--Notify by UltraSkidding, all main script ,by me , some changes make Hackerai.co, i can scripting but it makes script better work, so, ust unequip all weapon and wait, idk local AkaliNotif = loadstring([=[-- original -> https://raw.githubusercontent.com/Kinlei/Dynissimo/main/Scripts/AkaliNotif.lua local TweenService = game:GetService("TweenService") local RunService = game:GetService("RunService") local TextService = game:GetService("TextService") local Player = game:GetService("Players").LocalPlayer local NotifGui = Instance.new("ScreenGui") NotifGui.Name = "AkaliNotif" NotifGui.Parent = RunService:IsStudio() and Player.PlayerGui or game:GetService("CoreGui") -- ==================== НАСТРОЙКА ПОЗИЦИЙ ==================== local PositionsConfig = { TopLeft = {Anchor = Vector2.new(0, 0), Pos = UDim2.new(0, 20, 0, 20), Reverse = false, SlideX = -1}, TopRight = {Anchor = Vector2.new(1, 0), Pos = UDim2.new(1, -20, 0, 20), Reverse = false, SlideX = 1}, DownLeft = {Anchor = Vector2.new(0, 1), Pos = UDim2.new(0, 20, 1, -20), Reverse = true, SlideX = -1}, DownRight = {Anchor = Vector2.new(1, 1), Pos = UDim2.new(1, -20, 1, -20), Reverse = true, SlideX = 1}, CenterLeft = {Anchor = Vector2.new(0, 0.5), Pos = UDim2.new(0, 20, 0.5, 0), Reverse = false, SlideX = -1}, CenterRight = {Anchor = Vector2.new(1, 0.5), Pos = UDim2.new(1, -20, 0.5, 0), Reverse = false, SlideX = 1}, CenterTop = {Anchor = Vector2.new(0.5, 0), Pos = UDim2.new(0.5, 0, 0, 20), Reverse = false, SlideX = 1}, CenterDown = {Anchor = Vector2.new(0.5, 1), Pos = UDim2.new(0.5, 0, 1, -20), Reverse = true, SlideX = 1}, } local Containers = {} for posName, cfg in pairs(PositionsConfig) do local Container = Instance.new("Frame") Container.Name = "Container_" .. posName Container.BackgroundTransparency = 1 Container.AnchorPoint = cfg.Anchor Container.Position = cfg.Pos Container.Size = UDim2.new(0, 300, 1, -80) -- ширина 300, почти на всю высоту Container.Parent = NotifGui Containers[posName] = { Frame = Container, InstructionObjects = {}, CachedObjects = {}, LastTick = tick(), Reverse = cfg.Reverse, SlideX = cfg.SlideX, } end -- ==================== ВСПОМОГАТЕЛЬНЫЕ ФУНКЦИИ ==================== local function Image(ID, Button) local NewImage = Instance.new(string.format("Image%s", Button and "Button" or "Label")) NewImage.Image = ID NewImage.BackgroundTransparency = 1 return NewImage end local function Round2px() local NewImage = Image("http://www.roblox.com/asset/?id=5761488251") NewImage.ScaleType = Enum.ScaleType.Slice NewImage.SliceCenter = Rect.new(2, 2, 298, 298) NewImage.ImageColor3 = Color3.fromRGB(30, 30, 30) return NewImage end local function Shadow2px() local NewImage = Image("http://www.roblox.com/asset/?id=5761498316") NewImage.ScaleType = Enum.ScaleType.Slice NewImage.SliceCenter = Rect.new(17, 17, 283, 283) NewImage.Size = UDim2.fromScale(1, 1) + UDim2.fromOffset(30, 30) NewImage.Position = -UDim2.fromOffset(15, 15) NewImage.ImageColor3 = Color3.fromRGB(30, 30, 30) return NewImage end local Padding = 10 local DescriptionPadding = 10 local TweenTime = 1 local TweenStyle = Enum.EasingStyle.Sine local TweenDirection = Enum.EasingDirection.Out local function CalculateBounds(TableOfObjects) local X, Y = 0, 0 for _, Object in next, TableOfObjects or {} do X += Object.AbsoluteSize.X Y += Object.AbsoluteSize.Y end return {X = X, Y = Y} end local TitleSettings = {Font = Enum.Font.GothamSemibold, Size = 14} local DescriptionSettings = {Font = Enum.Font.Gotham, Size = 14} local MaxWidth = 300 - Padding - DescriptionPadding local function Label(Text, Font, Size, Button) local Label = Instance.new(string.format("Text%s", Button and "Button" or "Label")) Label.Text = Text Label.Font = Font Label.TextSize = Size Label.BackgroundTransparency = 1 Label.TextXAlignment = Enum.TextXAlignment.Left Label.RichText = true Label.TextColor3 = Color3.fromRGB(255, 255, 255) return Label end local function TitleLabel(Text) return Label(Text, TitleSettings.Font, TitleSettings.Size) end local function DescriptionLabel(Text) return Label(Text, DescriptionSettings.Font, DescriptionSettings.Size) end local PropertyTweenOut = {Text = "TextTransparency", Fram = "BackgroundTransparency", Imag = "ImageTransparency"} local function FadeProperty(Object) local Prop = PropertyTweenOut[string.sub(Object.ClassName, 1, 4)] TweenService:Create(Object, TweenInfo.new(0.25, TweenStyle, TweenDirection), {[Prop] = 1}):Play() end local function FindIndexByDependency(Table, Dependency) for Index, Object in next, Table do if typeof(Object) == "table" then for _, v in next, Object do if v == Dependency then return Index end end elseif Object == Dependency then return Index end end end local function ResetObjects(objs) for _, Object in next, objs do Object[2] = 0 Object[3] = false end end local function FadeOutAfter(Object, Seconds, InstructionObjects) wait(Seconds) FadeProperty(Object) for _, SubObj in next, Object:GetDescendants() do FadeProperty(SubObj) end wait(0.25) table.remove(InstructionObjects, FindIndexByDependency(InstructionObjects, Object)) ResetObjects(InstructionObjects) end -- ==================== ОБНОВЛЕНИЕ ПОЗИЦИЙ (один RenderStep) ==================== local function UpdateContainer(data) local DeltaTime = tick() - data.LastTick data.LastTick = tick() local objs = data.InstructionObjects local Reverse = data.Reverse local PreviousObjects = {} for i, Object in ipairs(objs) do local Label, Delta, Done = Object[1], Object[2], Object[3] if not Done then if Delta < TweenTime then Object[2] = math.clamp(Delta + DeltaTime, 0, 1) Delta = Object[2] else Object[3] = true end end local NewValue = TweenService:GetValue(Delta, TweenStyle, TweenDirection) local CurrentPos = Label.Position local TargetPos if not Reverse then -- Стэк сверху вниз local offset = CalculateBounds(PreviousObjects).Y + (Padding * #PreviousObjects) TargetPos = UDim2.new(0, 0, 0, offset) else -- Стэк снизу вверх (новые внизу, старые поднимаются вверх) local totalHeight = 0 for j = #objs, 1, -1 do local lbl = objs[j][1] totalHeight += lbl.AbsoluteSize.Y + Padding if objs[j] == Object then TargetPos = UDim2.new(0, 0, 1, -totalHeight + Padding) break end end end Label.Position = CurrentPos:Lerp(TargetPos, NewValue) table.insert(PreviousObjects, Label) end data.CachedObjects = PreviousObjects end RunService:BindToRenderStep("UpdateNotifications", 0, function() for _, data in pairs(Containers) do UpdateContainer(data) end end) -- ==================== ОСНОВНАЯ ФУНКЦИЯ УВЕДОМЛЕНИЙ ==================== return { Notify = function(Properties) local Properties = typeof(Properties) == "table" and Properties or {} local Title = Properties.Title local Description = Properties.Description local Duration = Properties.Duration or 5 local Position = Properties.Position or "TopRight" -- ← вот сюда можно указать любую позицию local containerData = Containers[Position] if not containerData then warn("[AkaliNotif] Неизвестная позиция: " .. tostring(Position) .. ". Используется TopRight.") containerData = Containers.TopRight end if Title or Description then local Y = Title and 26 or 0 if Description then local TextSize = TextService:GetTextSize(Description, DescriptionSettings.Size, DescriptionSettings.Font, Vector2.new(0, 0)) Y += math.ceil(TextSize.X / MaxWidth) * TextSize.Y + 8 end local NewLabel = Round2px() NewLabel.Size = UDim2.new(1, 0, 0, Y) -- Начальная позиция (выезд с нужной стороны) local slideX = containerData.SlideX local initialX = slideX local initialOffsetX = slideX == -1 and -20 or 20 if containerData.Reverse then -- Для нижних позиций выезжаем снизу NewLabel.Position = UDim2.new(initialX, initialOffsetX, 1, 20) else -- Для верхних/центральных — выезжаем сбоку local offsetY = CalculateBounds(containerData.CachedObjects).Y + (Padding * #containerData.InstructionObjects) NewLabel.Position = UDim2.new(initialX, initialOffsetX, 0, offsetY) end if Title then local NewTitle = TitleLabel(Title) NewTitle.Size = UDim2.new(1, -10, 0, 26) NewTitle.Position = UDim2.fromOffset(10, 0) NewTitle.Parent = NewLabel end if Description then local NewDescription = DescriptionLabel(Description) NewDescription.TextWrapped = true NewDescription.Size = UDim2.fromScale(1, 1) + UDim2.fromOffset(-DescriptionPadding, Title and -26 or 0) NewDescription.Position = UDim2.fromOffset(10, Title and 26 or 0) NewDescription.TextYAlignment = Enum.TextYAlignment[Title and "Top" or "Center"] NewDescription.Parent = NewLabel end Shadow2px().Parent = NewLabel NewLabel.Parent = containerData.Frame table.insert(containerData.InstructionObjects, {NewLabel, 0, false}) coroutine.wrap(FadeOutAfter)(NewLabel, Duration, containerData.InstructionObjects) end end, }]=])(); local Notify = AkaliNotif.Notify; if game.Players:FindFirstChild("TestDivo_uerAccount1") then Notify({ Title = "You meet the Owner", Description = "Ye, You meet the Owner. Enjoy", Duration = 5 }) end getgenv().NewSetting = { FireRate = 0.05, Auto = true, Spread = 0, LifeSteal = 100, AmmoPerClip = math.huge, CameraShakingEnabled = false, BulletSpeed = 100, BulletPerShot = 1, FlamingBullet = true, ExplosiveEnabled = true, Radius = 50, ChargingTime = 0, ReloadTime = 0, BurstFireEnabled = false } Notify({ Title = "Script", Description = "One sec, don't equip any weapon", Duration = 1 }) task.wait(1) Notify({ Title = "Script", Description = "Done but scipt it setup your weapons, every 1 sec, enjoy", Duration = 1 }) local lp = game.Players.LocalPlayer function processGun(v) task.spawn(function() if v:GetAttribute("HasInInventory") then return end v:WaitForChild("GunScript_Local").Enabled = false v:SetAttribute("HasInInventory", true) local weaponnow = v local Handle = v:WaitForChild("Handle") local v2 = lp:GetMouse() local CurrentCamera = workspace.CurrentCamera local char = workspace:WaitForChild(lp.Name) local Humanoid = char:WaitForChild("Humanoid") local ContextActionService = game:GetService("ContextActionService") local GunSound = game.ReplicatedStorage.GunSound local old = require(v.Setting) local newSetting = getgenv().NewSetting local Setting = {} for k, val in next, old do Setting[k] = val end for k, val in next, newSetting do Setting[k] = val end local GunScript_Server = v:WaitForChild("GunScript_Server") local ChangeAmmoAndClip = GunScript_Server:WaitForChild("ChangeAmmoAndClip") local InflictTarget = GunScript_Server:WaitForChild("InflictTarget") local Ammo = GunScript_Server:WaitForChild("Ammo") local Clips = GunScript_Server:WaitForChild("Clips") local v4 = nil local v5 = nil local v6 = nil local v7 = nil local v8 = nil local v9 = Handle local v10 if Setting.DualEnabled then v10 = v:WaitForChild("Handle2", 2) if v10 == nil and Setting.DualEnabled then error("\"Dual\" setting is enabled but \"Handle2\" is missing!") end else v10 = nil end local v11 = false local v12 = true local v13 = false local v14 = false local v15 = false local v16 = Ammo.Value local v17 = Clips.Value local MaxClip = Setting.MaxClip local t = {} if Setting.IdleAnimationID ~= nil or Setting.DualEnabled then v4 = Humanoid:LoadAnimation(v:WaitForChild("IdleAnim")) end if Setting.FireAnimationID ~= nil then v5 = Humanoid:LoadAnimation(v:WaitForChild("FireAnim")) end if Setting.ReloadAnimationID ~= nil then v6 = Humanoid:LoadAnimation(v:WaitForChild("ReloadAnim")) end if Setting.ShotgunClipinAnimationID ~= nil then v7 = Humanoid:LoadAnimation(v:WaitForChild("ShotgunClipinAnim")) end local function B(p1) if p1 == nil then game:GetService("RunService").Heartbeat:wait() else local sum = 0 + game:GetService("RunService").Heartbeat:wait() while sum < p1 do sum = sum + game:GetService("RunService").Heartbeat:wait() end end end local function l(p1, p2, p3, p4) local v1, v2 = workspace:FindPartOnRay(Ray.new(p1, p2 * p3), p4) if v1 and (v1.Transparency > 0.75 or (v1.Name == "Handle" or (v1.Name == "Effect" or (v1.Name == "Bullet" or (v1.Name == "Laser" or (string.lower(v1.Name) == "water" or (v1.Name == "Rail" or (v1.Name == "Arrow" or v1.Parent:FindFirstChild("Humanoid") and v1.Parent.Humanoid.Health == 0))))))) or (v1.Parent:FindFirstChild("Humanoid") and (v1.Parent:FindFirstChild("TEAM") and (TEAM and v1.Parent.TEAM.Value == TEAM.Value)) or v1.Parent:FindFirstChild("Humanoid") and t[v1.Parent.Humanoid])) then local v3, v4 = l(v2 + p2 * 0.01, p2, p3 - (p1 - v2).magnitude, p4) v1 = v3 v2 = v4 end return v1, v2 end local function b(p1, p2, p3, p4, p5) local v1 = workspace.CurrentCamera:ViewportPointToRay(p1, p2) local _, v2 = workspace:FindPartOnRay(Ray.new(v1.Origin, v1.Direction * 5000), p5) local v3 = CFrame.new(v1.Origin, v2) local lookVector = (v3 * CFrame.Angles(math.rad(-p3 + math.random() * (p3 * 2)), math.rad(-p3 + math.random() * (p3 * 2)), 0)).lookVector local v7, v8 = workspace:FindPartOnRay(Ray.new(v1.Origin, lookVector * 5000), p5) if v7 and (v7.Transparency > 0.75 or (v7.Name == "Handle" or (v7.Name == "Effect" or (v7.Name == "Bullet" or (v7.Name == "Laser" or (string.lower(v7.Name) == "water" or (v7.Name == "Rail" or (v7.Name == "Arrow" or v7.Parent:FindFirstChild("Humanoid") and v7.Parent.Humanoid.Health == 0))))))) or (v7.Parent:FindFirstChild("Humanoid") and (v7.Parent:FindFirstChild("TEAM") and (TEAM and v7.Parent.TEAM.Value == TEAM.Value)) or v7.Parent:FindFirstChild("Humanoid") and t[v7.Parent.Humanoid])) then local v9, v10 = l(v8 + lookVector * 0.01, lookVector, 5000 - (v1.Origin - v8).magnitude, p5) v7 = v9 v8 = v10 end return v7, v8 end local function a() if not Setting.CameraShakingEnabled then return end local v2 = Setting.Intensity / (if v15 then Setting.MouseSensitive or 1 else 1) for i = 1, 10 do CurrentCamera.CoordinateFrame = CFrame.new(CurrentCamera.Focus.p) * (CurrentCamera.CoordinateFrame - CurrentCamera.CoordinateFrame.p) * CFrame.fromEulerAnglesXYZ((-v2 + math.random() * (v2 * 2)) / 100, (-v2 + math.random() * (v2 * 2)) / 100, 0) * CFrame.new(0, 0, (CurrentCamera.CoordinateFrame.p - CurrentCamera.Focus.p).magnitude) B() end end local function d(p1) local Piercing = Setting.Piercing t = {} if v5 then v5:Play(nil, nil, Setting.FireAnimationSpeed) end local p = (Humanoid.Torso.CFrame * CFrame.new(0, 1.5, 0)).p local v22 = Setting.Spread * (v15 and 1 - Setting.SpreadRedution or 1) local v32 = CFrame.new(p, v2.Hit.p) local lookVector = (v32 * CFrame.Angles(math.rad(-v22 + math.random() * (v22 * 2)), math.rad(-v22 + math.random() * (v22 * 2)), 0)).lookVector while Piercing >= 0 do local v7, v8, v9, v10, v11, v122, v13, v14 if (lp.PlayerScripts:FindFirstChild("IsMobile") and lp.PlayerScripts.IsMobile.Value == false) or not lp.PlayerScripts:FindFirstChild("IsMobile") then local v152, v16 = l(p, lookVector, 5000, char) v7 = v16 v8 = v152 else local v17, v18 = b(workspace.CurrentCamera.ViewportSize.X / 2, workspace.CurrentCamera.ViewportSize.Y / 2 * 0.8, v22, p, char) v7 = v18 v8 = v17 end if Setting.ExplosiveEnabled then local Explosion = Instance.new("Explosion") Explosion.BlastRadius = Setting.Radius Explosion.BlastPressure = 0 Explosion.Position = v7 Explosion.Parent = workspace.CurrentCamera Explosion.Hit:connect(function(p1) if not p1 or (not p1.Parent or p1.Name ~= "Torso") then return end local Zombie = p1.Parent:FindFirstChildOfClass("Humanoid") local Torso = p1.Parent:FindFirstChild("Torso") if not (Zombie and (Zombie:IsA("Humanoid") and (Zombie.Health > 0 and Torso))) then return end InflictTarget:FireServer(p1.Name, Zombie, Torso, v, lookVector) end) Piercing = 0 elseif v8 and v8.Parent then local Zombie = v8.Parent:FindFirstChildOfClass("Humanoid") local Torso = v8.Parent:FindFirstChild("Torso") if Zombie and (Zombie:IsA("Humanoid") and (Zombie.Health > 0 and Torso)) then InflictTarget:FireServer(v8.Name, Zombie, Torso, v, lookVector) t[Zombie] = true else Piercing = 0 end end local v19 = v8 and Piercing - 1 or -1 if v19 == -1 then v9 = Setting.VisualizerEnabled if v9 then v10 = v7 Piercing = v19 v11 = p1 else v10 = v7 v9 = false Piercing = v19 v11 = p1 end else v10 = v7 v9 = false Piercing = v19 v11 = p1 end if lp.PlayerScripts:FindFirstChild("BulletVisualizerScript") and lp.PlayerScripts.BulletVisualizerScript:FindFirstChild("Visualize") then lp.PlayerScripts.BulletVisualizerScript.Visualize:Fire(nil, v11, Setting.MuzzleOffset, v10, { Setting.ExplosiveEnabled, Setting.BlastRadius, Setting.BlastPressure }, { Setting.BulletSpeed, Setting.BulletSize, Setting.BulletColor, Setting.BulletTransparency, Setting.BulletMaterial, Setting.FadeTime }, false, v9) end local VisualizeBullet = game.ReplicatedStorage:FindFirstChild("VisualizeBullet") if VisualizeBullet then if Piercing == -1 then v122 = Setting.VisualizerEnabled if v122 then v13 = p1 v14 = v7 else v13 = p1 v14 = v7 v122 = false end else v13 = p1 v14 = v7 v122 = false end VisualizeBullet:FireServer(v13, Setting.MuzzleOffset, v14, { Setting.ExplosiveEnabled, Setting.BlastRadius, Setting.BlastPressure }, { Setting.BulletSpeed, Setting.BulletSize, Setting.BulletColor, Setting.BulletTransparency, Setting.BulletMaterial, Setting.FadeTime }, true, v122) end p = v7 + lookVector * 0.01 end end local function k() if not v12 or (v14 or not (v17 > 0) and Setting.LimitedClipEnabled) or not (v16 < Setting.AmmoPerClip) then return end v14 = true if v15 then workspace.CurrentCamera.FieldOfView = 70 lp.CameraMode = Enum.CameraMode.Classic if script:FindFirstChild("Mouse Sensitivity") then script["Mouse Sensitivity"].Disabled = true end v15 = false if Setting.MouseIconID then v2.Icon = "rbxassetid://" .. Setting.MouseIconID end end if Setting.ShotgunReload then for i = 1, Setting.AmmoPerClip - v16 do if v7 then v7:Play(nil, nil, Setting.ShotgunClipinAnimationSpeed) end GunSound:FireServer(v, "ShopgunClipin") B(Setting.ShellClipinSpeed) end end if v6 then v6:Play(nil, nil, Setting.ReloadAnimationSpeed) end GunSound:FireServer(v, "ReloadSound") B(Setting.ReloadTime) if Setting.LimitedClipEnabled then v17 = v17 - 1 end v16 = Setting.AmmoPerClip ChangeAmmoAndClip:FireServer(v16, v17) v14 = false end local function g() v13 = true local v15_local = false if not v11 or (not v12 or (not v13 or (v14 or not (v16 > 0 and Humanoid.Health > 0)))) then return end v12 = false if Setting.ChargedShotEnabled then if v9:FindFirstChild("ChargeSound") then GunSound:FireServer(v, "ChargeSound") end B(Setting.ChargingTime) v15_local = true end if Setting.MinigunEnabled then if v9:FindFirstChild("WindUp") then GunSound:FireServer(v, "WindUp") end B(Setting.DelayBeforeFiring) end repeat if not v11 or (v14 or not (v13 or v15_local)) or not (v16 > 0 and Humanoid.Health > 0) then break end v15_local = false for i = 1, Setting.BurstFireEnabled and Setting.BulletPerBurst or 1 do spawn(a) for j = 1, Setting.ShotgunEnabled and Setting.BulletPerShot or 1 do d(v9) end v16 = v16 - 1 ChangeAmmoAndClip:FireServer(v16, v17) if Setting.BurstFireEnabled then B(Setting.BurstRate) end if v16 <= 0 then break end end if Setting.DualEnabled then v9 = v9 == Handle and v10 or Handle end B(Setting.FireRate) until not Setting.Auto if v9:FindFirstChild("FireSound") and v9.FireSound.Playing and v9.FireSound.Looped then v9.FireSound:Stop() end if Setting.MinigunEnabled then if v9:FindFirstChild("WindDown") then GunSound:FireServer(v, "WindDown") end B(Setting.DelayAfterFiring) end v12 = true if v16 <= 0 then k() end end local function f() v13 = false end v2.Button1Down:connect(function() if lp.PlayerScripts:FindFirstChild("IsMobile") and lp.PlayerScripts.IsMobile.Value ~= false then return end g() end) v2.Button1Up:connect(function() if lp.PlayerScripts:FindFirstChild("IsMobile") and lp.PlayerScripts.IsMobile.Value ~= false then return end f() end) local function mobileShoot(p1, p2, p3) if p2 == Enum.UserInputState.Begin then g() return end if p2 ~= Enum.UserInputState.End then return end f() end local function mobileReload(p1, p2, p3) if p2 ~= Enum.UserInputState.Begin then return end k() end ChangeAmmoAndClip.OnClientEvent:connect(function(p1, p2) v16 = p1 v17 = p2 end) v.Equipped:connect(function(p1) task.spawn(function() repeat task.wait() if weaponnow.Name == "Cleansed Rifle" then if game.Players.LocalPlayer.Character.Humanoid and (game.Players.LocalPlayer.Character.Humanoid:IsA("Humanoid") and (game.Players.LocalPlayer.Character.Humanoid.Health > 0 and game.Players.LocalPlayer.Character.Torso)) then spawn(function() InflictTarget:FireServer(game.Players.LocalPlayer.Character.Torso.Name, game.Players.LocalPlayer.Character.Humanoid, game.Players.LocalPlayer.Character.Torso, weaponnow, lookVector) t[Zombie] = true task.wait(0.3) end) end end until weaponnow.Parent ~= game.Players.LocalPlayer.Character end) v11 = true ContextActionService:BindAction("Shoot", mobileShoot, true, Enum.KeyCode.ButtonL1, Enum.KeyCode.ButtonR1) ContextActionService:SetImage("Shoot", "rbxassetid://3319681178") ContextActionService:SetPosition("Shoot", UDim2.new(1, -130, 0, 20)) ContextActionService:BindAction("Reload", mobileReload, true, Enum.KeyCode.ButtonL2, Enum.KeyCode.ButtonR2) ContextActionService:SetImage("Reload", "rbxassetid://6433106861") ContextActionService:SetPosition("Reload", UDim2.new(1, -110, 0, -35)) if Setting.MouseIconID then p1.Icon = "rbxassetid://" .. Setting.MouseIconID end if v4 then v4:Play(nil, nil, Setting.IdleAnimationSpeed) end p1.KeyDown:connect(function(key) if string.lower(key) == "r" then k() return end if string.lower(key) ~= "e" then return end if not v14 and (v15 == false and Setting.SniperEnabled) then workspace.CurrentCamera.FieldOfView = Setting.FieldOfView lp.CameraMode = Enum.CameraMode.LockFirstPerson if script:FindFirstChild("Mouse Sensitivity") then script["Mouse Sensitivity"].Disabled = false end v15 = true v2.Icon = "http://www.roblox.com/asset?id=187746799" return end workspace.CurrentCamera.FieldOfView = 70 lp.CameraMode = Enum.CameraMode.Classic if script:FindFirstChild("Mouse Sensitivity") then script["Mouse Sensitivity"].Disabled = true end v15 = false if Setting.MouseIconID then v2.Icon = "rbxassetid://" .. Setting.MouseIconID end end) if not Setting.DualEnabled or workspace.FilteringEnabled then return end v10.CanCollide = false local leftArm = v.Parent:FindFirstChild("Left Arm") local rightArm = v.Parent:FindFirstChild("Right Arm") if not rightArm then return end local RightGrip = rightArm:FindFirstChild("RightGrip") if not RightGrip then return end v8 = RightGrip:Clone() v8.Name = "LeftGrip" v8.Part0 = leftArm v8.Part1 = v10 v8.Parent = leftArm end) v.Unequipped:connect(function() v11 = false ContextActionService:UnbindAction("Shoot") ContextActionService:UnbindAction("Reload") if v4 then v4:Stop() end if v15 then workspace.CurrentCamera.FieldOfView = 70 lp.CameraMode = Enum.CameraMode.Classic if script:FindFirstChild("Mouse Sensitivity") then script["Mouse Sensitivity"].Disabled = true end v15 = false if Setting.MouseIconID then v2.Icon = "rbxassetid://" .. Setting.MouseIconID end end if not Setting.DualEnabled or workspace.FilteringEnabled then return end v10.CanCollide = true if v8 then v8:Destroy() end end) Humanoid.Died:connect(function() v11 = false if v4 then v4:Stop() end if v15 then workspace.CurrentCamera.FieldOfView = 70 lp.CameraMode = Enum.CameraMode.Classic if script:FindFirstChild("Mouse Sensitivity") then script["Mouse Sensitivity"].Disabled = true end v15 = false if Setting.MouseIconID then v2.Icon = "rbxassetid://" .. Setting.MouseIconID end end if not Setting.DualEnabled or workspace.FilteringEnabled then return end v10.CanCollide = true if v8 then v8:Destroy() end end) end) end while task.wait(1) do for i, v in pairs(lp.Backpack:GetChildren()) do processGun(v) end end