local Players = game:GetService("Players") local lp = Players.LocalPlayer local char = lp.Character or lp.CharacterAdded:Wait() local function fireTouch(part) if not part:IsA("BasePart") then return end for _, ti in ipairs(part:GetChildren()) do if ti:IsA("TouchTransmitter") then for _, myPart in ipairs(char:GetDescendants()) do