FindFirstChild(SelectedPlayer) local tHRP = t and t.Character and t.Character:FindFirstChild("HumanoidRootPart") local tHum = t and t.Character and t.Character:FindFirstChildOfClass("Humanoid") if myhrp and atk and tHRP and tHum and tHum.Health > 0 then pcall(function() myhrp.CFrame = tHRP.CFrame * CFrame.new(0,0,1.2) end) pcall(function() atk:FireServer() end) end task.wait(0.05) end task.delay(0.3, function() getgenv().SwimMethod=false end) local hf = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if hf and origin then pcall(function() hf.CFrame = origin end) end end) end) UI:AddSection(MainTab, "🎮 Player Cheats") local flyConnections = {} local flyVelocity = nil local flyGyro = nil local flySeat = nil local flySpeed = 80 local flyMobile = {fwd=false,back=false,left=false,right=false} local flyMobileGui = nil local function destroyFlyMobileGui() if flyMobileGui then pcall(function() flyMobileGui:Destroy() end); flyMobileGui=nil end for k in pairs(flyMobile) do flyMobile[k]=false end end local function buildFlyMobileGui() destroyFlyMobileGui() if not UserInputService.TouchEnabled then return end flyMobileGui=Instance.new("ScreenGui"); flyMobileGui.Name="WalFlyMobile"; flyMobileGui.ResetOnSpawn=false flyMobileGui.DisplayOrder=9997; flyMobileGui.IgnoreGuiInset=true; flyMobileGui.Parent=CoreGui local function Btn(label,xScale,yOffset,color) local b=Instance.new("TextButton",flyMobileGui); b.AnchorPoint=Vector2.new(0.5,1) b.Size=UDim2.new(0,65,0,65); b.Position=UDim2.new(xScale,0,1,yOffset) b.BackgroundColor3=color or Color3.fromRGB(0,100,200); b.BackgroundTransparency=0.2 b.Text=label; b.TextColor3=Color3.fromRGB(255,255,255); b.TextSize=28 b.Font=Enum.Font.GothamBold; b.BorderSizePixel=0; b.ZIndex=10; b.AutoButtonColor=false Instance.new("UICorner",b).CornerRadius=UDim.new(0.3,0); return b end local fwdBtn=Btn("▲",0.15,-240); local backBtn=Btn("â–ŧ",0.15,-100) local leftBtn=Btn("◄",0.08,-170); local rightBtn=Btn("â–ē",0.22,-170) local upBtn=Btn("đŸ”ŧ",0.88,-175,Color3.fromRGB(0,160,80)); local downBtn=Btn("đŸ”Ŋ",0.88,-95,Color3.fromRGB(180,40,40)) local function wire(btn,key) btn.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.Touch then flyMobile[key]=true; btn.BackgroundTransparency=0.05 end end) btn.InputEnded:Connect(function(i) if i.UserInputType==Enum.UserInputType.Touch then flyMobile[key]=false; btn.BackgroundTransparency=0.2 end end) end wire(fwdBtn,"fwd"); wire(backBtn,"back"); wire(leftBtn,"left"); wire(rightBtn,"right") end local function cleanupFly() destroyFlyMobileGui() for _, conn in ipairs(flyConnections) do if conn and conn.Disconnect then pcall(function() conn:Disconnect() end) end end flyConnections = {} if flyVelocity and flyVelocity.Parent then flyVelocity:Destroy(); flyVelocity = nil end if flyGyro and flyGyro.Parent then flyGyro:Destroy(); flyGyro = nil end if flySeat and flySeat.Parent then flySeat:Destroy(); flySeat = nil end getgenv().SwimMethod = false local char = LocalPlayer.Character if char then local humanoid = char:FindFirstChildWhichIsA("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") if humanoid and hrp then pcall(function() humanoid:ChangeState(0); task.wait(0.1); humanoid:ChangeState(2) humanoid.PlatformStand = false; humanoid.Jump = false hrp.AssemblyLinearVelocity = Vector3.zero hrp.AssemblyAngularVelocity = Vector3.zero end) end end end local function setupFly() cleanupFly() local char = LocalPlayer.Character if not char then return end local humanoid = char:FindFirstChildWhichIsA("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") if not humanoid or not hrp then return end getgenv().SwimMethod = true local seat = Instance.new("VehicleSeat") seat.Name = "FlySeat"; seat.Anchored = false; seat.CanCollide = false seat.Transparency = 1; seat.TopSurface = Enum.SurfaceType.Smooth seat.BottomSurface = Enum.SurfaceType.Smooth; seat.Parent = workspace seat.CFrame = hrp.CFrame * CFrame.new(0, -3, 0) local weld = Instance.new("Weld") weld.Part0 = seat; weld.Part1 = hrp; weld.C0 = CFrame.new(0, 3, 0); weld.Parent = seat seat:Sit(humanoid) flyVelocity = Instance.new("BodyVelocity") flyVelocity.MaxForce = Vector3.new(1e9, 1e9, 1e9); flyVelocity.Velocity = Vector3.zero; flyVelocity.Parent = hrp flyGyro = Instance.new("BodyGyro") flyGyro.MaxTorque = Vector3.new(1e9, 1e9, 1e9); flyGyro.P = 50000; flyGyro.D = 1000 flyGyro.CFrame = hrp.CFrame; flyGyro.Parent = hrp flySeat = seat buildFlyMobileGui() local move = {W=false,A=false,S=false,D=false,Space=false,Shift=false} local inputBegan = UserInputService.InputBegan:Connect(function(i,g) if g then return end if i.KeyCode == Enum.KeyCode.W then move.W = true end if i.KeyCode == Enum.KeyCode.A then move.A = true end if i.KeyCode == Enum.KeyCode.S then move.S = true end if i.KeyCode == Enum.KeyCode.D then move.D = true end if i.KeyCode == Enum.KeyCode.Space then move.Space = true end if i.KeyCode == Enum.KeyCode.LeftShift then move.Shift = true end if i.KeyCode == Enum.KeyCode.E then flySpeed = math.clamp(flySpeed + 10, 20, 300) end if i.KeyCode == Enum.KeyCode.Q then flySpeed = math.clamp(flySpeed - 10, 20, 300) end end) table.insert(flyConnections, inputBegan) local inputEnded = UserInputService.InputEnded:Connect(function(i) if i.KeyCode == Enum.KeyCode.W then move.W = false end if i.KeyCode == Enum.KeyCode.A then move.A = false end if i.KeyCode == Enum.KeyCode.S then move.S = false end if i.KeyCode == Enum.KeyCode.D then move.D = false end if i.KeyCode == Enum.KeyCode.Space then move.Space = false end if i.KeyCode == Enum.KeyCode.LeftShift then move.Shift = false end end) table.insert(flyConnections, inputEnded) local renderStepped = RunService.RenderStepped:Connect(function() if not flyEnabled or not flyVelocity or not flyGyro then return end if not getgenv().SwimMethod then getgenv().SwimMethod = true end local cam = workspace.CurrentCamera flyGyro.CFrame = cam.CFrame local dir = Vector3.zero if not UserInputService.TouchEnabled then if move.W then dir = dir + cam.CFrame.LookVector end if move.S then dir = dir - cam.CFrame.LookVector end if move.A then dir = dir - cam.CFrame.RightVector end if move.D then dir = dir + cam.CFrame.RightVector end if move.Space then dir = dir + Vector3.new(0,1,0) end if move.Shift then dir = dir - Vector3.new(0,1,0) end else if flyMobile.fwd then dir = dir + cam.CFrame.LookVector end if flyMobile.back then dir = dir - cam.CFrame.LookVector end if flyMobile.left then dir = dir - cam.CFrame.RightVector end if flyMobile.right then dir = dir + cam.CFrame.RightVector end if dir.Magnitude < 0.01 then local h = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") if h then local md = h.MoveDirection if md.Magnitude > 0.1 then dir = (cam.CFrame.RightVector * md.X) + (cam.CFrame.LookVector * -md.Z) end end end end flyVelocity.Velocity = dir.Magnitude > 0 and dir.Unit * flySpeed or Vector3.zero end) table.insert(flyConnections, renderStepped) Notify("Fly", "Active! WASD to move, E/Q for speed", 3) end UI:AddToggle(MainTab, "Player Fly", false, function(state) flyEnabled = state if state then task.spawn(setupFly) else cleanupFly(); Notify("Fly", "Disabled", 2) end end) UI:AddSlider(MainTab, "Fly Speed", 20, 300, 80, function(val) flySpeed = val end) UI:AddButton(MainTab, "Bring Nearest Car", function() task.spawn(function() local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart", 3) local hum = char:FindFirstChildWhichIsA("Humanoid") if not hrp or not hum then return end local nearestCar, nearestDist = nil, math.huge local CivCars = workspace:FindFirstChild("CivCars") if CivCars then for _, car in ipairs(CivCars:GetChildren()) do if car:IsA("Model") then local seat = car:FindFirstChild("DriveSeat") if seat and not seat.Occupant then if not car.PrimaryPart then local body = car:FindFirstChild("Body") car.PrimaryPart = (body and body:FindFirstChild("#Weight")) or seat end if car.PrimaryPart then local dist = (car.PrimaryPart.Position - hrp.Position).Magnitude if dist < nearestDist then nearestDist = dist; nearestCar = car end end end end end end if not nearestCar then for _, v in ipairs(workspace:GetDescendants()) do if v:IsA("VehicleSeat") and not v.Occupant then local model = v:FindFirstAncestorOfClass("Model") if model then local dist = (v.Position - hrp.Position).Magnitude if dist < nearestDist then nearestDist = dist; nearestCar = model end end end end end if not nearestCar then Notify("Car","No free car found!",2) return end local seat = nearestCar:FindFirstChild("DriveSeat") or nearestCar:FindFirstChildWhichIsA("VehicleSeat") if not seat then Notify("Car","No seat!",2) return end if not nearestCar.PrimaryPart then nearestCar.PrimaryPart = nearestCar:FindFirstChildWhichIsA("BasePart") or seat end nearestCar:SetPrimaryPartCFrame(hrp.CFrame * CFrame.new(0,0,-6) * CFrame.Angles(0,math.rad(180),0)) seat:Sit(hum) Notify("Car","Car brought!",2) end) end) do local cfHum, cfSeat, cfCar, cfRoot local cfBV, cfBG, cfLastCar local function cfCleanup() if cfBV then cfBV:Destroy(); cfBV=nil end if cfBG then cfBG:Destroy(); cfBG=nil end end local function cfSetup() cfCleanup() if not Config.TheBronx.carfly then return end local char=LocalPlayer.Character; if not char then return end cfHum=char:FindFirstChildWhichIsA("Humanoid"); if not cfHum then return end cfSeat=cfHum.SeatPart; if not cfSeat or not cfSeat:IsA("VehicleSeat") then return end cfCar=cfSeat.Parent; if not cfCar then return end cfRoot=cfCar.PrimaryPart; if not cfRoot then return end cfLastCar=cfCar for _,v in ipairs(cfCar:GetChildren()) do if v:IsA("BasePart") and not v.Name:lower():find("wheel") then v.CanCollide=false end end cfBV=Instance.new("BodyVelocity"); cfBV.MaxForce=Vector3.new(1e9,1e9,1e9); cfBV.Velocity=Vector3.zero; cfBV.Parent=cfRoot cfBG=Instance.new("BodyGyro"); cfBG.MaxTorque=Vector3.new(1e9,1e9,1e9); cfBG.P=25000; cfBG.D=1500; cfBG.CFrame=cfRoot.CFrame; cfBG.Parent=cfRoot end task.spawn(function() while true do task.wait(0.2) local char=LocalPlayer.Character if char then local h=char:FindFirstChildWhichIsA("Humanoid") if h then local seat=h.SeatPart if seat and seat:IsA("VehicleSeat") then if seat.Parent~=cfLastCar then cfSetup() end else if cfLastCar then cfCleanup(); cfLastCar=nil end end end end end end) local cfMGui=nil local cfMUp,cfMDown,cfMFwd,cfMBack,cfMLeft,cfMRight=false,false,false,false,false,false local function destroyCFMobile() if cfMGui then pcall(function() cfMGui:Destroy() end); cfMGui=nil end cfMUp=false;cfMDown=false;cfMFwd=false;cfMBack=false;cfMLeft=false;cfMRight=false end local function buildCFMobile() destroyCFMobile(); if not UserInputService.TouchEnabled then return end cfMGui=Instance.new("ScreenGui"); cfMGui.Name="WalCFMobile"; cfMGui.ResetOnSpawn=false cfMGui.DisplayOrder=9998; cfMGui.IgnoreGuiInset=true pcall(function() cfMGui.Parent=LocalPlayer:WaitForChild("PlayerGui") end) local function Btn(lbl,xs,yo) local b=Instance.new("TextButton",cfMGui); b.AnchorPoint=Vector2.new(0.5,1); b.Size=UDim2.new(0,65,0,65) b.Position=UDim2.new(xs,0,1,yo); b.BackgroundColor3=Color3.fromRGB(0,100,200); b.BackgroundTransparency=0.2 b.Text=lbl; b.TextColor3=Color3.fromRGB(255,255,255); b.TextSize=28; b.Font=Enum.Font.GothamBold b.BorderSizePixel=0; b.ZIndex=10; b.AutoButtonColor=false; Instance.new("UICorner",b).CornerRadius=UDim.new(0.3,0); return b end local T=Enum.UserInputType.Touch local fB=Btn("▲",0.15,-240); local bB=Btn("â–ŧ",0.15,-100); local lB=Btn("◀",0.08,-170) local rB=Btn("â–ļ",0.22,-170); local uB=Btn("đŸ”ŧ",0.88,-175); local dB=Btn("đŸ”Ŋ",0.88,-95) fB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMFwd=true end end); fB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMFwd=false end end) bB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMBack=true end end); bB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMBack=false end end) lB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMLeft=true end end); lB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMLeft=false end end) rB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMRight=true end end); rB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMRight=false end end) uB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMUp=true end end); uB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMUp=false end end) dB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMDown=true end end); dB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMDown=false end end) end RunService.RenderStepped:Connect(function() if not Config.TheBronx.carfly then cfCleanup(); return end if not cfHum or cfHum.SeatPart~=cfSeat then return end if not cfRoot or not cfBV or not cfBG then cfSetup(); return end local speed=Config.TheBronx.carflyspeed or 120 local cam=workspace.CurrentCamera; local camCF=cam.CFrame; local camLook=camCF.LookVector; local camRight=camCF.RightVector if not UserInputService.TouchEnabled then if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then cfBG.CFrame=CFrame.lookAt(cfRoot.Position,cfRoot.Position+camLook) end local move=Vector3.zero if UserInputService:IsKeyDown(Enum.KeyCode.W) then move=move+camLook end if UserInputService:IsKeyDown(Enum.KeyCode.S) then move=move-camLook end if UserInputService:IsKeyDown(Enum.KeyCode.A) then move=move-camRight end if UserInputService:IsKeyDown(Enum.KeyCode.D) then move=move+camRight end cfBV.Velocity=move.Magnitude>0 and move.Unit*speed or Vector3.zero else cfBG.CFrame=CFrame.lookAt(cfRoot.Position,cfRoot.Position+camLook) local flatFwd=Vector3.new(camLook.X,0,camLook.Z); if flatFwd.Magnitude>0.001 then flatFwd=flatFwd.Unit end local move=Vector3.zero local usingDpad = cfMFwd or cfMBack or cfMLeft or cfMRight or cfMUp or cfMDown if usingDpad then if cfMFwd then move=move+flatFwd end if cfMBack then move=move-flatFwd end if cfMLeft then move=move-camRight end if cfMRight then move=move+camRight end if cfMUp then move=move+Vector3.new(0,1,0) end if cfMDown then move=move-Vector3.new(0,1,0) end else local h2=LocalPlayer.Character and LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") if h2 then local md=h2.MoveDirection if md.Magnitude>0 then local cl=Vector3.new(camLook.X,0,camLook.Z).Unit; move=(camRight*md.X)+(cl*-md.Z) end if h2:GetState()==Enum.HumanoidStateType.Jumping then move=move+Vector3.new(0,0.8,0) end end end cfBV.Velocity=move.Magnitude>0 and move.Unit*speed or Vector3.zero end end) task.spawn(function() while true do task.wait(0.5) if Config.TheBronx.carfly and cfSeat then buildCFMobile() else destroyCFMobile() end end end) LocalPlayer.CharacterAdded:Connect(cfCleanup) UI:AddToggle(MainTab, "Car Fly", false, function(state) Config.TheBronx.carfly = state if state then local char = LocalPlayer.Character if char then local hum = char:FindFirstChildWhichIsA("Humanoid") if hum and hum.SeatPart and hum.SeatPart:IsA("VehicleSeat") then cfSetup() Notify("Car Fly","Active! WASD to fly",3) else Notify("Car Fly","Get in a car then enable!",3) end end else cfCleanup(); Notify("Car Fly","Disabled",2) end end) UI:AddSlider(MainTab, "Car Fly Speed", 20, 300, 120, function(val) Config.TheBronx.carflyspeed = val end) UI:AddToggle(MainTab, "WalkSpeed (3s delay)", false, function(state) enhancedWalk = state if state then local character = LocalPlayer.Character; if not character then return end local humanoid = character:FindFirstChildOfClass("Humanoid") local hrp = character:FindFirstChild("HumanoidRootPart") if not humanoid or not hrp then return end hrp.AssemblyLinearVelocity = Vector3.zero; getgenv().SwimMethod = true Notify("WalkSpeed", "Bypassing anti-cheat (3s)...", 3) local freezeConn freezeConn = RunService.RenderStepped:Connect(function() if enhancedWalk and hrp then hrp.AssemblyLinearVelocity = Vector3.zero end end) task.delay(3, function() if freezeConn then freezeConn:Disconnect() end if not enhancedWalk then return end local bodyGyro2 = Instance.new("BodyGyro") bodyGyro2.MaxTorque = Vector3.new(math.huge, math.huge, math.huge) bodyGyro2.P = 50000; bodyGyro2.D = 1000; bodyGyro2.CFrame = hrp.CFrame; bodyGyro2.Parent = hrp local moveConn moveConn = RunService.RenderStepped:Connect(function() if not enhancedWalk then if bodyGyro2 then bodyGyro2:Destroy() end if moveConn then moveConn:Disconnect() end return end local camera = workspace.CurrentCamera; local dir = Vector3.zero if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z) end if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z) end if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - camera.CFrame.RightVector end if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + camera.CFrame.RightVector end if dir.Magnitude == 0 and humanoid then local md = humanoid.MoveDirection; dir = Vector3.new(md.X, 0, md.Z) end if dir.Magnitude > 0 then dir = dir.Unit * speed end local currentY = hrp.AssemblyLinearVelocity.Y hrp.AssemblyLinearVelocity = Vector3.new(dir.X, math.clamp(currentY, -100, -2), dir.Z) if dir.Magnitude > 0 then local look = dir.Unit; bodyGyro2.CFrame = CFrame.new(hrp.Position, hrp.Position + Vector3.new(look.X, 0, look.Z)) end hrp.RotVelocity = Vector3.zero; hrp.AssemblyAngularVelocity = Vector3.zero end) Notify("WalkSpeed", "Enabled! Move now", 2) end) else getgenv().SwimMethod = false; Notify("WalkSpeed", "Disabled", 2) end end) UI:AddSlider(MainTab, "Walk Speed", 16, 500, 16, function(val) speed = val end) UI:AddSection(MainTab, "đŸ”Ģ Gun Mods (Toggles)") UI:AddButton(MainTab, "Infinite Ammo", function() local char = LocalPlayer.Character if not char then Notify("Ammo","No character!",2) return end local tool = char:FindFirstChildOfClass("Tool") if not tool then Notify("Ammo","Equip a gun first!",2) return end local settings, _ = GetGunSettings() if settings then settings.LimitedAmmoEnabled = false settings.MaxAmmo = 80000 settings.AmmoPerMag = 80000 settings.Ammo = 80000 settings.StoredAmmo = 80000 settings.MagCount = 80000 end local gunScript = tool:FindFirstChild("GunScript_Local") if gunScript then pcall(function() debug.setupvalue(getsenv(gunScript).Reload, 3, 80000) end) pcall(function() debug.setupvalue(getsenv(gunScript).Reload, 5, 80000) end) Notify("Ammo","✅ Infinite Ammo (80000) — press R to reload for max",2) else Notify("Ammo","✅ Ammo values set to 80000",2) end end) local noRecoilEnabled = false UI:AddToggle(MainTab, "No Recoil", false, function(state) noRecoilEnabled = state if state then task.spawn(function() while noRecoilEnabled do local s=GetGunSettings(); if s then s.Recoil=0 end; task.wait(0.5) end end) end end) local autoGunEnabled = false UI:AddToggle(MainTab, "Auto Gun", false, function(state) autoGunEnabled = state if state then task.spawn(function() while autoGunEnabled do local s=GetGunSettings(); if s then s.Auto=true end; task.wait(0.5) end end) end end) local noFireRateEnabled = false UI:AddToggle(MainTab, "No Fire Rate", false, function(state) noFireRateEnabled = state if state then task.spawn(function() while noFireRateEnabled do local s=GetGunSettings(); if s then s.FireRate=0.1 end; task.wait(0.5) end end) end end) local infDamageEnabled = false UI:AddToggle(MainTab, "Inf Damage", false, function(state) infDamageEnabled = state if state then task.spawn(function() while infDamageEnabled do local s=GetGunSettings(); if s then s.BaseDamage=9e9 end; task.wait(0.5) end end) end end) local noSpreadEnabled = false UI:AddToggle(MainTab, "No Spread", false, function(state) noSpreadEnabled = state if state then task.spawn(function() while noSpreadEnabled do local s=GetGunSettings(); if s then pcall(function() s.SpreadXY=0; s.SpreadYX=0; s.Spread=0; s.SpreadX=0; s.SpreadY=0 end) end; task.wait(0.5) end end) end end) local noJamEnabled = false UI:AddToggle(MainTab, "No Jam", false, function(state) noJamEnabled = state if state then task.spawn(function() while noJamEnabled do local s=GetGunSettings(); if s then pcall(function() s.JamChance=0 end) end; task.wait(0.5) end end) end end) local gunColors = {"💖 Neon Pink", "💙 Neon Blue", "â¤ī¸ Neon Red", "💚 Neon Green", "💜 Neon Purple", "🤍 Neon White"} UI:AddDropdown(MainTab, "Gun Color (NEON)", gunColors, gunColors[1], function(opt) local colorMap = {["💖 Neon Pink"]=Color3.fromRGB(255,105,180),["💙 Neon Blue"]=Color3.fromRGB(0,170,255),["â¤ī¸ Neon Red"]=Color3.fromRGB(255,0,0),["💚 Neon Green"]=Color3.fromRGB(0,255,0),["💜 Neon Purple"]=Color3.fromRGB(170,0,255),["🤍 Neon White"]=Color3.fromRGB(255,255,255)} local char = LocalPlayer.Character; local tool = char and char:FindFirstChildOfClass("Tool") if tool and colorMap[opt] then for _, part in pairs(tool:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "Handle" then part.Color = colorMap[opt]; part.Material = Enum.Material.Neon end end Notify("Gun Color", opt .. " applied!", 2) end end) local rainbowGunEnabled = false UI:AddToggle(MainTab, "Rainbow Gun (NEON)", false, function(state) rainbowGunEnabled = state if state then task.spawn(function() while rainbowGunEnabled do local char=LocalPlayer.Character; local tool=char and char:FindFirstChildOfClass("Tool"); if tool then local color=Color3.fromHSV(tick()%1,1,1); for _,part in pairs(tool:GetDescendants()) do if part:IsA("BasePart") and part.Name~="Handle" then part.Color=color; part.Material=Enum.Material.Neon end end end; task.wait(0.05) end end) end end) GunSkins = { "rbxassetid://83922435917330", "rbxassetid://75965794858060", "rbxassetid://104925026556009", "rbxassetid://113000073171004", "rbxassetid://139546409781319" } function ApplySkin(tool, imageId) if not tool then return end for _, obj in ipairs(tool:GetDescendants()) do if obj:IsA("MeshPart") then -- mesh gun bodies are skinned via TextureID (decals don't show on meshes) pcall(function() obj.TextureID = imageId end) pcall(function() obj.Color = Color3.fromRGB(255,255,255) end) elseif obj:IsA("BasePart") then for _, child in ipairs(obj:GetChildren()) do if child.Name == "ScorpioSkin" then child:Destroy() end end for _, face in ipairs(Enum.NormalId:GetEnumItems()) do local decal = Instance.new("Decal") decal.Name = "ScorpioSkin" decal.Texture = imageId decal.Face = face decal.Parent = obj end end if obj:IsA("SpecialMesh") then -- legacy meshes inside Parts pcall(function() obj.TextureId = imageId end) end end end UI:AddToggle(MainTab, "Galaxy Skins", false, function(Value) getgenv()._galaxySkins = Value if Value then task.spawn(function() local index = 1 while getgenv()._galaxySkins do local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local tool = char:FindFirstChildOfClass("Tool") if tool then ApplySkin(tool, GunSkins[index]) end index = index + 1 if index > #GunSkins then index = 1 end task.wait(2) end end) end end) UI:AddSection(MoneyTab, "💰 Dirty Money") local function GetGoodCleaner() local CounterInstance = nil local mapFolder = workspace:FindFirstChild("1# Map") if mapFolder then for _,v in mapFolder:GetChildren() do if v:FindFirstChild("CounterM") then CounterInstance = v break end end end local searchTables = {workspace:FindFirstChild("CounterBag") and workspace.CounterBag:GetChildren() or {}} if CounterInstance then table.insert(searchTables, CounterInstance:GetChildren()) end for _,tbl in pairs(searchTables) do for _,v in pairs(tbl) do local cp = v:FindFirstChild("CashPrompt", true) local gp = v:FindFirstChild("GrabPrompt", true) if cp and cp.Enabled and cp.ObjectText == "Count Bread" and gp and not gp.Enabled then return v end end end return nil end UI:AddButton(MoneyTab, "Count Dirty Money", function() task.spawn(function() pcall(function() local fs = 0; pcall(function() fs = LocalPlayer.stored.FilthyStack.Value end) if fs == 0 then Notify("Auto Clean","You have no dirty money!",3) return end local character = LocalPlayer.Character if not character or not character:FindFirstChild("HumanoidRootPart") then return end local humanoid = character:FindFirstChild("Humanoid") if not humanoid or humanoid.Health == 0 then return end local Cleaner = GetGoodCleaner() if not Cleaner then Notify("Auto Clean","Could not find a valid cleaner!",3) return end local OldCF = character.HumanoidRootPart.CFrame Notify("Auto Clean","Cleaning money...",3) BypassTp(Cleaner.WorldPivot) task.wait(0.4) pcall(function() fireproximityprompt(Cleaner:FindFirstChild("CashPrompt", true)) end) local onLight = Cleaner:FindFirstChild("On", true) if onLight then repeat task.wait() until onLight.Color == Color3.fromRGB(74,156,69) end task.wait(0.5) pcall(function() fireproximityprompt(Cleaner:FindFirstChild("CashPrompt", true)) end) task.wait(0.25) BypassTp(Cleaner.WorldPivot) task.wait(0.4) repeat task.wait() until LocalPlayer.Backpack:FindFirstChild("MoneyReady") humanoid:EquipTool(LocalPlayer.Backpack["MoneyReady"]) repeat pcall(function() fireproximityprompt(Cleaner:FindFirstChild("GrabPrompt", true)) end) task.wait(3) until not character:FindFirstChild("MoneyReady") repeat task.wait(1) until LocalPlayer.Backpack:FindFirstChild("BagOfMoney") BypassTp(CFrame.new(-1216.5113525390625, 253.8797607421875, -3635.7958984375)) task.wait(0.3) pcall(function() ReplicatedStorage:WaitForChild("SetLookAngles"):FireServer(0.4, -0.1, false) end) humanoid:EquipTool(LocalPlayer.Backpack["BagOfMoney"]) task.wait(2) local atmP = workspace:FindFirstChild("ATMMoney") and workspace.ATMMoney:FindFirstChildOfClass("ProximityPrompt") if atmP then pcall(function() fireproximityprompt(atmP) end) end BypassTp(OldCF) Notify("Auto Clean","Done! Money cleaned and deposited",3) end) end) end) UI:AddSection(MoneyTab, "🛒 Buy Items") local buyItemsOptions = {"🍉 FijiWater", "💧 FreshWater", "🍎 Ice-Fruit Bag", "đŸĨ¤ Ice-Fruit Cupz"} UI:AddDropdown(MoneyTab, "Buy Items", buyItemsOptions, buyItemsOptions[1], function(opt) pcall(function() if opt == "🍉 FijiWater" then ReplicatedStorage.ExoticShopRemote:InvokeServer("FijiWater") elseif opt == "💧 FreshWater" then ReplicatedStorage.ExoticShopRemote:InvokeServer("FreshWater") elseif opt == "🍎 Ice-Fruit Bag" then ReplicatedStorage.ExoticShopRemote:InvokeServer("Ice-Fruit Bag") elseif opt == "đŸĨ¤ Ice-Fruit Cupz" then ReplicatedStorage.ExoticShopRemote:InvokeServer("Ice-Fruit Cupz") end end) Notify("Bought", opt, 2) end) UI:AddButton(MoneyTab, "Buy All Cooking Items", function() pcall(function() ReplicatedStorage.ExoticShopRemote:InvokeServer("FijiWater"); task.wait(0.1) ReplicatedStorage.ExoticShopRemote:InvokeServer("FreshWater"); task.wait(0.1) ReplicatedStorage.ExoticShopRemote:InvokeServer("Ice-Fruit Bag"); task.wait(0.1) ReplicatedStorage.ExoticShopRemote:InvokeServer("Ice-Fruit Cupz") end) Notify("Buy", "All cooking items bought!", 3) end) UI:AddSection(MoneyTab, "đŸŗ Cooking & Selling") UI:AddButton(MoneyTab, "đŸŗ Go to Cook Spot", function() BypassTp(CFrame.new(-741.19, 262.96, -955.78)); Notify("TP", "Cook Spot", 2) end) UI:AddButton(MoneyTab, "💸 Generate Dirty Money", function() local player = LocalPlayer local char = player.Character; if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart"); if not hrp then return end local humanoid = char:FindFirstChildOfClass("Humanoid"); if not humanoid then return end local camera = workspace.CurrentCamera local originalCameraType = camera.CameraType local originalFOV = camera.FieldOfView local tool = player.Backpack:FindFirstChild("Ice-Fruit Cupz") if tool then humanoid:EquipTool(tool) task.wait(1.0) else if not char:FindFirstChild("Ice-Fruit Cupz") then Notify("Error","Need Ice-Fruit Cupz in backpack!",3) return end end local blackScreen = Instance.new("ScreenGui") blackScreen.IgnoreGuiInset = true; blackScreen.Parent = CoreGui local frame = Instance.new("Frame", blackScreen) frame.BackgroundColor3 = Color3.new(0,0,0); frame.Size = UDim2.new(1,0,1,0); frame.BorderSizePixel = 0 local msg = Instance.new("TextLabel", frame) msg.Text = "JOINTHUB.GG | GENERATING MONEY..."; msg.TextColor3 = Color3.fromRGB(0,200,80) msg.BackgroundTransparency = 1; msg.Size = UDim2.new(1,0,1,0); msg.Font = Enum.Font.GothamBold; msg.TextScaled = true local originalCFrame = hrp.CFrame local targetCFrame = CFrame.new(-69.82200622558594, 287.0635986328125, -319.79437255859375) enableSwimMethod() task.wait(1) hrp.CFrame = targetCFrame + Vector3.new(2, 0, 0) task.delay(0.25, disableSwimMethod) task.wait(0.5) camera.CameraType = Enum.CameraType.Scriptable local cameraOffset = Vector3.new(0, 5, 5) local camConn = RunService.Heartbeat:Connect(function() if hrp then camera.CFrame = CFrame.new(hrp.Position+cameraOffset, hrp.Position+Vector3.new(0,3,0)) end end) getgenv().instantPrompts = true local iceFruitSellPrompt = workspace:WaitForChild("IceFruit Sell"):FindFirstChildOfClass("ProximityPrompt") if iceFruitSellPrompt then iceFruitSellPrompt.HoldDuration = 0; iceFruitSellPrompt.MaxActivationDistance = 6 local fireConn = RunService.Heartbeat:Connect(function() if getgenv().instantPrompts and iceFruitSellPrompt.Enabled then for _ = 1, 100 do iceFruitSellPrompt:InputHoldBegin() iceFruitSellPrompt:InputHoldEnd() end end end) task.spawn(function() task.wait(1) getgenv().instantPrompts = false fireConn:Disconnect() iceFruitSellPrompt.HoldDuration = 1; iceFruitSellPrompt.MaxActivationDistance = 4 if camConn then camConn:Disconnect() end camera.CameraType = originalCameraType; camera.FieldOfView = originalFOV enableSwimMethod(); task.wait(0.5) hrp.CFrame = originalCFrame + Vector3.new(2,0,0) task.wait(0.5); disableSwimMethod() pcall(function() blackScreen:Destroy() end) Notify("Money","Done generating money!",3) end) else getgenv().instantPrompts = false if camConn then camConn:Disconnect() end camera.CameraType = originalCameraType hrp.CFrame = originalCFrame pcall(function() blackScreen:Destroy() end) Notify("Error","IceFruit Sell prompt not found!",3) end end) UI:AddToggle(MoneyTab, "Auto Deposit $30k", false, function(state) autoDeposit30k = state if state then task.spawn(function() while autoDeposit30k do pcall(function() ReplicatedStorage.BankAction:FireServer("depo", 30000) end); task.wait(0.5) end end) end end) local autoWithdraw90k = false UI:AddToggle(MoneyTab, "Auto Withdraw $90k", false, function(state) autoWithdraw90k = state if state then task.spawn(function() while autoWithdraw90k do pcall(function() ReplicatedStorage.BankAction:FireServer("with", 90000) end); task.wait(0.5) end end) end end) UI:AddSection(MoneyTab, "đŸ’ĩ Money Tools") local drop10kEnabled = false UI:AddToggle(MoneyTab, "Drop $10k (Loop)", false, function(state) drop10kEnabled = state if state then task.spawn(function() while drop10kEnabled do pcall(function() ReplicatedStorage.BankProcessRemote:InvokeServer("Drop", 10000) end); task.wait(0.5) end end) end end) local drop5kEnabled = false UI:AddToggle(MoneyTab, "Drop $5k (Loop)", false, function(state) drop5kEnabled = state if state then task.spawn(function() while drop5kEnabled do pcall(function() ReplicatedStorage.BankProcessRemote:InvokeServer("Drop", 5000) end); task.wait(0.5) end end) end end) UI:AddButton(MoneyTab, "Show Bank Balance", function() local amt = "N/A"; pcall(function() amt = tostring(LocalPlayer.stored.Bank.Value) end); Notify("Bank", "$" .. amt, 5) end) UI:AddSection(ExploitsTab, "đŸ—ēī¸ Teleport") local locationNames = {} for name, _ in pairs(locations) do table.insert(locationNames, name) end table.sort(locationNames) local selectedLocation = locationNames[1] UI:AddDropdown(ExploitsTab, "📍 Select & Teleport", locationNames, locationNames[1], function(opt) if locations[opt] then BypassTp(CFrame.new(locations[opt])); Notify("TP", opt, 2) end end) UI:AddSection(ExploitsTab, "🎒 Drop Items") local dropAllEnabled = false UI:AddToggle(ExploitsTab, "Drop All Items (Loop)", false, function(state) dropAllEnabled = state getgenv().dropAllRunning = state if not state then Notify("Drop","Stopped dropping",2) return end Notify("Drop","Dropping all items...",2) task.spawn(function() local exempt = {["Fist"]=true, ["Fists"]=true, ["Phone"]=true} while getgenv().dropAllRunning do local char = LocalPlayer.Character local bp = LocalPlayer:FindFirstChild("Backpack") local tools = {} if char then for _, tool in pairs(char:GetChildren()) do if tool:IsA("Tool") and not exempt[tool.Name] then table.insert(tools, tool) end end end if bp then for _, tool in pairs(bp:GetChildren()) do if tool:IsA("Tool") and not exempt[tool.Name] then table.insert(tools, tool) end end end if #tools == 0 then task.wait(0.5) end for _, tool in ipairs(tools) do if not getgenv().dropAllRunning then break end if char then local hum = char:FindFirstChildWhichIsA("Humanoid") if hum then hum:EquipTool(tool) end end task.wait(0.1) pcall(function() ReplicatedStorage:WaitForChild("DropItemRemote"):FireServer(tool) end) task.wait(0.15) end end end) end) local passItemsLoopEnabled = false UI:AddToggle(ExploitsTab, "Pass Items Loop", false, function(state) passItemsLoopEnabled = state if state then task.spawn(function() while passItemsLoopEnabled do pcall(function() ReplicatedStorage.DropRemote:FireServer("Drop") end) task.wait(0.5) end end) Notify("Items","Pass loop ON",2) else Notify("Items","Pass loop OFF",2) end end) UI:AddButton(ExploitsTab, "Pass to Nearest", function() pcall(function() ReplicatedStorage.DropRemote:FireServer("Drop") end) Notify("Items","Passed!",2) end) UI:AddSection(ExploitsTab, "đŸˇī¸ Nametag") UI:AddToggle(ExploitsTab, "Show Nametag", true, function(state) nametagEnabled = state local char = LocalPlayer.Character if char and char:FindFirstChild("Head") then local tag = char.Head:FindFirstChild("JointhubTag"); if tag then tag.Enabled = state end end if state and char then CreateNametag(char) end end) UI:AddSection(ExploitsTab, "💰 Dupes & Exploits") function GetSafe() local safe=nil pcall(function() safe=workspace:WaitForChild("HomeDoorSS",3):WaitForChild("HomeDoor",3):WaitForChild("Safe",3) end) if not safe then pcall(function() local safes=workspace:FindFirstChild("1# Map") and workspace["1# Map"]:FindFirstChild("2 Crosswalks") and workspace["1# Map"]["2 Crosswalks"]:FindFirstChild("Safes") if safes then for _,v in ipairs(safes:GetChildren()) do local u=v:FindFirstChild("Union") or v:FindFirstChildWhichIsA("BasePart") if u then safe=v; break end end end end) end return safe end getgenv().plugzStoreDuped = true function SafeDupeOnce(toolName) local Character=LocalPlayer.Character; if not Character or not toolName then return end local InventoryRemote=ReplicatedStorage:WaitForChild("Inventory") local BackpackRemote=ReplicatedStorage:WaitForChild("BackpackRemote") local Safe=GetSafe() if not Safe then Notify("Dupe","Safe not found!",2) return end pcall(function() Character.Humanoid:UnequipTools() end) task.spawn(function() pcall(function() BackpackRemote:InvokeServer("Store",toolName) end) end) task.spawn(function() pcall(function() InventoryRemote:FireServer("Change",toolName,"Backpack",Safe) end) end) task.wait(0.5) task.wait(1.5) pcall(function() BackpackRemote:InvokeServer("Grab",toolName) end) if not getgenv().plugzStoreDuped then pcall(function() InventoryRemote:FireServer("Change",toolName,"Inv",Safe) end) end task.wait(0.5) end UI:AddButton(ExploitsTab, "Safe Dupe Once", function() task.spawn(function() local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local tool = char:FindFirstChildOfClass("Tool") if not tool then Notify("Dupe","Equip a tool first!",3) return end Notify("Dupe","Duping "..tool.Name.."...",3) SafeDupeOnce(tool.Name) Notify("Dupe","Done!",3) end) end) UI:AddButton(ExploitsTab, "TP to Safe", function() pcall(function() local char = LocalPlayer.Character if not char then return end local hrp = char:FindFirstChild("HumanoidRootPart") if not hrp then return end getgenv()._preDupeSavePos = hrp.CFrame local safe = GetSafe() if not safe then Notify("TP Safe","Safe not found! Going to market...",2); task.spawn(function() BypassTp(CFrame.new(-450.44, 334.31, -545.12)) end) return end local tpTarget = nil if safe:IsA("BasePart") then tpTarget = safe.CFrame else local part = safe:FindFirstChild("Union") or safe:FindFirstChildWhichIsA("BasePart"); if part then tpTarget = part.CFrame end end if tpTarget then task.spawn(function() BypassTp(tpTarget + Vector3.new(2, 0, 0)) end); Notify("TP Safe","Teleported to safe! Position saved.",2) else task.spawn(function() BypassTp(CFrame.new(-450.44, 334.31, -545.12)) end); Notify("TP Safe","Teleported to market area.",2) end end) end) UI:AddSection(ExploitsTab, "đŸ›Ąī¸ Bypasses & Anti-Cheat") UI:AddToggle(ExploitsTab, "Anti Fling", false, function(state) getgenv().antiFling = state Notify("Bypass", state and "Anti Fling ON" or "Anti Fling OFF", 2) end) UI:AddToggle(ExploitsTab, "Anti Fall Damage", false, function(state) if state then pcall(function() local char=LocalPlayer.Character; local fd=char:FindFirstChild("FallDamageRagdoll"); if fd then fd:Destroy() end end); Notify("Bypass","Anti Fall ON",2) end end) UI:AddToggle(ExploitsTab, "Anti-Knockback", false, function(state) if state then pcall(function() local char=LocalPlayer.Character; for _,v in ipairs(char:GetDescendants()) do if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then v:Destroy() end end; char.HumanoidRootPart.ChildAdded:Connect(function(v) if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then v:Destroy() end end) end); Notify("Bypass","Anti-KB ON",2) end end) UI:AddToggle(ExploitsTab, "Noclip", false, function(state) if state then Noclipping=RunService.Stepped:Connect(function() setCollide(false) end); Notify("Bypass","Noclip ON",2) else if Noclipping then Noclipping:Disconnect(); Noclipping=nil end; setCollide(true) end end) UI:AddToggle(ExploitsTab, "🚗 Anti Car Knockback", false, function(state) getgenv()._antiCarKB = state if state then if not getgenv()._antiCarKBConn then getgenv()._antiCarKBConn = RunService.Heartbeat:Connect(function() if not getgenv()._antiCarKB then return end pcall(function() local c = LocalPlayer.Character; if not c then return end local hrp = c:FindFirstChild("HumanoidRootPart"); local hum = c:FindFirstChildOfClass("Humanoid") if not hrp or not hum then return end hum.PlatformStand = false local st = hum:GetState() if st == Enum.HumanoidStateType.Physics or st == Enum.HumanoidStateType.FallingDown or st == Enum.HumanoidStateType.Ragdoll then hum:ChangeState(Enum.HumanoidStateType.GettingUp) end local v = hrp.AssemblyLinearVelocity if math.sqrt(v.X*v.X + v.Z*v.Z) > 90 then hrp.AssemblyLinearVelocity = Vector3.new(0, math.max(v.Y, -10), 0) hrp.AssemblyAngularVelocity = Vector3.zero end end) end) end Notify("Bypass","Anti Car Knockback ON",2) else if getgenv()._antiCarKBConn then getgenv()._antiCarKBConn:Disconnect(); getgenv()._antiCarKBConn=nil end Notify("Bypass","Anti Car Knockback OFF",2) end end) UI:AddToggle(ExploitsTab, "Instant Prompts", false, function(state) if state then for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("ProximityPrompt") then v.HoldDuration=0; v.MaxActivationDistance=6 end end; Notify("Bypass","Instant Prompts ON",2) end end) UI:AddToggle(ExploitsTab, "Anti Lose Items", false, function(state) AntiLoseEnabled = state; if state then Notify("Bypass", "Anti Lose ON", 2) end end) UI:AddSection(ExploitsTab, "👤 Player Mods") UI:AddToggle(ExploitsTab, "Infinite Stamina", false, function(state) staminaEnabled = state; if state then applyEffects() end end) UI:AddToggle(ExploitsTab, "Infinite Hunger", false, function(state) hungerEnabled = state; if state then applyEffects() end end) UI:AddToggle(ExploitsTab, "Infinite Sleep", false, function(state) sleepEnabled = state; if state then applyEffects() end end) UI:AddToggle(ExploitsTab, "Infinite Jump", false, function(state) getgenv().InfiniteJumpEnabled = state if state and not getgenv().InfiniteJumpConnection then getgenv().InfiniteJumpConnection = UserInputService.JumpRequest:Connect(function() if getgenv().InfiniteJumpEnabled then local character=LocalPlayer.Character; if character and character:FindFirstChild("Humanoid") then character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end end) Notify("Infinite Jump", "Enabled!", 2) elseif not state and getgenv().InfiniteJumpConnection then getgenv().InfiniteJumpConnection:Disconnect(); getgenv().InfiniteJumpConnection = nil; Notify("Infinite Jump", "Disabled", 2) end end) UI:AddToggle(ExploitsTab, "No Jump Cooldown", false, function(state) getgenv().NoJumpCooldownEnabled = state if state then if getgenv().NoJumpCooldownConnection then pcall(function() getgenv().NoJumpCooldownConnection:Disconnect() end) end getgenv().NoJumpCooldownConnection = UserInputService.JumpRequest:Connect(function() if not getgenv().NoJumpCooldownEnabled then return end local character = LocalPlayer.Character; if not character then return end local humanoid = character:FindFirstChildWhichIsA("Humanoid"); if not humanoid then return end if humanoid.FloorMaterial == Enum.Material.Air then return end if humanoid.Jump or humanoid:GetState() == Enum.HumanoidStateType.Jumping then return end humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end) Notify("No Jump Cooldown", "Instant jumps!", 2) else if getgenv().NoJumpCooldownConnection then pcall(function() getgenv().NoJumpCooldownConnection:Disconnect() end); getgenv().NoJumpCooldownConnection = nil end end end) UI:AddToggle(ExploitsTab, "No Rent Pay", false, function(state) getgenv().noRent = state if state then task.spawn(function() while getgenv().noRent do pcall(function() for _,v in pairs(workspace:GetDescendants()) do if v:IsA("ProximityPrompt") and (v.ActionText:lower():find("rent") or v.ObjectText:lower():find("rent")) then v.Enabled=false end end end); task.wait(5) end end); Notify("No Rent","Rent prompts disabled!",2) end end) UI:AddToggle(ExploitsTab, "Anti Ragdoll", false, function(state) getgenv().AntiRagdoll = state if state then pcall(function() local char=LocalPlayer.Character; if char then for _,v in pairs(char:GetDescendants()) do if v:IsA("BallSocketConstraint") or v:IsA("NoCollisionConstraint") then v:Destroy() end end end end); Notify("Anti Ragdoll","No more ragdoll!",2) end end) UI:AddToggle(ExploitsTab, "Spinbot", false, function(state) getgenv().SpinbotEnabled = state if state then task.spawn(function() while getgenv().SpinbotEnabled do local character=LocalPlayer.Character; if character and character:FindFirstChild("HumanoidRootPart") then character.HumanoidRootPart.CFrame=character.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(45),0) end; RunService.RenderStepped:Wait() end end); Notify("Spinbot","Spinning!",2) else Notify("Spinbot","Disabled",2) end end) UI:AddToggle(ExploitsTab, "Anti Camera Shake", false, function(state) getgenv().antiCameraShake = state if state then task.spawn(function() while getgenv().antiCameraShake do pcall(function() local camera=workspace.CurrentCamera; if camera then for _,child in pairs(camera:GetChildren()) do if child:IsA("ShakeEffect") or child.Name:lower():find("shake") then child:Destroy() end end end local playerScripts=LocalPlayer:FindFirstChild("PlayerScripts"); if playerScripts then for _,script in pairs(playerScripts:GetDescendants()) do if script.Name:lower():find("shake") and script:IsA("LocalScript") then script.Enabled=false end end end end) task.wait(0.5) end end) Notify("Anti Shake", "Camera shake disabled!", 2) end end) getgenv().deathPosition = nil; getgenv().respawnWhereDied = false local fastRespawnConnection = nil UI:AddToggle(ExploitsTab, "Faster Respawn", false, function(state) _G.respawn = state if state then if fastRespawnConnection then pcall(function() fastRespawnConnection:Disconnect() end) end fastRespawnConnection = RunService.PreRender:Connect(function() if not _G.respawn then return end; if not LocalPlayer.Character then return end local h = LocalPlayer.Character:FindFirstChild("Humanoid") if h and h.Health <= 0 then pcall(function() ReplicatedStorage.LoadCharacter:FireServer() end); StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) end end) Notify("Respawn", "Fast respawn ON!", 2) else if fastRespawnConnection then pcall(function() fastRespawnConnection:Disconnect() end); fastRespawnConnection = nil end; Notify("Respawn","Disabled",2) end end) UI:AddToggle(ExploitsTab, "Respawn Where Died", false, function(state) getgenv().respawnWhereDied = state; if state then Notify("Respawn","Will respawn at death spot!",2) end end) LocalPlayer.CharacterAdded:Connect(function(char) local humanoid = char:WaitForChild("Humanoid") humanoid.Died:Connect(function() local hrp=char:FindFirstChild("HumanoidRootPart"); if hrp then getgenv().deathPosition=hrp.Position end end) if getgenv().respawnWhereDied and getgenv().deathPosition then task.wait(1); getgenv().SwimMethod = true; task.wait(0.5) local newHRP = char:WaitForChild("HumanoidRootPart", 5) if newHRP then newHRP.CFrame = CFrame.new(getgenv().deathPosition) end getgenv().SwimMethod = false end end) UI:AddSection(FarmTab, "đŸŽŦ Studio") UI:AddButton(FarmTab, "Studio Rob", function() local char = LocalPlayer.Character; if not char then return end local rootPart = char:FindFirstChild("HumanoidRootPart"); if not rootPart then return end pcall(function() for _,v in pairs(workspace.StudioPay.Money:GetDescendants()) do if v:IsA("ProximityPrompt") and v.Name=="Prompt" then v.HoldDuration=0; v.RequiresLineOfSight=false end end end) local prompts = {} pcall(function() for _,v in pairs(workspace.StudioPay.Money:GetDescendants()) do if v:IsA("ProximityPrompt") and v.Name=="Prompt" and v.Enabled then table.insert(prompts,v) end end end) if #prompts == 0 then Notify("Studio","Already robbed!",3) return end local oldCFrame = rootPart.CFrame; local camera = workspace.CurrentCamera for _, v in ipairs(prompts) do getgenv().SwimMethod = true local offset = Vector3.new(math.cos(math.rad(math.random(0,359))),2,math.sin(math.rad(math.random(0,359)))) rootPart.CFrame = CFrame.new(v.Parent.Position + offset) local oldCameraType = camera.CameraType; camera.CameraType = Enum.CameraType.Scriptable local promptPos = v.Parent.Position; local conn conn = RunService.RenderStepped:Connect(function() camera.CFrame = CFrame.lookAt(camera.CFrame.Position, promptPos) end) task.wait(0.3) repeat fireproximityprompt(v); task.wait(0.1) until not v.Enabled conn:Disconnect(); camera.CameraType = oldCameraType; getgenv().SwimMethod = false end rootPart.CFrame = oldCFrame; Notify("Studio","Rob complete!",3) end) UI:AddButton(FarmTab, "Reset Camera to Player", function() pcall(function() local camera=workspace.CurrentCamera; local char=LocalPlayer.Character if char and char:FindFirstChild("HumanoidRootPart") then camera.CameraType=Enum.CameraType.Custom; camera.CameraSubject=char:FindFirstChild("Humanoid") camera.CFrame=CFrame.new(char.HumanoidRootPart.Position+Vector3.new(0,5,10),char.HumanoidRootPart.Position) Notify("Camera","Reset to player!",2) end end) end) UI:AddButton(FarmTab, "TP to Studio", function() BypassTp(CFrame.new(93427.51,14484.90,566.67)); Notify("TP","Studio",2) end) UI:AddSection(FarmTab, "đŸ—ī¸ Construction") UI:AddButton(FarmTab, "TP to Construction", function() BypassTp(CFrame.new(-1731.83,370.81,-1176.83)); Notify("TP","Construction Site",2) end) local constructionRunning = false UI:AddToggle(FarmTab, "Auto Construction Farm", false, function(Value) local speaker = LocalPlayer local function getCharacter() return speaker.Character or speaker.CharacterAdded:Wait() end local function getBackpack() return speaker:FindFirstChild("Backpack") end local function hasPlyWood() local bp=getBackpack(); local ch=getCharacter() return (bp and bp:FindFirstChild("PlyWood")) or (ch and ch:FindFirstChild("PlyWood")) end local function equipPlyWood() local bp=getBackpack(); if bp then local pw=bp:FindFirstChild("PlyWood"); if pw then pw.Parent=getCharacter() end end end local function fireInstantPrompt(prompt) if prompt and prompt:IsA("ProximityPrompt") and prompt.Enabled then prompt.HoldDuration=0; fireproximityprompt(prompt) end end local function grabWood() local char=getCharacter() char:SetPrimaryPartCFrame(CFrame.new(-1727,371,-1178)) task.wait(0) while constructionRunning and not hasPlyWood() do local prompt=workspace.ConstructionStuff["Grab Wood"]:FindFirstChildOfClass("ProximityPrompt") fireInstantPrompt(prompt); task.wait(0); equipPlyWood() end end local function buildWall(name, position) local ok, prompt = pcall(function() return workspace.ConstructionStuff[name]:FindFirstChildOfClass("ProximityPrompt") end) if not ok or not prompt then return end while constructionRunning and prompt and prompt.Enabled do getCharacter():SetPrimaryPartCFrame(position) task.wait(0) fireInstantPrompt(prompt) task.wait(0) if not hasPlyWood() then grabWood() end end end local function quitJob() pcall(function() local qp=workspace.ConstructionStuff:FindFirstChild("Quit Job") if qp then local prompt=qp:FindFirstChildOfClass("ProximityPrompt") if prompt then getCharacter():SetPrimaryPartCFrame(qp.CFrame+Vector3.new(0,2,0)) task.wait(0.1); fireInstantPrompt(prompt) end end end) end if Value then constructionRunning=true enableSwimMethod() task.wait(1) local char=getCharacter() char:SetPrimaryPartCFrame(CFrame.new(-1728,371,-1172)) task.wait(0.2) pcall(function() fireInstantPrompt(workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt")) end) task.wait(0.2) task.spawn(function() while constructionRunning do if not hasPlyWood() then grabWood() end buildWall("Wall2 Prompt",CFrame.new(-1705,368,-1151)) buildWall("Wall3 Prompt",CFrame.new(-1732,368,-1152)) buildWall("Wall4 Prompt2",CFrame.new(-1772,368,-1152)) buildWall("Wall1 Prompt3",CFrame.new(-1674,368,-1166)) task.wait(0) end end) else constructionRunning=false; disableSwimMethod(); quitJob() pcall(function() local sjp=workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt") if sjp and sjp.Parent then local ch=getCharacter() if ch and ch.PrimaryPart then ch:SetPrimaryPartCFrame(sjp.Parent.CFrame+Vector3.new(0,2,0)) task.wait(0.1); fireInstantPrompt(sjp) end end end) end Notify("Construction", Value and "Farming..." or "Stopped", 2) end) UI:AddSection(FarmTab, "đŸ—‘ī¸ Trashbags") UI:AddButton(FarmTab, "Search Trashbags", function() task.spawn(function() local char=LocalPlayer.Character; if not char then return end local hrp=char:FindFirstChild("HumanoidRootPart"); if not hrp then return end local originalCFrame=hrp.CFrame; Notify("Farm","Searching trashbags...",2); getgenv().SwimMethod=true; task.wait(0.5) local foundCount=0 pcall(function() for _,v in pairs(workspace:GetDescendants()) do if v:IsA("ProximityPrompt") and v.Name=="ProximityPrompt" and v.Parent and v.Parent.Name=="DumpsterPromt" then v.HoldDuration=0; v.RequiresLineOfSight=false hrp.CFrame=v.Parent.CFrame+Vector3.new(0,0.2,3); task.wait(0.3) for _=1,10 do fireproximityprompt(v); task.wait(0.05) end foundCount=foundCount+1; task.wait(0.1) end end end) hrp.CFrame=originalCFrame; task.wait(0.3); getgenv().SwimMethod=false; Notify("Farm","Searched "..foundCount.." trashbags!",2) end) end) UI:AddButton(FarmTab, "Sell Trashbag Items", function() pcall(function() for _,tool in pairs(LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then pcall(function() ReplicatedStorage.PawnRemote:FireServer(tool.Name) end); task.wait(0.1) end end end) Notify("Sell","Items sold!",2) end) UI:AddSection(FarmTab, "đŸ’ĩ Cash") UI:AddButton(FarmTab, "Collect Dropped Cash", function() local char=LocalPlayer.Character; local hrp=char and char:FindFirstChild("HumanoidRootPart"); if not hrp then return end local originalCFrame=hrp.CFrame pcall(function() for _,v in pairs(workspace.Dollas:GetDescendants()) do if v:IsA("ProximityPrompt") then v.HoldDuration=0; v.RequiresLineOfSight=false end end end) pcall(function() for _,v in pairs(workspace.Dollas:GetDescendants()) do if v:IsA("ProximityPrompt") then hrp.CFrame=v.Parent.CFrame; task.wait(0.25); fireproximityprompt(v); task.wait(0.25) end end end) hrp.CFrame=originalCFrame; Notify("Cash","Collected!",2) end) UI:AddSection(CombatTab, "💀 Kill Aura") UI:AddToggle(CombatTab, "Kill Aura", false, function(state) if state and not hasGunInHand() then BigGunNotify("nogun"); getgenv().auraenabled=false; return end getgenv().auraenabled = state if state then BigGunNotify("ammo") task.spawn(function() while getgenv().auraenabled and task.wait(getgenv().cooldown) do task.wait() pcall(function() local plr=game.Players.LocalPlayer if plr.Character:FindFirstChildWhichIsA("Tool") and plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunScript_Local") then if target1 and target1.Character and target1.Character:FindFirstChild("Head") then local part=Instance.new("Part",workspace); part.Size=Vector3.new(0.2,0.2,(plr.Character.HumanoidRootPart.Position-target1.Character.Head.Position).Magnitude); part.Anchored=true; part.CanCollide=false local color=getgenv().rainbowbeam and Color3.fromHSV(tick()%5/5,1,1) or getgenv().beamcolor part.Color=color; part.Material=Enum.Material.Neon local toolHandle=plr.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Handle") if toolHandle then local midpoint=(toolHandle.Position+target1.Character[getgenv().hitpart].Position)/2; part.Position=midpoint; part.CFrame=CFrame.new(midpoint,target1.Character[getgenv().hitpart].Position) end task.wait(0.1); part:Destroy() local tool=plr.Character:FindFirstChildWhichIsA("Tool"); local handle=tool:FindFirstChild("Handle"); local muzzleEffect=tool:FindFirstChild("GunScript_Local") and tool.GunScript_Local:FindFirstChild("MuzzleEffect") if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then game.ReplicatedStorage.VisualizeMuzzle:FireServer(handle,true,{false,7,color,15,true,0.02},muzzleEffect) end local _myH=plr.Character:FindFirstChild("HumanoidRootPart"); local _tH=target1.Character:FindFirstChild("HumanoidRootPart") if _myH and _tH then local _o=_myH.CFrame; pcall(function() _myH.CFrame=_tH.CFrame end); pcall(function() _myH.Anchored=true end); task.wait(0.08); KillGunMod(target1,"Head",math.huge); pcall(function() _myH.Anchored=false end); local _h2=plr.Character and plr.Character:FindFirstChild("HumanoidRootPart"); if _h2 then pcall(function() _h2.CFrame=_o end) end else KillGunMod(target1,"Head",math.huge) end end end end) end end) Notify("Kill Aura","ON - Attacking nearest",2) end end) UI:AddToggle(CombatTab, "Highlight Target", false, function(state) getgenv().killaurahigh = state end) UI:AddToggle(CombatTab, "Rainbow Beam", false, function(state) getgenv().rainbowbeam = state end) UI:AddButton(CombatTab, "Kill All (5 sec)", function() if not hasGunInHand() then BigGunNotify("nogun"); return end BigGunNotify("ammo") task.spawn(function() local gun=checkgun(); if not gun then Notify("Kill","Gun not found",3) return end pcall(function() local s=GetGunSettings(); if s then s.LimitedAmmoEnabled=false; s.Ammo=80000; s.AmmoPerMag=80000; s.MagCount=80000; s.StoredAmmo=80000; s.MaxAmmo=80000 end end) local hrp0=LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") local origin=hrp0 and hrp0.CFrame for _,v in pairs(Players:GetPlayers()) do if v~=LocalPlayer and v.Character then local th=v.Character:FindFirstChild("HumanoidRootPart") local hum=v.Character:FindFirstChildOfClass("Humanoid") local h=LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if th and hum and hum.Health>0 and h then pcall(function() h.CFrame=th.CFrame end) pcall(function() h.Anchored = true end) task.wait(0.07) pcall(function() KillGunMod(v,"Head",math.huge) end) task.wait(0.07) pcall(function() KillGunMod(v,"Head",math.huge) end) task.wait(0.18) pcall(function() KillGunMod(v,"Head",math.huge) end) task.wait(0.1) pcall(function() h.Anchored = false end) end end end local hf=LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if hf and origin then pcall(function() hf.CFrame=origin end) end Notify("Kill All","Done",3) end) end) UI:AddSection(CombatTab, "🌀 Server Chaos") local bringAllRotation=0; local bringAllEnabled=false UI:AddToggle(CombatTab, "Bring All Players (Rotate)", false, function(state) bringAllEnabled = state if state then task.spawn(function() while bringAllEnabled do local myHRP=LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if myHRP then local players={}; for _,p in pairs(Players:GetPlayers()) do if p~=LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then table.insert(players,p) end end local count=#players if count>0 then bringAllRotation=bringAllRotation+2 for i,p in ipairs(players) do local angle=math.rad((360/count)*i+bringAllRotation); local radius=20; pcall(function() p.Character.HumanoidRootPart.CFrame=myHRP.CFrame*CFrame.new(math.cos(angle)*radius,0,math.sin(angle)*radius) end) end end end task.wait(0.05) end end) Notify("Bring All","Rotating circle ON (bigger)",2) end end) UI:AddSection(CombatTab, "đŸŽ¯ Hitbox") UI:AddToggle(CombatTab, "Hitbox Extender", false, function(state) hitboxextender = state if state then RunService:BindToRenderStep("Hitbox",0,function() for _,v in pairs(Players:GetPlayers()) do if v~=LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then pcall(function() local hrp=v.Character.HumanoidRootPart; hrp.Size=Vector3.new(Size,Size,Size); hrp.Transparency=Transparency; hrp.Color=HitboxColor end) end end end) else RunService:UnbindFromRenderStep("Hitbox") end end) UI:AddSlider(CombatTab, "Hitbox Size", 1, 15, 4, function(val) Size = val end) UI:AddSlider(CombatTab, "Hitbox Transparency", 0, 100, 85, function(val) Transparency = val / 100 end) UI:AddToggle(CombatTab, "Rainbow Hitbox", false, function(state) rainbowHitbox = state if state then task.spawn(function() while rainbowHitbox do HitboxColor=Color3.fromHSV(tick()%1,1,1); task.wait(0.1) end end) end end) UI:AddSection(TrollingTab, "📞 Spam") local spamPoliceEnabled = false UI:AddToggle(TrollingTab, "Spam Call Police", false, function(state) spamPoliceEnabled = state if state then task.spawn(function() while spamPoliceEnabled do pcall(function() ReplicatedStorage.CallPolice:FireServer() end); task.wait(0.5) end end); Notify("Troll","Spamming police!",2) end end) UI:AddButton(TrollingTab, "Break All Glass", function() for _,v in ipairs(workspace:GetDescendants()) do if v.Name=="Glass" and (v:IsA("BasePart") or v:IsA("MeshPart")) then pcall(function() ReplicatedStorage.BreakGlass:InvokeServer(v) end) end end Notify("Troll","Glass broken!",2) end) local spamTweetEnabled = false UI:AddToggle(TrollingTab, "Spam Tweet (Every 4s)", false, function(state) spamTweetEnabled = state if state then task.spawn(function() while spamTweetEnabled do pcall(function() ReplicatedStorage.Resources["#Phone"].Main:FireServer("Tweet",{"CreateTweet","Jointhub.gg on top"}) end); task.wait(4) end end); Notify("Tweet","Spamming tweets!",2) end end) UI:AddSection(TrollingTab, "đŸ“ĸ Megaphone") UI:AddButton(TrollingTab, "🚔 PULL OVER NOW!", function() pcall(function() ReplicatedStorage.MegaphoneRemote:FireServer("PULL OVER NOW!") end); Notify("Megaphone","Sent!",2) end) UI:AddButton(TrollingTab, "🚨 Move it FOLKS!", function() pcall(function() ReplicatedStorage.MegaphoneRemote:FireServer("Move it FOLKS!") end); Notify("Megaphone","Sent!",2) end) UI:AddButton(TrollingTab, "👮 Driver Pull Over!", function() pcall(function() ReplicatedStorage.MegaphoneRemote:FireServer("Driver Pull Over!") end); Notify("Megaphone","Sent!",2) end) UI:AddButton(TrollingTab, "✋ Hands UP!", function() pcall(function() ReplicatedStorage.MegaphoneRemote:FireServer("Hands UP!") end); Notify("Megaphone","Sent!",2) end) UI:AddSection(TrollingTab, "🎭 Animations") local trollTrack, trollTrack2, trollTrack4 UI:AddToggle(TrollingTab, "đŸšļ Carrying Animation", false, function(state) pcall(function() if state then local anim=ReplicatedStorage:FindFirstChild("BeingCarried"); if anim and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then trollTrack=LocalPlayer.Character.Humanoid:LoadAnimation(anim); trollTrack:Play() end elseif trollTrack then trollTrack:Stop() end end) end) UI:AddToggle(TrollingTab, "🤕 Low HP Animation", false, function(state) pcall(function() if state then local anim=ReplicatedStorage:FindFirstChild("LowHealthAnim"); if anim and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then trollTrack2=LocalPlayer.Character.Humanoid:LoadAnimation(anim); trollTrack2:Play() end elseif trollTrack2 then trollTrack2:Stop() end end) end) UI:AddToggle(TrollingTab, "🔗 Cuffing Animation", false, function(state) pcall(function() if state then local anim=ReplicatedStorage:FindFirstChild("cuffed"); if anim and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then trollTrack4=LocalPlayer.Character.Humanoid:LoadAnimation(anim); trollTrack4:Play() end elseif trollTrack4 then trollTrack4:Stop() end end) end) do local twerkAnim = nil local twerkRunning = false UI:AddToggle(TrollingTab, "Twerk", false, function(state) twerkRunning = state if state then task.spawn(function() local Animation = Instance.new("Animation") Animation.AnimationId = "rbxassetid://15693621070" local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local Humanoid = Character:WaitForChild("Humanoid") local LoadAnimation = Humanoid:WaitForChild("Animator"):LoadAnimation(Animation) twerkAnim = LoadAnimation LoadAnimation:Play() local Speed = 1; local Min = 1.6; local Max = 1.75 LoadAnimation:AdjustSpeed(Speed); LoadAnimation.TimePosition = Min local Type = 1 while task.wait() do if not twerkRunning or not LoadAnimation.IsPlaying then break end if Type == 1 then if LoadAnimation.TimePosition >= Max then Type = 2; LoadAnimation.TimePosition = Max; LoadAnimation:AdjustSpeed(-Speed) end elseif Type == 2 then if LoadAnimation.TimePosition <= Min then Type = 1; LoadAnimation.TimePosition = Min; LoadAnimation:AdjustSpeed(Speed) end end end twerkRunning = false end) else if twerkAnim then pcall(function() twerkAnim:Stop() end); twerkAnim = nil end end end) end UI:AddSection(TrollingTab, "👔 Outfits") local outfitNames = {} for name, _ in pairs(outfits) do table.insert(outfitNames, name) end local selectedOutfit = outfitNames[1] UI:AddDropdown(TrollingTab, "Outfit", outfitNames, outfitNames[1], function(opt) selectedOutfit = opt end) UI:AddButton(TrollingTab, "Equip Outfit", function() equipOutfit(selectedOutfit); Notify("Outfit", selectedOutfit, 3) end) UI:AddSection(SettingsTab, "âš™ī¸ GUI Settings") UI:AddButton(SettingsTab, "Copy Discord Link", function() pcall(function() setclipboard("https://discord.gg/cD42ETQ9jd") end); Notify("Discord","Copied!",2) end) UI:AddButton(SettingsTab, "Reset GUI Position", function() MainFrame.Position=UDim2.new(0.5,-currentWidth/2,0.5,-currentHeight/2); Notify("GUI","Position reset!",2) end) UI:AddButton(SettingsTab, "Rejoin Server", function() pcall(function() game:GetService("TeleportService"):Teleport(game.PlaceId,LocalPlayer) end) end) UI:AddButton(SettingsTab, "Leave Game", function() pcall(function() LocalPlayer:Kick("Left via Jointhub.gg") end) end) UI:AddButton(SettingsTab, "🔀 Server Hop", function() pcall(function() loadstring(game:HttpGet("https://[Log in to view URL]"))() end); Notify("Server","Hopping...",2) end) UI:AddSection(SettingsTab, "🎨 Theme") do local themeColors = { {name="đŸŸĸ Green", a=Color3.fromRGB(0,200,80), b=Color3.fromRGB(60,255,140)}, {name="đŸŸŖ Purple", a=Color3.fromRGB(180,0,255), b=Color3.fromRGB(220,80,255)}, {name="đŸ”ĩ Blue", a=Color3.fromRGB(0,180,255), b=Color3.fromRGB(80,220,255)}, {name="🟡 Yellow", a=Color3.fromRGB(255,220,0), b=Color3.fromRGB(255,240,80)}, {name="🔴 Red", a=Color3.fromRGB(255,50,80), b=Color3.fromRGB(255,120,120)}, } local themeIdx = 1 local themeBtn = UI:AddButton(SettingsTab, "Color Theme", function() themeIdx = (themeIdx % #themeColors) + 1 local t = themeColors[themeIdx] Colors.Accent = t.a pcall(function() MainStroke.Color = t.a for _,s in pairs(MainFrame:GetDescendants()) do if s:IsA("UIStroke") then pcall(function() s.Color = t.a end) end end end) if themeBtn then themeBtn.BackgroundColor3 = t.a; themeBtn.Text = "Color Theme" end Notify("Theme", t.name.." applied!", 2) end) if themeBtn then themeBtn.BackgroundColor3 = themeColors[1].a end end UI:AddSection(SettingsTab, "âŒ¨ī¸ Keybinds") do local keyNames = {"None","Y","U","I","O","P","G","H","J","K","L","Z","X","C","V","B","N","M","F","T","R","E","Q"} local keyMap = {} for _,k in ipairs(keyNames) do if k ~= "None" then keyMap[k] = Enum.KeyCode[k] end end getgenv().wsFlyKeybind = Enum.KeyCode.U getgenv().wsWalkKeybind = Enum.KeyCode.B getgenv().wsCarFlyKeybind = Enum.KeyCode.O UI:AddDropdown(SettingsTab, "Fly Key", keyNames, "U", function(v) getgenv().wsFlyKeybind = keyMap[v] or nil Notify("Keybind", "Fly: "..(v == "None" and "cleared" or v), 2) end) UI:AddDropdown(SettingsTab, "Walk Speed Key", keyNames, "B", function(v) getgenv().wsWalkKeybind = keyMap[v] or nil Notify("Keybind", "Walk: "..(v == "None" and "cleared" or v), 2) end) UI:AddDropdown(SettingsTab, "Car Fly Key", keyNames, "O", function(v) getgenv().wsCarFlyKeybind = keyMap[v] or nil Notify("Keybind", "Car Fly: "..(v == "None" and "cleared" or v), 2) end) UserInputService.InputBegan:Connect(function(inp, gpe) if gpe then return end if getgenv().wsFlyKeybind and inp.KeyCode == getgenv().wsFlyKeybind then UI:Fire("Player Fly") end if getgenv().wsWalkKeybind and inp.KeyCode == getgenv().wsWalkKeybind then UI:Fire("WalkSpeed (3s delay)") end if getgenv().wsCarFlyKeybind and inp.KeyCode == getgenv().wsCarFlyKeybind then UI:Fire("Car Fly") end end) end UI:AddSection(SettingsTab, "đŸ›Ąī¸ Extra Features") UI:AddToggle(SettingsTab, "đŸ›Ąī¸ Anti AFK", false, function(enabled) getgenv().AntiAFK = enabled if enabled then local vu=game:GetService("VirtualUser"); LocalPlayer.Idled:Connect(function() if getgenv().AntiAFK then vu:CaptureController(); vu:ClickButton2(Vector2.new()); Notify("Anti-AFK","Triggered!",2) end end); Notify("Anti-AFK","Enabled",2) end end) UI:AddToggle(SettingsTab, "⚡ FPS Booster", false, function(enabled) if enabled then settings().Rendering.QualityLevel=Enum.QualityLevel.Level01; for _,v in pairs(workspace:GetDescendants()) do if v:IsA("Part") or v:IsA("MeshPart") then v.Material=Enum.Material.SmoothPlastic; v.Reflectance=0 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Enabled=false end end; Notify("FPS","Boost Applied!",2) end end) UI:AddToggle(SettingsTab, "â˜€ī¸ Lock to Day", false, function(enabled) if enabled then game:GetService("Lighting").ClockTime=12; Notify("Time","Locked to day!",2) end end) UI:AddToggle(SettingsTab, "🌙 Lock to Night", false, function(enabled) if enabled then game:GetService("Lighting").ClockTime=0; Notify("Time","Locked to night!",2) end end) UI:AddButton(SettingsTab, "⚡ Load Admin Commands", function() pcall(function() loadstring(game:HttpGet('https://[Log in to view URL]'))() end); Notify("Loaded","Admin Commands!",2) end) UI:AddButton(SettingsTab, "🔍 Load Dex Explorer", function() pcall(function() loadstring(game:HttpGet("https://[Log in to view URL]"))() end); Notify("Loaded","Dex Explorer!",2) end) UI:AddSection(QuickBuysTab, "đŸ”Ģ Guns & Ammo") local quickBuyGuns = {"đŸ”Ģ Draco + 7.62","đŸ”Ģ Clear Mag Drac + 7.62","đŸ”Ģ AR Pistol + 5.56","đŸ”Ģ 223 Tan + 5.56","đŸ”Ģ HP Browning Ext","đŸ”Ģ Glock 17 Ext","đŸ”Ģ Glock 22 Ext","đŸ”Ģ Springfield XD Ext"} UI:AddDropdown(QuickBuysTab, "Buy Guns", quickBuyGuns, quickBuyGuns[1], function(val) pcall(function() if val=="đŸ”Ģ Draco + 7.62" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("Draco"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer("7.62") elseif val=="đŸ”Ģ Clear Mag Drac + 7.62" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("ClearMagDrac"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer("7.62") elseif val=="đŸ”Ģ AR Pistol + 5.56" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("ARPistol"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer("5.56") elseif val=="đŸ”Ģ 223 Tan + 5.56" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("223Tan"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer("5.56") elseif val=="đŸ”Ģ HP Browning Ext" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("HPBrowning Ext"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer(".Extended") elseif val=="đŸ”Ģ Glock 17 Ext" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("Glock17"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer(".Extended") elseif val=="đŸ”Ģ Glock 22 Ext" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("Glock22"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer(".Extended") elseif val=="đŸ”Ģ Springfield XD Ext" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("SpringField XD"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer(".Extended") end end) Notify("Bought", val, 2) end) local exoticItems = {"FakeCard","Ice-Fruit Bag","Ice-Fruit Cupz","FijiWater","FreshWater","G26","Lemonade","Sledge Hammer","Screw","Bandage"} UI:AddDropdown(QuickBuysTab, "🐍 Exotic Items", exoticItems, exoticItems[1], function(val) pcall(function() ReplicatedStorage.ExoticShopRemote:InvokeServer(val) end); Notify("Bought",val,2) end) UI:AddSection(QuickBuysTab, "đŸ›ī¸ Main Shop") local quickBuyShop = {"Shiesty","BluGloves","WhiteGloves","BlackGloves","Water","YelloCamoGloves","RedCamoGloves","PurpleCamoGloves","RawChicken","RawSteak","WhiteShiesty"} UI:AddDropdown(QuickBuysTab, "Shop Items", quickBuyShop, quickBuyShop[1], function(val) pcall(function() ReplicatedStorage:WaitForChild("ShopRemote"):InvokeServer(val) end); Notify("Bought",val,2) end) UI:AddSection(QuickBuysTab, "đŸ“Ļ Ammo & Mags") local ammoItems = {"Extended Mag","Drum Mag","10mm Ammo","FN Mag","9mm Ammo","7.62 Ammo","5.56 Ammo"} UI:AddDropdown(QuickBuysTab, "Ammo/Mags", ammoItems, ammoItems[1], function(val) pcall(function() if val=="Extended Mag" then ReplicatedStorage.ExoticShopRemote:InvokeServer(".Extended") elseif val=="Drum Mag" then ReplicatedStorage.ExoticShopRemote:InvokeServer(".Drum") elseif val=="10mm Ammo" then ReplicatedStorage.ExoticShopRemote:InvokeServer(".10mm") elseif val=="FN Mag" then ReplicatedStorage.ExoticShopRemote:InvokeServer(".FNMag") elseif val=="9mm Ammo" then ReplicatedStorage.ExoticShopRemote:InvokeServer("9mm") elseif val=="7.62 Ammo" then ReplicatedStorage.ExoticShopRemote:InvokeServer("7.62") elseif val=="5.56 Ammo" then ReplicatedStorage.ExoticShopRemote:InvokeServer("5.56") end end) Notify("Bought", val, 2) end) UI:AddSection(QuickBuysTab, "🎒 Bags") local bagItems = {} pcall(function() if ReplicatedStorage:FindFirstChild("BACKPACK_HATS") and ReplicatedStorage.BACKPACK_HATS:FindFirstChild("Accessories") then for _,item in ipairs(ReplicatedStorage.BACKPACK_HATS.Accessories:GetChildren()) do table.insert(bagItems,item.Name) end end end) if #bagItems == 0 then bagItems = {"SmallBag","MediumBag","LargeBag"} end UI:AddDropdown(QuickBuysTab, "🎒 Buy Bags", bagItems, bagItems[1], function(val) task.spawn(function() local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart", 5) if not hrp then Notify("Error","No character",2) return end local item = workspace:FindFirstChild(val) or workspace:FindFirstChild(val, true) if not item then Notify("Error", val.." not found!", 2) return end local prompt = findProximityPromptRecursive(item) if not prompt then Notify("Error","No prompt on "..val, 2) return end local tCF if prompt.Parent and prompt.Parent:IsA("BasePart") then tCF = prompt.Parent.CFrame elseif item:IsA("Model") and item.PrimaryPart then tCF = item.PrimaryPart.CFrame elseif item:IsA("BasePart") then tCF = item.CFrame else local p = item:FindFirstChildWhichIsA("BasePart"); tCF = p and p.CFrame or CFrame.new(hrp.Position) end local orig = hrp.CFrame Notify("Buying", val.."...", 2) getgenv().SwimMethod = true task.wait(1) hrp.CFrame = tCF task.wait(0.5) prompt.HoldDuration = 0; prompt.MaxActivationDistance = 30 for _ = 1, 10 do pcall(function() prompt:InputHoldBegin(); prompt:InputHoldEnd() end); task.wait(0.1) end prompt.MaxActivationDistance = 6 task.wait(0.3) hrp.CFrame = orig getgenv().SwimMethod = false Notify("✅ Bought", val, 2) end) end) UI:AddSection(QuickBuysTab, "đŸ”Ģ Other Items") local otherItems = {} pcall(function() local seen={}; local gunsFolder=workspace:FindFirstChild("GUNS"); local source=gunsFolder and gunsFolder:GetChildren() or workspace:GetChildren() for _,gun in ipairs(source) do if (gun:IsA("Model") or gun:IsA("Tool")) and gun.Name~="Basketball" and gun.Name~="Loader" and not seen[gun.Name] then seen[gun.Name]=true; table.insert(otherItems,gun.Name) end end table.sort(otherItems) end) if #otherItems == 0 then otherItems = {"Draco","Glock17","ARPistol"} end UI:AddDropdown(QuickBuysTab, "đŸ”Ģ Other Items", otherItems, otherItems[1], function(val) task.spawn(function() local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local hrp = char:WaitForChild("HumanoidRootPart", 5) if not hrp then return end local item = (workspace:FindFirstChild("GUNS") and workspace.GUNS:FindFirstChild(val)) or workspace:FindFirstChild(val) or workspace:FindFirstChild(val, true) if not item then Notify("Error", val.." not found!", 2) return end local prompt = findProximityPromptRecursive(item) if not prompt then Notify("Error","No prompt on "..val, 2) return end local tCF if prompt.Parent and prompt.Parent:IsA("BasePart") then tCF = prompt.Parent.CFrame elseif item:IsA("Model") and item.PrimaryPart then tCF = item.PrimaryPart.CFrame elseif item:IsA("BasePart") then tCF = item.CFrame else local p = item:FindFirstChildWhichIsA("BasePart"); tCF = p and p.CFrame or CFrame.new(hrp.Position) end local orig = hrp.CFrame Notify("Buying", val.."...", 2) getgenv().SwimMethod = true task.wait(1) hrp.CFrame = tCF task.wait(0.5) prompt.HoldDuration = 0; prompt.MaxActivationDistance = 30 for _ = 1, 5 do pcall(function() prompt:InputHoldBegin(); prompt:InputHoldEnd() end); task.wait(0.1) end prompt.MaxActivationDistance = 6 task.wait(0.3) hrp.CFrame = orig getgenv().SwimMethod = false Notify("✅ Bought", val, 2) end) end) UI:AddSection(CreditsTab, "âš™ī¸ UI Settings & Info") local deviceInfo = ExecutorSupport.Mobile and "Mobile (Touch)" or "Desktop" UI:AddButton(CreditsTab, "📱 Device: " .. deviceInfo, function() end) UI:AddButton(CreditsTab, "⚡ Executor: " .. ExecutorSupport.Executor, function() end) UI:AddButton(CreditsTab, "Press RightShift to toggle GUI", function() end) UI:AddButton(CreditsTab, "📋 Copy Discord Link", function() pcall(function() setclipboard("https://discord.gg/cD42ETQ9jd") end); Notify("Discord","Link copied!",2) end) UI:AddButton(CreditsTab, "đŸˇī¸ Remove Name Tag", function() pcall(function() local head=LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Head"); if head then local tag=head:FindFirstChild("JointhubTag"); if tag then tag:Destroy() end end end) Notify("Tag","Removed!",2) end) UI:AddSection(CreditsTab, "🔄 Server") UI:AddButton(CreditsTab, "🔄 Rejoin Server", function() game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,game.JobId) end) UI:AddButton(CreditsTab, "🔀 Server Hop", function() pcall(function() loadstring(game:HttpGet("https://[Log in to view URL]"))() end); Notify("Server","Hopping...",2) end) UI:AddButton(CreditsTab, "❌ Leave Game", function() pcall(function() LocalPlayer:Kick("Left via Jointhub.gg") end) end) UI:AddSection(CreditsTab, "📝 Credits") UI:AddButton(CreditsTab, "Leaked By Jointhub.gg", function() pcall(function() setclipboard("https://discord.gg/cD42ETQ9jd") end); Notify("Jointhub","Link copied!",2) end) UI:AddButton(CreditsTab, "Join the Discord for the key", function() pcall(function() setclipboard("https://discord.gg/cD42ETQ9jd") end); Notify("Jointhub","Link copied!",2) end) UI:AddButton(CreditsTab, "discord.gg/cD42ETQ9jd", function() pcall(function() setclipboard("https://discord.gg/cD42ETQ9jd") end); Notify("Discord","Link copied!",2) end) UserInputService.InputBegan:Connect(function(input, processed) if processed then return end if input.KeyCode == Enum.KeyCode.RightShift then MainFrame.Visible = not MainFrame.Visible end end) LocalPlayer.CharacterAdded:Connect(function(char) task.wait(1) if nametagEnabled then CreateNametag(char) end applyEffects() if AntiLoseEnabled then local humanoid = char:WaitForChild("Humanoid") humanoid.Died:Connect(function() task.wait(0.25) for _, tool in ipairs(LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and not table.find(ExemptItems, tool.Name) then ForcePutToMarket(tool.Name) end end end) end end) LocalPlayer.CharacterAdded:Connect(function() task.delay(2.5, function() if AntiLoseEnabled then local market = ReplicatedStorage:FindFirstChild("MarketItems") if market then for _, item in ipairs(market:GetChildren()) do if item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name then ForceRetrieveFromMarket(item.Name) end end end end end) end) if LocalPlayer.Character and nametagEnabled then CreateNametag(LocalPlayer.Character) end task.spawn(function() while true do task.wait(0.1) if _G.respawn then local char = LocalPlayer.Character if char and char:FindFirstChild("Humanoid") and char.Humanoid.Health <= 0 then pcall(function() ReplicatedStorage.RespawnRE:FireServer() end) end end end end) task.spawn(function() if not ExecutorSupport.Mobile then local MouseDotGui = Instance.new("ScreenGui"); MouseDotGui.Name="JointhubMouseDot"; MouseDotGui.DisplayOrder=999999 MouseDotGui.IgnoreGuiInset=true; MouseDotGui.ResetOnSpawn=false; MouseDotGui.Parent=CoreGui local MouseDot = Instance.new("Frame"); MouseDot.Name="Dot"; MouseDot.Size=UDim2.new(0,8,0,8) MouseDot.BackgroundColor3=Color3.fromRGB(255,255,255); MouseDot.BorderSizePixel=0; MouseDot.AnchorPoint=Vector2.new(0.5,0.5); MouseDot.Parent=MouseDotGui Instance.new("UICorner",MouseDot).CornerRadius=UDim.new(1,0) RunService.RenderStepped:Connect(function() local mousePos=UserInputService:GetMouseLocation(); MouseDot.Position=UDim2.new(0,mousePos.X,0,mousePos.Y) end) end end) local function CleanupCarFly() if bv then bv:Destroy(); bv = nil end if bg then bg:Destroy(); bg = nil end end local function SetupCarFly() CleanupCarFly() if not Config.TheBronx.carfly then return end local char = LocalPlayer.Character; if not char then return end hum = char:FindFirstChildWhichIsA("Humanoid"); if not hum then return end seat = hum.SeatPart; if not seat or not seat:IsA("VehicleSeat") then return end car = seat.Parent; if not car then return end root = car.PrimaryPart; if not root then return end lastCar = car for _, v in ipairs(car:GetChildren()) do if v:IsA("BasePart") and not v.Name:lower():find("wheel") then v.CanCollide = false end end bv = Instance.new("BodyVelocity"); bv.MaxForce=Vector3.new(1e9,1e9,1e9); bv.Velocity=Vector3.zero; bv.Parent=root bg = Instance.new("BodyGyro"); bg.MaxTorque=Vector3.new(1e9,1e9,1e9); bg.P=25000; bg.D=1500; bg.CFrame=root.CFrame; bg.Parent=root end task.spawn(function() while true do task.wait(0.2) local char = LocalPlayer.Character if char then local h = char:FindFirstChildWhichIsA("Humanoid") if h then local currentSeat = h.SeatPart if currentSeat and currentSeat:IsA("VehicleSeat") then if currentSeat.Parent ~= lastCar then SetupCarFly() end else if lastCar then CleanupCarFly(); lastCar = nil end end end end end end) RunService.RenderStepped:Connect(function() if not Config.TheBronx.carfly then CleanupCarFly(); return end if not hum or hum.SeatPart ~= seat then return end if not root or not bv or not bg then SetupCarFly(); return end local carSpeed = Config.TheBronx.carflyspeed or 120 local cam = workspace.CurrentCamera; local camCF = cam.CFrame local camLook = camCF.LookVector; local camRight = camCF.RightVector if not UserInputService.TouchEnabled then if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then bg.CFrame = CFrame.lookAt(root.Position, root.Position + camLook) end local move = Vector3.zero if UserInputService:IsKeyDown(Enum.KeyCode.W) then move = move + camLook end if UserInputService:IsKeyDown(Enum.KeyCode.S) then move = move - camLook end if UserInputService:IsKeyDown(Enum.KeyCode.A) then move = move - camRight end if UserInputService:IsKeyDown(Enum.KeyCode.D) then move = move + camRight end bv.Velocity = move.Magnitude > 0 and move.Unit * carSpeed or Vector3.zero else bg.CFrame = CFrame.lookAt(root.Position, root.Position + camLook) local move = hum.MoveDirection; local velocity = Vector3.zero if move.Magnitude > 0 then local camRight2 = camCF.RightVector; local camLook2 = Vector3.new(camCF.LookVector.X,0,camCF.LookVector.Z).Unit velocity = (camRight2 * move.X) + (camLook2 * -move.Z); velocity = velocity * carSpeed end local humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") if humanoid and humanoid:GetState() == Enum.HumanoidStateType.Jumping then velocity = velocity + Vector3.new(0, carSpeed * 0.8, 0) end bv.Velocity = velocity end end) do local espColorMap={Red=Color3.fromRGB(255,0,0),Purple=Color3.fromRGB(138,43,226),Green=Color3.fromRGB(0,255,0),Blue=Color3.fromRGB(0,170,255),White=Color3.fromRGB(255,255,255),Yellow=Color3.fromRGB(255,255,0),Cyan=Color3.fromRGB(0,255,255),Orange=Color3.fromRGB(255,165,0),Pink=Color3.fromRGB(255,105,180)} local chamsFillColor=Color3.fromRGB(138,43,226); local chamsOutlineColor=Color3.fromRGB(255,0,255) local ESPSettings={Enabled=false,BoxESP=false,BoxFill=false,BoxCorners=false,NameESP=false,HealthESP=false,TracerESP=false,DistanceESP=false,Box3DESP=false,BoxColor=Color3.fromRGB(255,0,0),TracerColor=Color3.fromRGB(0,255,0),TextColor=Color3.fromRGB(255,255,255),MaxDistance=800} local ESPObjects={}; local ChamsHighlights={} local function CreateESPForPlayer(plr) if plr==LocalPlayer or ESPObjects[plr] then return end local corners={}; for i=1,8 do local ln=Drawing.new("Line"); ln.Thickness=2; ln.Color=ESPSettings.BoxColor; ln.Visible=false; corners[i]=ln end local b3d={}; for i=1,12 do local ln=Drawing.new("Line"); ln.Thickness=1; ln.Color=ESPSettings.BoxColor; ln.Visible=false; b3d[i]=ln end ESPObjects[plr]={Box=Drawing.new("Square"),Corners=corners,Name=Drawing.new("Text"),Health=Drawing.new("Text"),Distance=Drawing.new("Text"),Tracer=Drawing.new("Line"),TracerOutline=Drawing.new("Line"),Box3D=b3d} local e=ESPObjects[plr]; e.Box.Thickness=1; e.Box.Filled=false; e.Box.Color=ESPSettings.BoxColor; e.Box.Visible=false e.Name.Size=14; e.Name.Center=true; e.Name.Outline=true; e.Name.Color=ESPSettings.TextColor; e.Name.Visible=false e.Health.Size=12; e.Health.Center=true; e.Health.Outline=true; e.Health.Color=Color3.fromRGB(0,255,0); e.Health.Visible=false e.Distance.Size=12; e.Distance.Center=true; e.Distance.Outline=true; e.Distance.Color=Color3.fromRGB(255,255,0); e.Distance.Visible=false e.Tracer.Thickness=1; e.Tracer.Color=ESPSettings.TracerColor; e.Tracer.Visible=false e.TracerOutline.Thickness=3; e.TracerOutline.Color=Color3.new(0,0,0); e.TracerOutline.Visible=false end local function RemoveESPForPlayer(plr) if not ESPObjects[plr] then return end; local e=ESPObjects[plr] for _,ln in ipairs(e.Box3D or {}) do pcall(function() ln:Remove() end) end for _,ln in ipairs(e.Corners or {}) do pcall(function() ln:Remove() end) end for k,d in pairs(e) do if k~="Box3D" and k~="Corners" then pcall(function() d:Remove() end) end end ESPObjects[plr]=nil end local EDGES={{1,2},{2,3},{3,4},{4,1},{5,6},{6,7},{7,8},{8,5},{1,5},{2,6},{3,7},{4,8}} local function UpdateESP() if not ESPSettings.Enabled then for _,e in pairs(ESPObjects) do pcall(function() e.Box.Visible=false; e.Name.Visible=false; e.Health.Visible=false; e.Distance.Visible=false; e.Tracer.Visible=false; e.TracerOutline.Visible=false; for _,ln in ipairs(e.Corners or {}) do ln.Visible=false end; for _,ln in ipairs(e.Box3D or {}) do ln.Visible=false end end) end; return end local cam=workspace.CurrentCamera; local vp=cam.ViewportSize for plr,e in pairs(ESPObjects) do pcall(function() local char=plr.Character; local hum=char and char:FindFirstChildOfClass("Humanoid"); local hrp=char and char:FindFirstChild("HumanoidRootPart"); local head=char and char:FindFirstChild("Head") local function hide() e.Box.Visible=false; e.Name.Visible=false; e.Health.Visible=false; e.Distance.Visible=false; e.Tracer.Visible=false; e.TracerOutline.Visible=false; for _,ln in ipairs(e.Corners or {}) do ln.Visible=false end; for _,ln in ipairs(e.Box3D or {}) do ln.Visible=false end end if not(char and hum and hrp and head and hum.Health>0) then hide(); return end local rp,on=cam:WorldToViewportPoint(hrp.Position); local hp2=cam:WorldToViewportPoint(head.Position+Vector3.new(0,0.5,0)); local lp2=cam:WorldToViewportPoint(hrp.Position-Vector3.new(0,3,0)) local dist=(hrp.Position-cam.CFrame.Position).Magnitude if not(on and rp.Z>0 and dist<=ESPSettings.MaxDistance) then hide(); return end local bH=math.abs(hp2.Y-lp2.Y); local bW=math.max(bH/2,10) if ESPSettings.BoxESP then e.Box.Filled=ESPSettings.BoxFill; e.Box.Size=Vector2.new(bW,bH); e.Box.Position=Vector2.new(rp.X-bW/2,hp2.Y); e.Box.Color=ESPSettings.BoxColor; e.Box.Visible=true else e.Box.Visible=false end if ESPSettings.BoxCorners and e.Corners then local bx=rp.X-bW/2; local by=hp2.Y; local cw=math.max(bW*.25,5); local ch=math.max(bH*.25,5); local col=ESPSettings.BoxColor; local co=e.Corners co[1].From=Vector2.new(bx,by); co[1].To=Vector2.new(bx+cw,by); co[2].From=Vector2.new(bx,by); co[2].To=Vector2.new(bx,by+ch) co[3].From=Vector2.new(bx+bW,by); co[3].To=Vector2.new(bx+bW-cw,by); co[4].From=Vector2.new(bx+bW,by); co[4].To=Vector2.new(bx+bW,by+ch) co[5].From=Vector2.new(bx,by+bH); co[5].To=Vector2.new(bx+cw,by+bH); co[6].From=Vector2.new(bx,by+bH); co[6].To=Vector2.new(bx,by+bH-ch) co[7].From=Vector2.new(bx+bW,by+bH); co[7].To=Vector2.new(bx+bW-cw,by+bH); co[8].From=Vector2.new(bx+bW,by+bH); co[8].To=Vector2.new(bx+bW,by+bH-ch) for _,ln in ipairs(co) do ln.Color=col; ln.Visible=true end elseif e.Corners then for _,ln in ipairs(e.Corners) do ln.Visible=false end end if ESPSettings.NameESP then e.Name.Text=plr.Name; e.Name.Position=Vector2.new(rp.X,hp2.Y-18); e.Name.Color=ESPSettings.TextColor; e.Name.Visible=true else e.Name.Visible=false end if ESPSettings.HealthESP then local hp=math.clamp(hum.Health/hum.MaxHealth,0,1); e.Health.Text=math.floor(hp*100).."%"; e.Health.Position=Vector2.new(rp.X,lp2.Y+5); e.Health.Color=Color3.fromRGB(math.floor((1-hp)*255),math.floor(hp*255),0); e.Health.Visible=true else e.Health.Visible=false end if ESPSettings.DistanceESP then e.Distance.Text="["..math.floor(dist).."m]"; e.Distance.Position=Vector2.new(rp.X,lp2.Y+18); e.Distance.Visible=true else e.Distance.Visible=false end if ESPSettings.TracerESP then local fr=Vector2.new(vp.X/2,vp.Y); local to=Vector2.new(rp.X,lp2.Y); e.TracerOutline.From=fr; e.TracerOutline.To=to; e.TracerOutline.Visible=true; e.Tracer.From=fr; e.Tracer.To=to; e.Tracer.Color=ESPSettings.TracerColor; e.Tracer.Visible=true else e.Tracer.Visible=false; e.TracerOutline.Visible=false end end) end end for _,plr in pairs(Players:GetPlayers()) do CreateESPForPlayer(plr) end Players.PlayerAdded:Connect(CreateESPForPlayer) Players.PlayerRemoving:Connect(RemoveESPForPlayer) RunService.RenderStepped:Connect(UpdateESP) local function ApplyChams(plr) if plr==LocalPlayer or not plr.Character then return end pcall(function() local old=plr.Character:FindFirstChild("WalChams"); if old then old:Destroy() end local hi=Instance.new("Highlight"); hi.Name="WalChams"; hi.FillColor=chamsFillColor; hi.OutlineColor=chamsOutlineColor hi.FillTransparency=0.4; hi.OutlineTransparency=0; hi.Adornee=plr.Character; hi.Parent=plr.Character; ChamsHighlights[plr]=hi end) end local function RefreshChams() if not getgenv().ChamsEnabled then return end for _,plr in pairs(Players:GetPlayers()) do ApplyChams(plr) end end local VisualsTab = UI:AddTab("Visuals","đŸ‘ī¸",3.5) do local _tracerModes = {beam=false,blind=false,bigbox=false,plane=false,bigball=false,pole=false,cross=false} pcall(function() getgenv()._tracerModes = _tracerModes end) local function _VB(tool,dir,color,size,shape,mat) if not tool then return end local h=tool:FindFirstChild("Handle"); if not h then return end local gsl=tool:FindFirstChild("GunScript_Local"); if not gsl then return end local fp=h:FindFirstChild("GunFirePoint") or h pcall(function() ReplicatedStorage.VisualizeBullet:FireServer(tool,h,dir,fp,{true,{112139677907600,92977228204408},1,1,10,gsl:FindFirstChild("HitEffect"),true},{false,{},1,1,1,nil},{false,0,{},false,0,0},{false,0,false,{},0,0,0,false,nil},{true,Vector3.new(0.1,0,0),Vector3.new(-0.1,0,0),gsl:FindFirstChild("TracerEffect"),nil,gsl:FindFirstChild("ParticleEffect"),300,526,0,Vector3.zero,size,color,0,mat,shape,false,6696543809,0,Vector3.new(0.007,0.007,0.007)},{false,{},0.5,1,1,100},{false,0,Color3.new(1,0.647,0.6),0,false}) end) end local function _Beam(from,to,color,thick,dur) local d=(to-from).Magnitude; if d<0.1 then return end local p=Instance.new("Part"); p.Size=Vector3.new(thick,thick,d); p.CFrame=CFrame.new((from+to)/2,to); p.Anchored=true; p.CanCollide=false; p.Material=Enum.Material.Neon; p.Color=color; p.Parent=workspace TweenService:Create(p,TweenInfo.new(dur),{Transparency=1}):Play(); task.delay(dur+0.1,function() pcall(function() p:Destroy() end) end) end local _MFNS={ beam=function(f,t,tool,dir) _Beam(f,t,Color3.fromRGB(0,200,255),0.28,0.5); _VB(tool,dir,Color3.fromRGB(0,200,255),Vector3.new(0.25,0.25,0.25),Enum.PartType.Cylinder,Enum.Material.Neon) end, blind=function(f,t,tool,dir) _Beam(f,t,Color3.new(1,1,1),0.5,0.4); task.spawn(function() for i=1,15 do _VB(tool,dir,Color3.new(1,1,1),Vector3.new(3,3,3),Enum.PartType.Ball,Enum.Material.Neon); task.wait(0.06) end end) end, bigbox=function(f,t,tool,dir) local c2=Color3.fromRGB(255,40,40); _Beam(f,t,c2,0.35,0.5); task.spawn(function() for i=1,10 do _VB(tool,dir,c2,Vector3.new(4,4,4),Enum.PartType.Block,Enum.Material.Neon); task.wait(0.05) end end) end, bigball=function(f,t,tool,dir) local c2=Color3.fromRGB(0,255,150); _Beam(f,t,c2,0.35,0.5); task.spawn(function() for i=1,10 do _VB(tool,dir,c2,Vector3.new(4,4,4),Enum.PartType.Ball,Enum.Material.Neon); task.wait(0.05) end end) end, pole=function(f,t,tool,dir) local c2=Color3.fromRGB(255,80,255); _Beam(f,t,c2,0.3,0.5); task.spawn(function() for i=1,10 do _VB(tool,dir,c2,Vector3.new(1,1,1),Enum.PartType.Cylinder,Enum.Material.Neon); task.wait(0.05) end end) end, cross=function(f,t,tool,dir) local c2=Color3.fromRGB(255,220,0); _Beam(f,t,c2,0.3,0.5); task.spawn(function() for i=1,8 do _VB(tool,dir,c2,Vector3.new(0.5,0.5,0.5),Enum.PartType.Cylinder,Enum.Material.Neon); task.wait(0.05) end end) end, plane=function(f,t,tool,dir) local c2=Color3.fromRGB(150,200,255); _Beam(f,t,c2,0.3,0.5); task.spawn(function() for i=1,8 do _VB(tool,dir,c2,Vector3.new(2,2,2),Enum.PartType.Block,Enum.Material.Neon); task.wait(0.06) end end) end, } local function _shootTracers(tool) local char=LocalPlayer.Character; if not char then return end local handle=tool:FindFirstChild("Handle"); if not handle then return end local cam=workspace.CurrentCamera; local dir=cam.CFrame.LookVector; local from=handle.Position local params=RaycastParams.new(); params.FilterType=Enum.RaycastFilterType.Exclude; params.FilterDescendantsInstances={char} local result=workspace:Raycast(from,dir*800,params); local to=result and result.Position or (from+dir*800) for k,v in pairs(_tracerModes) do if v and _MFNS[k] then task.spawn(_MFNS[k],from,to,tool,dir) end end end local function _hookGun(t) t.Activated:Connect(function() _shootTracers(t) end) end local function _hookChar(ch) ch.ChildAdded:Connect(function(c2) if c2:IsA("Tool") then _hookGun(c2) end end); for _,c2 in ipairs(ch:GetChildren()) do if c2:IsA("Tool") then _hookGun(c2) end end end if LocalPlayer.Character then _hookChar(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(_hookChar) UI:AddSection(VisualsTab, "đŸ”Ģ Bullet Tracers") UI:AddToggle(VisualsTab, "Blue Balls Tracer", false, function(v) _tracerModes.beam=v end) UI:AddToggle(VisualsTab, "White Ball Tracer", false, function(v) _tracerModes.blind=v end) UI:AddToggle(VisualsTab, "Red Box Tracer", false, function(v) _tracerModes.bigbox=v end) UI:AddToggle(VisualsTab, "Neon Blue Tracer", false, function(v) _tracerModes.plane=v end) UI:AddToggle(VisualsTab, "Cyan Ball Tracer", false, function(v) _tracerModes.bigball=v end) UI:AddToggle(VisualsTab, "Pink Tracers", false, function(v) _tracerModes.pole=v end) UI:AddToggle(VisualsTab, "Yellow Tracer", false, function(v) _tracerModes.cross=v end) local CarModsTab = UI:AddTab("Car Mods", "🚗", 3.7) UI:AddSection(CarModsTab, "â›Ŋ Fuel") local _infFuelConn UI:AddToggle(CarModsTab, "Inf Fuel", false, function(state) if _infFuelConn then _infFuelConn:Disconnect(); _infFuelConn=nil end if not state then return end local pumps, lastScan = {}, 0 _infFuelConn = RunService.Heartbeat:Connect(function() local char=LocalPlayer.Character; if not char then return end local hum=char:FindFirstChild("Humanoid"); if not hum or not hum.SeatPart then return end local hrp=char:FindFirstChild("HumanoidRootPart"); if not hrp then return end if tick()-lastScan > 4 then lastScan=tick(); pumps={} local map=workspace:FindFirstChild("1# Map") if map then for _,v in ipairs(map:GetDescendants()) do if v.Name=="#Pump" and v:IsA("MeshPart") then pumps[#pumps+1]=v end end end end for _,v in ipairs(pumps) do if v.Parent and (v.Position-hrp.Position).Magnitude <= 18.5 then if not LocalPlayer:GetAttribute("PaidGas") then pcall(function() ReplicatedStorage.RequestRefill:FireServer("Purchase") end) end if LocalPlayer:GetAttribute("PaidGas") then pcall(function() ReplicatedStorage.RequestRefill:FireServer(true) end) end end end end) end) local VM = { SpeedEnabled=false, SpeedValue=0.005, BreakEnabled=false, BreakValue=0.05, InstantStop=false, InstantStopBind=Enum.KeyCode.V } local function _vmSeat() local char=LocalPlayer.Character; if not char then return end local hum=char:FindFirstChildWhichIsA("Humanoid") if hum and hum.SeatPart and hum.SeatPart:IsA("VehicleSeat") then return hum.SeatPart end end RunService.Heartbeat:Connect(function() if VM.SpeedEnabled and UserInputService:IsKeyDown(Enum.KeyCode.W) then local s=_vmSeat(); if s then s.AssemblyLinearVelocity = s.AssemblyLinearVelocity * Vector3.new(1+VM.SpeedValue,1,1+VM.SpeedValue) end end if VM.BreakEnabled and UserInputService:IsKeyDown(Enum.KeyCode.S) then local s=_vmSeat(); if s then s.AssemblyLinearVelocity = s.AssemblyLinearVelocity * Vector3.new(1-VM.BreakValue,1,1-VM.BreakValue) end end if VM.InstantStop and VM.InstantStopBind and UserInputService:IsKeyDown(VM.InstantStopBind) then local s=_vmSeat(); if s then s.AssemblyLinearVelocity=Vector3.new(0,0,0); s.AssemblyAngularVelocity=Vector3.new(0,0,0) end end end) UI:AddSection(CarModsTab, "🚗 Vehicle Modifications") UI:AddToggle(CarModsTab, "Velocity Speed Enabled", false, function(s) VM.SpeedEnabled=s end) UI:AddSlider(CarModsTab, "Speed Value", 1, 25, 5, function(v) VM.SpeedValue=v/1000 end) UI:AddToggle(CarModsTab, "Break Velocity Enabled", false, function(s) VM.BreakEnabled=s end) UI:AddSlider(CarModsTab, "Break Value", 10, 300, 50, function(v) VM.BreakValue=v/1000 end) UI:AddToggle(CarModsTab, "Instant Break Enabled", false, function(s) VM.InstantStop=s end) UI:AddKeybind(CarModsTab, "Instant Break Key", Enum.KeyCode.V, function(k) VM.InstantStopBind=k end) end do UI:AddSection(ExploitsTab, "đŸ›Ąī¸ Admin Detection") UI:AddToggle(ExploitsTab, "Admin Detection (Auto Leave)", false, function(v) getgenv()._adminDetect = v if v then local adminIds = {7574356202,9840202816,2361804144,504603254,2059859959,1673101632,3744075531,5170526005,329097649,8879510201,1591729028,4006717220,1965457341,100696125,157944161,571073274,1913839150,1043344298,691991358,3127042754,9802505,1187817721,1188540444,3997447018,5518581701,2300787931,4246623001,336408538,7309042402,39901822,5068993693,2632508759,1196871048,97728999,8472043145,2495032,7262444842,26105082,4301940303,40871536,3602117253,2248489384} local adminSet = {}; for _,id in ipairs(adminIds) do adminSet[id]=true end for _,p in pairs(Players:GetPlayers()) do if adminSet[p.UserId] then game:GetService("TeleportService"):Teleport(game.PlaceId); return end end if not getgenv()._adminConn then getgenv()._adminConn = Players.PlayerAdded:Connect(function(p) if getgenv()._adminDetect and adminSet[p.UserId] then task.wait(0.5) game:GetService("TeleportService"):Teleport(game.PlaceId) end end) end Notify("Admin", "Detection ON - monitoring for admins", 3) else if getgenv()._adminConn then getgenv()._adminConn:Disconnect(); getgenv()._adminConn = nil end Notify("Admin", "Detection OFF", 2) end end) end do local Lighting = game:GetService("Lighting") local TweenSrv = game:GetService("TweenService") local blur = Instance.new("BlurEffect"); blur.Size = 0; blur.Enabled = false; blur.Parent = Lighting local cc = Instance.new("ColorCorrectionEffect"); cc.Saturation = 0; cc.Enabled = false; cc.Parent = Lighting local gui = Instance.new("ScreenGui"); gui.Name = "JointhubWasted"; gui.ResetOnSpawn = false; gui.IgnoreGuiInset = true; gui.DisplayOrder = 999998 pcall(function() gui.Parent = (gethui and gethui()) or game:GetService("CoreGui") end) if not gui.Parent then pcall(function() gui.Parent = LocalPlayer:WaitForChild("PlayerGui") end) end local function edge(size, pos, anchor, rot, t0, t1) local f = Instance.new("Frame") f.Size = size; f.Position = pos; f.AnchorPoint = anchor f.BackgroundColor3 = Color3.fromRGB(0, 0, 0); f.BackgroundTransparency = 1; f.BorderSizePixel = 0; f.ZIndex = 2; f.Parent = gui local g = Instance.new("UIGradient") g.Rotation = rot g.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, t0), NumberSequenceKeypoint.new(1, t1) }) g.Parent = f return f end local edges = { edge(UDim2.new(1, 0, 0.5, 0), UDim2.new(0, 0, 0, 0), Vector2.new(0, 0), 90, 0, 1), edge(UDim2.new(1, 0, 0.5, 0), UDim2.new(0, 0, 1, 0), Vector2.new(0, 1), 90, 1, 0), edge(UDim2.new(0.4, 0, 1, 0), UDim2.new(0, 0, 0, 0), Vector2.new(0, 0), 0, 0, 1), edge(UDim2.new(0.4, 0, 1, 0), UDim2.new(1, 0, 0, 0), Vector2.new(1, 0), 0, 1, 0), } local wasted = Instance.new("TextLabel"); wasted.Size = UDim2.new(1, 0, 0, 120); wasted.Position = UDim2.new(0, 0, 0.5, -60); wasted.BackgroundTransparency = 1; wasted.ZIndex = 5 wasted.Font = Enum.Font.Bangers; wasted.Text = "WASTED"; wasted.TextSize = 110; wasted.TextColor3 = Color3.fromRGB(200, 0, 0) wasted.TextStrokeColor3 = Color3.fromRGB(0, 0, 0); wasted.TextStrokeTransparency = 0; wasted.TextTransparency = 1; wasted.Parent = gui local active = false local function show() active = true blur.Enabled = true; cc.Enabled = true TweenSrv:Create(blur, TweenInfo.new(0.6), { Size = 18 }):Play() TweenSrv:Create(cc, TweenInfo.new(0.6), { Saturation = -0.85 }):Play() TweenSrv:Create(wasted, TweenInfo.new(0.8), { TextTransparency = 0 }):Play() task.spawn(function() while active do for _, f in ipairs(edges) do TweenSrv:Create(f, TweenInfo.new(0.75, Enum.EasingStyle.Sine), { BackgroundTransparency = 0.45 }):Play() end TweenSrv:Create(wasted, TweenInfo.new(0.75, Enum.EasingStyle.Sine), { TextSize = 124 }):Play() task.wait(0.78) if not active then break end for _, f in ipairs(edges) do TweenSrv:Create(f, TweenInfo.new(0.75, Enum.EasingStyle.Sine), { BackgroundTransparency = 0.02 }):Play() end TweenSrv:Create(wasted, TweenInfo.new(0.75, Enum.EasingStyle.Sine), { TextSize = 108 }):Play() task.wait(0.78) end end) end local function hide() active = false for _, f in ipairs(edges) do TweenSrv:Create(f, TweenInfo.new(0.4), { BackgroundTransparency = 1 }):Play() end TweenSrv:Create(blur, TweenInfo.new(0.4), { Size = 0 }):Play() TweenSrv:Create(cc, TweenInfo.new(0.4), { Saturation = 0 }):Play() TweenSrv:Create(wasted, TweenInfo.new(0.3), { TextTransparency = 1 }):Play() task.delay(0.45, function() blur.Enabled = false; cc.Enabled = false end) end local function hook(char) local hum = char:FindFirstChildOfClass("Humanoid") or char:WaitForChild("Humanoid", 5) if hum then hum.Died:Connect(show) end end if LocalPlayer.Character then hook(LocalPlayer.Character) end LocalPlayer.CharacterAdded:Connect(function(char) hide() hook(char) end) end UI:AddSection(VisualsTab,"đŸ‘ī¸ ESP") UI:AddToggle(VisualsTab,"Enable ESP",false,function(v) ESPSettings.Enabled=v end) UI:AddToggle(VisualsTab,"Box ESP",false,function(v) ESPSettings.BoxESP=v; if v then ESPSettings.Enabled=true end end) UI:AddToggle(VisualsTab,"Box Fill",false,function(v) ESPSettings.BoxFill=v end) UI:AddToggle(VisualsTab,"Box Corners",false,function(v) ESPSettings.BoxCorners=v; if v then ESPSettings.Enabled=true end end) UI:AddToggle(VisualsTab,"3D Box ESP",false,function(v) ESPSettings.Box3DESP=v; if v then ESPSettings.Enabled=true end end) UI:AddToggle(VisualsTab,"Name ESP",false,function(v) ESPSettings.NameESP=v; if v then ESPSettings.Enabled=true end end) UI:AddToggle(VisualsTab,"Health ESP",false,function(v) ESPSettings.HealthESP=v; if v then ESPSettings.Enabled=true end end) UI:AddToggle(VisualsTab,"Tracer ESP",false,function(v) ESPSettings.TracerESP=v; if v then ESPSettings.Enabled=true end end) UI:AddToggle(VisualsTab,"Distance ESP",false,function(v) ESPSettings.DistanceESP=v; if v then ESPSettings.Enabled=true end end) UI:AddSlider(VisualsTab,"Max Distance",100,2000,800,function(v) ESPSettings.MaxDistance=v end) UI:AddDropdown(VisualsTab,"Box Color",{"Red","Purple","Green","Blue","White","Yellow","Cyan","Orange","Pink"},"Red",function(v) if espColorMap[v] then ESPSettings.BoxColor=espColorMap[v]; ESPSettings.TracerColor=espColorMap[v] for _,e in pairs(ESPObjects) do pcall(function() e.Box.Color=espColorMap[v]; e.Tracer.Color=espColorMap[v]; for _,ln in ipairs(e.Corners or {}) do ln.Color=espColorMap[v] end; for _,ln in ipairs(e.Box3D or {}) do ln.Color=espColorMap[v] end end) end end end) UI:AddSection(VisualsTab,"✨ Chams") UI:AddToggle(VisualsTab,"Chams",false,function(v) getgenv().ChamsEnabled=v if v then RefreshChams() if getgenv().ChamsConn then getgenv().ChamsConn:Disconnect() end getgenv().ChamsConn=Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function() task.wait(0.5); if getgenv().ChamsEnabled then ApplyChams(plr) end end) end) for _,plr in pairs(Players:GetPlayers()) do if plr~=LocalPlayer then plr.CharacterAdded:Connect(function() task.wait(0.5); if getgenv().ChamsEnabled then ApplyChams(plr) end end) end end spawn(function() while getgenv().ChamsEnabled do task.wait(5); RefreshChams() end end) Notify("Chams","Enabled",2) else for plr,hi in pairs(ChamsHighlights) do pcall(function() if hi and hi.Parent then hi:Destroy() end end) end; ChamsHighlights={} for _,plr in pairs(Players:GetPlayers()) do if plr.Character then local hi=plr.Character:FindFirstChild("WalChams"); if hi then hi:Destroy() end end end if getgenv().ChamsConn then getgenv().ChamsConn:Disconnect(); getgenv().ChamsConn=nil end; Notify("Chams","Disabled",2) end end) UI:AddDropdown(VisualsTab,"Chams Fill Color",{"Purple","Red","Green","Blue","White","Yellow","Cyan","Orange","Pink"},"Purple",function(v) if espColorMap[v] then chamsFillColor=espColorMap[v]; for _,hi in pairs(ChamsHighlights) do pcall(function() if hi and hi.Parent then hi.FillColor=chamsFillColor end end) end; if getgenv().ChamsEnabled then RefreshChams() end end end) UI:AddDropdown(VisualsTab,"Chams Outline Color",{"Pink","Red","Green","Blue","White","Yellow","Cyan","Orange","Purple"},"Pink",function(v) if espColorMap[v] then chamsOutlineColor=espColorMap[v]; for _,hi in pairs(ChamsHighlights) do pcall(function() if hi and hi.Parent then hi.OutlineColor=chamsOutlineColor end end) end; if getgenv().ChamsEnabled then RefreshChams() end end end) UI:AddSection(VisualsTab,"🌅 Sky Presets") UI:AddButton(VisualsTab,"Day Time Sky",function() local L=game:GetService("Lighting"); L.ClockTime=9 local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://74258544564321"; S.SkyboxDn="rbxassetid://75418092548143"; S.SkyboxFt="rbxassetid://114547356324218"; S.SkyboxLf="rbxassetid://91138773974890"; S.SkyboxRt="rbxassetid://111749399946832"; S.SkyboxUp="rbxassetid://96933043812138"; S.Parent=L end) UI:AddButton(VisualsTab,"Night Time Sky",function() local L=game:GetService("Lighting") local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://155624722"; S.SkyboxDn="rbxassetid://155624727"; S.SkyboxFt="rbxassetid://155624730"; S.SkyboxLf="rbxassetid://155624736"; S.SkyboxRt="rbxassetid://155624742"; S.SkyboxUp="rbxassetid://155624749"; S.Parent=L end) UI:AddButton(VisualsTab,"Pink Clouds",function() local L=game:GetService("Lighting") local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://11555017034"; S.SkyboxDn="rbxassetid://11555013415"; S.SkyboxFt="rbxassetid://11555010145"; S.SkyboxLf="rbxassetid://11555006545"; S.SkyboxRt="rbxassetid://11555000712"; S.SkyboxUp="rbxassetid://11554996247"; S.Parent=L end) UI:AddButton(VisualsTab,"Purple Galaxy",function() local L=game:GetService("Lighting") local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://159454299"; S.SkyboxDn="rbxassetid://159454296"; S.SkyboxFt="rbxassetid://159454293"; S.SkyboxLf="rbxassetid://159454286"; S.SkyboxRt="rbxassetid://159454300"; S.SkyboxUp="rbxassetid://159454288"; S.Parent=L end) UI:AddButton(VisualsTab,"Sunset",function() local L=game:GetService("Lighting") local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://15502525195"; S.SkyboxDn="rbxassetid://15502522797"; S.SkyboxFt="rbxassetid://15502524520"; S.SkyboxLf="rbxassetid://15502522129"; S.SkyboxRt="rbxassetid://15502523711"; S.SkyboxUp="rbxassetid://15502526102"; S.Parent=L end) UI:AddButton(VisualsTab,"Cloudy Summer",function() local L=game:GetService("Lighting") local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://17838127289"; S.SkyboxDn="rbxassetid://17838129609"; S.SkyboxFt="rbxassetid://17838144422"; S.SkyboxLf="rbxassetid://17838131484"; S.SkyboxRt="rbxassetid://17838148822"; S.SkyboxUp="rbxassetid://17838140709"; S.Parent=L end) UI:AddButton(VisualsTab,"Custom Sky",function() local L=game:GetService("Lighting") local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end local S=Instance.new("Sky") local id="rbxassetid://117345242676633" S.SkyboxBk=id; S.SkyboxDn=id; S.SkyboxFt=id; S.SkyboxLf=id; S.SkyboxRt=id; S.SkyboxUp=id S.Parent=L end) do local skies = { {"pat", "72781607771925"}, {"thinker", "109804031157929"}, {"son", "129967531694220"}, {"dex", "84585770971279"}, {"GOD", "82397705080892"}, {"huh", "99333367082849"}, } for _, sky in ipairs(skies) do local name, id = sky[1], "rbxassetid://"..sky[2] UI:AddButton(VisualsTab, name, function() local L = game:GetService("Lighting") local old = L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end local S = Instance.new("Sky") S.SkyboxBk=id; S.SkyboxDn=id; S.SkyboxFt=id; S.SkyboxLf=id; S.SkyboxRt=id; S.SkyboxUp=id S.Parent = L end) end end UI:AddButton(VisualsTab,"Reset Sky",function() local L=game:GetService("Lighting") local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end L.ClockTime=14 end) end end end)() Notify("JOINTHUB.GG", "Leaked By Jointhub.gg | RightShift to toggle", 5) task.spawn(function() if UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled then return end local parent = (gethui and gethui()) or game:GetService("CoreGui") local existing = parent:FindFirstChild("_CursorDot"); if existing then existing:Destroy() end local dotGui = Instance.new("ScreenGui") dotGui.Name = "_CursorDot"; dotGui.ResetOnSpawn = false; dotGui.IgnoreGuiInset = true; dotGui.DisplayOrder = 999999 dotGui.Parent = parent local dot = Instance.new("Frame") dot.AnchorPoint = Vector2.new(0.5,0.5); dot.Size = UDim2.fromOffset(6,6) dot.BackgroundColor3 = Color3.fromRGB(255,255,255); dot.BorderSizePixel = 0 dot.ZIndex = 999999; dot.Parent = dotGui Instance.new("UICorner", dot).CornerRadius = UDim.new(1,0) local st = Instance.new("UIStroke"); st.Color = Color3.fromRGB(0,0,0); st.Thickness = 1; st.Transparency = 0.4; st.Parent = dot RunService.RenderStepped:Connect(function() local m = UserInputService:GetMouseLocation() dot.Position = UDim2.fromOffset(m.X, m.Y) end) end)