local OrionLib = loadstring(game:HttpGet(('https://raw.githubusercontent.com/shlexware/Orion/main/source')))() local Window = OrionLib:MakeWindow({Name = "Area 51 script", HidePremium = false, SaveConfig = true, ConfigFolder = "OrionConfig"}) local weaponnames = {} for _, weapon in pairs(workspace.Weapons:GetChildren()) do table.insert(weaponnames, weapon.name) end local MainTab = Window:MakeTab({ Name = "Main Controls", Icon = "rbxassetid://4483345998", PremiumOnly = false }) MainTab:AddDropdown({ Name = "Select Weapon", Default = "", Options = weaponnames, Callback = function(selectedweapon) local weapon = workspace.Weapons:FindFirstChild(selectedweapon) if weapon then local targetCFrame = weapon:IsA("Model") and weapon.PrimaryPart and weapon.PrimaryPart.CFrame or weapon:FindFirstChildWhichIsA("BasePart") and weapon:FindFirstChildWhichIsA("BasePart").CFrame if targetCFrame then game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = targetCFrame end end end }) local function autodeletedoors() for _, obj in pairs(game.Workspace:GetDescendants()) do if obj:IsA("BasePart") and string.find(string.lower(obj.name), "door") then obj:Destroy() end end end MainTab:AddButton({ Name = "Auto Delete All Doors", Callback = function() autodeletedoors() game.Workspace.DescendantAdded:Connect(function(obj) if obj:IsA("BasePart") and string.find(string.lower(obj.name), "door") then obj:Destroy() end end) end }) OrionLib:Init()