-- Leaked By Jointhub.gg: https://discord.gg/nN6qyeKyV
-- Leaked By LeakHub: https://discord.gg/Ut46D4cwx
-- All this shit is leak, Bby
local Players = game:GetService("Players")
local TweenService = game:GetService("TweenService")
local UserInputService = game:GetService("UserInputService")
local CoreGui = game:GetService("CoreGui")
local StarterGui = game:GetService("StarterGui")
local RunService = game:GetService("RunService")
local ReplicatedStorage = game:GetService("ReplicatedStorage")
local LocalPlayer = Players.LocalPlayer
local ExecutorSupport = {
Mobile = false,
Executor = "Unknown"
}
pcall(function()
if identifyexecutor then
ExecutorSupport.Executor = identifyexecutor()
elseif KRNL_LOADED then
ExecutorSupport.Executor = "KRNL"
elseif syn then
ExecutorSupport.Executor = "Synapse X"
elseif SENTINEL_LOADED then
ExecutorSupport.Executor = "Sentinel"
elseif getexecutorname then
ExecutorSupport.Executor = getexecutorname()
end
end)
pcall(function()
ExecutorSupport.Mobile = UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled
end)
getgenv().SwimMethod = false
getgenv().TeleportSettings = { Speed = 0.25 }
getgenv().auraenabled = false
getgenv().killaurahigh = false
getgenv().rainbowbeam = false
getgenv().hitpart = "Head"
getgenv().damage = 100
getgenv().cooldown = 0
getgenv().beamcolor = Color3.fromRGB(0, 200, 80)
Config = Config or {}
Config.TheBronx = { carfly = false, carflyspeed = 120 }
_G.respawn = false
local staminaEnabled = false
local hungerEnabled = false
local sleepEnabled = false
local AntiLoseEnabled = false
local Noclipping = nil
local flyEnabled = false
local guiEnabled = true
local enhancedWalk = false
local speed = 16
local hitboxextender = false
local Size = 4
local Transparency = 0.85
local HitboxColor = Color3.fromRGB(255, 0, 0)
local SelectedPlayer = nil
local rainbowHitbox = false
local nametagEnabled = true
local animation = Instance.new("Animation")
animation.AnimationId = "rbxassetid://78828590676720"
local bodyGyro, movementConnection, freezeConnection, animationTrack
local hum, seat, car, root, bv, bg, lastCar
local target1 = nil
task.spawn(function()
while task.wait() do
if getgenv().SwimMethod then
local p = Players.LocalPlayer
if p and p.Character and p.Character:FindFirstChild("Humanoid") then
p.Character.Humanoid:ChangeState(Enum.HumanoidStateType.FallingDown)
end
end
end
end)
local locations = {
["đĻ Bank"] = Vector3.new(-1216.5316162109375, 253.8797607421875, -3636.446044921875),
["đĩ Money Wash"] = Vector3.new(-977.1771, 253.6838, -692.5855),
["đ° Pawn Shop"] = Vector3.new(-1049.6431, 253.5367, -814.2697),
["đ Bank Vault"] = Vector3.new(-217.568359375, 373.7984924316406, -1216.20947265625),
["đĢ GunShop 1"] = Vector3.new(92994.6640625, 122098.5078125, 17225.943359375),
["đĢ GunShop 2"] = Vector3.new(66195.4453125, 123615.7109375, 5750.28271484375),
["đĢ GunShop Lobby"] = Vector3.new(-224.3818359375, 283.8034362792969, -794.7174072265625),
["đĢ GunShop 3"] = Vector3.new(60820.3086, 87609.1484, -351.4746),
["đĸ Pent House"] = Vector3.new(-1482.804443359375, 463.39385986328125, -3690.70751953125),
["đ Mini Mansion"] = Vector3.new(-791.5180053710938, 256.7944641113281, 1414.4248046875),
["đ Backpack Shop"] = Vector3.new(-692.4142456054688, 253.78091430664062, -681.0672607421875),
["đ Frozen Shop"] = Vector3.new(-216.31436157226562, 284.031494140625, -1169.032470703125),
["đ Drip Store"] = Vector3.new(67462, 10489.21484375, 546.1941528320312),
["đ Chicken Wings"] = Vector3.new(-957.9142, 253.5367, -815.9442),
["đ Car Dealer"] = Vector3.new(-401.99371337890625, 253.4141082763672, -1248.8380126953125),
["đ Exotic Dealer"] = Vector3.new(-1523.5654296875, 273.9729919433594, -990.6575317382812),
["đ§ Construction"] = Vector3.new(-1731.8307, 370.8123, -1176.8387),
["đ Prison"] = Vector3.new(-1135.0464, 254.7160, -3330.9954),
["đĨ Hospital"] = Vector3.new(-1589.504150390625, 254.27223205566406, 17.6555233001709),
["đ§ ATM 1"] = Vector3.new(-1011.9066162109375, 253.7509002685547, -1153.7340087890734),
["đ§ ATM 2"] = Vector3.new(-739.9456176757812, 287.12518310546875, -793.5716552734375),
["đī¸ TrailerPark"] = Vector3.new(-1522.76904296875, 253.16094970703125, 2344.95947265625),
["đŗ Cook Spot"] = Vector3.new(-741.1889038085938, 262.9556579589844, -955.7835083007812),
["đ¨ Tattoo Shop"] = Vector3.new(-659.76806640625, 254.13262939453125, -461.2218322753906),
["âŊ Gas Station"] = Vector3.new(-1412.353759765625, 254.7757110595703, 2892.250048828125),
["đĩ Dollar General"] = Vector3.new(-388.8291931152344, 253.8165283203125, -1036.4705810546875),
["đ Bronx Market"] = Vector3.new(-428.1142578125, 334.32501220703125, -581.2235107421875),
["đ McDonalds"] = Vector3.new(-1011.2984619140625, 253.9326629638672, -1147.4130859375),
["âī¸ Striker Man"] = Vector3.new(-1427.686767578125, 254.2161865234375, 2777.208740234375),
["đ¸ Sell Seeds"] = Vector3.new(-1419.4013671875, 253.28067016601562, 2034.50341796875),
["đŋ Grow Seeds"] = Vector3.new(-935.8598022460938, 267.469482421875, -1132.88818359375),
["đą Buy Seeds"] = Vector3.new(51371.56640625, 21680.416015625, 21681.03759765625),
["đī¸ Basement"] = Vector3.new(-194.34603881835938, 239.5054168701172, 1238.91845703125),
["đ Court"] = Vector3.new(-1722.821533203125, 236.94708251953125, -589.066650390625),
}
local outfits = {
["Blue Spider"] = {
Hats = {"MRHoodieBRR"},
Shirts = {"Blue Sp5der Hoodie"},
Pants = {"Blue Sp5der Sweats"},
Shiestys = {"Shiesty"},
Masks = {}
},
["Spider Man"] = {
Hats = {},
Shirts = {"Spiderman"},
Pants = {"Spiderman"},
Shiestys = {"RedShiesty"},
Masks = {}
},
["Blood Clown"] = {
Hats = {},
Shirts = {"Red B Jacket"},
Pants = {"Red B Shorts"},
Shiestys = {},
Masks = {"MRCLOWN MAN"}
},
["Crip Clown"] = {
Hats = {},
Shirts = {"Blu C Amiri Hoodie"},
Pants = {"Blu B Shorts"},
Shiestys = {},
Masks = {"MRCLOWN MAN"}
},
["Red Spider"] = {
Hats = {"MRHoodieBRR"},
Shirts = {"Red Sp5der Sweats"},
Pants = {"Red Sp5der Sweats"},
Shiestys = {"Shiesty"},
Masks = {}
},
}
local ExemptItems = {"Phone", "Fist", "Shiesty", "Bandage", "Lemonade", "Car keys"}
local function Notify(title, text, duration)
pcall(function()
StarterGui:SetCore("SendNotification", {
Title = title,
Text = text,
Duration = duration or 3
})
end)
end
local function enableSwimMethod()
getgenv().SwimMethod = true
end
local function disableSwimMethod()
getgenv().SwimMethod = false
end
local function findProximityPromptRecursive(obj)
if not obj then return nil end
if obj:IsA("ProximityPrompt") then return obj end
for _, child in ipairs(obj:GetChildren()) do
local p = findProximityPromptRecursive(child)
if p then return p end
end
return nil
end
local function BypassTp(destinationCFrame)
local character = LocalPlayer.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local hrp = character.HumanoidRootPart
local humanoid = character:FindFirstChildOfClass("Humanoid")
enableSwimMethod()
if humanoid then pcall(function() humanoid:ChangeState(Enum.HumanoidStateType.FallingDown) end) end
task.wait(0.7)
local n = 0
repeat task.wait(0.05); n = n + 1 until not LocalPlayer:GetAttribute("LastACPos") or n > 10
pcall(function()
hrp.Velocity = Vector3.zero
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.AssemblyAngularVelocity = Vector3.zero
end)
local off = Vector3.new(math.random(-1,1), 0, math.random(-1,1))
if typeof(destinationCFrame) == "CFrame" then hrp.CFrame = destinationCFrame + off
elseif typeof(destinationCFrame) == "Vector3" then hrp.CFrame = CFrame.new(destinationCFrame) + off end
task.delay(0.3, disableSwimMethod)
end
getgenv().antiFling = false
getgenv()._antiFlingLastSafePos = nil
task.spawn(function()
while true do task.wait(0.06)
if getgenv().antiFling then
local c = LocalPlayer.Character; if not c then continue end
local hrp = c:FindFirstChild("HumanoidRootPart")
local hum = c:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then continue end
if hum.FloorMaterial ~= Enum.Material.Air then
getgenv()._antiFlingLastSafePos = hrp.CFrame
end
local vel = hrp.AssemblyLinearVelocity
if vel.Magnitude > 120 then
hrp.AssemblyLinearVelocity = Vector3.zero
for _,v in pairs(c:GetDescendants()) do
if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") or v:IsA("BodyForce") then
pcall(function() v:Destroy() end)
end
end
task.wait(0.1)
local dest = getgenv()._antiFlingLastSafePos
if dest then
task.spawn(function() pcall(function() BypassTp(dest) end) end)
else
hrp.AssemblyLinearVelocity = Vector3.zero
end
end
end
end
end)
local function applyEffects()
local char = LocalPlayer.Character
if not char then return end
if staminaEnabled then
pcall(function()
local staminaScript = LocalPlayer.PlayerGui:FindFirstChild("Run", true)
if staminaScript then
local scriptObj = staminaScript:FindFirstChild("StaminaBarScript", true)
if scriptObj then scriptObj:Destroy() end
end
end)
end
if hungerEnabled then
pcall(function()
local hungerScript = LocalPlayer.PlayerGui:FindFirstChild("Hunger", true)
if hungerScript then
local scriptObj = hungerScript:FindFirstChild("HungerBarScript", true)
if scriptObj then scriptObj:Destroy() end
end
end)
end
if sleepEnabled then
pcall(function()
local s = LocalPlayer.PlayerGui.SleepGui.Frame.sleep.SleepBar.sleepScript
s.Disabled = true
s.Disabled = false
s.Disabled = true
end)
end
end
local function setCollide(state)
local char = LocalPlayer.Character
if char then
for _, p in pairs(char:GetDescendants()) do
if p:IsA("BasePart") then p.CanCollide = state end
end
end
end
local function equipOutfitItem(category, itemName)
pcall(function() ReplicatedStorage.ClothShopRemote:FireServer("Buy", category, itemName) end)
task.wait(0.3)
pcall(function() ReplicatedStorage.ClothShopRemote:FireServer("Wear", category, itemName) end)
task.wait(0.2)
end
local function equipOutfit(outfitName)
local outfit = outfits[outfitName]
if not outfit then Notify("Outfit","Outfit not found!",3) return end
pcall(function() ReplicatedStorage.ClothShopRemote:FireServer("Reset Data") end)
task.wait(0.3)
Notify("Outfit","Changing to "..outfitName.."...",2)
for _, hatName in ipairs(outfit.Hats or {}) do equipOutfitItem("Hats", hatName) end
for _, shirtName in ipairs(outfit.Shirts or {}) do equipOutfitItem("Shirts", shirtName) end
for _, pantsName in ipairs(outfit.Pants or {}) do equipOutfitItem("Pants", pantsName) end
for _, shiesty in ipairs(outfit.Shiestys or {}) do equipOutfitItem("Shiestys", shiesty) end
for _, mask in ipairs(outfit.Masks or {}) do equipOutfitItem("Masks", mask) end
Notify("Outfit","Equipped: "..outfitName,3)
end
function dmg(target, hpart, damage)
pcall(function()
local tool = LocalPlayer.Character:FindFirstChildWhichIsA("Tool")
if not tool then return end
local targetPart = target.Character[hpart]
local hitpos = targetPart.Position
ReplicatedStorage.InflictTarget:FireServer(
tool,
LocalPlayer,
target.Character.Humanoid,
targetPart,
damage,
{0, 0, false, false,
tool.GunScript_Server.IgniteScript,
tool.GunScript_Server.IcifyScript,
100, 100},
{false, 5, 3},
targetPart,
{false, {1930359546}, 1, 1.5, 1},
hitpos,
Vector3.new(0.07, -0.1, -0.99),
true
)
end)
end
function KillGunMod(target,hpart,damage)
local tool=checkgun(); if not tool then return end
local tc=target and target.Character; if not tc then return end
local hum=tc:FindFirstChildWhichIsA("Humanoid"); if not hum then return end
local head=tc:FindFirstChild(hpart or "Head") or tc:FindFirstChild("HumanoidRootPart"); if not head then return end
if not damage or damage==math.huge then
local sd; pcall(function() local st=tool:FindFirstChild("Setting"); if st then local s=require(st); if s then sd=tonumber(s.Damage) or tonumber(s.BaseDamage) end end end)
damage = sd or 200
end
local handle=tool:FindFirstChild("Handle"); if not handle then return end
local gsl=tool:FindFirstChild("GunScript_Local")
local gss=tool:FindFirstChild("GunScript_Server")
local fp=handle:FindFirstChild("GunFirePoint") or handle
local origin=fp.Position
local dir=(head.Position-origin); dir=dir.Magnitude>0 and dir.Unit or Vector3.new(0,0,-1)
local infOrigin=head.Position - dir*3
local ig=gss and gss:FindFirstChild("IgniteScript")
local ic=gss and gss:FindFirstChild("IcifyScript")
pcall(function()
local setting=tool:FindFirstChild("Setting")
if setting then local s=require(setting); if s then s.LimitedAmmoEnabled=false; s.Ammo=10000; s.AmmoPerMag=10000; s.MagCount=10000; s.StoredAmmo=10000; s.MaxAmmo=10000 end end
end)
pcall(function() ReplicatedStorage.VisualizeMuzzle:FireServer(handle,true,{false,7,Color3.new(1,1.1098,0),15,true,0.02}, gsl and gsl:FindFirstChild("MuzzleEffect")) end)
pcall(function() ReplicatedStorage.VisualizeBullet:FireServer(
tool, handle, dir, fp,
{true,{112139677907598,92977228204408,112139677907598,92977228204408},1,1,3.5, gsl and gsl:FindFirstChild("HitEffect"), true},
{true,{0,0,0,0,0,0},1,1,1, gsl and gsl:FindFirstChild("BloodEffect")},
{true,0.2,{3696144972},true,7,1},
{false,8,true,{163064102},1,1.5,1,false, gsl and gsl:FindFirstChild("ExplosionEffect")},
{false,Vector3.new(0.1,0,0),Vector3.new(-0.1,0,0), gsl and gsl:FindFirstChild("TracerEffect"), nil, gsl and gsl:FindFirstChild("ParticleEffect"),300,500,0,Vector3.zero,Vector3.new(0.4,0.4,0.4),Color3.new(0.639,0.635,0.611),1,Enum.Material.Neon,Enum.PartType.Cylinder,false,6696543809,0,Vector3.new(0.007,0.007,0.007)},
{true,{269514869,269514887,269514807,269514817},0.5,1,1.5,100},
{false,3,Color3.new(1,0.647,0.6),6,true}
) end)
pcall(function() ReplicatedStorage.InflictTarget:FireServer(
tool, LocalPlayer, hum, head, damage,
{0,0,false,false,ig,ic,100,100},
{false,5,3}, head,
{false,{1930359546},1,1.5,1},
infOrigin, dir
) end)
end
function wsSlimeKill(p)
if not p or not p.Character then return end
local th = p.Character:FindFirstChild("HumanoidRootPart")
local myChar = LocalPlayer.Character
local hrp = myChar and myChar:FindFirstChild("HumanoidRootPart")
if not th or not hrp then return end
checkgun()
local original = hrp.CFrame
pcall(function() hrp.CFrame = th.CFrame end)
pcall(function() hrp.Anchored = true end)
task.wait(0.07)
pcall(function() KillGunMod(p, "Head", math.huge) end)
task.wait(0.07)
pcall(function() KillGunMod(p, "Head", math.huge) end)
task.wait(0.18)
pcall(function() KillGunMod(p, "Head", math.huge) end)
task.wait(0.1)
pcall(function() hrp.Anchored = false end)
local h2 = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if h2 and original then pcall(function() h2.CFrame = original end) end
end
function hasGunInHand()
local char=LocalPlayer.Character; if not char then return false end
for _,v in pairs(char:GetChildren()) do
if v:IsA("Tool") and (v:FindFirstChild("GunScript_Local") or v:FindFirstChild("GunScript_Server")) then return true end
end
return false
end
function BigGunNotify(mode)
pcall(function()
local blocked = (mode ~= "ammo")
local WAL_BLUE = Color3.fromRGB(0,113,220)
local SPARK = Color3.fromRGB(255,194,32)
local headCol = blocked and Color3.fromRGB(255,99,99) or Color3.fromRGB(244,246,255)
local headTxt, bodyTxt
if mode == "ammo" then
headTxt = "No ammo? Just shoot the gun"
bodyTxt = "If it says no ammo left, just shoot the gun once and it'll work again."
elseif mode == "noknife" then
headTxt = "Needs a knife -- go grab one!"
bodyTxt = "Equip a knife first (Kitchen Knife, Cleaver, Axe, Machete...)."
else
headTxt = "Needs a gun -- go get ur pipe dumbass"
bodyTxt = "This won't do anything until you've got a gun in your hand."
end
local parent = (gethui and gethui()) or game:GetService("CoreGui")
local old = parent:FindFirstChild("_GunWarnGui"); if old then old:Destroy() end
local TS = game:GetService("TweenService")
local gui = Instance.new("ScreenGui")
gui.Name = "_GunWarnGui"; gui.ResetOnSpawn = false; gui.IgnoreGuiInset = true; gui.DisplayOrder = 99999
gui.Parent = parent
local card = Instance.new("Frame")
card.AnchorPoint = Vector2.new(0.5,0)
card.Position = UDim2.new(0.5,0,0,-150)
card.Size = UDim2.new(0,470,0,104)
card.BackgroundColor3 = Color3.fromRGB(16,20,30); card.BackgroundTransparency = 0.03
card.BorderSizePixel = 0; card.Parent = gui
Instance.new("UICorner",card).CornerRadius = UDim.new(0,18)
local grad = Instance.new("UIGradient")
grad.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(22,28,42)),ColorSequenceKeypoint.new(1,Color3.fromRGB(13,16,24))}); grad.Rotation = 90; grad.Parent = card
local stroke = Instance.new("UIStroke"); stroke.Color = WAL_BLUE; stroke.Thickness = 1; stroke.Transparency = 0.45; stroke.Parent = card
local accent = Instance.new("Frame")
accent.Size = UDim2.new(0,4,1,-26); accent.Position = UDim2.fromOffset(0,13)
accent.BackgroundColor3 = blocked and Color3.fromRGB(232,66,66) or WAL_BLUE; accent.BorderSizePixel = 0; accent.Parent = card
Instance.new("UICorner",accent).CornerRadius = UDim.new(1,0)
local badge = Instance.new("Frame")
badge.Position = UDim2.fromOffset(16,16); badge.Size = UDim2.fromOffset(40,40)
badge.BackgroundColor3 = WAL_BLUE; badge.BorderSizePixel = 0; badge.Parent = card
Instance.new("UICorner",badge).CornerRadius = UDim.new(0,11)
local bgrad = Instance.new("UIGradient")
bgrad.Color = ColorSequence.new({ColorSequenceKeypoint.new(0,Color3.fromRGB(0,200,80)),ColorSequenceKeypoint.new(1,WAL_BLUE)}); bgrad.Rotation = 130; bgrad.Parent = badge
local bl = Instance.new("TextLabel"); bl.Size = UDim2.fromScale(1,1); bl.BackgroundTransparency = 1
bl.Font = Enum.Font.GothamBlack; bl.TextSize = 19; bl.TextColor3 = SPARK; bl.Text = "J"; bl.Parent = badge
local title = Instance.new("TextLabel")
title.Position = UDim2.fromOffset(66,16); title.Size = UDim2.new(1,-130,0,15)
title.BackgroundTransparency = 1; title.Font = Enum.Font.GothamBold; title.TextSize = 13
title.TextColor3 = Color3.fromRGB(228,234,246); title.TextXAlignment = Enum.TextXAlignment.Left
title.Text = "Jointhub.gg"; title.Parent = card
local tm = Instance.new("TextLabel")
tm.Position = UDim2.new(1,-58,0,16); tm.Size = UDim2.fromOffset(46,15)
tm.BackgroundTransparency = 1; tm.Font = Enum.Font.Gotham; tm.TextSize = 10.5
tm.TextColor3 = Color3.fromRGB(120,134,160); tm.TextXAlignment = Enum.TextXAlignment.Right
tm.Text = "now"; tm.Parent = card
local l1 = Instance.new("TextLabel")
l1.Position = UDim2.fromOffset(66,35); l1.Size = UDim2.new(1,-82,0,20)
l1.BackgroundTransparency = 1; l1.Font = Enum.Font.GothamBold; l1.TextSize = 14.5
l1.TextColor3 = headCol; l1.TextXAlignment = Enum.TextXAlignment.Left
l1.TextTruncate = Enum.TextTruncate.AtEnd; l1.Text = headTxt; l1.Parent = card
local l2 = Instance.new("TextLabel")
l2.Position = UDim2.fromOffset(66,56); l2.Size = UDim2.new(1,-82,0,40)
l2.BackgroundTransparency = 1; l2.Font = Enum.Font.Gotham; l2.TextSize = 12.5
l2.TextColor3 = Color3.fromRGB(140,152,176); l2.TextXAlignment = Enum.TextXAlignment.Left
l2.TextYAlignment = Enum.TextYAlignment.Top; l2.TextWrapped = true; l2.Text = bodyTxt; l2.Parent = card
local TI_IN = TweenInfo.new(0.42, Enum.EasingStyle.Back, Enum.EasingDirection.Out)
local TI_OUT = TweenInfo.new(0.3, Enum.EasingStyle.Quad, Enum.EasingDirection.In)
TS:Create(card, TI_IN, {Position = UDim2.new(0.5,0,0,18)}):Play()
task.delay(5, function()
pcall(function() TS:Create(card, TI_OUT, {Position = UDim2.new(0.5,0,0,-150)}):Play() end)
task.delay(0.4, function() pcall(function() gui:Destroy() end) end)
end)
end)
end
function checkgun()
local player = game.Players.LocalPlayer
local gunTool = nil
for _, v in pairs(player.Backpack:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
if not gunTool and player.Character then
for _, v in pairs(player.Character:GetDescendants()) do
if v:IsA("LocalScript") and v.Name == "GunScript_Local" then
gunTool = v.Parent
break
end
end
end
if gunTool and gunTool:IsA("Tool") then
player.Character:WaitForChild("Humanoid"):EquipTool(gunTool)
end
return gunTool
end
function GetGunSettings()
local char = LocalPlayer.Character
local tool = char and char:FindFirstChildOfClass("Tool")
if not tool or not tool:FindFirstChild("Setting") then return nil, nil end
return require(tool.Setting), tool
end
local _nativeFPP = fireproximityprompt
local function fireproximityprompt(prompt)
if not (prompt and prompt:IsA("ProximityPrompt")) then return end
if _nativeFPP then
if pcall(_nativeFPP, prompt, 1) then return end
if pcall(_nativeFPP, prompt) then return end
end
pcall(function()
local oldHold, oldDist, oldLoS = prompt.HoldDuration, prompt.MaxActivationDistance, prompt.RequiresLineOfSight
prompt.HoldDuration = 0
prompt.MaxActivationDistance = math.max(oldDist, 1000)
prompt.RequiresLineOfSight = false
prompt:InputHoldBegin()
task.wait()
prompt:InputHoldEnd()
prompt.MaxActivationDistance = oldDist
prompt.HoldDuration = oldHold
prompt.RequiresLineOfSight = oldLoS
end)
end
local allowedKnifeTools = {
["Kitchen Knife"] = true,
["ButterflyKnife"] = true,
["Melee"] = true,
Cleaver = true,
Axe = true,
Blade = true,
Machete = true
}
local function GetAttackEvent(tool)
if tool and tool:FindFirstChild("MeleeSystem") then
return tool.MeleeSystem:FindFirstChild("AttackEvent")
end
return nil
end
local function getcp()
local mouse = LocalPlayer:GetMouse()
local closest, dist = nil, math.huge
for _, v in pairs(Players:GetPlayers()) do
if v ~= LocalPlayer and v.Character and v.Character:FindFirstChild("Head") then
local pos, onScreen = workspace.CurrentCamera:WorldToScreenPoint(v.Character.Head.Position)
if onScreen then
local d = (Vector2.new(pos.X, pos.Y) - Vector2.new(mouse.X, mouse.Y)).Magnitude
if d < dist then dist = d; closest = v end
end
end
end
return closest
end
RunService.RenderStepped:Connect(function()
target1 = getcp()
end)
local function MarketHasItem(toolName)
local market = ReplicatedStorage:FindFirstChild("MarketItems")
if not market then return false end
for _, item in ipairs(market:GetChildren()) do
if item.Name == toolName and item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name then
return true
end
end
return false
end
local function BackpackHasItem(toolName)
for _, tool in ipairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") and tool.Name == toolName then return true end
end
return false
end
local function ForcePutToMarket(toolName)
local endTime = os.clock() + 12
while os.clock() < endTime do
if MarketHasItem(toolName) then return true end
pcall(function() ReplicatedStorage.ListWeaponRemote:FireServer(toolName, 999999) end)
task.wait(0.15)
end
return false
end
local function ForceRetrieveFromMarket(toolName)
local market = ReplicatedStorage:WaitForChild("MarketItems", 10)
if not market then return false end
local endTime = os.clock() + 12
while os.clock() < endTime do
for _, item in ipairs(market:GetChildren()) do
if item.Name == toolName and item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name and item:GetAttribute("SpecialId") then
local special = item:GetAttribute("SpecialId")
pcall(function() ReplicatedStorage.BuyItemRemote:FireServer(toolName, "Remove", special) end)
task.wait(0.2)
pcall(function() ReplicatedStorage.BackpackRemote:InvokeServer("Grab", toolName) end)
task.wait(0.2)
if BackpackHasItem(toolName) then return true end
end
end
task.wait(0.3)
end
return false
end
local function CreateNametag(char)
if not char then return end
local head = char:WaitForChild("Head", 5)
if not head then return end
local old = head:FindFirstChild("JointhubTag")
if old then old:Destroy() end
local billboard = Instance.new("BillboardGui")
billboard.Name = "JointhubTag"
billboard.Adornee = head
billboard.Size = UDim2.new(0, 200, 0, 50)
billboard.StudsOffset = Vector3.new(0, 2.5, 0)
billboard.AlwaysOnTop = true
billboard.Parent = head
local tag = Instance.new("TextLabel")
tag.Size = UDim2.new(1, 0, 1, 0)
tag.BackgroundTransparency = 1
tag.Text = "Leaked By Jointhub.gg"
tag.TextColor3 = Color3.fromRGB(255, 255, 0)
tag.TextStrokeTransparency = 0.5
tag.TextStrokeColor3 = Color3.new(0, 0, 0)
tag.Font = Enum.Font.GothamBold
tag.TextSize = 14
tag.Parent = billboard
task.spawn(function()
while billboard and billboard.Parent do
TweenService:Create(tag, TweenInfo.new(1), {TextColor3 = Color3.fromRGB(0, 200, 80)}):Play()
task.wait(1)
TweenService:Create(tag, TweenInfo.new(1), {TextColor3 = Color3.fromRGB(255, 255, 0)}):Play()
task.wait(1)
end
end)
end
local LoadingScreen = Instance.new("ScreenGui")
LoadingScreen.Name = "JointhubLoading"
LoadingScreen.IgnoreGuiInset = true
LoadingScreen.DisplayOrder = 9999
LoadingScreen.Parent = CoreGui
local LoadingFrame = Instance.new("Frame")
LoadingFrame.Size = UDim2.new(1, 0, 1, 0)
LoadingFrame.BackgroundColor3 = Color3.fromRGB(8, 8, 12)
LoadingFrame.BackgroundTransparency = 1
LoadingFrame.BorderSizePixel = 0
LoadingFrame.Parent = LoadingScreen
TweenService:Create(LoadingFrame, TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {BackgroundTransparency = 0}):Play()
task.wait(0.8)
for i = 0, 30 do
local stripe = Instance.new("Frame", LoadingFrame)
stripe.Size = UDim2.new(1, 0, 0, 1)
stripe.Position = UDim2.new(0, 0, 0, i * 25)
stripe.BackgroundColor3 = Color3.fromRGB(255, 255, 255)
stripe.BackgroundTransparency = 0.96
stripe.BorderSizePixel = 0
end
local CenterBox = Instance.new("Frame", LoadingFrame)
CenterBox.Size = UDim2.new(0, 0, 0, 0)
CenterBox.AnchorPoint = Vector2.new(0.5, 0.5)
CenterBox.Position = UDim2.new(0.5, 0, 0.5, 0)
CenterBox.BackgroundColor3 = Color3.fromRGB(14, 14, 20)
CenterBox.BorderSizePixel = 0
CenterBox.ClipsDescendants = true
Instance.new("UICorner", CenterBox).CornerRadius = UDim.new(0, 10)
local cStroke = Instance.new("UIStroke", CenterBox)
cStroke.Color = Color3.fromRGB(0, 200, 80)
cStroke.Thickness = 1.5
cStroke.Transparency = 1
task.delay(0.1, function()
TweenService:Create(CenterBox, TweenInfo.new(0.7, Enum.EasingStyle.Sine, Enum.EasingDirection.Out), {Size = UDim2.new(0, 280, 0, 140)}):Play()
TweenService:Create(cStroke, TweenInfo.new(1, Enum.EasingStyle.Sine), {Transparency = 0.3}):Play()
end)
task.spawn(function()
task.wait(1)
while CenterBox and CenterBox.Parent do
TweenService:Create(cStroke, TweenInfo.new(1.2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {Transparency = 0.1}):Play()
task.wait(1.2)
TweenService:Create(cStroke, TweenInfo.new(1.2, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {Transparency = 0.6}):Play()
task.wait(1.2)
end
end)
local Title = Instance.new("TextLabel", CenterBox)
Title.Size = UDim2.new(1, 0, 0, 40)
Title.Position = UDim2.new(0, 0, 0, 15)
Title.BackgroundTransparency = 1
Title.Text = "LEAKED BY JOINTHUB.GG"
Title.TextColor3 = Color3.fromRGB(255, 255, 255)
Title.TextTransparency = 1
Title.TextSize = 28
Title.Font = Enum.Font.GothamBlack
Title.TextXAlignment = Enum.TextXAlignment.Center
local TitleStroke = Instance.new("UIStroke", Title)
TitleStroke.Color = Color3.fromRGB(0, 140, 56)
TitleStroke.Thickness = 1
TitleStroke.Transparency = 1
task.delay(0.6, function()
TweenService:Create(Title, TweenInfo.new(0.5, Enum.EasingStyle.Quint), {TextTransparency = 0}):Play()
TweenService:Create(TitleStroke, TweenInfo.new(0.5, Enum.EasingStyle.Quint), {Transparency = 0}):Play()
end)
local DotHolder = Instance.new("Frame", CenterBox)
DotHolder.Size = UDim2.new(0, 60, 0, 12)
DotHolder.AnchorPoint = Vector2.new(0.5, 0)
DotHolder.Position = UDim2.new(0.5, 0, 0, 68)
DotHolder.BackgroundTransparency = 1
local ldots = {}
for i = 1, 3 do
local dot = Instance.new("Frame", DotHolder)
dot.Size = UDim2.new(0, 8, 0, 8)
dot.Position = UDim2.new(0, (i - 1) * 22 + 4, 0, 2)
dot.BackgroundColor3 = Color3.fromRGB(0, 200, 80)
dot.BackgroundTransparency = 1
dot.BorderSizePixel = 0
Instance.new("UICorner", dot).CornerRadius = UDim.new(1, 0)
ldots[i] = dot
end
task.delay(0.8, function()
for _, d in ipairs(ldots) do TweenService:Create(d, TweenInfo.new(0.3), {BackgroundTransparency = 0}):Play() end
end)
task.spawn(function()
task.wait(0.9)
while CenterBox and CenterBox.Parent do
for i, dot in ipairs(ldots) do
TweenService:Create(dot, TweenInfo.new(0.25, Enum.EasingStyle.Quint, Enum.EasingDirection.Out), {
Position = UDim2.new(0, (i - 1) * 22 + 4, 0, -5),
BackgroundColor3 = Color3.fromRGB(120, 255, 170)
}):Play()
task.wait(0.12)
TweenService:Create(dot, TweenInfo.new(0.25, Enum.EasingStyle.Quint, Enum.EasingDirection.In), {
Position = UDim2.new(0, (i - 1) * 22 + 4, 0, 2),
BackgroundColor3 = Color3.fromRGB(0, 200, 80)
}):Play()
end
task.wait(0.4)
end
end)
local StatusText = Instance.new("TextLabel", CenterBox)
StatusText.Size = UDim2.new(1, 0, 0, 20)
StatusText.Position = UDim2.new(0, 0, 0, 90)
StatusText.BackgroundTransparency = 1
StatusText.Text = "Starting up..."
StatusText.TextColor3 = Color3.fromRGB(120, 120, 140)
StatusText.TextTransparency = 1
StatusText.TextSize = 11
StatusText.Font = Enum.Font.Gotham
task.delay(0.7, function()
TweenService:Create(StatusText, TweenInfo.new(0.4), {TextTransparency = 0}):Play()
end)
local VerTag = Instance.new("TextLabel", CenterBox)
VerTag.Size = UDim2.new(1, 0, 0, 14)
VerTag.Position = UDim2.new(0, 0, 1, -16)
VerTag.BackgroundTransparency = 1
VerTag.Text = "v3.0"
VerTag.TextColor3 = Color3.fromRGB(60, 60, 80)
VerTag.TextTransparency = 1
VerTag.TextSize = 9
VerTag.Font = Enum.Font.Gotham
task.delay(0.8, function() TweenService:Create(VerTag, TweenInfo.new(0.4), {TextTransparency = 0}):Play() end)
local loadingSteps = {
{text = "Starting up...", wait = 0.5},
{text = "Hooking remotes...", wait = 0.5},
{text = "Building UI...", wait = 0.5},
{text = "Ready", wait = 0.4},
}
task.spawn(function()
task.wait(0.8)
for _, step in ipairs(loadingSteps) do
TweenService:Create(StatusText, TweenInfo.new(0.15), {TextTransparency = 0.6}):Play()
task.wait(0.15)
StatusText.Text = step.text
TweenService:Create(StatusText, TweenInfo.new(0.15), {TextTransparency = 0}):Play()
task.wait(step.wait)
end
task.wait(0.3)
TweenService:Create(Title, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {TextTransparency = 1}):Play()
TweenService:Create(TitleStroke, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {Transparency = 1}):Play()
TweenService:Create(StatusText, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {TextTransparency = 1}):Play()
TweenService:Create(VerTag, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {TextTransparency = 1}):Play()
for _, d in ipairs(ldots) do TweenService:Create(d, TweenInfo.new(0.4, Enum.EasingStyle.Sine), {BackgroundTransparency = 1}):Play() end
task.wait(0.5)
TweenService:Create(CenterBox, TweenInfo.new(0.5, Enum.EasingStyle.Sine, Enum.EasingDirection.In), {
Size = UDim2.new(0, 0, 0, 0)
}):Play()
TweenService:Create(cStroke, TweenInfo.new(0.5, Enum.EasingStyle.Sine), {Transparency = 1}):Play()
task.wait(0.5)
TweenService:Create(LoadingFrame, TweenInfo.new(0.8, Enum.EasingStyle.Sine, Enum.EasingDirection.InOut), {
BackgroundTransparency = 1
}):Play()
task.wait(0.9)
LoadingScreen:Destroy()
end)
local Colors = {
Accent = Color3.fromRGB(0, 200, 80),
AccentDark = Color3.fromRGB(0, 140, 56),
Background = Color3.fromRGB(15, 15, 20),
Surface = Color3.fromRGB(25, 25, 35),
Text = Color3.fromRGB(255, 255, 255),
TextDim = Color3.fromRGB(150, 150, 160),
Success = Color3.fromRGB(0, 200, 100),
Error = Color3.fromRGB(255, 80, 80),
}
local ScreenGui, MainFrame, MainStroke, UI
local currentWidth, currentHeight
do
local Logos = { 123096869233289, 86424706707673, 111702201685111 }
local T = {
Accent = Color3.fromRGB(0,190,80), AccentDim = Color3.fromRGB(0,130,55), Spark = Color3.fromRGB(120,255,170),
Bg = Color3.fromRGB(11,14,21), Panel = Color3.fromRGB(16,20,30), Element = Color3.fromRGB(24,30,44),
Hi = Color3.fromRGB(237,241,247), Stroke = Color3.fromRGB(34,44,64), Text = Color3.fromRGB(234,239,246),
Sub = Color3.fromRGB(142,154,172), Dark = Color3.fromRGB(12,16,24), Off = Color3.fromRGB(235,72,72), On = Color3.fromRGB(70,215,120),
Font = Enum.Font.Gotham, FontMed = Enum.Font.GothamMedium, FontBold = Enum.Font.GothamBold, FontTitle = Enum.Font.Bangers,
}
local function toHex(c) return string.format("%02X%02X%02X", math.floor(c.R*255+0.5), math.floor(c.G*255+0.5), math.floor(c.B*255+0.5)) end
local function create(c, p, kids)
local i = Instance.new(c)
for k, v in pairs(p or {}) do i[k] = v end
for _, ch in ipairs(kids or {}) do ch.Parent = i end
return i
end
local function corner() return nil end
local function stroke(o, col, t) return create("UIStroke", { Color = col or T.Stroke, Thickness = t or 1, Parent = o }) end
local function tween(o, t, g) local tw = TweenService:Create(o, TweenInfo.new(t or 0.16, Enum.EasingStyle.Quad, Enum.EasingDirection.Out), g) tw:Play() return tw end
local function getParent()
local ok, hui = pcall(function() return gethui and gethui() end)
if ok and hui then return hui end
local ok2, cg = pcall(function() return game:GetService("CoreGui") end)
return ok2 and cg or LocalPlayer:WaitForChild("PlayerGui")
end
local function makeDraggable(frame, handle)
local dragging, ds, sp
handle.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then
dragging, ds, sp = true, i.Position, frame.Position
i.Changed:Connect(function() if i.UserInputState == Enum.UserInputState.End then dragging = false end end)
end
end)
UserInputService.InputChanged:Connect(function(i)
if dragging and (i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch) then
local d = i.Position - ds
frame.Position = UDim2.new(sp.X.Scale, sp.X.Offset + d.X, sp.Y.Scale, sp.Y.Offset + d.Y)
end
end)
end
local function safe(fn, ...) if typeof(fn) == "function" then local ok, e = pcall(fn, ...) if not ok then warn("[Jointhub]", e) end end end
local ROWH, MENU_W, LIST_ROWS = 32, 340, 11
local LIST_H = ROWH * LIST_ROWS
local TOTAL_H = 78 + 28 + LIST_H + 28
currentWidth, currentHeight = MENU_W, TOTAL_H
local old = getParent():FindFirstChild("JointhubGui"); if old then old:Destroy() end
ScreenGui = create("ScreenGui", { Name = "JointhubGui", ResetOnSpawn = false, ZIndexBehavior = Enum.ZIndexBehavior.Sibling, IgnoreGuiInset = true, DisplayOrder = 200, Parent = getParent() })
local win = create("Frame", { Name = "Menu", Size = UDim2.fromOffset(MENU_W, TOTAL_H), Position = UDim2.fromOffset(70, 70),
BackgroundColor3 = T.Bg, BackgroundTransparency = 0.28, BorderSizePixel = 0, ClipsDescendants = true, Parent = ScreenGui })
MainFrame = win
MainStroke = stroke(win, T.Stroke, 1)
local sc = create("UIScale", { Scale = 0.93, Parent = win }) tween(sc, 0.24, { Scale = 1 })
create("ImageLabel", { Name = "Bg", BackgroundTransparency = 1, Image = "rbxassetid://" .. Logos[1], ScaleType = Enum.ScaleType.Fit,
ImageTransparency = 0.86, Size = UDim2.new(0.84, 0, 0.84, 0), Position = UDim2.new(0.08, 0, 0.08, 0), ZIndex = 0, Parent = win })
local header = create("Frame", { Size = UDim2.new(1, 0, 0, 78), BackgroundColor3 = T.Panel, BackgroundTransparency = 0.22, BorderSizePixel = 0, Parent = win })
local title = create("TextLabel", { BackgroundTransparency = 1, Text = "LEAKED BY JOINTHUB.GG", Font = T.FontTitle, TextSize = 32, TextColor3 = T.Text,
TextXAlignment = Enum.TextXAlignment.Center, TextYAlignment = Enum.TextYAlignment.Bottom, Position = UDim2.new(0, 0, 0, 14), Size = UDim2.new(1, 0, 0, 34), Parent = header })
create("UIGradient", { Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, T.Accent), ColorSequenceKeypoint.new(0.55, T.Text), ColorSequenceKeypoint.new(1, T.Spark) }, Rotation = 6, Parent = title })
create("TextLabel", { BackgroundTransparency = 1, Text = "M O D M E N U", Font = T.FontBold, TextSize = 10, TextColor3 = T.Sub,
TextXAlignment = Enum.TextXAlignment.Center, Position = UDim2.new(0, 0, 0, 52), Size = UDim2.new(1, 0, 0, 12), Parent = header })
local hLine = create("Frame", { Size = UDim2.new(1, 0, 0, 2), Position = UDim2.new(0, 0, 1, -2), BackgroundColor3 = T.Accent, BorderSizePixel = 0, Parent = header })
create("UIGradient", { Color = ColorSequence.new{ ColorSequenceKeypoint.new(0, T.Accent), ColorSequenceKeypoint.new(0.5, T.Spark), ColorSequenceKeypoint.new(1, T.Accent) }, Parent = hLine })
local secBar = create("Frame", { Name = "Section", Size = UDim2.new(1, 0, 0, 28), Position = UDim2.new(0, 0, 0, 78), BackgroundColor3 = T.Accent, BackgroundTransparency = 0.12, BorderSizePixel = 0, Parent = win })
local secLabel = create("TextLabel", { BackgroundTransparency = 1, Text = "MAIN", Font = T.FontTitle, TextSize = 17, TextColor3 = Color3.fromRGB(255,255,255),
TextXAlignment = Enum.TextXAlignment.Left, Position = UDim2.new(0, 14, 0, 0), Size = UDim2.new(1, -60, 1, 0), Parent = secBar })
local crumb = create("TextLabel", { BackgroundTransparency = 1, Text = "", Font = T.FontBold, TextSize = 12, TextColor3 = Color3.fromRGB(255,255,255),
TextXAlignment = Enum.TextXAlignment.Right, Position = UDim2.new(1, -52, 0, 0), Size = UDim2.new(0, 40, 1, 0), Parent = secBar })
local list = create("ScrollingFrame", { Name = "List", Active = true, BackgroundTransparency = 1, BorderSizePixel = 0,
Size = UDim2.new(1, 0, 0, LIST_H), Position = UDim2.new(0, 0, 0, 106), CanvasSize = UDim2.new(0,0,0,0),
ScrollBarThickness = 0, ScrollBarImageColor3 = T.Accent, ScrollBarImageTransparency = 0.4, Parent = win })
local footer = create("Frame", { BackgroundColor3 = T.Panel, BackgroundTransparency = 0.22, Position = UDim2.new(0, 0, 1, -28), Size = UDim2.new(1, 0, 0, 28), BorderSizePixel = 0, Parent = win })
local stat = create("TextLabel", { BackgroundTransparency = 1, Text = "fps", RichText = true, Font = T.Font, TextSize = 12, TextColor3 = T.Sub,
TextXAlignment = Enum.TextXAlignment.Left, Position = UDim2.new(0, 12, 0, 0), Size = UDim2.new(0.6, 0, 1, 0), Parent = footer })
local idxLbl = create("TextLabel", { BackgroundTransparency = 1, Text = "0 / 0", Font = T.FontBold, TextSize = 12, TextColor3 = T.Text,
TextXAlignment = Enum.TextXAlignment.Right, Position = UDim2.new(0.4, 0, 0, 0), Size = UDim2.new(0.6, -12, 1, 0), Parent = footer })
makeDraggable(win, header) makeDraggable(win, secBar) makeDraggable(win, win)
do
local frames, acc = 0, 0
RunService.RenderStepped:Connect(function(dt)
frames += 1 acc += dt
if acc >= 1 then
local fps = frames frames, acc = 0, 0
local ping = 0 pcall(function() ping = math.floor(LocalPlayer:GetNetworkPing()*1000) end)
local fc = (fps < 25 and T.Off) or (fps < 45 and T.Spark) or T.Accent
local pc = (ping >= 150 and T.Off) or (ping >= 80 and T.Spark) or T.Accent
stat.Text = string.format('%d fps %d ms', toHex(fc), fps, toHex(pc), ping)
end
end)
end
local wm = create("Frame", { Name = "Toggle", Size = UDim2.new(0, 152, 0, 30), Position = UDim2.new(0.5, -76, 0, 14), BackgroundColor3 = T.Panel, BackgroundTransparency = 0.1, BorderSizePixel = 0, Parent = ScreenGui })
stroke(wm, T.Stroke, 1)
create("ImageLabel", { BackgroundTransparency = 1, Image = "rbxassetid://" .. Logos[2], Size = UDim2.new(0, 18, 0, 18), Position = UDim2.new(0, 9, 0.5, -9), Parent = wm })
create("TextLabel", { BackgroundTransparency = 1, Text = "Jointhub.gg", Font = T.FontBold, TextSize = 13, TextColor3 = T.Text, TextXAlignment = Enum.TextXAlignment.Left, Position = UDim2.new(0, 34, 0, 0), Size = UDim2.new(1, -64, 1, 0), Parent = wm })
local dotBtn = create("TextButton", { Text = "", AutoButtonColor = false, BackgroundColor3 = T.Element, Size = UDim2.new(0, 18, 0, 18), Position = UDim2.new(1, -26, 0.5, -9), Parent = wm })
local dot = create("Frame", { BackgroundColor3 = T.Accent, Size = UDim2.new(0, 8, 0, 8), Position = UDim2.new(0.5, -4, 0.5, -4), BorderSizePixel = 0, Parent = dotBtn })
dotBtn.MouseButton1Click:Connect(function() win.Visible = not win.Visible end)
win:GetPropertyChangedSignal("Visible"):Connect(function() tween(dot, 0.15, { BackgroundColor3 = win.Visible and T.Accent or T.Sub }) end)
do
local wDrag, wStart, wPos, wMoved = false, nil, nil, false
wm.InputBegan:Connect(function(i)
if i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch then
wDrag, wMoved, wStart, wPos = true, false, i.Position, wm.Position
end
end)
UserInputService.InputChanged:Connect(function(i)
if wDrag and (i.UserInputType == Enum.UserInputType.MouseMovement or i.UserInputType == Enum.UserInputType.Touch) then
local d = i.Position - wStart
if d.Magnitude > 4 then wMoved = true end
wm.Position = UDim2.new(wPos.X.Scale, wPos.X.Offset + d.X, wPos.Y.Scale, wPos.Y.Offset + d.Y)
end
end)
UserInputService.InputEnded:Connect(function(i)
if (i.UserInputType == Enum.UserInputType.MouseButton1 or i.UserInputType == Enum.UserInputType.Touch) and wDrag then
if not wMoved then win.Visible = not win.Visible end
wDrag = false
end
end)
end
local ctrl = { index = 1, rows = {}, rowObjs = {} }
local root = { Name = "JOINTHUB.GG", Items = {}, Parent = nil }
ctrl.current = root
local function sel(it) return it.type ~= "section" and it.type ~= "label" end
local function buildRow(i, it)
local y = (i - 1) * ROWH
local btn = create("TextButton", { Text = "", AutoButtonColor = false, BackgroundTransparency = 1, Position = UDim2.new(0, 0, 0, y), Size = UDim2.new(1, 0, 0, ROWH), Parent = list })
local hl = create("Frame", { BackgroundColor3 = T.Hi, BackgroundTransparency = 1, Position = UDim2.new(0,0,0,0), Size = UDim2.new(1,0,1,0), BorderSizePixel = 0, Parent = btn })
local accent = create("Frame", { Size = UDim2.new(0,3,1,0), Position = UDim2.new(0,0,0,0), BackgroundColor3 = T.Accent, BorderSizePixel = 0, BackgroundTransparency = 1, Parent = btn })
if it.type == "section" then
create("TextLabel", { BackgroundTransparency = 1, Text = it.text, Font = T.FontBold, TextSize = 12, TextColor3 = T.Spark,
TextXAlignment = Enum.TextXAlignment.Left, Position = UDim2.new(0, 12, 0, 0), Size = UDim2.new(1, -16, 1, 0), Parent = btn })
return { setSel = function() end }
end
local lx, iconObj = 14, nil
if it.icon then
iconObj = create("ImageLabel", { BackgroundTransparency = 1, Image = "rbxassetid://" .. it.icon, ImageColor3 = T.Sub, Size = UDim2.new(0, 16, 0, 16), Position = UDim2.new(0, 12, 0.5, -8), Parent = btn })
lx = 38
end
local label = create("TextLabel", { BackgroundTransparency = 1, Text = (it.type == "back" and "âš Back") or it.text,
Font = T.FontMed, TextSize = 13, TextColor3 = T.Text, TextXAlignment = Enum.TextXAlignment.Left, TextTruncate = Enum.TextTruncate.AtEnd,
Position = UDim2.new(0, lx, 0, 0), Size = UDim2.new(1, -lx - 150, 1, 0), Parent = btn })
local glyphs = {}
local function addGlyph(text, xr, w, col, align, keep)
local t = create("TextLabel", { BackgroundTransparency = 1, Text = text, Font = T.FontBold, TextSize = 13, TextColor3 = col,
TextTruncate = Enum.TextTruncate.AtEnd,
TextXAlignment = align or Enum.TextXAlignment.Center, Position = UDim2.new(1, xr, 0, 0), Size = UDim2.new(0, w, 1, 0), Parent = btn })
glyphs[#glyphs+1] = { obj = t, normal = col, keep = keep } return t
end
if it.type == "submenu" or it.type == "dropopt" then addGlyph(">", -22, 14, T.Sub)
elseif it.type == "toggle" then addGlyph(it.state and "ON" or "OFF", -52, 44, it.state and T.On or T.Off, Enum.TextXAlignment.Right, true)
elseif it.type == "dropdown" then
addGlyph(tostring(it.options[it.idx] or "-"), -150, 130, T.Spark, Enum.TextXAlignment.Right, true)
addGlyph(">", -16, 12, T.Sub)
elseif it.type == "slider" then
create("TextButton", { Text = "âš", AutoButtonColor = false, BackgroundTransparency = 1, Font = T.FontBold, TextSize = 16, TextColor3 = T.Sub,
Position = UDim2.new(1, -86, 0, 0), Size = UDim2.new(0, 18, 1, 0), Parent = btn }).MouseButton1Click:Connect(function() ctrl.index = i ctrl:updateHL() ctrl:adjust(-1) end)
it._vlab = addGlyph(tostring(it.value), -68, 50, T.Spark)
create("TextButton", { Text = "âē", AutoButtonColor = false, BackgroundTransparency = 1, Font = T.FontBold, TextSize = 16, TextColor3 = T.Sub,
Position = UDim2.new(1, -20, 0, 0), Size = UDim2.new(0, 18, 1, 0), Parent = btn }).MouseButton1Click:Connect(function() ctrl.index = i ctrl:updateHL() ctrl:adjust(1) end)
elseif it.type == "textbox" then
local boxf = create("Frame", { BackgroundColor3 = T.Element, BackgroundTransparency = 0.2, Size = UDim2.new(0, 90, 0, 22), Position = UDim2.new(1, -98, 0.5, -11), BorderSizePixel = 0, Parent = btn })
local tb = create("TextBox", { BackgroundTransparency = 1, Text = it.value or "", PlaceholderText = it.placeholder or "...", PlaceholderColor3 = T.Sub,
Font = T.Font, TextSize = 12, TextColor3 = T.Text, Size = UDim2.new(1, -10, 1, 0), Position = UDim2.new(0, 6, 0, 0), ClearTextOnFocus = false, Parent = boxf })
tb.FocusLost:Connect(function(enter) it.value = tb.Text safe(it.cb, tb.Text, enter) end)
elseif it.type == "keybind" then
addGlyph((ctrl.listening == it) and "..." or (it.key and it.key.Name or "None"), -14, 72, T.Spark, Enum.TextXAlignment.Right, true)
end
local function setSel(s)
hl.BackgroundTransparency = s and 0 or 1
accent.BackgroundTransparency = s and 0 or 1
label.TextColor3 = s and T.Dark or T.Text
if iconObj then iconObj.ImageColor3 = s and T.Dark or T.Sub end
for _, g in ipairs(glyphs) do if not g.keep then g.obj.TextColor3 = s and T.Dark or g.normal end end
end
setSel(false)
if sel(it) then
btn.MouseEnter:Connect(function() ctrl.index = i ctrl:updateHL() ctrl:updateFooter() end)
btn.MouseButton1Click:Connect(function() ctrl.index = i ctrl:updateHL() ctrl:activate() end)
end
return { setSel = setSel }
end
function ctrl:render()
for _, c in ipairs(list:GetChildren()) do if c:IsA("GuiButton") then c:Destroy() end end
secLabel.Text = self.current.Name
crumb.Text = self.current.Parent and "âš esc" or ""
local rows = {}
if self.current.Parent then rows[#rows+1] = { type = "back" } end
for _, it in ipairs(self.current.Items) do rows[#rows+1] = it end
self.rows = rows
if self.index > #rows then self.index = #rows end
if self.index < 1 then self.index = 1 end
if rows[self.index] and not sel(rows[self.index]) then for j = 1, #rows do if sel(rows[j]) then self.index = j break end end end
self.rowObjs = {}
for i, it in ipairs(rows) do self.rowObjs[i] = buildRow(i, it) end
list.CanvasSize = UDim2.new(0, 0, 0, #rows * ROWH)
list.ScrollBarThickness = (#rows > LIST_ROWS) and 4 or 0
self:updateHL() self:updateFooter() self:scrollIntoView()
end
function ctrl:updateHL() for i, o in ipairs(self.rowObjs) do o.setSel(i == self.index) end end
function ctrl:updateFooter() idxLbl.Text = string.format("%d / %d", self.index, #self.rows) end
function ctrl:scrollIntoView()
local top = (self.index - 1) * ROWH
local cp = list.CanvasPosition.Y
if top < cp then cp = top elseif top + ROWH > cp + LIST_H then cp = top + ROWH - LIST_H end
list.CanvasPosition = Vector2.new(0, math.max(cp, 0))
end
function ctrl:move(d)
local n = #self.rows if n == 0 then return end
local i = self.index
for _ = 1, n do i = ((i - 1 + d) % n) + 1 if sel(self.rows[i]) then break end end
self.index = i self:updateHL() self:updateFooter() self:scrollIntoView()
end
function ctrl:open(p) p.Parent = p.Parent or self.current self.current = p self.index = 1 self:render() end
function ctrl:back() if self.current.Parent then self.current = self.current.Parent self.index = 1 self:render() end end
function ctrl:activate()
local it = self.rows[self.index] if not it then return end
if it.type == "back" then self:back()
elseif it.type == "submenu" then self:open(it.target)
elseif it.type == "button" then safe(it.cb)
elseif it.type == "toggle" then it.state = not it.state safe(it.cb, it.state) self:render()
elseif it.type == "slider" then self:adjust(1)
elseif it.type == "dropdown" then
local pg = { Name = it.text:upper(), Parent = self.current, Items = {} }
for vi, opt in ipairs(it.options) do pg.Items[#pg.Items+1] = { type = "dropopt", text = tostring(opt), _drop = it, _vi = vi } end
self:open(pg)
elseif it.type == "dropopt" then it._drop.idx = it._vi safe(it._drop.cb, it._drop.options[it._vi]) self:back()
elseif it.type == "keybind" then if self.listening == it then self.listening = nil else self.listening = it end self:render()
end
end
function ctrl:adjust(d)
local it = self.rows[self.index] if not it then return end
if it.type == "slider" then
it.value = math.clamp(it.value + d * it.step, it.min, it.max)
if it._vlab then it._vlab.Text = tostring(it.value) end
safe(it.cb, it.value)
elseif it.type == "submenu" and d > 0 then self:open(it.target) end
end
UserInputService.InputBegan:Connect(function(input, gpe)
if gpe or not win.Visible then return end
if ctrl.listening then
if input.UserInputType == Enum.UserInputType.Keyboard then
local kb = ctrl.listening ; ctrl.listening = nil
kb.key = input.KeyCode ; safe(kb.cb, input.KeyCode) ; ctrl:render()
end
return
end
local k = input.KeyCode
if k == Enum.KeyCode.Up then ctrl:move(-1)
elseif k == Enum.KeyCode.Down then ctrl:move(1)
elseif k == Enum.KeyCode.Return or k == Enum.KeyCode.KeypadEnter then ctrl:activate()
elseif k == Enum.KeyCode.Right then ctrl:adjust(1)
elseif k == Enum.KeyCode.Left then ctrl:adjust(-1)
elseif k == Enum.KeyCode.Backspace then ctrl:back() end
end)
local allItems = {}
local function add(page, item) table.insert(page.Items, item) table.insert(allItems, item) if ctrl.current == page then ctrl:render() end return item end
local function dummy() return setmetatable({}, { __index = function() return "" end, __newindex = function() end }) end
UI = {}
function UI:Fire(label)
for _, it in ipairs(allItems) do
if it.text == label then
if it.type == "toggle" then it.state = not it.state safe(it.cb, it.state) ctrl:render() return it.state
elseif it.type == "button" then safe(it.cb) return true end
end
end
end
function UI:AddTab(name, icon, order)
local page = { Name = tostring(name):upper(), Items = {}, Parent = root }
table.insert(root.Items, { type = "submenu", text = tostring(name), target = page, icon = Logos[2], order = order or 999 })
table.sort(root.Items, function(a, b) return (a.order or 999) < (b.order or 999) end)
if ctrl.current == root then ctrl:render() end
return page
end
function UI:AddSection(parent, text) add(parent, { type = "section", text = tostring(text) }) return dummy() end
function UI:AddButton(parent, text, cb) add(parent, { type = "button", text = tostring(text), cb = cb }) return dummy() end
function UI:AddToggle(parent, text, default, cb) add(parent, { type = "toggle", text = tostring(text), state = default and true or false, cb = cb }) return dummy() end
function UI:AddSlider(parent, text, min, max, default, cb)
local step = math.max(1, math.floor((max - min) / 20 + 0.5))
add(parent, { type = "slider", text = tostring(text), min = min, max = max, value = math.clamp(default or min, min, max), step = step, cb = cb })
return dummy()
end
function UI:AddDropdown(parent, text, options, default, cb)
local idx = 1
for i, o in ipairs(options) do if o == default then idx = i end end
local item = add(parent, { type = "dropdown", text = tostring(text), options = options, idx = idx, cb = cb })
local function update(newOpts) item.options = newOpts or {} if item.idx > #item.options then item.idx = math.max(1, #item.options) end if ctrl.current == parent then ctrl:render() end end
return dummy(), update
end
function UI:AddTextBox(parent, text, placeholder, cb)
local item = add(parent, { type = "textbox", text = tostring(text), placeholder = placeholder, value = "", cb = cb })
return dummy(), function() return item.value end
end
function UI:AddKeybind(parent, text, default, cb)
add(parent, { type = "keybind", text = tostring(text), key = default, cb = cb })
return dummy()
end
ctrl:render()
end
;(function()
local MainTab = UI:AddTab("Main", "đ ", 1)
local MoneyTab = UI:AddTab("Money/Bank", "đ°", 2)
local ExploitsTab = UI:AddTab("Exploits", "đ", 3)
local FarmTab = UI:AddTab("Farm", "đž", 4)
local CombatTab = UI:AddTab("Combat", "âī¸", 5)
local TrollingTab = UI:AddTab("Trolling", "đ", 6)
local QuickBuysTab = UI:AddTab("Quick Buys", "đ", 7)
local SettingsTab = UI:AddTab("Settings", "âī¸", 9)
local CreditsTab = UI:AddTab("Credits", "âšī¸", 10)
local playerNames = {}
local function refreshPlayerList()
playerNames = {}
for _, p in pairs(Players:GetPlayers()) do
if p ~= LocalPlayer then table.insert(playerNames, p.Name) end
end
table.sort(playerNames)
return playerNames
end
refreshPlayerList()
SelectedPlayer = playerNames[1]
local playerDropdown, updatePlayerDropdown = UI:AddDropdown(MainTab, "Select Player", playerNames, playerNames[1], function(opt)
SelectedPlayer = opt
end)
UI:AddButton(MainTab, "đ Refresh Players", function()
local newList = refreshPlayerList()
updatePlayerDropdown(newList)
SelectedPlayer = newList[1] or nil
Notify("Players", "Refreshed! " .. #newList .. " players", 2)
end)
UI:AddButton(MainTab, "TP to Player", function()
if not SelectedPlayer then return end
local p = Players:FindFirstChild(SelectedPlayer)
if not p or not p.Character then Notify("TP","Player not found!",2) return end
local tgtHRP = p.Character:FindFirstChild("HumanoidRootPart"); if not tgtHRP then return end
local myHRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart"); if not myHRP then return end
enableSwimMethod()
task.wait(1)
myHRP.CFrame = tgtHRP.CFrame * CFrame.new(3, 0, 0)
task.delay(0.2, disableSwimMethod)
Notify("TP", SelectedPlayer, 2)
end)
UI:AddButton(MainTab, "View Inventory", function()
if SelectedPlayer then
local p = Players:FindFirstChild(SelectedPlayer)
if p then
local items = {}
for _, tool in pairs(p.Backpack:GetChildren()) do
if tool:IsA("Tool") then table.insert(items, tool.Name) end
end
if p.Character then
for _, tool in pairs(p.Character:GetChildren()) do
if tool:IsA("Tool") then table.insert(items, tool.Name .. " [E]") end
end
end
Notify("Inv", #items > 0 and table.concat(items, ", ") or "Empty", 5)
end
end
end)
UI:AddButton(MainTab, "Clone Player", function()
if SelectedPlayer then
local p = Players:FindFirstChild(SelectedPlayer)
if p and p.Character then
local char = LocalPlayer.Character
if char then
pcall(function()
for _, item in pairs(p.Character:GetChildren()) do
if item:IsA("Shirt") or item:IsA("Pants") or item:IsA("ShirtGraphic") then
local existing = char:FindFirstChildOfClass(item.ClassName)
if existing then existing:Destroy() end
item:Clone().Parent = char
end
end
end)
Notify("Clone", "Cloned " .. SelectedPlayer, 3)
end
end
end
end)
local spectateEnabled = false
UI:AddToggle(MainTab, "Spectate Player", false, function(state)
spectateEnabled = state
if state then
if SelectedPlayer then
local p = Players:FindFirstChild(SelectedPlayer)
if p and p.Character and p.Character:FindFirstChild("Humanoid") then
workspace.CurrentCamera.CameraSubject = p.Character.Humanoid
Notify("Spectate", "Watching " .. SelectedPlayer, 2)
end
end
else
if LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then
workspace.CurrentCamera.CameraSubject = LocalPlayer.Character.Humanoid
end
Notify("Spectate", "Off", 2)
end
end)
local bringPlayerEnabled = false
UI:AddToggle(MainTab, "Bring Player", false, function(state)
bringPlayerEnabled = state
if state and SelectedPlayer then
local targetPlayer = Players:FindFirstChild(SelectedPlayer)
task.spawn(function()
while bringPlayerEnabled do
local tCharacter = targetPlayer and targetPlayer.Character
local tRoot = tCharacter and tCharacter:FindFirstChild("HumanoidRootPart")
local myHRP = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if not tRoot or not myHRP then break end
local tHumanoid = tCharacter:FindFirstChildOfClass("Humanoid")
if tHumanoid then tHumanoid.Sit = false end
tRoot.CFrame = myHRP.CFrame + Vector3.new(3, 1, 0)
task.wait(0.1)
end
end)
Notify("Bring", "Bringing " .. SelectedPlayer, 2)
end
end)
UI:AddButton(MainTab, "Kill Player", function()
if not SelectedPlayer then Notify("Kill","Select a player first!",2) return end
local p = Players:FindFirstChild(SelectedPlayer)
if not p or not p.Character then Notify("Kill","Player not found!",2) return end
if not hasGunInHand() then BigGunNotify("nogun"); return end
BigGunNotify("ammo")
task.spawn(function() wsSlimeKill(p) end)
Notify("Kill","Killed "..SelectedPlayer,2)
end)
local killLoopEnabled = false
UI:AddToggle(MainTab, "Kill Loop (FAST)", false, function(state)
killLoopEnabled = state
getgenv().killSelectedRunning = state
if state then
if not SelectedPlayer then Notify("Kill Loop","Select player first!",2); killLoopEnabled=false; getgenv().killSelectedRunning=false; return end
if not hasGunInHand() then BigGunNotify("nogun"); killLoopEnabled=false; getgenv().killSelectedRunning=false; return end
BigGunNotify("ammo")
Notify("Kill Loop","Started on "..SelectedPlayer,2)
task.spawn(function()
local hrp0 = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local origin = hrp0 and hrp0.CFrame
while getgenv().killSelectedRunning do
local p = Players:FindFirstChild(SelectedPlayer)
local th = p and p.Character and p.Character:FindFirstChild("HumanoidRootPart")
local hum = p and p.Character and p.Character:FindFirstChildOfClass("Humanoid")
local h = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if p and p ~= LocalPlayer and th and hum and hum.Health > 0 and h then
checkgun()
pcall(function() local s = GetGunSettings(); if s then s.LimitedAmmoEnabled=false; s.Ammo=80000; s.AmmoPerMag=80000; s.MagCount=80000; s.StoredAmmo=80000; s.MaxAmmo=80000 end end)
pcall(function() h.CFrame = th.CFrame end)
pcall(function() h.Anchored = true end)
task.wait(0.1)
pcall(function() KillGunMod(p, "Head", math.huge) end)
task.wait(0.1)
pcall(function() KillGunMod(p, "Head", math.huge) end)
pcall(function() h.Anchored = false end)
local h2 = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if h2 and origin then pcall(function() h2.CFrame = origin end) end
else
if h and origin then pcall(function() h.CFrame = origin end) end
while getgenv().killSelectedRunning do
local tt = Players:FindFirstChild(SelectedPlayer); if not tt then break end
local hh = tt.Character and tt.Character:FindFirstChildOfClass("Humanoid")
if hh and hh.Health > 0 then break end
task.wait(0.3)
end
if getgenv().killSelectedRunning then task.wait(10) end
end
end
local hf = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hf and origin then pcall(function() hf.CFrame = origin end) end
end)
else
Notify("Kill Loop","Stopped",2)
end
end)
local knifeKillEnabled = false
UI:AddToggle(MainTab, "đĒ Knife Kill Selected", false, function(state)
knifeKillEnabled = state
getgenv()._wsKnifeRunning = state
if not state then getgenv()._wsKnifeRunning=false; Notify("Knife","Stopped",2); return end
if not SelectedPlayer then Notify("Knife","Select a player first!",2); knifeKillEnabled=false; getgenv()._wsKnifeRunning=false; return end
Notify("Knife","Knife killing "..SelectedPlayer,2)
task.spawn(function()
local function equipKnife()
local char=LocalPlayer.Character; local hum=char and char:FindFirstChildOfClass("Humanoid")
if not hum then return false end
local cur=char:FindFirstChildWhichIsA("Tool"); if cur and allowedKnifeTools[cur.Name] then return true end
local bp=LocalPlayer:FindFirstChild("Backpack")
for _,t in pairs((bp and bp:GetChildren()) or {}) do if t:IsA("Tool") and allowedKnifeTools[t.Name] then pcall(function() hum:EquipTool(t) end); return true end end
for _,t in pairs(char:GetChildren()) do if t:IsA("Tool") and allowedKnifeTools[t.Name] then pcall(function() hum:EquipTool(t) end); return true end end
return false
end
if not equipKnife() then
pcall(function() ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("Blade") end)
local t0=tick(); repeat task.wait(0.2) until equipKnife() or (tick()-t0>6) or not getgenv()._wsKnifeRunning
if not equipKnife() then BigGunNotify("noknife"); getgenv()._wsKnifeRunning=false; knifeKillEnabled=false; return end
end
getgenv().SwimMethod = true
local hrp0 = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local origin = hrp0 and hrp0.CFrame
while getgenv()._wsKnifeRunning do
local me = LocalPlayer.Character
local myhrp = me and me:FindFirstChild("HumanoidRootPart")
local tool = me and me:FindFirstChildWhichIsA("Tool")
local atk = GetAttackEvent(tool)
local t = Players:FindFirstChild(SelectedPlayer)
local tHRP = t and t.Character and t.Character:FindFirstChild("HumanoidRootPart")
local tHum = t and t.Character and t.Character:FindFirstChildOfClass("Humanoid")
if myhrp and atk and tHRP and tHum and tHum.Health > 0 then
pcall(function() myhrp.CFrame = tHRP.CFrame * CFrame.new(0,0,1.2) end)
pcall(function() atk:FireServer() end)
end
task.wait(0.05)
end
task.delay(0.3, function() getgenv().SwimMethod=false end)
local hf = LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hf and origin then pcall(function() hf.CFrame = origin end) end
end)
end)
UI:AddSection(MainTab, "đŽ Player Cheats")
local flyConnections = {}
local flyVelocity = nil
local flyGyro = nil
local flySeat = nil
local flySpeed = 80
local flyMobile = {fwd=false,back=false,left=false,right=false}
local flyMobileGui = nil
local function destroyFlyMobileGui()
if flyMobileGui then pcall(function() flyMobileGui:Destroy() end); flyMobileGui=nil end
for k in pairs(flyMobile) do flyMobile[k]=false end
end
local function buildFlyMobileGui()
destroyFlyMobileGui()
if not UserInputService.TouchEnabled then return end
flyMobileGui=Instance.new("ScreenGui"); flyMobileGui.Name="WalFlyMobile"; flyMobileGui.ResetOnSpawn=false
flyMobileGui.DisplayOrder=9997; flyMobileGui.IgnoreGuiInset=true; flyMobileGui.Parent=CoreGui
local function Btn(label,xScale,yOffset,color)
local b=Instance.new("TextButton",flyMobileGui); b.AnchorPoint=Vector2.new(0.5,1)
b.Size=UDim2.new(0,65,0,65); b.Position=UDim2.new(xScale,0,1,yOffset)
b.BackgroundColor3=color or Color3.fromRGB(0,100,200); b.BackgroundTransparency=0.2
b.Text=label; b.TextColor3=Color3.fromRGB(255,255,255); b.TextSize=28
b.Font=Enum.Font.GothamBold; b.BorderSizePixel=0; b.ZIndex=10; b.AutoButtonColor=false
Instance.new("UICorner",b).CornerRadius=UDim.new(0.3,0); return b
end
local fwdBtn=Btn("â˛",0.15,-240); local backBtn=Btn("âŧ",0.15,-100)
local leftBtn=Btn("â",0.08,-170); local rightBtn=Btn("âē",0.22,-170)
local upBtn=Btn("đŧ",0.88,-175,Color3.fromRGB(0,160,80)); local downBtn=Btn("đŊ",0.88,-95,Color3.fromRGB(180,40,40))
local function wire(btn,key)
btn.InputBegan:Connect(function(i) if i.UserInputType==Enum.UserInputType.Touch then flyMobile[key]=true; btn.BackgroundTransparency=0.05 end end)
btn.InputEnded:Connect(function(i) if i.UserInputType==Enum.UserInputType.Touch then flyMobile[key]=false; btn.BackgroundTransparency=0.2 end end)
end
wire(fwdBtn,"fwd"); wire(backBtn,"back"); wire(leftBtn,"left"); wire(rightBtn,"right")
end
local function cleanupFly()
destroyFlyMobileGui()
for _, conn in ipairs(flyConnections) do
if conn and conn.Disconnect then
pcall(function() conn:Disconnect() end)
end
end
flyConnections = {}
if flyVelocity and flyVelocity.Parent then flyVelocity:Destroy(); flyVelocity = nil end
if flyGyro and flyGyro.Parent then flyGyro:Destroy(); flyGyro = nil end
if flySeat and flySeat.Parent then flySeat:Destroy(); flySeat = nil end
getgenv().SwimMethod = false
local char = LocalPlayer.Character
if char then
local humanoid = char:FindFirstChildWhichIsA("Humanoid")
local hrp = char:FindFirstChild("HumanoidRootPart")
if humanoid and hrp then
pcall(function()
humanoid:ChangeState(0); task.wait(0.1); humanoid:ChangeState(2)
humanoid.PlatformStand = false; humanoid.Jump = false
hrp.AssemblyLinearVelocity = Vector3.zero
hrp.AssemblyAngularVelocity = Vector3.zero
end)
end
end
end
local function setupFly()
cleanupFly()
local char = LocalPlayer.Character
if not char then return end
local humanoid = char:FindFirstChildWhichIsA("Humanoid")
local hrp = char:FindFirstChild("HumanoidRootPart")
if not humanoid or not hrp then return end
getgenv().SwimMethod = true
local seat = Instance.new("VehicleSeat")
seat.Name = "FlySeat"; seat.Anchored = false; seat.CanCollide = false
seat.Transparency = 1; seat.TopSurface = Enum.SurfaceType.Smooth
seat.BottomSurface = Enum.SurfaceType.Smooth; seat.Parent = workspace
seat.CFrame = hrp.CFrame * CFrame.new(0, -3, 0)
local weld = Instance.new("Weld")
weld.Part0 = seat; weld.Part1 = hrp; weld.C0 = CFrame.new(0, 3, 0); weld.Parent = seat
seat:Sit(humanoid)
flyVelocity = Instance.new("BodyVelocity")
flyVelocity.MaxForce = Vector3.new(1e9, 1e9, 1e9); flyVelocity.Velocity = Vector3.zero; flyVelocity.Parent = hrp
flyGyro = Instance.new("BodyGyro")
flyGyro.MaxTorque = Vector3.new(1e9, 1e9, 1e9); flyGyro.P = 50000; flyGyro.D = 1000
flyGyro.CFrame = hrp.CFrame; flyGyro.Parent = hrp
flySeat = seat
buildFlyMobileGui()
local move = {W=false,A=false,S=false,D=false,Space=false,Shift=false}
local inputBegan = UserInputService.InputBegan:Connect(function(i,g)
if g then return end
if i.KeyCode == Enum.KeyCode.W then move.W = true end
if i.KeyCode == Enum.KeyCode.A then move.A = true end
if i.KeyCode == Enum.KeyCode.S then move.S = true end
if i.KeyCode == Enum.KeyCode.D then move.D = true end
if i.KeyCode == Enum.KeyCode.Space then move.Space = true end
if i.KeyCode == Enum.KeyCode.LeftShift then move.Shift = true end
if i.KeyCode == Enum.KeyCode.E then flySpeed = math.clamp(flySpeed + 10, 20, 300) end
if i.KeyCode == Enum.KeyCode.Q then flySpeed = math.clamp(flySpeed - 10, 20, 300) end
end)
table.insert(flyConnections, inputBegan)
local inputEnded = UserInputService.InputEnded:Connect(function(i)
if i.KeyCode == Enum.KeyCode.W then move.W = false end
if i.KeyCode == Enum.KeyCode.A then move.A = false end
if i.KeyCode == Enum.KeyCode.S then move.S = false end
if i.KeyCode == Enum.KeyCode.D then move.D = false end
if i.KeyCode == Enum.KeyCode.Space then move.Space = false end
if i.KeyCode == Enum.KeyCode.LeftShift then move.Shift = false end
end)
table.insert(flyConnections, inputEnded)
local renderStepped = RunService.RenderStepped:Connect(function()
if not flyEnabled or not flyVelocity or not flyGyro then return end
if not getgenv().SwimMethod then getgenv().SwimMethod = true end
local cam = workspace.CurrentCamera
flyGyro.CFrame = cam.CFrame
local dir = Vector3.zero
if not UserInputService.TouchEnabled then
if move.W then dir = dir + cam.CFrame.LookVector end
if move.S then dir = dir - cam.CFrame.LookVector end
if move.A then dir = dir - cam.CFrame.RightVector end
if move.D then dir = dir + cam.CFrame.RightVector end
if move.Space then dir = dir + Vector3.new(0,1,0) end
if move.Shift then dir = dir - Vector3.new(0,1,0) end
else
if flyMobile.fwd then dir = dir + cam.CFrame.LookVector end
if flyMobile.back then dir = dir - cam.CFrame.LookVector end
if flyMobile.left then dir = dir - cam.CFrame.RightVector end
if flyMobile.right then dir = dir + cam.CFrame.RightVector end
if dir.Magnitude < 0.01 then
local h = LocalPlayer.Character and LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if h then
local md = h.MoveDirection
if md.Magnitude > 0.1 then
dir = (cam.CFrame.RightVector * md.X) + (cam.CFrame.LookVector * -md.Z)
end
end
end
end
flyVelocity.Velocity = dir.Magnitude > 0 and dir.Unit * flySpeed or Vector3.zero
end)
table.insert(flyConnections, renderStepped)
Notify("Fly", "Active! WASD to move, E/Q for speed", 3)
end
UI:AddToggle(MainTab, "Player Fly", false, function(state)
flyEnabled = state
if state then task.spawn(setupFly) else cleanupFly(); Notify("Fly", "Disabled", 2) end
end)
UI:AddSlider(MainTab, "Fly Speed", 20, 300, 80, function(val) flySpeed = val end)
UI:AddButton(MainTab, "Bring Nearest Car", function()
task.spawn(function()
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart", 3)
local hum = char:FindFirstChildWhichIsA("Humanoid")
if not hrp or not hum then return end
local nearestCar, nearestDist = nil, math.huge
local CivCars = workspace:FindFirstChild("CivCars")
if CivCars then
for _, car in ipairs(CivCars:GetChildren()) do
if car:IsA("Model") then
local seat = car:FindFirstChild("DriveSeat")
if seat and not seat.Occupant then
if not car.PrimaryPart then
local body = car:FindFirstChild("Body")
car.PrimaryPart = (body and body:FindFirstChild("#Weight")) or seat
end
if car.PrimaryPart then
local dist = (car.PrimaryPart.Position - hrp.Position).Magnitude
if dist < nearestDist then nearestDist = dist; nearestCar = car end
end
end
end
end
end
if not nearestCar then
for _, v in ipairs(workspace:GetDescendants()) do
if v:IsA("VehicleSeat") and not v.Occupant then
local model = v:FindFirstAncestorOfClass("Model")
if model then
local dist = (v.Position - hrp.Position).Magnitude
if dist < nearestDist then nearestDist = dist; nearestCar = model end
end
end
end
end
if not nearestCar then Notify("Car","No free car found!",2) return end
local seat = nearestCar:FindFirstChild("DriveSeat") or nearestCar:FindFirstChildWhichIsA("VehicleSeat")
if not seat then Notify("Car","No seat!",2) return end
if not nearestCar.PrimaryPart then nearestCar.PrimaryPart = nearestCar:FindFirstChildWhichIsA("BasePart") or seat end
nearestCar:SetPrimaryPartCFrame(hrp.CFrame * CFrame.new(0,0,-6) * CFrame.Angles(0,math.rad(180),0))
seat:Sit(hum)
Notify("Car","Car brought!",2)
end)
end)
do
local cfHum, cfSeat, cfCar, cfRoot
local cfBV, cfBG, cfLastCar
local function cfCleanup()
if cfBV then cfBV:Destroy(); cfBV=nil end
if cfBG then cfBG:Destroy(); cfBG=nil end
end
local function cfSetup()
cfCleanup()
if not Config.TheBronx.carfly then return end
local char=LocalPlayer.Character; if not char then return end
cfHum=char:FindFirstChildWhichIsA("Humanoid"); if not cfHum then return end
cfSeat=cfHum.SeatPart; if not cfSeat or not cfSeat:IsA("VehicleSeat") then return end
cfCar=cfSeat.Parent; if not cfCar then return end
cfRoot=cfCar.PrimaryPart; if not cfRoot then return end
cfLastCar=cfCar
for _,v in ipairs(cfCar:GetChildren()) do
if v:IsA("BasePart") and not v.Name:lower():find("wheel") then v.CanCollide=false end
end
cfBV=Instance.new("BodyVelocity"); cfBV.MaxForce=Vector3.new(1e9,1e9,1e9); cfBV.Velocity=Vector3.zero; cfBV.Parent=cfRoot
cfBG=Instance.new("BodyGyro"); cfBG.MaxTorque=Vector3.new(1e9,1e9,1e9); cfBG.P=25000; cfBG.D=1500; cfBG.CFrame=cfRoot.CFrame; cfBG.Parent=cfRoot
end
task.spawn(function()
while true do task.wait(0.2)
local char=LocalPlayer.Character
if char then
local h=char:FindFirstChildWhichIsA("Humanoid")
if h then
local seat=h.SeatPart
if seat and seat:IsA("VehicleSeat") then
if seat.Parent~=cfLastCar then cfSetup() end
else if cfLastCar then cfCleanup(); cfLastCar=nil end end
end
end
end
end)
local cfMGui=nil
local cfMUp,cfMDown,cfMFwd,cfMBack,cfMLeft,cfMRight=false,false,false,false,false,false
local function destroyCFMobile()
if cfMGui then pcall(function() cfMGui:Destroy() end); cfMGui=nil end
cfMUp=false;cfMDown=false;cfMFwd=false;cfMBack=false;cfMLeft=false;cfMRight=false
end
local function buildCFMobile()
destroyCFMobile(); if not UserInputService.TouchEnabled then return end
cfMGui=Instance.new("ScreenGui"); cfMGui.Name="WalCFMobile"; cfMGui.ResetOnSpawn=false
cfMGui.DisplayOrder=9998; cfMGui.IgnoreGuiInset=true
pcall(function() cfMGui.Parent=LocalPlayer:WaitForChild("PlayerGui") end)
local function Btn(lbl,xs,yo)
local b=Instance.new("TextButton",cfMGui); b.AnchorPoint=Vector2.new(0.5,1); b.Size=UDim2.new(0,65,0,65)
b.Position=UDim2.new(xs,0,1,yo); b.BackgroundColor3=Color3.fromRGB(0,100,200); b.BackgroundTransparency=0.2
b.Text=lbl; b.TextColor3=Color3.fromRGB(255,255,255); b.TextSize=28; b.Font=Enum.Font.GothamBold
b.BorderSizePixel=0; b.ZIndex=10; b.AutoButtonColor=false; Instance.new("UICorner",b).CornerRadius=UDim.new(0.3,0); return b
end
local T=Enum.UserInputType.Touch
local fB=Btn("â˛",0.15,-240); local bB=Btn("âŧ",0.15,-100); local lB=Btn("â",0.08,-170)
local rB=Btn("âļ",0.22,-170); local uB=Btn("đŧ",0.88,-175); local dB=Btn("đŊ",0.88,-95)
fB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMFwd=true end end); fB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMFwd=false end end)
bB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMBack=true end end); bB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMBack=false end end)
lB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMLeft=true end end); lB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMLeft=false end end)
rB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMRight=true end end); rB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMRight=false end end)
uB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMUp=true end end); uB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMUp=false end end)
dB.InputBegan:Connect(function(i) if i.UserInputType==T then cfMDown=true end end); dB.InputEnded:Connect(function(i) if i.UserInputType==T then cfMDown=false end end)
end
RunService.RenderStepped:Connect(function()
if not Config.TheBronx.carfly then cfCleanup(); return end
if not cfHum or cfHum.SeatPart~=cfSeat then return end
if not cfRoot or not cfBV or not cfBG then cfSetup(); return end
local speed=Config.TheBronx.carflyspeed or 120
local cam=workspace.CurrentCamera; local camCF=cam.CFrame; local camLook=camCF.LookVector; local camRight=camCF.RightVector
if not UserInputService.TouchEnabled then
if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then cfBG.CFrame=CFrame.lookAt(cfRoot.Position,cfRoot.Position+camLook) end
local move=Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then move=move+camLook end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then move=move-camLook end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then move=move-camRight end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then move=move+camRight end
cfBV.Velocity=move.Magnitude>0 and move.Unit*speed or Vector3.zero
else
cfBG.CFrame=CFrame.lookAt(cfRoot.Position,cfRoot.Position+camLook)
local flatFwd=Vector3.new(camLook.X,0,camLook.Z); if flatFwd.Magnitude>0.001 then flatFwd=flatFwd.Unit end
local move=Vector3.zero
local usingDpad = cfMFwd or cfMBack or cfMLeft or cfMRight or cfMUp or cfMDown
if usingDpad then
if cfMFwd then move=move+flatFwd end
if cfMBack then move=move-flatFwd end
if cfMLeft then move=move-camRight end
if cfMRight then move=move+camRight end
if cfMUp then move=move+Vector3.new(0,1,0) end
if cfMDown then move=move-Vector3.new(0,1,0) end
else
local h2=LocalPlayer.Character and LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if h2 then
local md=h2.MoveDirection
if md.Magnitude>0 then local cl=Vector3.new(camLook.X,0,camLook.Z).Unit; move=(camRight*md.X)+(cl*-md.Z) end
if h2:GetState()==Enum.HumanoidStateType.Jumping then move=move+Vector3.new(0,0.8,0) end
end
end
cfBV.Velocity=move.Magnitude>0 and move.Unit*speed or Vector3.zero
end
end)
task.spawn(function()
while true do task.wait(0.5)
if Config.TheBronx.carfly and cfSeat then buildCFMobile() else destroyCFMobile() end
end
end)
LocalPlayer.CharacterAdded:Connect(cfCleanup)
UI:AddToggle(MainTab, "Car Fly", false, function(state)
Config.TheBronx.carfly = state
if state then
local char = LocalPlayer.Character
if char then
local hum = char:FindFirstChildWhichIsA("Humanoid")
if hum and hum.SeatPart and hum.SeatPart:IsA("VehicleSeat") then
cfSetup()
Notify("Car Fly","Active! WASD to fly",3)
else
Notify("Car Fly","Get in a car then enable!",3)
end
end
else
cfCleanup(); Notify("Car Fly","Disabled",2)
end
end)
UI:AddSlider(MainTab, "Car Fly Speed", 20, 300, 120, function(val)
Config.TheBronx.carflyspeed = val
end)
UI:AddToggle(MainTab, "WalkSpeed (3s delay)", false, function(state)
enhancedWalk = state
if state then
local character = LocalPlayer.Character; if not character then return end
local humanoid = character:FindFirstChildOfClass("Humanoid")
local hrp = character:FindFirstChild("HumanoidRootPart")
if not humanoid or not hrp then return end
hrp.AssemblyLinearVelocity = Vector3.zero; getgenv().SwimMethod = true
Notify("WalkSpeed", "Bypassing anti-cheat (3s)...", 3)
local freezeConn
freezeConn = RunService.RenderStepped:Connect(function()
if enhancedWalk and hrp then hrp.AssemblyLinearVelocity = Vector3.zero end
end)
task.delay(3, function()
if freezeConn then freezeConn:Disconnect() end
if not enhancedWalk then return end
local bodyGyro2 = Instance.new("BodyGyro")
bodyGyro2.MaxTorque = Vector3.new(math.huge, math.huge, math.huge)
bodyGyro2.P = 50000; bodyGyro2.D = 1000; bodyGyro2.CFrame = hrp.CFrame; bodyGyro2.Parent = hrp
local moveConn
moveConn = RunService.RenderStepped:Connect(function()
if not enhancedWalk then
if bodyGyro2 then bodyGyro2:Destroy() end
if moveConn then moveConn:Disconnect() end
return
end
local camera = workspace.CurrentCamera; local dir = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then dir = dir + Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z) end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then dir = dir - Vector3.new(camera.CFrame.LookVector.X, 0, camera.CFrame.LookVector.Z) end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then dir = dir - camera.CFrame.RightVector end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then dir = dir + camera.CFrame.RightVector end
if dir.Magnitude == 0 and humanoid then local md = humanoid.MoveDirection; dir = Vector3.new(md.X, 0, md.Z) end
if dir.Magnitude > 0 then dir = dir.Unit * speed end
local currentY = hrp.AssemblyLinearVelocity.Y
hrp.AssemblyLinearVelocity = Vector3.new(dir.X, math.clamp(currentY, -100, -2), dir.Z)
if dir.Magnitude > 0 then local look = dir.Unit; bodyGyro2.CFrame = CFrame.new(hrp.Position, hrp.Position + Vector3.new(look.X, 0, look.Z)) end
hrp.RotVelocity = Vector3.zero; hrp.AssemblyAngularVelocity = Vector3.zero
end)
Notify("WalkSpeed", "Enabled! Move now", 2)
end)
else getgenv().SwimMethod = false; Notify("WalkSpeed", "Disabled", 2) end
end)
UI:AddSlider(MainTab, "Walk Speed", 16, 500, 16, function(val) speed = val end)
UI:AddSection(MainTab, "đĢ Gun Mods (Toggles)")
UI:AddButton(MainTab, "Infinite Ammo", function()
local char = LocalPlayer.Character
if not char then Notify("Ammo","No character!",2) return end
local tool = char:FindFirstChildOfClass("Tool")
if not tool then Notify("Ammo","Equip a gun first!",2) return end
local settings, _ = GetGunSettings()
if settings then
settings.LimitedAmmoEnabled = false
settings.MaxAmmo = 80000
settings.AmmoPerMag = 80000
settings.Ammo = 80000
settings.StoredAmmo = 80000
settings.MagCount = 80000
end
local gunScript = tool:FindFirstChild("GunScript_Local")
if gunScript then
pcall(function() debug.setupvalue(getsenv(gunScript).Reload, 3, 80000) end)
pcall(function() debug.setupvalue(getsenv(gunScript).Reload, 5, 80000) end)
Notify("Ammo","â
Infinite Ammo (80000) â press R to reload for max",2)
else
Notify("Ammo","â
Ammo values set to 80000",2)
end
end)
local noRecoilEnabled = false
UI:AddToggle(MainTab, "No Recoil", false, function(state)
noRecoilEnabled = state
if state then task.spawn(function() while noRecoilEnabled do local s=GetGunSettings(); if s then s.Recoil=0 end; task.wait(0.5) end end) end
end)
local autoGunEnabled = false
UI:AddToggle(MainTab, "Auto Gun", false, function(state)
autoGunEnabled = state
if state then task.spawn(function() while autoGunEnabled do local s=GetGunSettings(); if s then s.Auto=true end; task.wait(0.5) end end) end
end)
local noFireRateEnabled = false
UI:AddToggle(MainTab, "No Fire Rate", false, function(state)
noFireRateEnabled = state
if state then task.spawn(function() while noFireRateEnabled do local s=GetGunSettings(); if s then s.FireRate=0.1 end; task.wait(0.5) end end) end
end)
local infDamageEnabled = false
UI:AddToggle(MainTab, "Inf Damage", false, function(state)
infDamageEnabled = state
if state then task.spawn(function() while infDamageEnabled do local s=GetGunSettings(); if s then s.BaseDamage=9e9 end; task.wait(0.5) end end) end
end)
local noSpreadEnabled = false
UI:AddToggle(MainTab, "No Spread", false, function(state)
noSpreadEnabled = state
if state then task.spawn(function() while noSpreadEnabled do local s=GetGunSettings(); if s then pcall(function() s.SpreadXY=0; s.SpreadYX=0; s.Spread=0; s.SpreadX=0; s.SpreadY=0 end) end; task.wait(0.5) end end) end
end)
local noJamEnabled = false
UI:AddToggle(MainTab, "No Jam", false, function(state)
noJamEnabled = state
if state then task.spawn(function() while noJamEnabled do local s=GetGunSettings(); if s then pcall(function() s.JamChance=0 end) end; task.wait(0.5) end end) end
end)
local gunColors = {"đ Neon Pink", "đ Neon Blue", "â¤ī¸ Neon Red", "đ Neon Green", "đ Neon Purple", "đ¤ Neon White"}
UI:AddDropdown(MainTab, "Gun Color (NEON)", gunColors, gunColors[1], function(opt)
local colorMap = {["đ Neon Pink"]=Color3.fromRGB(255,105,180),["đ Neon Blue"]=Color3.fromRGB(0,170,255),["â¤ī¸ Neon Red"]=Color3.fromRGB(255,0,0),["đ Neon Green"]=Color3.fromRGB(0,255,0),["đ Neon Purple"]=Color3.fromRGB(170,0,255),["đ¤ Neon White"]=Color3.fromRGB(255,255,255)}
local char = LocalPlayer.Character; local tool = char and char:FindFirstChildOfClass("Tool")
if tool and colorMap[opt] then
for _, part in pairs(tool:GetDescendants()) do if part:IsA("BasePart") and part.Name ~= "Handle" then part.Color = colorMap[opt]; part.Material = Enum.Material.Neon end end
Notify("Gun Color", opt .. " applied!", 2)
end
end)
local rainbowGunEnabled = false
UI:AddToggle(MainTab, "Rainbow Gun (NEON)", false, function(state)
rainbowGunEnabled = state
if state then task.spawn(function() while rainbowGunEnabled do local char=LocalPlayer.Character; local tool=char and char:FindFirstChildOfClass("Tool"); if tool then local color=Color3.fromHSV(tick()%1,1,1); for _,part in pairs(tool:GetDescendants()) do if part:IsA("BasePart") and part.Name~="Handle" then part.Color=color; part.Material=Enum.Material.Neon end end end; task.wait(0.05) end end) end
end)
GunSkins = {
"rbxassetid://83922435917330",
"rbxassetid://75965794858060",
"rbxassetid://104925026556009",
"rbxassetid://113000073171004",
"rbxassetid://139546409781319"
}
function ApplySkin(tool, imageId)
if not tool then return end
for _, obj in ipairs(tool:GetDescendants()) do
if obj:IsA("MeshPart") then
-- mesh gun bodies are skinned via TextureID (decals don't show on meshes)
pcall(function() obj.TextureID = imageId end)
pcall(function() obj.Color = Color3.fromRGB(255,255,255) end)
elseif obj:IsA("BasePart") then
for _, child in ipairs(obj:GetChildren()) do
if child.Name == "ScorpioSkin" then child:Destroy() end
end
for _, face in ipairs(Enum.NormalId:GetEnumItems()) do
local decal = Instance.new("Decal")
decal.Name = "ScorpioSkin"
decal.Texture = imageId
decal.Face = face
decal.Parent = obj
end
end
if obj:IsA("SpecialMesh") then
-- legacy meshes inside Parts
pcall(function() obj.TextureId = imageId end)
end
end
end
UI:AddToggle(MainTab, "Galaxy Skins", false, function(Value)
getgenv()._galaxySkins = Value
if Value then
task.spawn(function()
local index = 1
while getgenv()._galaxySkins do
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local tool = char:FindFirstChildOfClass("Tool")
if tool then ApplySkin(tool, GunSkins[index]) end
index = index + 1
if index > #GunSkins then index = 1 end
task.wait(2)
end
end)
end
end)
UI:AddSection(MoneyTab, "đ° Dirty Money")
local function GetGoodCleaner()
local CounterInstance = nil
local mapFolder = workspace:FindFirstChild("1# Map")
if mapFolder then
for _,v in mapFolder:GetChildren() do
if v:FindFirstChild("CounterM") then CounterInstance = v break end
end
end
local searchTables = {workspace:FindFirstChild("CounterBag") and workspace.CounterBag:GetChildren() or {}}
if CounterInstance then table.insert(searchTables, CounterInstance:GetChildren()) end
for _,tbl in pairs(searchTables) do
for _,v in pairs(tbl) do
local cp = v:FindFirstChild("CashPrompt", true)
local gp = v:FindFirstChild("GrabPrompt", true)
if cp and cp.Enabled and cp.ObjectText == "Count Bread" and gp and not gp.Enabled then return v end
end
end
return nil
end
UI:AddButton(MoneyTab, "Count Dirty Money", function() task.spawn(function() pcall(function()
local fs = 0; pcall(function() fs = LocalPlayer.stored.FilthyStack.Value end)
if fs == 0 then Notify("Auto Clean","You have no dirty money!",3) return end
local character = LocalPlayer.Character
if not character or not character:FindFirstChild("HumanoidRootPart") then return end
local humanoid = character:FindFirstChild("Humanoid")
if not humanoid or humanoid.Health == 0 then return end
local Cleaner = GetGoodCleaner()
if not Cleaner then Notify("Auto Clean","Could not find a valid cleaner!",3) return end
local OldCF = character.HumanoidRootPart.CFrame
Notify("Auto Clean","Cleaning money...",3)
BypassTp(Cleaner.WorldPivot)
task.wait(0.4)
pcall(function() fireproximityprompt(Cleaner:FindFirstChild("CashPrompt", true)) end)
local onLight = Cleaner:FindFirstChild("On", true)
if onLight then repeat task.wait() until onLight.Color == Color3.fromRGB(74,156,69) end
task.wait(0.5)
pcall(function() fireproximityprompt(Cleaner:FindFirstChild("CashPrompt", true)) end)
task.wait(0.25)
BypassTp(Cleaner.WorldPivot)
task.wait(0.4)
repeat task.wait() until LocalPlayer.Backpack:FindFirstChild("MoneyReady")
humanoid:EquipTool(LocalPlayer.Backpack["MoneyReady"])
repeat
pcall(function() fireproximityprompt(Cleaner:FindFirstChild("GrabPrompt", true)) end)
task.wait(3)
until not character:FindFirstChild("MoneyReady")
repeat task.wait(1) until LocalPlayer.Backpack:FindFirstChild("BagOfMoney")
BypassTp(CFrame.new(-1216.5113525390625, 253.8797607421875, -3635.7958984375))
task.wait(0.3)
pcall(function() ReplicatedStorage:WaitForChild("SetLookAngles"):FireServer(0.4, -0.1, false) end)
humanoid:EquipTool(LocalPlayer.Backpack["BagOfMoney"])
task.wait(2)
local atmP = workspace:FindFirstChild("ATMMoney") and workspace.ATMMoney:FindFirstChildOfClass("ProximityPrompt")
if atmP then pcall(function() fireproximityprompt(atmP) end) end
BypassTp(OldCF)
Notify("Auto Clean","Done! Money cleaned and deposited",3)
end) end) end)
UI:AddSection(MoneyTab, "đ Buy Items")
local buyItemsOptions = {"đ FijiWater", "đ§ FreshWater", "đ Ice-Fruit Bag", "đĨ¤ Ice-Fruit Cupz"}
UI:AddDropdown(MoneyTab, "Buy Items", buyItemsOptions, buyItemsOptions[1], function(opt)
pcall(function()
if opt == "đ FijiWater" then ReplicatedStorage.ExoticShopRemote:InvokeServer("FijiWater")
elseif opt == "đ§ FreshWater" then ReplicatedStorage.ExoticShopRemote:InvokeServer("FreshWater")
elseif opt == "đ Ice-Fruit Bag" then ReplicatedStorage.ExoticShopRemote:InvokeServer("Ice-Fruit Bag")
elseif opt == "đĨ¤ Ice-Fruit Cupz" then ReplicatedStorage.ExoticShopRemote:InvokeServer("Ice-Fruit Cupz") end
end)
Notify("Bought", opt, 2)
end)
UI:AddButton(MoneyTab, "Buy All Cooking Items", function()
pcall(function()
ReplicatedStorage.ExoticShopRemote:InvokeServer("FijiWater"); task.wait(0.1)
ReplicatedStorage.ExoticShopRemote:InvokeServer("FreshWater"); task.wait(0.1)
ReplicatedStorage.ExoticShopRemote:InvokeServer("Ice-Fruit Bag"); task.wait(0.1)
ReplicatedStorage.ExoticShopRemote:InvokeServer("Ice-Fruit Cupz")
end)
Notify("Buy", "All cooking items bought!", 3)
end)
UI:AddSection(MoneyTab, "đŗ Cooking & Selling")
UI:AddButton(MoneyTab, "đŗ Go to Cook Spot", function()
BypassTp(CFrame.new(-741.19, 262.96, -955.78)); Notify("TP", "Cook Spot", 2)
end)
UI:AddButton(MoneyTab, "đ¸ Generate Dirty Money", function()
local player = LocalPlayer
local char = player.Character; if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart"); if not hrp then return end
local humanoid = char:FindFirstChildOfClass("Humanoid"); if not humanoid then return end
local camera = workspace.CurrentCamera
local originalCameraType = camera.CameraType
local originalFOV = camera.FieldOfView
local tool = player.Backpack:FindFirstChild("Ice-Fruit Cupz")
if tool then
humanoid:EquipTool(tool)
task.wait(1.0)
else
if not char:FindFirstChild("Ice-Fruit Cupz") then
Notify("Error","Need Ice-Fruit Cupz in backpack!",3) return
end
end
local blackScreen = Instance.new("ScreenGui")
blackScreen.IgnoreGuiInset = true; blackScreen.Parent = CoreGui
local frame = Instance.new("Frame", blackScreen)
frame.BackgroundColor3 = Color3.new(0,0,0); frame.Size = UDim2.new(1,0,1,0); frame.BorderSizePixel = 0
local msg = Instance.new("TextLabel", frame)
msg.Text = "JOINTHUB.GG | GENERATING MONEY..."; msg.TextColor3 = Color3.fromRGB(0,200,80)
msg.BackgroundTransparency = 1; msg.Size = UDim2.new(1,0,1,0); msg.Font = Enum.Font.GothamBold; msg.TextScaled = true
local originalCFrame = hrp.CFrame
local targetCFrame = CFrame.new(-69.82200622558594, 287.0635986328125, -319.79437255859375)
enableSwimMethod()
task.wait(1)
hrp.CFrame = targetCFrame + Vector3.new(2, 0, 0)
task.delay(0.25, disableSwimMethod)
task.wait(0.5)
camera.CameraType = Enum.CameraType.Scriptable
local cameraOffset = Vector3.new(0, 5, 5)
local camConn = RunService.Heartbeat:Connect(function()
if hrp then camera.CFrame = CFrame.new(hrp.Position+cameraOffset, hrp.Position+Vector3.new(0,3,0)) end
end)
getgenv().instantPrompts = true
local iceFruitSellPrompt = workspace:WaitForChild("IceFruit Sell"):FindFirstChildOfClass("ProximityPrompt")
if iceFruitSellPrompt then
iceFruitSellPrompt.HoldDuration = 0; iceFruitSellPrompt.MaxActivationDistance = 6
local fireConn = RunService.Heartbeat:Connect(function()
if getgenv().instantPrompts and iceFruitSellPrompt.Enabled then
for _ = 1, 100 do
iceFruitSellPrompt:InputHoldBegin()
iceFruitSellPrompt:InputHoldEnd()
end
end
end)
task.spawn(function()
task.wait(1)
getgenv().instantPrompts = false
fireConn:Disconnect()
iceFruitSellPrompt.HoldDuration = 1; iceFruitSellPrompt.MaxActivationDistance = 4
if camConn then camConn:Disconnect() end
camera.CameraType = originalCameraType; camera.FieldOfView = originalFOV
enableSwimMethod(); task.wait(0.5)
hrp.CFrame = originalCFrame + Vector3.new(2,0,0)
task.wait(0.5); disableSwimMethod()
pcall(function() blackScreen:Destroy() end)
Notify("Money","Done generating money!",3)
end)
else
getgenv().instantPrompts = false
if camConn then camConn:Disconnect() end
camera.CameraType = originalCameraType
hrp.CFrame = originalCFrame
pcall(function() blackScreen:Destroy() end)
Notify("Error","IceFruit Sell prompt not found!",3)
end
end)
UI:AddToggle(MoneyTab, "Auto Deposit $30k", false, function(state)
autoDeposit30k = state
if state then task.spawn(function() while autoDeposit30k do pcall(function() ReplicatedStorage.BankAction:FireServer("depo", 30000) end); task.wait(0.5) end end) end
end)
local autoWithdraw90k = false
UI:AddToggle(MoneyTab, "Auto Withdraw $90k", false, function(state)
autoWithdraw90k = state
if state then task.spawn(function() while autoWithdraw90k do pcall(function() ReplicatedStorage.BankAction:FireServer("with", 90000) end); task.wait(0.5) end end) end
end)
UI:AddSection(MoneyTab, "đĩ Money Tools")
local drop10kEnabled = false
UI:AddToggle(MoneyTab, "Drop $10k (Loop)", false, function(state)
drop10kEnabled = state
if state then task.spawn(function() while drop10kEnabled do pcall(function() ReplicatedStorage.BankProcessRemote:InvokeServer("Drop", 10000) end); task.wait(0.5) end end) end
end)
local drop5kEnabled = false
UI:AddToggle(MoneyTab, "Drop $5k (Loop)", false, function(state)
drop5kEnabled = state
if state then task.spawn(function() while drop5kEnabled do pcall(function() ReplicatedStorage.BankProcessRemote:InvokeServer("Drop", 5000) end); task.wait(0.5) end end) end
end)
UI:AddButton(MoneyTab, "Show Bank Balance", function()
local amt = "N/A"; pcall(function() amt = tostring(LocalPlayer.stored.Bank.Value) end); Notify("Bank", "$" .. amt, 5)
end)
UI:AddSection(ExploitsTab, "đēī¸ Teleport")
local locationNames = {}
for name, _ in pairs(locations) do table.insert(locationNames, name) end
table.sort(locationNames)
local selectedLocation = locationNames[1]
UI:AddDropdown(ExploitsTab, "đ Select & Teleport", locationNames, locationNames[1], function(opt)
if locations[opt] then BypassTp(CFrame.new(locations[opt])); Notify("TP", opt, 2) end
end)
UI:AddSection(ExploitsTab, "đ Drop Items")
local dropAllEnabled = false
UI:AddToggle(ExploitsTab, "Drop All Items (Loop)", false, function(state)
dropAllEnabled = state
getgenv().dropAllRunning = state
if not state then Notify("Drop","Stopped dropping",2) return end
Notify("Drop","Dropping all items...",2)
task.spawn(function()
local exempt = {["Fist"]=true, ["Fists"]=true, ["Phone"]=true}
while getgenv().dropAllRunning do
local char = LocalPlayer.Character
local bp = LocalPlayer:FindFirstChild("Backpack")
local tools = {}
if char then
for _, tool in pairs(char:GetChildren()) do
if tool:IsA("Tool") and not exempt[tool.Name] then
table.insert(tools, tool)
end
end
end
if bp then
for _, tool in pairs(bp:GetChildren()) do
if tool:IsA("Tool") and not exempt[tool.Name] then
table.insert(tools, tool)
end
end
end
if #tools == 0 then task.wait(0.5) end
for _, tool in ipairs(tools) do
if not getgenv().dropAllRunning then break end
if char then
local hum = char:FindFirstChildWhichIsA("Humanoid")
if hum then hum:EquipTool(tool) end
end
task.wait(0.1)
pcall(function()
ReplicatedStorage:WaitForChild("DropItemRemote"):FireServer(tool)
end)
task.wait(0.15)
end
end
end)
end)
local passItemsLoopEnabled = false
UI:AddToggle(ExploitsTab, "Pass Items Loop", false, function(state)
passItemsLoopEnabled = state
if state then
task.spawn(function()
while passItemsLoopEnabled do
pcall(function() ReplicatedStorage.DropRemote:FireServer("Drop") end)
task.wait(0.5)
end
end)
Notify("Items","Pass loop ON",2)
else
Notify("Items","Pass loop OFF",2)
end
end)
UI:AddButton(ExploitsTab, "Pass to Nearest", function()
pcall(function() ReplicatedStorage.DropRemote:FireServer("Drop") end)
Notify("Items","Passed!",2)
end)
UI:AddSection(ExploitsTab, "đˇī¸ Nametag")
UI:AddToggle(ExploitsTab, "Show Nametag", true, function(state)
nametagEnabled = state
local char = LocalPlayer.Character
if char and char:FindFirstChild("Head") then local tag = char.Head:FindFirstChild("JointhubTag"); if tag then tag.Enabled = state end end
if state and char then CreateNametag(char) end
end)
UI:AddSection(ExploitsTab, "đ° Dupes & Exploits")
function GetSafe()
local safe=nil
pcall(function() safe=workspace:WaitForChild("HomeDoorSS",3):WaitForChild("HomeDoor",3):WaitForChild("Safe",3) end)
if not safe then
pcall(function()
local safes=workspace:FindFirstChild("1# Map") and workspace["1# Map"]:FindFirstChild("2 Crosswalks") and workspace["1# Map"]["2 Crosswalks"]:FindFirstChild("Safes")
if safes then
for _,v in ipairs(safes:GetChildren()) do
local u=v:FindFirstChild("Union") or v:FindFirstChildWhichIsA("BasePart")
if u then safe=v; break end
end
end
end)
end
return safe
end
getgenv().plugzStoreDuped = true
function SafeDupeOnce(toolName)
local Character=LocalPlayer.Character; if not Character or not toolName then return end
local InventoryRemote=ReplicatedStorage:WaitForChild("Inventory")
local BackpackRemote=ReplicatedStorage:WaitForChild("BackpackRemote")
local Safe=GetSafe()
if not Safe then Notify("Dupe","Safe not found!",2) return end
pcall(function() Character.Humanoid:UnequipTools() end)
task.spawn(function() pcall(function() BackpackRemote:InvokeServer("Store",toolName) end) end)
task.spawn(function() pcall(function() InventoryRemote:FireServer("Change",toolName,"Backpack",Safe) end) end)
task.wait(0.5)
task.wait(1.5)
pcall(function() BackpackRemote:InvokeServer("Grab",toolName) end)
if not getgenv().plugzStoreDuped then
pcall(function() InventoryRemote:FireServer("Change",toolName,"Inv",Safe) end)
end
task.wait(0.5)
end
UI:AddButton(ExploitsTab, "Safe Dupe Once", function()
task.spawn(function()
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local tool = char:FindFirstChildOfClass("Tool")
if not tool then Notify("Dupe","Equip a tool first!",3) return end
Notify("Dupe","Duping "..tool.Name.."...",3)
SafeDupeOnce(tool.Name)
Notify("Dupe","Done!",3)
end)
end)
UI:AddButton(ExploitsTab, "TP to Safe", function()
pcall(function()
local char = LocalPlayer.Character
if not char then return end
local hrp = char:FindFirstChild("HumanoidRootPart")
if not hrp then return end
getgenv()._preDupeSavePos = hrp.CFrame
local safe = GetSafe()
if not safe then Notify("TP Safe","Safe not found! Going to market...",2); task.spawn(function() BypassTp(CFrame.new(-450.44, 334.31, -545.12)) end) return end
local tpTarget = nil
if safe:IsA("BasePart") then tpTarget = safe.CFrame
else local part = safe:FindFirstChild("Union") or safe:FindFirstChildWhichIsA("BasePart"); if part then tpTarget = part.CFrame end end
if tpTarget then task.spawn(function() BypassTp(tpTarget + Vector3.new(2, 0, 0)) end); Notify("TP Safe","Teleported to safe! Position saved.",2)
else task.spawn(function() BypassTp(CFrame.new(-450.44, 334.31, -545.12)) end); Notify("TP Safe","Teleported to market area.",2) end
end)
end)
UI:AddSection(ExploitsTab, "đĄī¸ Bypasses & Anti-Cheat")
UI:AddToggle(ExploitsTab, "Anti Fling", false, function(state)
getgenv().antiFling = state
Notify("Bypass", state and "Anti Fling ON" or "Anti Fling OFF", 2)
end)
UI:AddToggle(ExploitsTab, "Anti Fall Damage", false, function(state) if state then pcall(function() local char=LocalPlayer.Character; local fd=char:FindFirstChild("FallDamageRagdoll"); if fd then fd:Destroy() end end); Notify("Bypass","Anti Fall ON",2) end end)
UI:AddToggle(ExploitsTab, "Anti-Knockback", false, function(state) if state then pcall(function() local char=LocalPlayer.Character; for _,v in ipairs(char:GetDescendants()) do if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then v:Destroy() end end; char.HumanoidRootPart.ChildAdded:Connect(function(v) if v:IsA("BodyVelocity") or v:IsA("LinearVelocity") or v:IsA("VectorForce") then v:Destroy() end end) end); Notify("Bypass","Anti-KB ON",2) end end)
UI:AddToggle(ExploitsTab, "Noclip", false, function(state) if state then Noclipping=RunService.Stepped:Connect(function() setCollide(false) end); Notify("Bypass","Noclip ON",2) else if Noclipping then Noclipping:Disconnect(); Noclipping=nil end; setCollide(true) end end)
UI:AddToggle(ExploitsTab, "đ Anti Car Knockback", false, function(state)
getgenv()._antiCarKB = state
if state then
if not getgenv()._antiCarKBConn then
getgenv()._antiCarKBConn = RunService.Heartbeat:Connect(function()
if not getgenv()._antiCarKB then return end
pcall(function()
local c = LocalPlayer.Character; if not c then return end
local hrp = c:FindFirstChild("HumanoidRootPart"); local hum = c:FindFirstChildOfClass("Humanoid")
if not hrp or not hum then return end
hum.PlatformStand = false
local st = hum:GetState()
if st == Enum.HumanoidStateType.Physics or st == Enum.HumanoidStateType.FallingDown or st == Enum.HumanoidStateType.Ragdoll then
hum:ChangeState(Enum.HumanoidStateType.GettingUp)
end
local v = hrp.AssemblyLinearVelocity
if math.sqrt(v.X*v.X + v.Z*v.Z) > 90 then
hrp.AssemblyLinearVelocity = Vector3.new(0, math.max(v.Y, -10), 0)
hrp.AssemblyAngularVelocity = Vector3.zero
end
end)
end)
end
Notify("Bypass","Anti Car Knockback ON",2)
else
if getgenv()._antiCarKBConn then getgenv()._antiCarKBConn:Disconnect(); getgenv()._antiCarKBConn=nil end
Notify("Bypass","Anti Car Knockback OFF",2)
end
end)
UI:AddToggle(ExploitsTab, "Instant Prompts", false, function(state) if state then for _,v in ipairs(workspace:GetDescendants()) do if v:IsA("ProximityPrompt") then v.HoldDuration=0; v.MaxActivationDistance=6 end end; Notify("Bypass","Instant Prompts ON",2) end end)
UI:AddToggle(ExploitsTab, "Anti Lose Items", false, function(state) AntiLoseEnabled = state; if state then Notify("Bypass", "Anti Lose ON", 2) end end)
UI:AddSection(ExploitsTab, "đ¤ Player Mods")
UI:AddToggle(ExploitsTab, "Infinite Stamina", false, function(state) staminaEnabled = state; if state then applyEffects() end end)
UI:AddToggle(ExploitsTab, "Infinite Hunger", false, function(state) hungerEnabled = state; if state then applyEffects() end end)
UI:AddToggle(ExploitsTab, "Infinite Sleep", false, function(state) sleepEnabled = state; if state then applyEffects() end end)
UI:AddToggle(ExploitsTab, "Infinite Jump", false, function(state)
getgenv().InfiniteJumpEnabled = state
if state and not getgenv().InfiniteJumpConnection then
getgenv().InfiniteJumpConnection = UserInputService.JumpRequest:Connect(function()
if getgenv().InfiniteJumpEnabled then local character=LocalPlayer.Character; if character and character:FindFirstChild("Humanoid") then character.Humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end
end)
Notify("Infinite Jump", "Enabled!", 2)
elseif not state and getgenv().InfiniteJumpConnection then
getgenv().InfiniteJumpConnection:Disconnect(); getgenv().InfiniteJumpConnection = nil; Notify("Infinite Jump", "Disabled", 2)
end
end)
UI:AddToggle(ExploitsTab, "No Jump Cooldown", false, function(state)
getgenv().NoJumpCooldownEnabled = state
if state then
if getgenv().NoJumpCooldownConnection then pcall(function() getgenv().NoJumpCooldownConnection:Disconnect() end) end
getgenv().NoJumpCooldownConnection = UserInputService.JumpRequest:Connect(function()
if not getgenv().NoJumpCooldownEnabled then return end
local character = LocalPlayer.Character; if not character then return end
local humanoid = character:FindFirstChildWhichIsA("Humanoid"); if not humanoid then return end
if humanoid.FloorMaterial == Enum.Material.Air then return end
if humanoid.Jump or humanoid:GetState() == Enum.HumanoidStateType.Jumping then return end
humanoid:ChangeState(Enum.HumanoidStateType.Jumping)
end)
Notify("No Jump Cooldown", "Instant jumps!", 2)
else if getgenv().NoJumpCooldownConnection then pcall(function() getgenv().NoJumpCooldownConnection:Disconnect() end); getgenv().NoJumpCooldownConnection = nil end end
end)
UI:AddToggle(ExploitsTab, "No Rent Pay", false, function(state)
getgenv().noRent = state
if state then task.spawn(function() while getgenv().noRent do pcall(function() for _,v in pairs(workspace:GetDescendants()) do if v:IsA("ProximityPrompt") and (v.ActionText:lower():find("rent") or v.ObjectText:lower():find("rent")) then v.Enabled=false end end end); task.wait(5) end end); Notify("No Rent","Rent prompts disabled!",2) end
end)
UI:AddToggle(ExploitsTab, "Anti Ragdoll", false, function(state)
getgenv().AntiRagdoll = state
if state then pcall(function() local char=LocalPlayer.Character; if char then for _,v in pairs(char:GetDescendants()) do if v:IsA("BallSocketConstraint") or v:IsA("NoCollisionConstraint") then v:Destroy() end end end end); Notify("Anti Ragdoll","No more ragdoll!",2) end
end)
UI:AddToggle(ExploitsTab, "Spinbot", false, function(state)
getgenv().SpinbotEnabled = state
if state then task.spawn(function() while getgenv().SpinbotEnabled do local character=LocalPlayer.Character; if character and character:FindFirstChild("HumanoidRootPart") then character.HumanoidRootPart.CFrame=character.HumanoidRootPart.CFrame*CFrame.Angles(0,math.rad(45),0) end; RunService.RenderStepped:Wait() end end); Notify("Spinbot","Spinning!",2)
else Notify("Spinbot","Disabled",2) end
end)
UI:AddToggle(ExploitsTab, "Anti Camera Shake", false, function(state)
getgenv().antiCameraShake = state
if state then
task.spawn(function()
while getgenv().antiCameraShake do
pcall(function()
local camera=workspace.CurrentCamera; if camera then for _,child in pairs(camera:GetChildren()) do if child:IsA("ShakeEffect") or child.Name:lower():find("shake") then child:Destroy() end end end
local playerScripts=LocalPlayer:FindFirstChild("PlayerScripts"); if playerScripts then for _,script in pairs(playerScripts:GetDescendants()) do if script.Name:lower():find("shake") and script:IsA("LocalScript") then script.Enabled=false end end end
end)
task.wait(0.5)
end
end)
Notify("Anti Shake", "Camera shake disabled!", 2)
end
end)
getgenv().deathPosition = nil; getgenv().respawnWhereDied = false
local fastRespawnConnection = nil
UI:AddToggle(ExploitsTab, "Faster Respawn", false, function(state)
_G.respawn = state
if state then
if fastRespawnConnection then pcall(function() fastRespawnConnection:Disconnect() end) end
fastRespawnConnection = RunService.PreRender:Connect(function()
if not _G.respawn then return end; if not LocalPlayer.Character then return end
local h = LocalPlayer.Character:FindFirstChild("Humanoid")
if h and h.Health <= 0 then pcall(function() ReplicatedStorage.LoadCharacter:FireServer() end); StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Backpack, true) end
end)
Notify("Respawn", "Fast respawn ON!", 2)
else if fastRespawnConnection then pcall(function() fastRespawnConnection:Disconnect() end); fastRespawnConnection = nil end; Notify("Respawn","Disabled",2) end
end)
UI:AddToggle(ExploitsTab, "Respawn Where Died", false, function(state) getgenv().respawnWhereDied = state; if state then Notify("Respawn","Will respawn at death spot!",2) end end)
LocalPlayer.CharacterAdded:Connect(function(char)
local humanoid = char:WaitForChild("Humanoid")
humanoid.Died:Connect(function() local hrp=char:FindFirstChild("HumanoidRootPart"); if hrp then getgenv().deathPosition=hrp.Position end end)
if getgenv().respawnWhereDied and getgenv().deathPosition then
task.wait(1); getgenv().SwimMethod = true; task.wait(0.5)
local newHRP = char:WaitForChild("HumanoidRootPart", 5)
if newHRP then newHRP.CFrame = CFrame.new(getgenv().deathPosition) end
getgenv().SwimMethod = false
end
end)
UI:AddSection(FarmTab, "đŦ Studio")
UI:AddButton(FarmTab, "Studio Rob", function()
local char = LocalPlayer.Character; if not char then return end
local rootPart = char:FindFirstChild("HumanoidRootPart"); if not rootPart then return end
pcall(function() for _,v in pairs(workspace.StudioPay.Money:GetDescendants()) do if v:IsA("ProximityPrompt") and v.Name=="Prompt" then v.HoldDuration=0; v.RequiresLineOfSight=false end end end)
local prompts = {}
pcall(function() for _,v in pairs(workspace.StudioPay.Money:GetDescendants()) do if v:IsA("ProximityPrompt") and v.Name=="Prompt" and v.Enabled then table.insert(prompts,v) end end end)
if #prompts == 0 then Notify("Studio","Already robbed!",3) return end
local oldCFrame = rootPart.CFrame; local camera = workspace.CurrentCamera
for _, v in ipairs(prompts) do
getgenv().SwimMethod = true
local offset = Vector3.new(math.cos(math.rad(math.random(0,359))),2,math.sin(math.rad(math.random(0,359))))
rootPart.CFrame = CFrame.new(v.Parent.Position + offset)
local oldCameraType = camera.CameraType; camera.CameraType = Enum.CameraType.Scriptable
local promptPos = v.Parent.Position; local conn
conn = RunService.RenderStepped:Connect(function() camera.CFrame = CFrame.lookAt(camera.CFrame.Position, promptPos) end)
task.wait(0.3)
repeat fireproximityprompt(v); task.wait(0.1) until not v.Enabled
conn:Disconnect(); camera.CameraType = oldCameraType; getgenv().SwimMethod = false
end
rootPart.CFrame = oldCFrame; Notify("Studio","Rob complete!",3)
end)
UI:AddButton(FarmTab, "Reset Camera to Player", function()
pcall(function()
local camera=workspace.CurrentCamera; local char=LocalPlayer.Character
if char and char:FindFirstChild("HumanoidRootPart") then
camera.CameraType=Enum.CameraType.Custom; camera.CameraSubject=char:FindFirstChild("Humanoid")
camera.CFrame=CFrame.new(char.HumanoidRootPart.Position+Vector3.new(0,5,10),char.HumanoidRootPart.Position)
Notify("Camera","Reset to player!",2)
end
end)
end)
UI:AddButton(FarmTab, "TP to Studio", function() BypassTp(CFrame.new(93427.51,14484.90,566.67)); Notify("TP","Studio",2) end)
UI:AddSection(FarmTab, "đī¸ Construction")
UI:AddButton(FarmTab, "TP to Construction", function() BypassTp(CFrame.new(-1731.83,370.81,-1176.83)); Notify("TP","Construction Site",2) end)
local constructionRunning = false
UI:AddToggle(FarmTab, "Auto Construction Farm", false, function(Value)
local speaker = LocalPlayer
local function getCharacter() return speaker.Character or speaker.CharacterAdded:Wait() end
local function getBackpack() return speaker:FindFirstChild("Backpack") end
local function hasPlyWood()
local bp=getBackpack(); local ch=getCharacter()
return (bp and bp:FindFirstChild("PlyWood")) or (ch and ch:FindFirstChild("PlyWood"))
end
local function equipPlyWood()
local bp=getBackpack(); if bp then local pw=bp:FindFirstChild("PlyWood"); if pw then pw.Parent=getCharacter() end end
end
local function fireInstantPrompt(prompt)
if prompt and prompt:IsA("ProximityPrompt") and prompt.Enabled then
prompt.HoldDuration=0; fireproximityprompt(prompt)
end
end
local function grabWood()
local char=getCharacter()
char:SetPrimaryPartCFrame(CFrame.new(-1727,371,-1178))
task.wait(0)
while constructionRunning and not hasPlyWood() do
local prompt=workspace.ConstructionStuff["Grab Wood"]:FindFirstChildOfClass("ProximityPrompt")
fireInstantPrompt(prompt); task.wait(0); equipPlyWood()
end
end
local function buildWall(name, position)
local ok, prompt = pcall(function()
return workspace.ConstructionStuff[name]:FindFirstChildOfClass("ProximityPrompt")
end)
if not ok or not prompt then return end
while constructionRunning and prompt and prompt.Enabled do
getCharacter():SetPrimaryPartCFrame(position)
task.wait(0)
fireInstantPrompt(prompt)
task.wait(0)
if not hasPlyWood() then grabWood() end
end
end
local function quitJob()
pcall(function()
local qp=workspace.ConstructionStuff:FindFirstChild("Quit Job")
if qp then
local prompt=qp:FindFirstChildOfClass("ProximityPrompt")
if prompt then
getCharacter():SetPrimaryPartCFrame(qp.CFrame+Vector3.new(0,2,0))
task.wait(0.1); fireInstantPrompt(prompt)
end
end
end)
end
if Value then
constructionRunning=true
enableSwimMethod()
task.wait(1)
local char=getCharacter()
char:SetPrimaryPartCFrame(CFrame.new(-1728,371,-1172))
task.wait(0.2)
pcall(function() fireInstantPrompt(workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt")) end)
task.wait(0.2)
task.spawn(function()
while constructionRunning do
if not hasPlyWood() then grabWood() end
buildWall("Wall2 Prompt",CFrame.new(-1705,368,-1151))
buildWall("Wall3 Prompt",CFrame.new(-1732,368,-1152))
buildWall("Wall4 Prompt2",CFrame.new(-1772,368,-1152))
buildWall("Wall1 Prompt3",CFrame.new(-1674,368,-1166))
task.wait(0)
end
end)
else
constructionRunning=false; disableSwimMethod(); quitJob()
pcall(function()
local sjp=workspace.ConstructionStuff["Start Job"]:FindFirstChildOfClass("ProximityPrompt")
if sjp and sjp.Parent then
local ch=getCharacter()
if ch and ch.PrimaryPart then
ch:SetPrimaryPartCFrame(sjp.Parent.CFrame+Vector3.new(0,2,0))
task.wait(0.1); fireInstantPrompt(sjp)
end
end
end)
end
Notify("Construction", Value and "Farming..." or "Stopped", 2)
end)
UI:AddSection(FarmTab, "đī¸ Trashbags")
UI:AddButton(FarmTab, "Search Trashbags", function()
task.spawn(function()
local char=LocalPlayer.Character; if not char then return end
local hrp=char:FindFirstChild("HumanoidRootPart"); if not hrp then return end
local originalCFrame=hrp.CFrame; Notify("Farm","Searching trashbags...",2); getgenv().SwimMethod=true; task.wait(0.5)
local foundCount=0
pcall(function()
for _,v in pairs(workspace:GetDescendants()) do
if v:IsA("ProximityPrompt") and v.Name=="ProximityPrompt" and v.Parent and v.Parent.Name=="DumpsterPromt" then
v.HoldDuration=0; v.RequiresLineOfSight=false
hrp.CFrame=v.Parent.CFrame+Vector3.new(0,0.2,3); task.wait(0.3)
for _=1,10 do fireproximityprompt(v); task.wait(0.05) end
foundCount=foundCount+1; task.wait(0.1)
end
end
end)
hrp.CFrame=originalCFrame; task.wait(0.3); getgenv().SwimMethod=false; Notify("Farm","Searched "..foundCount.." trashbags!",2)
end)
end)
UI:AddButton(FarmTab, "Sell Trashbag Items", function()
pcall(function() for _,tool in pairs(LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") then pcall(function() ReplicatedStorage.PawnRemote:FireServer(tool.Name) end); task.wait(0.1) end end end)
Notify("Sell","Items sold!",2)
end)
UI:AddSection(FarmTab, "đĩ Cash")
UI:AddButton(FarmTab, "Collect Dropped Cash", function()
local char=LocalPlayer.Character; local hrp=char and char:FindFirstChild("HumanoidRootPart"); if not hrp then return end
local originalCFrame=hrp.CFrame
pcall(function() for _,v in pairs(workspace.Dollas:GetDescendants()) do if v:IsA("ProximityPrompt") then v.HoldDuration=0; v.RequiresLineOfSight=false end end end)
pcall(function() for _,v in pairs(workspace.Dollas:GetDescendants()) do if v:IsA("ProximityPrompt") then hrp.CFrame=v.Parent.CFrame; task.wait(0.25); fireproximityprompt(v); task.wait(0.25) end end end)
hrp.CFrame=originalCFrame; Notify("Cash","Collected!",2)
end)
UI:AddSection(CombatTab, "đ Kill Aura")
UI:AddToggle(CombatTab, "Kill Aura", false, function(state)
if state and not hasGunInHand() then BigGunNotify("nogun"); getgenv().auraenabled=false; return end
getgenv().auraenabled = state
if state then
BigGunNotify("ammo")
task.spawn(function()
while getgenv().auraenabled and task.wait(getgenv().cooldown) do
task.wait()
pcall(function()
local plr=game.Players.LocalPlayer
if plr.Character:FindFirstChildWhichIsA("Tool") and plr.Character:FindFirstChildOfClass("Tool"):FindFirstChild("GunScript_Local") then
if target1 and target1.Character and target1.Character:FindFirstChild("Head") then
local part=Instance.new("Part",workspace); part.Size=Vector3.new(0.2,0.2,(plr.Character.HumanoidRootPart.Position-target1.Character.Head.Position).Magnitude); part.Anchored=true; part.CanCollide=false
local color=getgenv().rainbowbeam and Color3.fromHSV(tick()%5/5,1,1) or getgenv().beamcolor
part.Color=color; part.Material=Enum.Material.Neon
local toolHandle=plr.Character:FindFirstChildWhichIsA("Tool"):FindFirstChild("Handle")
if toolHandle then local midpoint=(toolHandle.Position+target1.Character[getgenv().hitpart].Position)/2; part.Position=midpoint; part.CFrame=CFrame.new(midpoint,target1.Character[getgenv().hitpart].Position) end
task.wait(0.1); part:Destroy()
local tool=plr.Character:FindFirstChildWhichIsA("Tool"); local handle=tool:FindFirstChild("Handle"); local muzzleEffect=tool:FindFirstChild("GunScript_Local") and tool.GunScript_Local:FindFirstChild("MuzzleEffect")
if handle and muzzleEffect and game.ReplicatedStorage:FindFirstChild("VisualizeMuzzle") then game.ReplicatedStorage.VisualizeMuzzle:FireServer(handle,true,{false,7,color,15,true,0.02},muzzleEffect) end
local _myH=plr.Character:FindFirstChild("HumanoidRootPart"); local _tH=target1.Character:FindFirstChild("HumanoidRootPart")
if _myH and _tH then local _o=_myH.CFrame; pcall(function() _myH.CFrame=_tH.CFrame end); pcall(function() _myH.Anchored=true end); task.wait(0.08); KillGunMod(target1,"Head",math.huge); pcall(function() _myH.Anchored=false end); local _h2=plr.Character and plr.Character:FindFirstChild("HumanoidRootPart"); if _h2 then pcall(function() _h2.CFrame=_o end) end else KillGunMod(target1,"Head",math.huge) end
end
end
end)
end
end)
Notify("Kill Aura","ON - Attacking nearest",2)
end
end)
UI:AddToggle(CombatTab, "Highlight Target", false, function(state) getgenv().killaurahigh = state end)
UI:AddToggle(CombatTab, "Rainbow Beam", false, function(state) getgenv().rainbowbeam = state end)
UI:AddButton(CombatTab, "Kill All (5 sec)", function()
if not hasGunInHand() then BigGunNotify("nogun"); return end
BigGunNotify("ammo")
task.spawn(function()
local gun=checkgun(); if not gun then Notify("Kill","Gun not found",3) return end
pcall(function() local s=GetGunSettings(); if s then s.LimitedAmmoEnabled=false; s.Ammo=80000; s.AmmoPerMag=80000; s.MagCount=80000; s.StoredAmmo=80000; s.MaxAmmo=80000 end end)
local hrp0=LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
local origin=hrp0 and hrp0.CFrame
for _,v in pairs(Players:GetPlayers()) do
if v~=LocalPlayer and v.Character then
local th=v.Character:FindFirstChild("HumanoidRootPart")
local hum=v.Character:FindFirstChildOfClass("Humanoid")
local h=LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if th and hum and hum.Health>0 and h then
pcall(function() h.CFrame=th.CFrame end)
pcall(function() h.Anchored = true end)
task.wait(0.07)
pcall(function() KillGunMod(v,"Head",math.huge) end)
task.wait(0.07)
pcall(function() KillGunMod(v,"Head",math.huge) end)
task.wait(0.18)
pcall(function() KillGunMod(v,"Head",math.huge) end)
task.wait(0.1)
pcall(function() h.Anchored = false end)
end
end
end
local hf=LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if hf and origin then pcall(function() hf.CFrame=origin end) end
Notify("Kill All","Done",3)
end)
end)
UI:AddSection(CombatTab, "đ Server Chaos")
local bringAllRotation=0; local bringAllEnabled=false
UI:AddToggle(CombatTab, "Bring All Players (Rotate)", false, function(state)
bringAllEnabled = state
if state then
task.spawn(function()
while bringAllEnabled do
local myHRP=LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("HumanoidRootPart")
if myHRP then
local players={}; for _,p in pairs(Players:GetPlayers()) do if p~=LocalPlayer and p.Character and p.Character:FindFirstChild("HumanoidRootPart") then table.insert(players,p) end end
local count=#players
if count>0 then
bringAllRotation=bringAllRotation+2
for i,p in ipairs(players) do local angle=math.rad((360/count)*i+bringAllRotation); local radius=20; pcall(function() p.Character.HumanoidRootPart.CFrame=myHRP.CFrame*CFrame.new(math.cos(angle)*radius,0,math.sin(angle)*radius) end) end
end
end
task.wait(0.05)
end
end)
Notify("Bring All","Rotating circle ON (bigger)",2)
end
end)
UI:AddSection(CombatTab, "đ¯ Hitbox")
UI:AddToggle(CombatTab, "Hitbox Extender", false, function(state)
hitboxextender = state
if state then RunService:BindToRenderStep("Hitbox",0,function() for _,v in pairs(Players:GetPlayers()) do if v~=LocalPlayer and v.Character and v.Character:FindFirstChild("HumanoidRootPart") then pcall(function() local hrp=v.Character.HumanoidRootPart; hrp.Size=Vector3.new(Size,Size,Size); hrp.Transparency=Transparency; hrp.Color=HitboxColor end) end end end)
else RunService:UnbindFromRenderStep("Hitbox") end
end)
UI:AddSlider(CombatTab, "Hitbox Size", 1, 15, 4, function(val) Size = val end)
UI:AddSlider(CombatTab, "Hitbox Transparency", 0, 100, 85, function(val) Transparency = val / 100 end)
UI:AddToggle(CombatTab, "Rainbow Hitbox", false, function(state)
rainbowHitbox = state
if state then task.spawn(function() while rainbowHitbox do HitboxColor=Color3.fromHSV(tick()%1,1,1); task.wait(0.1) end end) end
end)
UI:AddSection(TrollingTab, "đ Spam")
local spamPoliceEnabled = false
UI:AddToggle(TrollingTab, "Spam Call Police", false, function(state)
spamPoliceEnabled = state
if state then task.spawn(function() while spamPoliceEnabled do pcall(function() ReplicatedStorage.CallPolice:FireServer() end); task.wait(0.5) end end); Notify("Troll","Spamming police!",2) end
end)
UI:AddButton(TrollingTab, "Break All Glass", function()
for _,v in ipairs(workspace:GetDescendants()) do if v.Name=="Glass" and (v:IsA("BasePart") or v:IsA("MeshPart")) then pcall(function() ReplicatedStorage.BreakGlass:InvokeServer(v) end) end end
Notify("Troll","Glass broken!",2)
end)
local spamTweetEnabled = false
UI:AddToggle(TrollingTab, "Spam Tweet (Every 4s)", false, function(state)
spamTweetEnabled = state
if state then task.spawn(function() while spamTweetEnabled do pcall(function() ReplicatedStorage.Resources["#Phone"].Main:FireServer("Tweet",{"CreateTweet","Jointhub.gg on top"}) end); task.wait(4) end end); Notify("Tweet","Spamming tweets!",2) end
end)
UI:AddSection(TrollingTab, "đĸ Megaphone")
UI:AddButton(TrollingTab, "đ PULL OVER NOW!", function() pcall(function() ReplicatedStorage.MegaphoneRemote:FireServer("PULL OVER NOW!") end); Notify("Megaphone","Sent!",2) end)
UI:AddButton(TrollingTab, "đ¨ Move it FOLKS!", function() pcall(function() ReplicatedStorage.MegaphoneRemote:FireServer("Move it FOLKS!") end); Notify("Megaphone","Sent!",2) end)
UI:AddButton(TrollingTab, "đŽ Driver Pull Over!", function() pcall(function() ReplicatedStorage.MegaphoneRemote:FireServer("Driver Pull Over!") end); Notify("Megaphone","Sent!",2) end)
UI:AddButton(TrollingTab, "â Hands UP!", function() pcall(function() ReplicatedStorage.MegaphoneRemote:FireServer("Hands UP!") end); Notify("Megaphone","Sent!",2) end)
UI:AddSection(TrollingTab, "đ Animations")
local trollTrack, trollTrack2, trollTrack4
UI:AddToggle(TrollingTab, "đļ Carrying Animation", false, function(state)
pcall(function() if state then local anim=ReplicatedStorage:FindFirstChild("BeingCarried"); if anim and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then trollTrack=LocalPlayer.Character.Humanoid:LoadAnimation(anim); trollTrack:Play() end elseif trollTrack then trollTrack:Stop() end end)
end)
UI:AddToggle(TrollingTab, "đ¤ Low HP Animation", false, function(state)
pcall(function() if state then local anim=ReplicatedStorage:FindFirstChild("LowHealthAnim"); if anim and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then trollTrack2=LocalPlayer.Character.Humanoid:LoadAnimation(anim); trollTrack2:Play() end elseif trollTrack2 then trollTrack2:Stop() end end)
end)
UI:AddToggle(TrollingTab, "đ Cuffing Animation", false, function(state)
pcall(function() if state then local anim=ReplicatedStorage:FindFirstChild("cuffed"); if anim and LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Humanoid") then trollTrack4=LocalPlayer.Character.Humanoid:LoadAnimation(anim); trollTrack4:Play() end elseif trollTrack4 then trollTrack4:Stop() end end)
end)
do
local twerkAnim = nil
local twerkRunning = false
UI:AddToggle(TrollingTab, "Twerk", false, function(state)
twerkRunning = state
if state then
task.spawn(function()
local Animation = Instance.new("Animation")
Animation.AnimationId = "rbxassetid://15693621070"
local Character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local Humanoid = Character:WaitForChild("Humanoid")
local LoadAnimation = Humanoid:WaitForChild("Animator"):LoadAnimation(Animation)
twerkAnim = LoadAnimation
LoadAnimation:Play()
local Speed = 1; local Min = 1.6; local Max = 1.75
LoadAnimation:AdjustSpeed(Speed); LoadAnimation.TimePosition = Min
local Type = 1
while task.wait() do
if not twerkRunning or not LoadAnimation.IsPlaying then break end
if Type == 1 then
if LoadAnimation.TimePosition >= Max then Type = 2; LoadAnimation.TimePosition = Max; LoadAnimation:AdjustSpeed(-Speed) end
elseif Type == 2 then
if LoadAnimation.TimePosition <= Min then Type = 1; LoadAnimation.TimePosition = Min; LoadAnimation:AdjustSpeed(Speed) end
end
end
twerkRunning = false
end)
else
if twerkAnim then pcall(function() twerkAnim:Stop() end); twerkAnim = nil end
end
end)
end
UI:AddSection(TrollingTab, "đ Outfits")
local outfitNames = {}
for name, _ in pairs(outfits) do table.insert(outfitNames, name) end
local selectedOutfit = outfitNames[1]
UI:AddDropdown(TrollingTab, "Outfit", outfitNames, outfitNames[1], function(opt) selectedOutfit = opt end)
UI:AddButton(TrollingTab, "Equip Outfit", function() equipOutfit(selectedOutfit); Notify("Outfit", selectedOutfit, 3) end)
UI:AddSection(SettingsTab, "âī¸ GUI Settings")
UI:AddButton(SettingsTab, "Copy Discord Link", function() pcall(function() setclipboard("https://discord.gg/cD42ETQ9jd") end); Notify("Discord","Copied!",2) end)
UI:AddButton(SettingsTab, "Reset GUI Position", function() MainFrame.Position=UDim2.new(0.5,-currentWidth/2,0.5,-currentHeight/2); Notify("GUI","Position reset!",2) end)
UI:AddButton(SettingsTab, "Rejoin Server", function() pcall(function() game:GetService("TeleportService"):Teleport(game.PlaceId,LocalPlayer) end) end)
UI:AddButton(SettingsTab, "Leave Game", function() pcall(function() LocalPlayer:Kick("Left via Jointhub.gg") end) end)
UI:AddButton(SettingsTab, "đ Server Hop", function() pcall(function() loadstring(game:HttpGet("https://[Log in to view URL]"))() end); Notify("Server","Hopping...",2) end)
UI:AddSection(SettingsTab, "đ¨ Theme")
do
local themeColors = {
{name="đĸ Green", a=Color3.fromRGB(0,200,80), b=Color3.fromRGB(60,255,140)},
{name="đŖ Purple", a=Color3.fromRGB(180,0,255), b=Color3.fromRGB(220,80,255)},
{name="đĩ Blue", a=Color3.fromRGB(0,180,255), b=Color3.fromRGB(80,220,255)},
{name="đĄ Yellow", a=Color3.fromRGB(255,220,0), b=Color3.fromRGB(255,240,80)},
{name="đ´ Red", a=Color3.fromRGB(255,50,80), b=Color3.fromRGB(255,120,120)},
}
local themeIdx = 1
local themeBtn = UI:AddButton(SettingsTab, "Color Theme", function()
themeIdx = (themeIdx % #themeColors) + 1
local t = themeColors[themeIdx]
Colors.Accent = t.a
pcall(function()
MainStroke.Color = t.a
for _,s in pairs(MainFrame:GetDescendants()) do
if s:IsA("UIStroke") then pcall(function() s.Color = t.a end) end
end
end)
if themeBtn then themeBtn.BackgroundColor3 = t.a; themeBtn.Text = "Color Theme" end
Notify("Theme", t.name.." applied!", 2)
end)
if themeBtn then themeBtn.BackgroundColor3 = themeColors[1].a end
end
UI:AddSection(SettingsTab, "â¨ī¸ Keybinds")
do
local keyNames = {"None","Y","U","I","O","P","G","H","J","K","L","Z","X","C","V","B","N","M","F","T","R","E","Q"}
local keyMap = {}
for _,k in ipairs(keyNames) do
if k ~= "None" then keyMap[k] = Enum.KeyCode[k] end
end
getgenv().wsFlyKeybind = Enum.KeyCode.U
getgenv().wsWalkKeybind = Enum.KeyCode.B
getgenv().wsCarFlyKeybind = Enum.KeyCode.O
UI:AddDropdown(SettingsTab, "Fly Key", keyNames, "U", function(v)
getgenv().wsFlyKeybind = keyMap[v] or nil
Notify("Keybind", "Fly: "..(v == "None" and "cleared" or v), 2)
end)
UI:AddDropdown(SettingsTab, "Walk Speed Key", keyNames, "B", function(v)
getgenv().wsWalkKeybind = keyMap[v] or nil
Notify("Keybind", "Walk: "..(v == "None" and "cleared" or v), 2)
end)
UI:AddDropdown(SettingsTab, "Car Fly Key", keyNames, "O", function(v)
getgenv().wsCarFlyKeybind = keyMap[v] or nil
Notify("Keybind", "Car Fly: "..(v == "None" and "cleared" or v), 2)
end)
UserInputService.InputBegan:Connect(function(inp, gpe)
if gpe then return end
if getgenv().wsFlyKeybind and inp.KeyCode == getgenv().wsFlyKeybind then UI:Fire("Player Fly") end
if getgenv().wsWalkKeybind and inp.KeyCode == getgenv().wsWalkKeybind then UI:Fire("WalkSpeed (3s delay)") end
if getgenv().wsCarFlyKeybind and inp.KeyCode == getgenv().wsCarFlyKeybind then UI:Fire("Car Fly") end
end)
end
UI:AddSection(SettingsTab, "đĄī¸ Extra Features")
UI:AddToggle(SettingsTab, "đĄī¸ Anti AFK", false, function(enabled)
getgenv().AntiAFK = enabled
if enabled then local vu=game:GetService("VirtualUser"); LocalPlayer.Idled:Connect(function() if getgenv().AntiAFK then vu:CaptureController(); vu:ClickButton2(Vector2.new()); Notify("Anti-AFK","Triggered!",2) end end); Notify("Anti-AFK","Enabled",2) end
end)
UI:AddToggle(SettingsTab, "⥠FPS Booster", false, function(enabled)
if enabled then settings().Rendering.QualityLevel=Enum.QualityLevel.Level01; for _,v in pairs(workspace:GetDescendants()) do if v:IsA("Part") or v:IsA("MeshPart") then v.Material=Enum.Material.SmoothPlastic; v.Reflectance=0 elseif v:IsA("ParticleEmitter") or v:IsA("Trail") then v.Enabled=false end end; Notify("FPS","Boost Applied!",2) end
end)
UI:AddToggle(SettingsTab, "âī¸ Lock to Day", false, function(enabled) if enabled then game:GetService("Lighting").ClockTime=12; Notify("Time","Locked to day!",2) end end)
UI:AddToggle(SettingsTab, "đ Lock to Night", false, function(enabled) if enabled then game:GetService("Lighting").ClockTime=0; Notify("Time","Locked to night!",2) end end)
UI:AddButton(SettingsTab, "⥠Load Admin Commands", function() pcall(function() loadstring(game:HttpGet('https://[Log in to view URL]'))() end); Notify("Loaded","Admin Commands!",2) end)
UI:AddButton(SettingsTab, "đ Load Dex Explorer", function() pcall(function() loadstring(game:HttpGet("https://[Log in to view URL]"))() end); Notify("Loaded","Dex Explorer!",2) end)
UI:AddSection(QuickBuysTab, "đĢ Guns & Ammo")
local quickBuyGuns = {"đĢ Draco + 7.62","đĢ Clear Mag Drac + 7.62","đĢ AR Pistol + 5.56","đĢ 223 Tan + 5.56","đĢ HP Browning Ext","đĢ Glock 17 Ext","đĢ Glock 22 Ext","đĢ Springfield XD Ext"}
UI:AddDropdown(QuickBuysTab, "Buy Guns", quickBuyGuns, quickBuyGuns[1], function(val)
pcall(function()
if val=="đĢ Draco + 7.62" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("Draco"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer("7.62")
elseif val=="đĢ Clear Mag Drac + 7.62" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("ClearMagDrac"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer("7.62")
elseif val=="đĢ AR Pistol + 5.56" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("ARPistol"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer("5.56")
elseif val=="đĢ 223 Tan + 5.56" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("223Tan"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer("5.56")
elseif val=="đĢ HP Browning Ext" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("HPBrowning Ext"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer(".Extended")
elseif val=="đĢ Glock 17 Ext" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("Glock17"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer(".Extended")
elseif val=="đĢ Glock 22 Ext" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("Glock22"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer(".Extended")
elseif val=="đĢ Springfield XD Ext" then ReplicatedStorage:WaitForChild("ShopRemote5"):InvokeServer("SpringField XD"); task.wait(0.1); ReplicatedStorage.ExoticShopRemote:InvokeServer(".Extended")
end
end)
Notify("Bought", val, 2)
end)
local exoticItems = {"FakeCard","Ice-Fruit Bag","Ice-Fruit Cupz","FijiWater","FreshWater","G26","Lemonade","Sledge Hammer","Screw","Bandage"}
UI:AddDropdown(QuickBuysTab, "đ Exotic Items", exoticItems, exoticItems[1], function(val) pcall(function() ReplicatedStorage.ExoticShopRemote:InvokeServer(val) end); Notify("Bought",val,2) end)
UI:AddSection(QuickBuysTab, "đī¸ Main Shop")
local quickBuyShop = {"Shiesty","BluGloves","WhiteGloves","BlackGloves","Water","YelloCamoGloves","RedCamoGloves","PurpleCamoGloves","RawChicken","RawSteak","WhiteShiesty"}
UI:AddDropdown(QuickBuysTab, "Shop Items", quickBuyShop, quickBuyShop[1], function(val) pcall(function() ReplicatedStorage:WaitForChild("ShopRemote"):InvokeServer(val) end); Notify("Bought",val,2) end)
UI:AddSection(QuickBuysTab, "đĻ Ammo & Mags")
local ammoItems = {"Extended Mag","Drum Mag","10mm Ammo","FN Mag","9mm Ammo","7.62 Ammo","5.56 Ammo"}
UI:AddDropdown(QuickBuysTab, "Ammo/Mags", ammoItems, ammoItems[1], function(val)
pcall(function()
if val=="Extended Mag" then ReplicatedStorage.ExoticShopRemote:InvokeServer(".Extended")
elseif val=="Drum Mag" then ReplicatedStorage.ExoticShopRemote:InvokeServer(".Drum")
elseif val=="10mm Ammo" then ReplicatedStorage.ExoticShopRemote:InvokeServer(".10mm")
elseif val=="FN Mag" then ReplicatedStorage.ExoticShopRemote:InvokeServer(".FNMag")
elseif val=="9mm Ammo" then ReplicatedStorage.ExoticShopRemote:InvokeServer("9mm")
elseif val=="7.62 Ammo" then ReplicatedStorage.ExoticShopRemote:InvokeServer("7.62")
elseif val=="5.56 Ammo" then ReplicatedStorage.ExoticShopRemote:InvokeServer("5.56") end
end)
Notify("Bought", val, 2)
end)
UI:AddSection(QuickBuysTab, "đ Bags")
local bagItems = {}
pcall(function() if ReplicatedStorage:FindFirstChild("BACKPACK_HATS") and ReplicatedStorage.BACKPACK_HATS:FindFirstChild("Accessories") then for _,item in ipairs(ReplicatedStorage.BACKPACK_HATS.Accessories:GetChildren()) do table.insert(bagItems,item.Name) end end end)
if #bagItems == 0 then bagItems = {"SmallBag","MediumBag","LargeBag"} end
UI:AddDropdown(QuickBuysTab, "đ Buy Bags", bagItems, bagItems[1], function(val)
task.spawn(function()
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart", 5)
if not hrp then Notify("Error","No character",2) return end
local item = workspace:FindFirstChild(val) or workspace:FindFirstChild(val, true)
if not item then Notify("Error", val.." not found!", 2) return end
local prompt = findProximityPromptRecursive(item)
if not prompt then Notify("Error","No prompt on "..val, 2) return end
local tCF
if prompt.Parent and prompt.Parent:IsA("BasePart") then tCF = prompt.Parent.CFrame
elseif item:IsA("Model") and item.PrimaryPart then tCF = item.PrimaryPart.CFrame
elseif item:IsA("BasePart") then tCF = item.CFrame
else local p = item:FindFirstChildWhichIsA("BasePart"); tCF = p and p.CFrame or CFrame.new(hrp.Position) end
local orig = hrp.CFrame
Notify("Buying", val.."...", 2)
getgenv().SwimMethod = true
task.wait(1)
hrp.CFrame = tCF
task.wait(0.5)
prompt.HoldDuration = 0; prompt.MaxActivationDistance = 30
for _ = 1, 10 do pcall(function() prompt:InputHoldBegin(); prompt:InputHoldEnd() end); task.wait(0.1) end
prompt.MaxActivationDistance = 6
task.wait(0.3)
hrp.CFrame = orig
getgenv().SwimMethod = false
Notify("â
Bought", val, 2)
end)
end)
UI:AddSection(QuickBuysTab, "đĢ Other Items")
local otherItems = {}
pcall(function()
local seen={}; local gunsFolder=workspace:FindFirstChild("GUNS"); local source=gunsFolder and gunsFolder:GetChildren() or workspace:GetChildren()
for _,gun in ipairs(source) do if (gun:IsA("Model") or gun:IsA("Tool")) and gun.Name~="Basketball" and gun.Name~="Loader" and not seen[gun.Name] then seen[gun.Name]=true; table.insert(otherItems,gun.Name) end end
table.sort(otherItems)
end)
if #otherItems == 0 then otherItems = {"Draco","Glock17","ARPistol"} end
UI:AddDropdown(QuickBuysTab, "đĢ Other Items", otherItems, otherItems[1], function(val)
task.spawn(function()
local char = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait()
local hrp = char:WaitForChild("HumanoidRootPart", 5)
if not hrp then return end
local item = (workspace:FindFirstChild("GUNS") and workspace.GUNS:FindFirstChild(val))
or workspace:FindFirstChild(val) or workspace:FindFirstChild(val, true)
if not item then Notify("Error", val.." not found!", 2) return end
local prompt = findProximityPromptRecursive(item)
if not prompt then Notify("Error","No prompt on "..val, 2) return end
local tCF
if prompt.Parent and prompt.Parent:IsA("BasePart") then tCF = prompt.Parent.CFrame
elseif item:IsA("Model") and item.PrimaryPart then tCF = item.PrimaryPart.CFrame
elseif item:IsA("BasePart") then tCF = item.CFrame
else local p = item:FindFirstChildWhichIsA("BasePart"); tCF = p and p.CFrame or CFrame.new(hrp.Position) end
local orig = hrp.CFrame
Notify("Buying", val.."...", 2)
getgenv().SwimMethod = true
task.wait(1)
hrp.CFrame = tCF
task.wait(0.5)
prompt.HoldDuration = 0; prompt.MaxActivationDistance = 30
for _ = 1, 5 do pcall(function() prompt:InputHoldBegin(); prompt:InputHoldEnd() end); task.wait(0.1) end
prompt.MaxActivationDistance = 6
task.wait(0.3)
hrp.CFrame = orig
getgenv().SwimMethod = false
Notify("â
Bought", val, 2)
end)
end)
UI:AddSection(CreditsTab, "âī¸ UI Settings & Info")
local deviceInfo = ExecutorSupport.Mobile and "Mobile (Touch)" or "Desktop"
UI:AddButton(CreditsTab, "đą Device: " .. deviceInfo, function() end)
UI:AddButton(CreditsTab, "⥠Executor: " .. ExecutorSupport.Executor, function() end)
UI:AddButton(CreditsTab, "Press RightShift to toggle GUI", function() end)
UI:AddButton(CreditsTab, "đ Copy Discord Link", function() pcall(function() setclipboard("https://discord.gg/cD42ETQ9jd") end); Notify("Discord","Link copied!",2) end)
UI:AddButton(CreditsTab, "đˇī¸ Remove Name Tag", function()
pcall(function() local head=LocalPlayer.Character and LocalPlayer.Character:FindFirstChild("Head"); if head then local tag=head:FindFirstChild("JointhubTag"); if tag then tag:Destroy() end end end)
Notify("Tag","Removed!",2)
end)
UI:AddSection(CreditsTab, "đ Server")
UI:AddButton(CreditsTab, "đ Rejoin Server", function() game:GetService("TeleportService"):TeleportToPlaceInstance(game.PlaceId,game.JobId) end)
UI:AddButton(CreditsTab, "đ Server Hop", function() pcall(function() loadstring(game:HttpGet("https://[Log in to view URL]"))() end); Notify("Server","Hopping...",2) end)
UI:AddButton(CreditsTab, "â Leave Game", function() pcall(function() LocalPlayer:Kick("Left via Jointhub.gg") end) end)
UI:AddSection(CreditsTab, "đ Credits")
UI:AddButton(CreditsTab, "Leaked By Jointhub.gg", function() pcall(function() setclipboard("https://discord.gg/cD42ETQ9jd") end); Notify("Jointhub","Link copied!",2) end)
UI:AddButton(CreditsTab, "Join the Discord for the key", function() pcall(function() setclipboard("https://discord.gg/cD42ETQ9jd") end); Notify("Jointhub","Link copied!",2) end)
UI:AddButton(CreditsTab, "discord.gg/cD42ETQ9jd", function() pcall(function() setclipboard("https://discord.gg/cD42ETQ9jd") end); Notify("Discord","Link copied!",2) end)
UserInputService.InputBegan:Connect(function(input, processed)
if processed then return end
if input.KeyCode == Enum.KeyCode.RightShift then MainFrame.Visible = not MainFrame.Visible end
end)
LocalPlayer.CharacterAdded:Connect(function(char)
task.wait(1)
if nametagEnabled then CreateNametag(char) end
applyEffects()
if AntiLoseEnabled then
local humanoid = char:WaitForChild("Humanoid")
humanoid.Died:Connect(function()
task.wait(0.25)
for _, tool in ipairs(LocalPlayer.Backpack:GetChildren()) do
if tool:IsA("Tool") and not table.find(ExemptItems, tool.Name) then ForcePutToMarket(tool.Name) end
end
end)
end
end)
LocalPlayer.CharacterAdded:Connect(function()
task.delay(2.5, function()
if AntiLoseEnabled then
local market = ReplicatedStorage:FindFirstChild("MarketItems")
if market then for _, item in ipairs(market:GetChildren()) do if item:FindFirstChild("owner") and item.owner.Value == LocalPlayer.Name then ForceRetrieveFromMarket(item.Name) end end end
end
end)
end)
if LocalPlayer.Character and nametagEnabled then CreateNametag(LocalPlayer.Character) end
task.spawn(function()
while true do
task.wait(0.1)
if _G.respawn then
local char = LocalPlayer.Character
if char and char:FindFirstChild("Humanoid") and char.Humanoid.Health <= 0 then
pcall(function() ReplicatedStorage.RespawnRE:FireServer() end)
end
end
end
end)
task.spawn(function()
if not ExecutorSupport.Mobile then
local MouseDotGui = Instance.new("ScreenGui"); MouseDotGui.Name="JointhubMouseDot"; MouseDotGui.DisplayOrder=999999
MouseDotGui.IgnoreGuiInset=true; MouseDotGui.ResetOnSpawn=false; MouseDotGui.Parent=CoreGui
local MouseDot = Instance.new("Frame"); MouseDot.Name="Dot"; MouseDot.Size=UDim2.new(0,8,0,8)
MouseDot.BackgroundColor3=Color3.fromRGB(255,255,255); MouseDot.BorderSizePixel=0; MouseDot.AnchorPoint=Vector2.new(0.5,0.5); MouseDot.Parent=MouseDotGui
Instance.new("UICorner",MouseDot).CornerRadius=UDim.new(1,0)
RunService.RenderStepped:Connect(function() local mousePos=UserInputService:GetMouseLocation(); MouseDot.Position=UDim2.new(0,mousePos.X,0,mousePos.Y) end)
end
end)
local function CleanupCarFly()
if bv then bv:Destroy(); bv = nil end
if bg then bg:Destroy(); bg = nil end
end
local function SetupCarFly()
CleanupCarFly()
if not Config.TheBronx.carfly then return end
local char = LocalPlayer.Character; if not char then return end
hum = char:FindFirstChildWhichIsA("Humanoid"); if not hum then return end
seat = hum.SeatPart; if not seat or not seat:IsA("VehicleSeat") then return end
car = seat.Parent; if not car then return end
root = car.PrimaryPart; if not root then return end
lastCar = car
for _, v in ipairs(car:GetChildren()) do if v:IsA("BasePart") and not v.Name:lower():find("wheel") then v.CanCollide = false end end
bv = Instance.new("BodyVelocity"); bv.MaxForce=Vector3.new(1e9,1e9,1e9); bv.Velocity=Vector3.zero; bv.Parent=root
bg = Instance.new("BodyGyro"); bg.MaxTorque=Vector3.new(1e9,1e9,1e9); bg.P=25000; bg.D=1500; bg.CFrame=root.CFrame; bg.Parent=root
end
task.spawn(function()
while true do
task.wait(0.2)
local char = LocalPlayer.Character
if char then
local h = char:FindFirstChildWhichIsA("Humanoid")
if h then
local currentSeat = h.SeatPart
if currentSeat and currentSeat:IsA("VehicleSeat") then
if currentSeat.Parent ~= lastCar then SetupCarFly() end
else
if lastCar then CleanupCarFly(); lastCar = nil end
end
end
end
end
end)
RunService.RenderStepped:Connect(function()
if not Config.TheBronx.carfly then CleanupCarFly(); return end
if not hum or hum.SeatPart ~= seat then return end
if not root or not bv or not bg then SetupCarFly(); return end
local carSpeed = Config.TheBronx.carflyspeed or 120
local cam = workspace.CurrentCamera; local camCF = cam.CFrame
local camLook = camCF.LookVector; local camRight = camCF.RightVector
if not UserInputService.TouchEnabled then
if UserInputService:IsMouseButtonPressed(Enum.UserInputType.MouseButton2) then bg.CFrame = CFrame.lookAt(root.Position, root.Position + camLook) end
local move = Vector3.zero
if UserInputService:IsKeyDown(Enum.KeyCode.W) then move = move + camLook end
if UserInputService:IsKeyDown(Enum.KeyCode.S) then move = move - camLook end
if UserInputService:IsKeyDown(Enum.KeyCode.A) then move = move - camRight end
if UserInputService:IsKeyDown(Enum.KeyCode.D) then move = move + camRight end
bv.Velocity = move.Magnitude > 0 and move.Unit * carSpeed or Vector3.zero
else
bg.CFrame = CFrame.lookAt(root.Position, root.Position + camLook)
local move = hum.MoveDirection; local velocity = Vector3.zero
if move.Magnitude > 0 then
local camRight2 = camCF.RightVector; local camLook2 = Vector3.new(camCF.LookVector.X,0,camCF.LookVector.Z).Unit
velocity = (camRight2 * move.X) + (camLook2 * -move.Z); velocity = velocity * carSpeed
end
local humanoid = LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid")
if humanoid and humanoid:GetState() == Enum.HumanoidStateType.Jumping then velocity = velocity + Vector3.new(0, carSpeed * 0.8, 0) end
bv.Velocity = velocity
end
end)
do
local espColorMap={Red=Color3.fromRGB(255,0,0),Purple=Color3.fromRGB(138,43,226),Green=Color3.fromRGB(0,255,0),Blue=Color3.fromRGB(0,170,255),White=Color3.fromRGB(255,255,255),Yellow=Color3.fromRGB(255,255,0),Cyan=Color3.fromRGB(0,255,255),Orange=Color3.fromRGB(255,165,0),Pink=Color3.fromRGB(255,105,180)}
local chamsFillColor=Color3.fromRGB(138,43,226); local chamsOutlineColor=Color3.fromRGB(255,0,255)
local ESPSettings={Enabled=false,BoxESP=false,BoxFill=false,BoxCorners=false,NameESP=false,HealthESP=false,TracerESP=false,DistanceESP=false,Box3DESP=false,BoxColor=Color3.fromRGB(255,0,0),TracerColor=Color3.fromRGB(0,255,0),TextColor=Color3.fromRGB(255,255,255),MaxDistance=800}
local ESPObjects={}; local ChamsHighlights={}
local function CreateESPForPlayer(plr)
if plr==LocalPlayer or ESPObjects[plr] then return end
local corners={}; for i=1,8 do local ln=Drawing.new("Line"); ln.Thickness=2; ln.Color=ESPSettings.BoxColor; ln.Visible=false; corners[i]=ln end
local b3d={}; for i=1,12 do local ln=Drawing.new("Line"); ln.Thickness=1; ln.Color=ESPSettings.BoxColor; ln.Visible=false; b3d[i]=ln end
ESPObjects[plr]={Box=Drawing.new("Square"),Corners=corners,Name=Drawing.new("Text"),Health=Drawing.new("Text"),Distance=Drawing.new("Text"),Tracer=Drawing.new("Line"),TracerOutline=Drawing.new("Line"),Box3D=b3d}
local e=ESPObjects[plr]; e.Box.Thickness=1; e.Box.Filled=false; e.Box.Color=ESPSettings.BoxColor; e.Box.Visible=false
e.Name.Size=14; e.Name.Center=true; e.Name.Outline=true; e.Name.Color=ESPSettings.TextColor; e.Name.Visible=false
e.Health.Size=12; e.Health.Center=true; e.Health.Outline=true; e.Health.Color=Color3.fromRGB(0,255,0); e.Health.Visible=false
e.Distance.Size=12; e.Distance.Center=true; e.Distance.Outline=true; e.Distance.Color=Color3.fromRGB(255,255,0); e.Distance.Visible=false
e.Tracer.Thickness=1; e.Tracer.Color=ESPSettings.TracerColor; e.Tracer.Visible=false
e.TracerOutline.Thickness=3; e.TracerOutline.Color=Color3.new(0,0,0); e.TracerOutline.Visible=false
end
local function RemoveESPForPlayer(plr)
if not ESPObjects[plr] then return end; local e=ESPObjects[plr]
for _,ln in ipairs(e.Box3D or {}) do pcall(function() ln:Remove() end) end
for _,ln in ipairs(e.Corners or {}) do pcall(function() ln:Remove() end) end
for k,d in pairs(e) do if k~="Box3D" and k~="Corners" then pcall(function() d:Remove() end) end end
ESPObjects[plr]=nil
end
local EDGES={{1,2},{2,3},{3,4},{4,1},{5,6},{6,7},{7,8},{8,5},{1,5},{2,6},{3,7},{4,8}}
local function UpdateESP()
if not ESPSettings.Enabled then for _,e in pairs(ESPObjects) do pcall(function() e.Box.Visible=false; e.Name.Visible=false; e.Health.Visible=false; e.Distance.Visible=false; e.Tracer.Visible=false; e.TracerOutline.Visible=false; for _,ln in ipairs(e.Corners or {}) do ln.Visible=false end; for _,ln in ipairs(e.Box3D or {}) do ln.Visible=false end end) end; return end
local cam=workspace.CurrentCamera; local vp=cam.ViewportSize
for plr,e in pairs(ESPObjects) do pcall(function()
local char=plr.Character; local hum=char and char:FindFirstChildOfClass("Humanoid"); local hrp=char and char:FindFirstChild("HumanoidRootPart"); local head=char and char:FindFirstChild("Head")
local function hide() e.Box.Visible=false; e.Name.Visible=false; e.Health.Visible=false; e.Distance.Visible=false; e.Tracer.Visible=false; e.TracerOutline.Visible=false; for _,ln in ipairs(e.Corners or {}) do ln.Visible=false end; for _,ln in ipairs(e.Box3D or {}) do ln.Visible=false end end
if not(char and hum and hrp and head and hum.Health>0) then hide(); return end
local rp,on=cam:WorldToViewportPoint(hrp.Position); local hp2=cam:WorldToViewportPoint(head.Position+Vector3.new(0,0.5,0)); local lp2=cam:WorldToViewportPoint(hrp.Position-Vector3.new(0,3,0))
local dist=(hrp.Position-cam.CFrame.Position).Magnitude
if not(on and rp.Z>0 and dist<=ESPSettings.MaxDistance) then hide(); return end
local bH=math.abs(hp2.Y-lp2.Y); local bW=math.max(bH/2,10)
if ESPSettings.BoxESP then e.Box.Filled=ESPSettings.BoxFill; e.Box.Size=Vector2.new(bW,bH); e.Box.Position=Vector2.new(rp.X-bW/2,hp2.Y); e.Box.Color=ESPSettings.BoxColor; e.Box.Visible=true else e.Box.Visible=false end
if ESPSettings.BoxCorners and e.Corners then
local bx=rp.X-bW/2; local by=hp2.Y; local cw=math.max(bW*.25,5); local ch=math.max(bH*.25,5); local col=ESPSettings.BoxColor; local co=e.Corners
co[1].From=Vector2.new(bx,by); co[1].To=Vector2.new(bx+cw,by); co[2].From=Vector2.new(bx,by); co[2].To=Vector2.new(bx,by+ch)
co[3].From=Vector2.new(bx+bW,by); co[3].To=Vector2.new(bx+bW-cw,by); co[4].From=Vector2.new(bx+bW,by); co[4].To=Vector2.new(bx+bW,by+ch)
co[5].From=Vector2.new(bx,by+bH); co[5].To=Vector2.new(bx+cw,by+bH); co[6].From=Vector2.new(bx,by+bH); co[6].To=Vector2.new(bx,by+bH-ch)
co[7].From=Vector2.new(bx+bW,by+bH); co[7].To=Vector2.new(bx+bW-cw,by+bH); co[8].From=Vector2.new(bx+bW,by+bH); co[8].To=Vector2.new(bx+bW,by+bH-ch)
for _,ln in ipairs(co) do ln.Color=col; ln.Visible=true end
elseif e.Corners then for _,ln in ipairs(e.Corners) do ln.Visible=false end end
if ESPSettings.NameESP then e.Name.Text=plr.Name; e.Name.Position=Vector2.new(rp.X,hp2.Y-18); e.Name.Color=ESPSettings.TextColor; e.Name.Visible=true else e.Name.Visible=false end
if ESPSettings.HealthESP then local hp=math.clamp(hum.Health/hum.MaxHealth,0,1); e.Health.Text=math.floor(hp*100).."%"; e.Health.Position=Vector2.new(rp.X,lp2.Y+5); e.Health.Color=Color3.fromRGB(math.floor((1-hp)*255),math.floor(hp*255),0); e.Health.Visible=true else e.Health.Visible=false end
if ESPSettings.DistanceESP then e.Distance.Text="["..math.floor(dist).."m]"; e.Distance.Position=Vector2.new(rp.X,lp2.Y+18); e.Distance.Visible=true else e.Distance.Visible=false end
if ESPSettings.TracerESP then local fr=Vector2.new(vp.X/2,vp.Y); local to=Vector2.new(rp.X,lp2.Y); e.TracerOutline.From=fr; e.TracerOutline.To=to; e.TracerOutline.Visible=true; e.Tracer.From=fr; e.Tracer.To=to; e.Tracer.Color=ESPSettings.TracerColor; e.Tracer.Visible=true else e.Tracer.Visible=false; e.TracerOutline.Visible=false end
end) end
end
for _,plr in pairs(Players:GetPlayers()) do CreateESPForPlayer(plr) end
Players.PlayerAdded:Connect(CreateESPForPlayer)
Players.PlayerRemoving:Connect(RemoveESPForPlayer)
RunService.RenderStepped:Connect(UpdateESP)
local function ApplyChams(plr)
if plr==LocalPlayer or not plr.Character then return end
pcall(function()
local old=plr.Character:FindFirstChild("WalChams"); if old then old:Destroy() end
local hi=Instance.new("Highlight"); hi.Name="WalChams"; hi.FillColor=chamsFillColor; hi.OutlineColor=chamsOutlineColor
hi.FillTransparency=0.4; hi.OutlineTransparency=0; hi.Adornee=plr.Character; hi.Parent=plr.Character; ChamsHighlights[plr]=hi
end)
end
local function RefreshChams()
if not getgenv().ChamsEnabled then return end
for _,plr in pairs(Players:GetPlayers()) do ApplyChams(plr) end
end
local VisualsTab = UI:AddTab("Visuals","đī¸",3.5)
do
local _tracerModes = {beam=false,blind=false,bigbox=false,plane=false,bigball=false,pole=false,cross=false}
pcall(function() getgenv()._tracerModes = _tracerModes end)
local function _VB(tool,dir,color,size,shape,mat)
if not tool then return end
local h=tool:FindFirstChild("Handle"); if not h then return end
local gsl=tool:FindFirstChild("GunScript_Local"); if not gsl then return end
local fp=h:FindFirstChild("GunFirePoint") or h
pcall(function() ReplicatedStorage.VisualizeBullet:FireServer(tool,h,dir,fp,{true,{112139677907600,92977228204408},1,1,10,gsl:FindFirstChild("HitEffect"),true},{false,{},1,1,1,nil},{false,0,{},false,0,0},{false,0,false,{},0,0,0,false,nil},{true,Vector3.new(0.1,0,0),Vector3.new(-0.1,0,0),gsl:FindFirstChild("TracerEffect"),nil,gsl:FindFirstChild("ParticleEffect"),300,526,0,Vector3.zero,size,color,0,mat,shape,false,6696543809,0,Vector3.new(0.007,0.007,0.007)},{false,{},0.5,1,1,100},{false,0,Color3.new(1,0.647,0.6),0,false}) end)
end
local function _Beam(from,to,color,thick,dur)
local d=(to-from).Magnitude; if d<0.1 then return end
local p=Instance.new("Part"); p.Size=Vector3.new(thick,thick,d); p.CFrame=CFrame.new((from+to)/2,to); p.Anchored=true; p.CanCollide=false; p.Material=Enum.Material.Neon; p.Color=color; p.Parent=workspace
TweenService:Create(p,TweenInfo.new(dur),{Transparency=1}):Play(); task.delay(dur+0.1,function() pcall(function() p:Destroy() end) end)
end
local _MFNS={
beam=function(f,t,tool,dir) _Beam(f,t,Color3.fromRGB(0,200,255),0.28,0.5); _VB(tool,dir,Color3.fromRGB(0,200,255),Vector3.new(0.25,0.25,0.25),Enum.PartType.Cylinder,Enum.Material.Neon) end,
blind=function(f,t,tool,dir) _Beam(f,t,Color3.new(1,1,1),0.5,0.4); task.spawn(function() for i=1,15 do _VB(tool,dir,Color3.new(1,1,1),Vector3.new(3,3,3),Enum.PartType.Ball,Enum.Material.Neon); task.wait(0.06) end end) end,
bigbox=function(f,t,tool,dir) local c2=Color3.fromRGB(255,40,40); _Beam(f,t,c2,0.35,0.5); task.spawn(function() for i=1,10 do _VB(tool,dir,c2,Vector3.new(4,4,4),Enum.PartType.Block,Enum.Material.Neon); task.wait(0.05) end end) end,
bigball=function(f,t,tool,dir) local c2=Color3.fromRGB(0,255,150); _Beam(f,t,c2,0.35,0.5); task.spawn(function() for i=1,10 do _VB(tool,dir,c2,Vector3.new(4,4,4),Enum.PartType.Ball,Enum.Material.Neon); task.wait(0.05) end end) end,
pole=function(f,t,tool,dir) local c2=Color3.fromRGB(255,80,255); _Beam(f,t,c2,0.3,0.5); task.spawn(function() for i=1,10 do _VB(tool,dir,c2,Vector3.new(1,1,1),Enum.PartType.Cylinder,Enum.Material.Neon); task.wait(0.05) end end) end,
cross=function(f,t,tool,dir) local c2=Color3.fromRGB(255,220,0); _Beam(f,t,c2,0.3,0.5); task.spawn(function() for i=1,8 do _VB(tool,dir,c2,Vector3.new(0.5,0.5,0.5),Enum.PartType.Cylinder,Enum.Material.Neon); task.wait(0.05) end end) end,
plane=function(f,t,tool,dir) local c2=Color3.fromRGB(150,200,255); _Beam(f,t,c2,0.3,0.5); task.spawn(function() for i=1,8 do _VB(tool,dir,c2,Vector3.new(2,2,2),Enum.PartType.Block,Enum.Material.Neon); task.wait(0.06) end end) end,
}
local function _shootTracers(tool)
local char=LocalPlayer.Character; if not char then return end
local handle=tool:FindFirstChild("Handle"); if not handle then return end
local cam=workspace.CurrentCamera; local dir=cam.CFrame.LookVector; local from=handle.Position
local params=RaycastParams.new(); params.FilterType=Enum.RaycastFilterType.Exclude; params.FilterDescendantsInstances={char}
local result=workspace:Raycast(from,dir*800,params); local to=result and result.Position or (from+dir*800)
for k,v in pairs(_tracerModes) do if v and _MFNS[k] then task.spawn(_MFNS[k],from,to,tool,dir) end end
end
local function _hookGun(t) t.Activated:Connect(function() _shootTracers(t) end) end
local function _hookChar(ch) ch.ChildAdded:Connect(function(c2) if c2:IsA("Tool") then _hookGun(c2) end end); for _,c2 in ipairs(ch:GetChildren()) do if c2:IsA("Tool") then _hookGun(c2) end end end
if LocalPlayer.Character then _hookChar(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(_hookChar)
UI:AddSection(VisualsTab, "đĢ Bullet Tracers")
UI:AddToggle(VisualsTab, "Blue Balls Tracer", false, function(v) _tracerModes.beam=v end)
UI:AddToggle(VisualsTab, "White Ball Tracer", false, function(v) _tracerModes.blind=v end)
UI:AddToggle(VisualsTab, "Red Box Tracer", false, function(v) _tracerModes.bigbox=v end)
UI:AddToggle(VisualsTab, "Neon Blue Tracer", false, function(v) _tracerModes.plane=v end)
UI:AddToggle(VisualsTab, "Cyan Ball Tracer", false, function(v) _tracerModes.bigball=v end)
UI:AddToggle(VisualsTab, "Pink Tracers", false, function(v) _tracerModes.pole=v end)
UI:AddToggle(VisualsTab, "Yellow Tracer", false, function(v) _tracerModes.cross=v end)
local CarModsTab = UI:AddTab("Car Mods", "đ", 3.7)
UI:AddSection(CarModsTab, "âŊ Fuel")
local _infFuelConn
UI:AddToggle(CarModsTab, "Inf Fuel", false, function(state)
if _infFuelConn then _infFuelConn:Disconnect(); _infFuelConn=nil end
if not state then return end
local pumps, lastScan = {}, 0
_infFuelConn = RunService.Heartbeat:Connect(function()
local char=LocalPlayer.Character; if not char then return end
local hum=char:FindFirstChild("Humanoid"); if not hum or not hum.SeatPart then return end
local hrp=char:FindFirstChild("HumanoidRootPart"); if not hrp then return end
if tick()-lastScan > 4 then
lastScan=tick(); pumps={}
local map=workspace:FindFirstChild("1# Map")
if map then for _,v in ipairs(map:GetDescendants()) do if v.Name=="#Pump" and v:IsA("MeshPart") then pumps[#pumps+1]=v end end end
end
for _,v in ipairs(pumps) do
if v.Parent and (v.Position-hrp.Position).Magnitude <= 18.5 then
if not LocalPlayer:GetAttribute("PaidGas") then pcall(function() ReplicatedStorage.RequestRefill:FireServer("Purchase") end) end
if LocalPlayer:GetAttribute("PaidGas") then pcall(function() ReplicatedStorage.RequestRefill:FireServer(true) end) end
end
end
end)
end)
local VM = { SpeedEnabled=false, SpeedValue=0.005, BreakEnabled=false, BreakValue=0.05, InstantStop=false, InstantStopBind=Enum.KeyCode.V }
local function _vmSeat()
local char=LocalPlayer.Character; if not char then return end
local hum=char:FindFirstChildWhichIsA("Humanoid")
if hum and hum.SeatPart and hum.SeatPart:IsA("VehicleSeat") then return hum.SeatPart end
end
RunService.Heartbeat:Connect(function()
if VM.SpeedEnabled and UserInputService:IsKeyDown(Enum.KeyCode.W) then
local s=_vmSeat(); if s then s.AssemblyLinearVelocity = s.AssemblyLinearVelocity * Vector3.new(1+VM.SpeedValue,1,1+VM.SpeedValue) end
end
if VM.BreakEnabled and UserInputService:IsKeyDown(Enum.KeyCode.S) then
local s=_vmSeat(); if s then s.AssemblyLinearVelocity = s.AssemblyLinearVelocity * Vector3.new(1-VM.BreakValue,1,1-VM.BreakValue) end
end
if VM.InstantStop and VM.InstantStopBind and UserInputService:IsKeyDown(VM.InstantStopBind) then
local s=_vmSeat(); if s then s.AssemblyLinearVelocity=Vector3.new(0,0,0); s.AssemblyAngularVelocity=Vector3.new(0,0,0) end
end
end)
UI:AddSection(CarModsTab, "đ Vehicle Modifications")
UI:AddToggle(CarModsTab, "Velocity Speed Enabled", false, function(s) VM.SpeedEnabled=s end)
UI:AddSlider(CarModsTab, "Speed Value", 1, 25, 5, function(v) VM.SpeedValue=v/1000 end)
UI:AddToggle(CarModsTab, "Break Velocity Enabled", false, function(s) VM.BreakEnabled=s end)
UI:AddSlider(CarModsTab, "Break Value", 10, 300, 50, function(v) VM.BreakValue=v/1000 end)
UI:AddToggle(CarModsTab, "Instant Break Enabled", false, function(s) VM.InstantStop=s end)
UI:AddKeybind(CarModsTab, "Instant Break Key", Enum.KeyCode.V, function(k) VM.InstantStopBind=k end)
end
do
UI:AddSection(ExploitsTab, "đĄī¸ Admin Detection")
UI:AddToggle(ExploitsTab, "Admin Detection (Auto Leave)", false, function(v)
getgenv()._adminDetect = v
if v then
local adminIds = {7574356202,9840202816,2361804144,504603254,2059859959,1673101632,3744075531,5170526005,329097649,8879510201,1591729028,4006717220,1965457341,100696125,157944161,571073274,1913839150,1043344298,691991358,3127042754,9802505,1187817721,1188540444,3997447018,5518581701,2300787931,4246623001,336408538,7309042402,39901822,5068993693,2632508759,1196871048,97728999,8472043145,2495032,7262444842,26105082,4301940303,40871536,3602117253,2248489384}
local adminSet = {}; for _,id in ipairs(adminIds) do adminSet[id]=true end
for _,p in pairs(Players:GetPlayers()) do if adminSet[p.UserId] then game:GetService("TeleportService"):Teleport(game.PlaceId); return end end
if not getgenv()._adminConn then
getgenv()._adminConn = Players.PlayerAdded:Connect(function(p)
if getgenv()._adminDetect and adminSet[p.UserId] then
task.wait(0.5)
game:GetService("TeleportService"):Teleport(game.PlaceId)
end
end)
end
Notify("Admin", "Detection ON - monitoring for admins", 3)
else
if getgenv()._adminConn then getgenv()._adminConn:Disconnect(); getgenv()._adminConn = nil end
Notify("Admin", "Detection OFF", 2)
end
end)
end
do
local Lighting = game:GetService("Lighting")
local TweenSrv = game:GetService("TweenService")
local blur = Instance.new("BlurEffect"); blur.Size = 0; blur.Enabled = false; blur.Parent = Lighting
local cc = Instance.new("ColorCorrectionEffect"); cc.Saturation = 0; cc.Enabled = false; cc.Parent = Lighting
local gui = Instance.new("ScreenGui"); gui.Name = "JointhubWasted"; gui.ResetOnSpawn = false; gui.IgnoreGuiInset = true; gui.DisplayOrder = 999998
pcall(function() gui.Parent = (gethui and gethui()) or game:GetService("CoreGui") end)
if not gui.Parent then pcall(function() gui.Parent = LocalPlayer:WaitForChild("PlayerGui") end) end
local function edge(size, pos, anchor, rot, t0, t1)
local f = Instance.new("Frame")
f.Size = size; f.Position = pos; f.AnchorPoint = anchor
f.BackgroundColor3 = Color3.fromRGB(0, 0, 0); f.BackgroundTransparency = 1; f.BorderSizePixel = 0; f.ZIndex = 2; f.Parent = gui
local g = Instance.new("UIGradient")
g.Rotation = rot
g.Transparency = NumberSequence.new({ NumberSequenceKeypoint.new(0, t0), NumberSequenceKeypoint.new(1, t1) })
g.Parent = f
return f
end
local edges = {
edge(UDim2.new(1, 0, 0.5, 0), UDim2.new(0, 0, 0, 0), Vector2.new(0, 0), 90, 0, 1),
edge(UDim2.new(1, 0, 0.5, 0), UDim2.new(0, 0, 1, 0), Vector2.new(0, 1), 90, 1, 0),
edge(UDim2.new(0.4, 0, 1, 0), UDim2.new(0, 0, 0, 0), Vector2.new(0, 0), 0, 0, 1),
edge(UDim2.new(0.4, 0, 1, 0), UDim2.new(1, 0, 0, 0), Vector2.new(1, 0), 0, 1, 0),
}
local wasted = Instance.new("TextLabel"); wasted.Size = UDim2.new(1, 0, 0, 120); wasted.Position = UDim2.new(0, 0, 0.5, -60); wasted.BackgroundTransparency = 1; wasted.ZIndex = 5
wasted.Font = Enum.Font.Bangers; wasted.Text = "WASTED"; wasted.TextSize = 110; wasted.TextColor3 = Color3.fromRGB(200, 0, 0)
wasted.TextStrokeColor3 = Color3.fromRGB(0, 0, 0); wasted.TextStrokeTransparency = 0; wasted.TextTransparency = 1; wasted.Parent = gui
local active = false
local function show()
active = true
blur.Enabled = true; cc.Enabled = true
TweenSrv:Create(blur, TweenInfo.new(0.6), { Size = 18 }):Play()
TweenSrv:Create(cc, TweenInfo.new(0.6), { Saturation = -0.85 }):Play()
TweenSrv:Create(wasted, TweenInfo.new(0.8), { TextTransparency = 0 }):Play()
task.spawn(function()
while active do
for _, f in ipairs(edges) do TweenSrv:Create(f, TweenInfo.new(0.75, Enum.EasingStyle.Sine), { BackgroundTransparency = 0.45 }):Play() end
TweenSrv:Create(wasted, TweenInfo.new(0.75, Enum.EasingStyle.Sine), { TextSize = 124 }):Play()
task.wait(0.78)
if not active then break end
for _, f in ipairs(edges) do TweenSrv:Create(f, TweenInfo.new(0.75, Enum.EasingStyle.Sine), { BackgroundTransparency = 0.02 }):Play() end
TweenSrv:Create(wasted, TweenInfo.new(0.75, Enum.EasingStyle.Sine), { TextSize = 108 }):Play()
task.wait(0.78)
end
end)
end
local function hide()
active = false
for _, f in ipairs(edges) do TweenSrv:Create(f, TweenInfo.new(0.4), { BackgroundTransparency = 1 }):Play() end
TweenSrv:Create(blur, TweenInfo.new(0.4), { Size = 0 }):Play()
TweenSrv:Create(cc, TweenInfo.new(0.4), { Saturation = 0 }):Play()
TweenSrv:Create(wasted, TweenInfo.new(0.3), { TextTransparency = 1 }):Play()
task.delay(0.45, function() blur.Enabled = false; cc.Enabled = false end)
end
local function hook(char)
local hum = char:FindFirstChildOfClass("Humanoid") or char:WaitForChild("Humanoid", 5)
if hum then hum.Died:Connect(show) end
end
if LocalPlayer.Character then hook(LocalPlayer.Character) end
LocalPlayer.CharacterAdded:Connect(function(char) hide() hook(char) end)
end
UI:AddSection(VisualsTab,"đī¸ ESP")
UI:AddToggle(VisualsTab,"Enable ESP",false,function(v) ESPSettings.Enabled=v end)
UI:AddToggle(VisualsTab,"Box ESP",false,function(v) ESPSettings.BoxESP=v; if v then ESPSettings.Enabled=true end end)
UI:AddToggle(VisualsTab,"Box Fill",false,function(v) ESPSettings.BoxFill=v end)
UI:AddToggle(VisualsTab,"Box Corners",false,function(v) ESPSettings.BoxCorners=v; if v then ESPSettings.Enabled=true end end)
UI:AddToggle(VisualsTab,"3D Box ESP",false,function(v) ESPSettings.Box3DESP=v; if v then ESPSettings.Enabled=true end end)
UI:AddToggle(VisualsTab,"Name ESP",false,function(v) ESPSettings.NameESP=v; if v then ESPSettings.Enabled=true end end)
UI:AddToggle(VisualsTab,"Health ESP",false,function(v) ESPSettings.HealthESP=v; if v then ESPSettings.Enabled=true end end)
UI:AddToggle(VisualsTab,"Tracer ESP",false,function(v) ESPSettings.TracerESP=v; if v then ESPSettings.Enabled=true end end)
UI:AddToggle(VisualsTab,"Distance ESP",false,function(v) ESPSettings.DistanceESP=v; if v then ESPSettings.Enabled=true end end)
UI:AddSlider(VisualsTab,"Max Distance",100,2000,800,function(v) ESPSettings.MaxDistance=v end)
UI:AddDropdown(VisualsTab,"Box Color",{"Red","Purple","Green","Blue","White","Yellow","Cyan","Orange","Pink"},"Red",function(v)
if espColorMap[v] then ESPSettings.BoxColor=espColorMap[v]; ESPSettings.TracerColor=espColorMap[v]
for _,e in pairs(ESPObjects) do pcall(function() e.Box.Color=espColorMap[v]; e.Tracer.Color=espColorMap[v]; for _,ln in ipairs(e.Corners or {}) do ln.Color=espColorMap[v] end; for _,ln in ipairs(e.Box3D or {}) do ln.Color=espColorMap[v] end end) end end
end)
UI:AddSection(VisualsTab,"⨠Chams")
UI:AddToggle(VisualsTab,"Chams",false,function(v)
getgenv().ChamsEnabled=v
if v then
RefreshChams()
if getgenv().ChamsConn then getgenv().ChamsConn:Disconnect() end
getgenv().ChamsConn=Players.PlayerAdded:Connect(function(plr) plr.CharacterAdded:Connect(function() task.wait(0.5); if getgenv().ChamsEnabled then ApplyChams(plr) end end) end)
for _,plr in pairs(Players:GetPlayers()) do if plr~=LocalPlayer then plr.CharacterAdded:Connect(function() task.wait(0.5); if getgenv().ChamsEnabled then ApplyChams(plr) end end) end end
spawn(function() while getgenv().ChamsEnabled do task.wait(5); RefreshChams() end end)
Notify("Chams","Enabled",2)
else
for plr,hi in pairs(ChamsHighlights) do pcall(function() if hi and hi.Parent then hi:Destroy() end end) end; ChamsHighlights={}
for _,plr in pairs(Players:GetPlayers()) do if plr.Character then local hi=plr.Character:FindFirstChild("WalChams"); if hi then hi:Destroy() end end end
if getgenv().ChamsConn then getgenv().ChamsConn:Disconnect(); getgenv().ChamsConn=nil end; Notify("Chams","Disabled",2)
end
end)
UI:AddDropdown(VisualsTab,"Chams Fill Color",{"Purple","Red","Green","Blue","White","Yellow","Cyan","Orange","Pink"},"Purple",function(v)
if espColorMap[v] then chamsFillColor=espColorMap[v]; for _,hi in pairs(ChamsHighlights) do pcall(function() if hi and hi.Parent then hi.FillColor=chamsFillColor end end) end; if getgenv().ChamsEnabled then RefreshChams() end end
end)
UI:AddDropdown(VisualsTab,"Chams Outline Color",{"Pink","Red","Green","Blue","White","Yellow","Cyan","Orange","Purple"},"Pink",function(v)
if espColorMap[v] then chamsOutlineColor=espColorMap[v]; for _,hi in pairs(ChamsHighlights) do pcall(function() if hi and hi.Parent then hi.OutlineColor=chamsOutlineColor end end) end; if getgenv().ChamsEnabled then RefreshChams() end end
end)
UI:AddSection(VisualsTab,"đ
Sky Presets")
UI:AddButton(VisualsTab,"Day Time Sky",function()
local L=game:GetService("Lighting"); L.ClockTime=9
local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end
local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://74258544564321"; S.SkyboxDn="rbxassetid://75418092548143"; S.SkyboxFt="rbxassetid://114547356324218"; S.SkyboxLf="rbxassetid://91138773974890"; S.SkyboxRt="rbxassetid://111749399946832"; S.SkyboxUp="rbxassetid://96933043812138"; S.Parent=L
end)
UI:AddButton(VisualsTab,"Night Time Sky",function()
local L=game:GetService("Lighting")
local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end
local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://155624722"; S.SkyboxDn="rbxassetid://155624727"; S.SkyboxFt="rbxassetid://155624730"; S.SkyboxLf="rbxassetid://155624736"; S.SkyboxRt="rbxassetid://155624742"; S.SkyboxUp="rbxassetid://155624749"; S.Parent=L
end)
UI:AddButton(VisualsTab,"Pink Clouds",function()
local L=game:GetService("Lighting")
local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end
local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://11555017034"; S.SkyboxDn="rbxassetid://11555013415"; S.SkyboxFt="rbxassetid://11555010145"; S.SkyboxLf="rbxassetid://11555006545"; S.SkyboxRt="rbxassetid://11555000712"; S.SkyboxUp="rbxassetid://11554996247"; S.Parent=L
end)
UI:AddButton(VisualsTab,"Purple Galaxy",function()
local L=game:GetService("Lighting")
local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end
local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://159454299"; S.SkyboxDn="rbxassetid://159454296"; S.SkyboxFt="rbxassetid://159454293"; S.SkyboxLf="rbxassetid://159454286"; S.SkyboxRt="rbxassetid://159454300"; S.SkyboxUp="rbxassetid://159454288"; S.Parent=L
end)
UI:AddButton(VisualsTab,"Sunset",function()
local L=game:GetService("Lighting")
local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end
local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://15502525195"; S.SkyboxDn="rbxassetid://15502522797"; S.SkyboxFt="rbxassetid://15502524520"; S.SkyboxLf="rbxassetid://15502522129"; S.SkyboxRt="rbxassetid://15502523711"; S.SkyboxUp="rbxassetid://15502526102"; S.Parent=L
end)
UI:AddButton(VisualsTab,"Cloudy Summer",function()
local L=game:GetService("Lighting")
local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end
local S=Instance.new("Sky"); S.SkyboxBk="rbxassetid://17838127289"; S.SkyboxDn="rbxassetid://17838129609"; S.SkyboxFt="rbxassetid://17838144422"; S.SkyboxLf="rbxassetid://17838131484"; S.SkyboxRt="rbxassetid://17838148822"; S.SkyboxUp="rbxassetid://17838140709"; S.Parent=L
end)
UI:AddButton(VisualsTab,"Custom Sky",function()
local L=game:GetService("Lighting")
local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end
local S=Instance.new("Sky")
local id="rbxassetid://117345242676633"
S.SkyboxBk=id; S.SkyboxDn=id; S.SkyboxFt=id; S.SkyboxLf=id; S.SkyboxRt=id; S.SkyboxUp=id
S.Parent=L
end)
do
local skies = {
{"pat", "72781607771925"},
{"thinker", "109804031157929"},
{"son", "129967531694220"},
{"dex", "84585770971279"},
{"GOD", "82397705080892"},
{"huh", "99333367082849"},
}
for _, sky in ipairs(skies) do
local name, id = sky[1], "rbxassetid://"..sky[2]
UI:AddButton(VisualsTab, name, function()
local L = game:GetService("Lighting")
local old = L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end
local S = Instance.new("Sky")
S.SkyboxBk=id; S.SkyboxDn=id; S.SkyboxFt=id; S.SkyboxLf=id; S.SkyboxRt=id; S.SkyboxUp=id
S.Parent = L
end)
end
end
UI:AddButton(VisualsTab,"Reset Sky",function()
local L=game:GetService("Lighting")
local old=L:FindFirstChildOfClass("Sky"); if old then old:Destroy() end
L.ClockTime=14
end)
end
end
end)()
Notify("JOINTHUB.GG", "Leaked By Jointhub.gg | RightShift to toggle", 5)
task.spawn(function()
if UserInputService.TouchEnabled and not UserInputService.KeyboardEnabled then return end
local parent = (gethui and gethui()) or game:GetService("CoreGui")
local existing = parent:FindFirstChild("_CursorDot"); if existing then existing:Destroy() end
local dotGui = Instance.new("ScreenGui")
dotGui.Name = "_CursorDot"; dotGui.ResetOnSpawn = false; dotGui.IgnoreGuiInset = true; dotGui.DisplayOrder = 999999
dotGui.Parent = parent
local dot = Instance.new("Frame")
dot.AnchorPoint = Vector2.new(0.5,0.5); dot.Size = UDim2.fromOffset(6,6)
dot.BackgroundColor3 = Color3.fromRGB(255,255,255); dot.BorderSizePixel = 0
dot.ZIndex = 999999; dot.Parent = dotGui
Instance.new("UICorner", dot).CornerRadius = UDim.new(1,0)
local st = Instance.new("UIStroke"); st.Color = Color3.fromRGB(0,0,0); st.Thickness = 1; st.Transparency = 0.4; st.Parent = dot
RunService.RenderStepped:Connect(function()
local m = UserInputService:GetMouseLocation()
dot.Position = UDim2.fromOffset(m.X, m.Y)
end)
end)