local Env = getfenv(); local D = {}; r17 = math.floor; v7 = {}; r18 = 0; r19 = 2; r20 = {}; q = 0; for C = 1, 256 do v7[C] = C; end; v8 = #v7 == 0; C = table.remove(v7, math.random(1, #v7)); r20[C] = string.char(C - 1); if #v7 == 0 then r21 = {}; r23 = {}; r16 = setmetatable({}, { ["__index"] = r23, ["__metatable"] = nil }); e = game; A = e.GetService(e, "CoreGui"); e = A.FindFirstChild(A, "ToraScript"); if e then A = game; e = A.GetService(A, "CoreGui").ToraScript; e.Destroy(e); end; v4 = game; e = loadstring(v4.HttpGet(v4, "https://raw.githubusercontent.com/liebertsx/Tora-Library/main/src/librarynew", true))(); A = e.CreateWindow(e, "Survive Zombie Arena"); task.spawn(function(...) L = { "%H", "%M", "%S" }; local function e(arg1_2, ...) v1 = arg1_2; return; end; while task.wait() do if tick() - tick() >= 1 then tick(); (function(arg1_3, ...) v1 = arg1_3; return; end)(os.date(table.concat({ "%H", "%M", "%S" }, ":"))); end; end; return; end); A.AddToggle(A, { ["text"] = "Kill Aura", ["flag"] = "toggle", ["state"] = false, ["callback"] = function(arg1_4, ...) v1 = arg1_4; L = v1; _G.Kill = L; print("Kill: ", v1); if v1 then Kill(); end; return; end }); Kill = function(...) spawn(function(...) _G.Kill = true; while _G.Kill do wait(); pcall(function(...) v4 = D[]("4\xfab\x90I\xff\xb3\x8fm", 34488317738683); v1 = game.Players.LocalPlayer; L = v1[D[][v4]]; v3 = L; if L then L = L; A = v5.Backpack; W = A[3]; e = A[2]; A = "pairs"; for W, v2 in pairs(A.GetChildren(A)) do v4 = W; v6 = "Tool"; if v2.IsA(v2, v6) then v6 = L; v2.Parent = v6; else end; end; v4 = workspace.Zombies_Local; v2 = { v4.GetChildren(v4) }; W = v4[2]; e = v4[1]; for A, v2 in pairs(Y(v2)) do v4 = A; v5 = game.Players.LocalPlayer.Character; v6 = v5.FindFirstChildOfClass(v5, "Tool"); if v6 then O = v2.FindFirstChild(v2, "HumanoidRootPart"); end; if v6 then z = game; v5 = z.GetService(z, "ReplicatedStorage").GunRemotes.GunHit; v5.FireServer(v5, unpack({ [1] = v6.Name, [2] = tonumber(string.match(v2.Name, "%d+")), [3] = v2.HumanoidRootPart.Position })); end; end; wait(.2); return; else L = v1.CharacterAdded; v3 = L.Wait(L); end; end); end; return; end); return; end; A.AddToggle(A, { ["text"] = "SafeZone", ["flag"] = "toggle", ["state"] = false, ["callback"] = function(arg1_5, ...) v1 = arg1_5; L = v1; _G.Safe = L; print("Safe: ", v1); if v1 then game.Players.LocalPlayer.Character.Humanoid.HipHeight = 20; else game.Players.LocalPlayer.Character.Humanoid.HipHeight = 2; end; return; end }); A.AddToggle(A, { ["text"] = "Instant ClearWave (Solo)", ["flag"] = "toggle", ["state"] = false, ["callback"] = function(arg1_6, ...) v1 = arg1_6; L = v1; _G.Wave = L; print("Wave: ", v1); v5 = game.Players.LocalPlayer.Character; L = v5.WaitForChild(v5, "HumanoidRootPart"); if v1 then r24 = L.CFrame; L.CFrame = CFrame.new(31, -67, -145); wait(.2); L.Anchored = true; else if r24 then L.CFrame = r24; wait(.2); L.Anchored = false; end; return; end; end }); A.AddSlider(A, { ["text"] = "Walk Speed", ["flag"] = "slider1", ["value"] = 16, ["min"] = 16, ["max"] = 100, ["callback"] = function(arg1_7, ...) game.Players.LocalPlayer.Character.Humanoid.WalkSpeed = arg1_7; return; end }); A.AddLabel(A, { ["text"] = "YouTube: Tora IsMe" }); v4 = e.CreateWindow(e, "Purchase"); v4.AddToggle(v4, { ["text"] = "Heal Upgrade", ["flag"] = "toggle", ["state"] = false, ["callback"] = function(arg1_8, ...) v1 = arg1_8; L = v1; _G.Heal = L; print("Heal: ", v1); if v1 then Heal(); end; return; end }); Heal = function(...) spawn(function(...) _G.Heal = true; while _G.Heal do wait(); pcall(function(...) v1 = game; v5 = v1.GetService(v1, "ReplicatedStorage").UpgradeRemotes.PurchaseHealthUpgrade; v5.FireServer(v5); wait(1); return; end); end; return; end); return; end; v4.AddToggle(v4, { ["text"] = "Weapon Upgrade", ["flag"] = "toggle", ["state"] = false, ["callback"] = function(arg1_9, ...) v1 = arg1_9; L = v1; _G.Weapon = L; print("Weapon: ", v1); if v1 then Weapon(); end; return; end }); Weapon = function(...) spawn(function(...) _G.Weapon = true; while _G.Weapon do wait(); pcall(function(...) v1 = game; v5 = v1.GetService(v1, "ReplicatedStorage").UpgradeRemotes.PurchaseWeaponUpgrade; v5.FireServer(v5); wait(1); return; end); end; return; end); return; end; v4.AddToggle(v4, { ["text"] = "E Skill", ["flag"] = "toggle", ["state"] = false, ["callback"] = function(arg1_10, ...) v1 = arg1_10; L = v1; _G.SkillE = L; print("SkillE: ", v1); if v1 then SkillE(); end; return; end }); SkillE = function(...) spawn(function(...) _G.SkillE = true; while _G.SkillE do wait(); pcall(function(...) v5 = game; v3 = v5.GetService(v5, "VirtualInputManager"); v3.SendKeyEvent(v3, true, Enum.KeyCode.v7, false, game); v5 = game; v3 = v5.GetService(v5, "VirtualInputManager"); v3.SendKeyEvent(v3, false, Enum.KeyCode.v7, false, game); wait(1); return; end); end; return; end); return; end; v4.AddToggle(v4, { ["text"] = "R Skill", ["flag"] = "toggle", ["state"] = false, ["callback"] = function(arg1_11, ...) v1 = arg1_11; L = v1; _G.SkillR = L; print("SkillR: ", v1); if v1 then SkillR(); end; return; end }); SkillR = function(...) spawn(function(...) _G.SkillR = true; while _G.SkillR do wait(); pcall(function(...) v5 = game; v3 = v5.GetService(v5, "VirtualInputManager"); v3.SendKeyEvent(v3, true, Enum.KeyCode.R, false, game); wait(1); return; end); end; return; end); return; end; v4.AddToggle(v4, { ["text"] = "Q Skill", ["flag"] = "toggle", ["state"] = false, ["callback"] = function(arg1_12, ...) v1 = arg1_12; L = v1; _G.SkillQ = L; print("SkillQ: ", v1); if v1 then SkillQ(); end; return; end }); SkillQ = function(...) spawn(function(...) _G.SkillQ = true; while _G.SkillQ do wait(); pcall(function(...) v5 = game; v3 = v5.GetService(v5, "VirtualInputManager"); v3.SendKeyEvent(v3, true, Enum.KeyCode.Q, false, game); v5 = game; v3 = v5.GetService(v5, "VirtualInputManager"); v3.SendKeyEvent(v3, false, Enum.KeyCode.Q, false, game); wait(1); return; end); end; return; end); return; end; e.Init(e); return; end;