local Players = game:GetService("Players") local lp = Players.LocalPlayer local uis = game:GetService("UserInputService") local farming = false local thread = nil -- change keybind here oki 🥹 local KEYBIND = Enum.KeyCode.B local function getWallSpot() for _, v in pairs(Workspace.ConstructionStuff:GetChildren()) do if v:IsA("Part") and v.Name:find("Wall") then local prompt = v:FindFirstChild("Prompt") if prompt and prompt.Enabled then return v end end end end local function tp(cf) local char = lp.Character if not char then return end local hum = char:FindFirstChild("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") if not hum or not hrp then return end hum:ChangeState(0) while lp:GetAttribute("LastACPos") do task.wait() end hrp.CFrame = cf task.wait() hum:ChangeState(2) end local function farm() while farming do local char = lp.Character if not char then task.wait() continue end local hum = char:FindFirstChild("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") if not hum or not hrp or hum.Health <= 0 then task.wait() continue end -- startts the j*b 😱 if not lp:GetAttribute("WorkingJob") then tp(CFrame.new(-1729, 371, -1171)) task.wait(0.35) fireproximityprompt(Workspace.ConstructionStuff["Start Job"].Prompt) repeat task.wait() until lp:GetAttribute("WorkingJob") end -- grabs wood local hasWood = lp.Backpack:FindFirstChild("PlyWood") or char:FindFirstChild("PlyWood") if not hasWood then tp(CFrame.new(-1728, 371, -1178)) repeat task.wait() fireproximityprompt(Workspace.ConstructionStuff["Grab Wood"].Prompt) hasWood = lp.Backpack:FindFirstChild("PlyWood") or char:FindFirstChild("PlyWood") until hasWood end repeat task.wait() until hasWood -- equips wood local tool = lp.Backpack:FindFirstChild("PlyWood") if tool then hum:EquipTool(tool) end local spot = getWallSpot() if not spot then task.wait() continue end -- places wood tp(spot.CFrame) repeat task.wait() fireproximityprompt(spot.Prompt) until not char:FindFirstChild("PlyWood") or not spot.Prompt.Enabled task.wait(0.12) end end -- toggle on or off ya uis.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode ~= KEYBIND then return end farming = not farming if farming then thread = task.spawn(farm) else if thread then task.cancel(thread) thread = nil end end end) -- sliced was here ❤️‍🩹local Players = game:GetService("Players") local lp = Players.LocalPlayer local uis = game:GetService("UserInputService") local farming = false local thread = nil -- change keybind here oki 🥹 local KEYBIND = Enum.KeyCode.B local function getWallSpot() for _, v in pairs(Workspace.ConstructionStuff:GetChildren()) do if v:IsA("Part") and v.Name:find("Wall") then local prompt = v:FindFirstChild("Prompt") if prompt and prompt.Enabled then return v end end end end local function tp(cf) local char = lp.Character if not char then return end local hum = char:FindFirstChild("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") if not hum or not hrp then return end hum:ChangeState(0) while lp:GetAttribute("LastACPos") do task.wait() end hrp.CFrame = cf task.wait() hum:ChangeState(2) end local function farm() while farming do local char = lp.Character if not char then task.wait() continue end local hum = char:FindFirstChild("Humanoid") local hrp = char:FindFirstChild("HumanoidRootPart") if not hum or not hrp or hum.Health <= 0 then task.wait() continue end -- startts the j*b 😱 if not lp:GetAttribute("WorkingJob") then tp(CFrame.new(-1729, 371, -1171)) task.wait(0.35) fireproximityprompt(Workspace.ConstructionStuff["Start Job"].Prompt) repeat task.wait() until lp:GetAttribute("WorkingJob") end -- grabs wood local hasWood = lp.Backpack:FindFirstChild("PlyWood") or char:FindFirstChild("PlyWood") if not hasWood then tp(CFrame.new(-1728, 371, -1178)) repeat task.wait() fireproximityprompt(Workspace.ConstructionStuff["Grab Wood"].Prompt) hasWood = lp.Backpack:FindFirstChild("PlyWood") or char:FindFirstChild("PlyWood") until hasWood end repeat task.wait() until hasWood -- equips wood local tool = lp.Backpack:FindFirstChild("PlyWood") if tool then hum:EquipTool(tool) end local spot = getWallSpot() if not spot then task.wait() continue end -- places wood tp(spot.CFrame) repeat task.wait() fireproximityprompt(spot.Prompt) until not char:FindFirstChild("PlyWood") or not spot.Prompt.Enabled task.wait(0.12) end end -- toggle on or off ya uis.InputBegan:Connect(function(input, gpe) if gpe then return end if input.KeyCode ~= KEYBIND then return end farming = not farming if farming then thread = task.spawn(farm) else if thread then task.cancel(thread) thread = nil end end end) -- sliced was here ❤️‍🩹