--bc everyvone is so annoyd that i whant to make some money have the script --this script is cracked btw not mine local VLib = loadstring(game:HttpGet("https://raw.githubusercontent.com/vep1032/VepStuff/main/VL"))() local w = VLib:Window("Chernobyl", "Area51 crack", "") local Tab = w:Tab("Combat") if not workspace:FindFirstChild("BudgieHub–AntiCheatBypass") then local par = Instance.new("Part", workspace) par.Anchored = true par.Locked = true par.Name = "BudgieHub–AntiCheatBypass" par.Position = Vector3.new(624, 1143.7354695, 747) par.CanCollide = false par.Transparency = 1 par.Size = Vector3.new(35, 2, 35) end task.spawn(function() while task.wait() do pcall(function() firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, par, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, par, 1) end) end end) local function gettime() return game.Players.LocalPlayer.PlayerGui.EventGUI.Time.Value end game.Players.LocalPlayer:SetAttribute("WaitScriptEnd", false) Tab:Toggle("Hit Aura", function(Value) togl = Value while togl and task.wait(0.1) do pcall(function() local tool = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool") if tool then pcall(function() local parts = workspace:GetPartBoundsInRadius(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, 40) for _, part in ipairs(parts) do if part.Parent:IsA("Model") and part.Parent:FindFirstChildOfClass("Humanoid") and part.Parent ~= game.Players.LocalPlayer.Character then local humanoid = part.Parent:FindFirstChildOfClass("Humanoid") local args = { [1] = "Head", [2] = humanoid, [3] = humanoid.Parent.Head, [4] = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"), [5] = Vector3.new(0.937201201915741, -0.3045220375061035, -0.17005980014801025) } game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GunScript_Server.InflictTarget:FireServer(unpack(args)) end end end) end end) end end) Tab:Toggle("powerfull Hit Aura", function(Value) togl = Value while togl and task.wait(0.1) do pcall(function() local parts = workspace:GetPartBoundsInRadius(game.Players.LocalPlayer.Character.HumanoidRootPart.Position, 40) for _, part in ipairs(parts) do if part.Parent:IsA("Model") and part.Parent:FindFirstChildOfClass("Humanoid") and part.Parent ~= game.Players.LocalPlayer.Character and part.Parent.Name ~= "FakeFriend" then local humanoid = part.Parent:FindFirstChildOfClass("Humanoid") if humanoid.Health > 0 and not game.Players:GetPlayerFromCharacter(humanoid.Parent) and not humanoid:IsDescendantOf(Workspace.Ground) and not humanoid:IsDescendantOf(Workspace.Mineshaft) then for _, tool in next, table.merger(game.Players.LocalPlayer.Character:GetChildren(), game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and tool:FindFirstChild("GunScript_Server") then local args = { [1] = "Head", [2] = humanoid, [3] = humanoid.Parent.Head, [4] = tool, [5] = Vector3.new(0.937201201915741, -0.3045220375061035, -0.17005980014801025) } tool.GunScript_Server.InflictTarget:FireServer(unpack(args)) end end end end end end) end end ) Tab:Button("Insta regen)", function(t) game.Players.LocalPlayer.Character.Humanoid.HealthChanged:Connect(function() firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.Misc["Blizzard Armor"].Head, 1) firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.Misc["Blizzard Armor"].Head, 0) end) end) Tab:Toggle("Insta regen toggle", function(Value) loip = Value while loip and task.wait() do pcall(function() if gettime() < 15 then firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.Misc["Blizzard Armor"].Head, 1) firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.Misc["Blizzard Armor"].Head, 0) elseif gettime() >= 15 and gettime() < 30 then firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.Misc:FindFirstChild("Silver Armor - 15 min Playtime").Head, 0) firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.Misc:FindFirstChild("Silver Armor - 15 min Playtime").Head, 1) elseif gettime() >= 30 and gettime() < 60 then firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.Misc:FindFirstChild("Golden Armor - 30 min Playtime").Head, 0) firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.Misc:FindFirstChild("Golden Armor - 30 min Playtime").Head, 1) elseif gettime() >= 60 then firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.Misc:FindFirstChild("Diamond Armor - 60 min Playtime").Head, 0) firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.Misc:FindFirstChild("Diamond Armor - 60 min Playtime").Head, 1) end end) end end ) Tab:Dropdown("Dropdown",{"Ice crossbow", "Volcano", "Rocket Launcher", "LXW", "Hex gun", "Fire sword", "Water gun"},function(Value) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(625, 1147, 750) task.wait(0.3) if Value == "Ice crossbow" then firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.IceZone.GetIceCrossbow.Head, 0) firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.IceZone.GetIceCrossbow.Head, 1) elseif Value == "Volcano" then firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.LavaZone.Escape.Head, 0) firetouchinterest(game.Players.LocalPlayer.Character.Head, Workspace.LavaZone.Escape.Head, 1) elseif Value == "Rocket Launcher" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-354, 1073, 411) elseif Value == "LXW" then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace.Exit, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace.Exit, 1) elseif Value == "Hex gun" then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace["Floor 2"].GetHEXGun.Head, 0) firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace["Floor 2"].GetHEXGun.Head, 1) elseif Value == "Corrupted rifle (Only event)" then if Workspace:FindFirstChild("NightCity") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.NightCity.Exit.Head.CFrame end elseif Value == "Starecrown skull (Only event)" then if workspace:FindFirstChild("GetScarecrowSkull") then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace["GetScarecrowSkull"].CFrame end elseif Value == "Fire sword" then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = Workspace.Incinerator.ChallengeButton7.Button.CFrame fireproximityprompt(Workspace.Incinerator.ChallengeButton7.Button.ProximityPrompt, 0) until Workspace.Incinerator.ChallengeButton7.Button.ProximityPrompt.Enabled == false game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(61, 1062, 1158) elseif Value == "Water gun" then repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Sewer.Valve1.CFrame fireproximityprompt(workspace.Sewer.Valve1.ProximityPrompt, 0) until workspace.Sewer.Valve1.ProximityPrompt.Enabled == false repeat task.wait() game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace.Sewer.Valve2.CFrame fireproximityprompt(workspace.Sewer.Valve2.ProximityPrompt, 0) until workspace.Sewer.Valve2.ProximityPrompt.Enabled == false game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-362, 960, -54) end end ) Tab:Button("Safe incinerator", function(t) Workspace.Incinerator.Challenge1.Model.Model.ChallengeGate:Destroy() Workspace.Incinerator.Acid:Destroy() for _, bull in ipairs(Workspace.Bulls:GetDescendants()) do bull:Destroy() end end) Tab:Dropdown("Dropdown",{"Spawn", "Portal", "Incinerator", "Metro", "Sewerage", "Reaper door", "Craft zone", "Mineshaft"},function(Value) if Value == "Spawn" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(709, 1150, 744) elseif Value == "Portal" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-101, 982, 805) elseif Value == "Incinerator" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-322, 1062, 1159) elseif Value == "Metro" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-469, 922, 749) elseif Value == "Sewerage" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-495, 916, -56) elseif Value == "Reaper door" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-202, 982, 294) elseif Value == "Mineshaft" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(-471, 753, 920) elseif Value == "Craft zone" then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(954, 1070, 735) end end ) Tab:Button("Unpack all supply items", function(t) local saved = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame for _, promp in ipairs(workspace:GetChildren()) do if promp:IsA("BasePart") and promp.Name == "SupplyBox" or promp.Name == "SupplyBall" then promp.ProximityPrompt.MaxActivationDistance = 100 promp.ProximityPrompt.Enabled = true promp.ProximityPrompt.ClickablePrompt = true repeat task.wait() game.Workspace[game.Players.LocalPlayer.Name]:SetPrimaryPartCFrame(promp.CFrame) pcall(function() fireproximityprompt(promp.ProximityPrompt, 1e9) end) until not promp or not promp:FindFirstChild("ProximityPrompt") end end task.wait(0.1) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = saved end ) local function havetool(toool) for _, tool in next, table.merger(game.Players.LocalPlayer.Backpack:GetChildren(), game.Players.LocalPlayer.Character:GetChildren()) do if tool:IsA("Tool") and tool.Name == toool.Name then return true end end return false end local function returnpos(time) if game.Players.LocalPlayer:GetAttribute("WaitScriptEnd") == false then game.Players.LocalPlayet:SetAttribute("WaitScriptEnd", true) local pos = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame task.delay(time, function() game.Players.LocalPlayer:SetAttribute("WaitScriptEnd", false) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = pos end) end end Tab:Toggle("Auto get portal event guns", function(Value) hhej = Value while hhej and task.wait() do pcall(function() if Workspace:FindFirstChild("GetReaperGun") and not havetool("Reaper\'s Scythe") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace.GetReaperGun, 0) elseif Workspace:FindFirstChild("GetSecurityTablet") and not havetool("Security Tablet") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace.GetSecurityTablet, 0) elseif Workspace:FindFirstChild("GetScarecrowSkull") and not havetool("Scarecrow Skull") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace.GetScarecrowSkull, 0) elseif Workspace:FindFirstChild("DeadGround") and not havetool("LXD") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace.DeadGround["LXD - 9999 Cell"], 0) elseif Workspace:FindFirstChild("NightCity") and not havetool("Corrupted Rifle") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace.NightCity.Exit.Head, 0) elseif Workspace.Sewer:FindFirstChild("GetWaterGun") and not havetool("Water Gun") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace.Sewer.GetWaterGun, 0) elseif Workspace:FindFirstChild("CyberLand") and Workspace.CyberLand:FindFirstChild("GetMechGun") and not havetool("Mech O\' Matic") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace.CyberLand.GetMechGun, 0) elseif Workspace:FindFirstChild("CorruptedZone") and not havetool("RGB") then firetouchinterest(game.Players.LocalPlayer.Character.HumanoidRootPart, Workspace["CorruptedZone.RGB - 9999 Cell"].Head, 0) end end) end end ) Tab:Toggle("spam tools", function(Value) Sorting = Value while Sorting do for _, item in pairs(game.Players.LocalPlayer.Backpack:GetChildren()) do if item:IsA("Tool") then game.Players.LocalPlayer.Character.Humanoid:EquipTool(item) game:GetService("RunService").RenderStepped:wait() game.Players.LocalPlayer.Character.Humanoid:UnequipTools() end end task.wait() end end ) Tab:Button("Hit all entities", function(t) for _, mod in ipairs(workspace:GetChildren()) do if mod:IsA("Model") and mod:FindFirstChild("Head") and mod:FindFirstChildOfClass("Humanoid") then local humanoid = mod:FindFirstChildOfClass("Humanoid") local args = { [1] = "Head", [2] = humanoid, [3] = humanoid.Parent.Head, [4] = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"), [5] = Vector3.new(0.937201201915741, -0.3045220375061035, -0.17005980014801025) } game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GunScript_Server.InflictTarget:FireServer(unpack(args)) end end end ) Tab:Toggle("Hit all entities (loop)", function(Value) oop = Value while oop and task.wait(0.1) do pcall(function() for _, mod in ipairs(workspace:GetChildren()) do if mod:IsA("Model") and mod:FindFirstChild("Head") and mod:FindFirstChildOfClass("Humanoid") then local humanoid = mod:FindFirstChildOfClass("Humanoid") local args = { [1] = "Head", [2] = humanoid, [3] = humanoid.Parent.Head, [4] = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool"), [5] = Vector3.new(0.937201201915741, -0.3045220375061035, -0.17005980014801025) } game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").GunScript_Server.InflictTarget:FireServer(unpack(args)) end end end) end end ) Tab:Label("Crafts") Tab:Textbox("Player regeneration (Cleansed Rifle)", true,function(Value) local player = api.Players:GetPlayerByLowerName(Value) if player then repeat task.wait() for _, tool in next, table.merger(game.Players.LocalPlayer.Character:GetChildren(), game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and tool.Name == "Cleansed Rifle" then local args = { [1] = "Head", [2] = player.Character.Humanoid, [3] = player.Character.Head, [4] = tool, [5] = Vector3.new(0.937201201915741, -0.3045220375061035, -0.17005980014801025) } tool.GunScript_Server.InflictTarget:FireServer(unpack(args)) end end until not player or not game.Players.LocalPlayer end end ) Tab:Toggle("Health all players (Cleansed Rifle)", function(Value) hgwy = Value while hgwy and task.wait(0.0435) do task.spawn(function() for _, tool in next, table.merger(game.Players.LocalPlayer.Character:GetChildren(), game.Players.LocalPlayer.Backpack:GetChildren()) do if tool:IsA("Tool") and tool:FindFirstChild("GunScript_Server") and tool.Name == "Cleansed Rifle" then for _, player in next, game.Players:GetPlayers() do if workspace:FindFirstChild(player.Name) and player.Character:FindFirstChild("Humanoid") and player.Character:FindFirstChild("Head") then local args = { [1] = "Head", [2] = player.Character.Humanoid, [3] = player.Character.Head, [4] = tool, [5] = Vector3.new(0.937201201915741, -0.3045220375061035, -0.17005980014801025) } tool.GunScript_Server.InflictTarget:FireServer(unpack(args)) end end end end end) end end )