https://discord.gg/ujmVW4kBQt https://discord.gg/ujmVW4kBQt https://discord.gg/ujmVW4kBQt local WindUI = loadstring(game:HttpGet("https://github.com/Footagesus/WindUI/releases/latest/download/main.lua"))() local Players = game:GetService("Players") local ReplicatedStorage = game:GetService("ReplicatedStorage") local Workspace = game:GetService("Workspace") local LocalPlayer = Players.LocalPlayer -- combat local killAuraToggle = false local chopAuraToggle = false local auraRadius = 50 local currentammount = 0 local toolsDamageIDs = { ["Old Axe"] = "3_7367831688", ["Good Axe"] = "112_7367831688", ["Strong Axe"] = "116_7367831688", ["Chainsaw"] = "647_8992824875", ["Spear"] = "196_8999010016" } -- auto food local autoFeedToggle = false local selectedFood = "Carrot" local hungerThreshold = 75 local alwaysFeedEnabledItems = {} local alimentos = { "Apple", "Berry", "Carrot", "Cake", "Chili", "Cooked Morsel", "Cooked Steak" } -- esp local ie = { "Bandage", "Bolt", "Broken Fan", "Broken Microwave", "Cake", "Carrot", "Chair", "Coal", "Coin Stack", "Cooked Morsel", "Cooked Steak", "Fuel Canister", "Iron Body", "Leather Armor", "Log", "MadKit", "Metal Chair", "MedKit", "Old Car Engine", "Old Flashlight", "Old Radio", "Revolver", "Revolver Ammo", "Rifle", "Rifle Ammo", "Morsel", "Sheet Metal", "Steak", "Tyre", "Washing Machine" } local me = {"Bunny", "Wolf", "Alpha Wolf", "Bear", "Cultist", "Crossbow Cultist", "Alien"} -- bring local junkItems = {"Tyre", "Bolt", "Broken Fan", "Broken Microwave", "Sheet Metal", "Old Radio", "Washing Machine", "Old Car Engine"} local selectedJunkItems = {} local fuelItems = {"Log", "Chair", "Coal", "Fuel Canister", "Oil Barrel"} local selectedFuelItems = {} local foodItems = {"Cake", "Cooked Steak", "Cooked Morsel", "Steak", "Morsel", "Berry", "Carrot"} local selectedFoodItems = {} local medicalItems = {"Bandage", "MedKit"} local selectedMedicalItems = {} local equipmentItems = {"Revolver", "Rifle", "Leather Body", "Iron Body", "Revolver Ammo", "Rifle Ammo", "Giant Sack", "Good Sack", "Strong Axe", "Good Axe"} local selectedEquipmentItems = {} -- auto upgrade campfire local campfireFuelItems = {"Log", "Coal", "Fuel Canister", "Oil Barrel", "Biofuel"} local campfireDropPos = Vector3.new(0, 19, 0) -- auto cook local autocookItems = {"Morsel", "Steak"} local autoCookEnabledItems = {} local autoCookEnabled = false local function getAnyToolWithDamageID(isChopAura) for toolName, damageID in pairs(toolsDamageIDs) do if isChopAura and toolName ~= "Old Axe" and toolName ~= "Good Axe" and toolName ~= "Strong Axe" then continue end local tool = LocalPlayer:FindFirstChild("Inventory") and LocalPlayer.Inventory:FindFirstChild(toolName) if tool then return tool, damageID end end return nil, nil end local function equipTool(tool) if tool then ReplicatedStorage:WaitForChild("RemoteEvents").EquipItemHandle:FireServer("FireAllClients", tool) end end local function unequipTool(tool) if tool then ReplicatedStorage:WaitForChild("RemoteEvents").UnequipItemHandle:FireServer("FireAllClients", tool) end end local function killAuraLoop() while killAuraToggle do local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then local tool, damageID = getAnyToolWithDamageID(false) if tool and damageID then equipTool(tool) for _, mob in ipairs(Workspace.Characters:GetChildren()) do if mob:IsA("Model") then local part = mob:FindFirstChildWhichIsA("BasePart") if part and (part.Position - hrp.Position).Magnitude <= auraRadius then pcall(function() ReplicatedStorage:WaitForChild("RemoteEvents").ToolDamageObject:InvokeServer( mob, tool, damageID, CFrame.new(part.Position) ) end) end end end task.wait(0.1) else task.wait(1) end else task.wait(0.5) end end end local function chopAuraLoop() while chopAuraToggle do local character = LocalPlayer.Character or LocalPlayer.CharacterAdded:Wait() local hrp = character:FindFirstChild("HumanoidRootPart") if hrp then local tool, baseDamageID = getAnyToolWithDamageID(true) if tool and baseDamageID then equipTool(tool) currentammount = currentammount + 1 local trees = {} local map = Workspace:FindFirstChild("Map") if map then if map:FindFirstChild("Foliage") then for _, obj in ipairs(map.Foliage:GetChildren()) do if obj:IsA("Model") and obj.Name == "Small Tree" then table.insert(trees, obj) end end end if map:FindFirstChild("Landmarks") then for _, obj in ipairs(map.Landmarks:GetChildren()) do if obj:IsA("Model") and obj.Name == "Small Tree" then table.insert(trees, obj) end end end end for _, tree in ipairs(trees) do local trunk = tree:FindFirstChild("Trunk") if trunk and trunk:IsA("BasePart") and (trunk.Position - hrp.Position).Magnitude <= auraRadius then local alreadyammount = false task.spawn(function() while chopAuraToggle and tree and tree.Parent and not alreadyammount do alreadyammount = true currentammount = currentammount + 1 pcall(function() ReplicatedStorage:WaitForChild("RemoteEvents").ToolDamageObject:InvokeServer( tree, tool, tostring(currentammount) .. "_7367831688", CFrame.new(-2.962610244751, 4.5547881126404, -75.950843811035, 0.89621275663376, -1.3894891459643e-08, 0.44362446665764, -7.994568895775e-10, 1, 3.293635941759e-08, -0.44362446665764, -2.9872644802253e-08, 0.89621275663376) ) end) task.wait(0.5) end end) end end task.wait(0.1) else task.wait(1) end else task.wait(0.5) end end end function wiki(nome) local c = 0 for _, i in ipairs(Workspace.Items:GetChildren()) do if i.Name == nome then c = c + 1 end end return c end function ghn() return math.floor(LocalPlayer.PlayerGui.Interface.StatBars.HungerBar.Bar.Size.X.Scale * 100) end function feed(nome) for _, item in ipairs(Workspace.Items:GetChildren()) do if item.Name == nome then ReplicatedStorage.RemoteEvents.RequestConsumeItem:InvokeServer(item) break end end end function notifeed(nome) WindUI:Notify({ Title = "Auto Food Paused", Content = "The food is gone", Duration = 3 }) end local function moveItemToPos(item, position) if not item or not item:IsDescendantOf(workspace) or not item:IsA("BasePart") and not item:IsA("Model") then return end local part = item:IsA("Model") and (item.PrimaryPart or item:FindFirstChildWhichIsA("BasePart") or item:FindFirstChild("Handle")) or item if not part or not part:IsA("BasePart") then return end if item:IsA("Model") and not item.PrimaryPart then pcall(function() item.PrimaryPart = part end) end pcall(function() game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents").RequestStartDraggingItem:FireServer(item) if item:IsA("Model") then item:SetPrimaryPartCFrame(CFrame.new(position)) else part.CFrame = CFrame.new(position) end game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents").StopDraggingItem:FireServer(item) end) end local function getChests() local chests = {} local chestNames = {} local index = 1 for _, item in ipairs(workspace:WaitForChild("Items"):GetChildren()) do if item.Name:match("^Item Chest") and not item:GetAttribute("8721081708Opened") then table.insert(chests, item) table.insert(chestNames, "Chest " .. index) index = index + 1 end end return chests, chestNames end local currentChests, currentChestNames = getChests() local selectedChest = currentChestNames[1] or nil local function getMobs() local mobs = {} local mobNames = {} local index = 1 for _, character in ipairs(workspace:WaitForChild("Characters"):GetChildren()) do if character.Name:match("^Lost Child") and character:GetAttribute("Lost") == true then table.insert(mobs, character) table.insert(mobNames, character.Name) index = index + 1 end end return mobs, mobNames end local currentMobs, currentMobNames = getMobs() local selectedMob = currentMobNames[1] or nil function tp1() (game.Players.LocalPlayer.Character or game.Players.LocalPlayer.CharacterAdded:Wait()):WaitForChild("HumanoidRootPart").CFrame = CFrame.new(0.43132782, 15.77634621, -1.88620758, -0.270917892, 0.102997094, 0.957076371, 0.639657021, 0.762253821, 0.0990355015, -0.719334781, 0.639031112, -0.272391081) end local function tp2() local targetPart = workspace:FindFirstChild("Map") and workspace.Map:FindFirstChild("Landmarks") and workspace.Map.Landmarks:FindFirstChild("Stronghold") and workspace.Map.Landmarks.Stronghold:FindFirstChild("Functional") and workspace.Map.Landmarks.Stronghold.Functional:FindFirstChild("EntryDoors") and workspace.Map.Landmarks.Stronghold.Functional.EntryDoors:FindFirstChild("DoorRight") and workspace.Map.Landmarks.Stronghold.Functional.EntryDoors.DoorRight:FindFirstChild("Model") if targetPart then local children = targetPart:GetChildren() local destination = children[5] if destination and destination:IsA("BasePart") then local hrp = game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if hrp then hrp.CFrame = destination.CFrame + Vector3.new(0, 5, 0) end end end end local flyToggle = false local flySpeed = 1 local FLYING = false local flyKeyDown, flyKeyUp, mfly1, mfly2 local IYMouse = game:GetService("UserInputService") -- Fly pc local function sFLY() repeat task.wait() until Players.LocalPlayer and Players.LocalPlayer.Character and Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") repeat task.wait() until IYMouse if flyKeyDown or flyKeyUp then flyKeyDown:Disconnect(); flyKeyUp:Disconnect() end local T = Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") local CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} local SPEED = flySpeed local function FLY() FLYING = true local BG = Instance.new('BodyGyro') local BV = Instance.new('BodyVelocity') BG.P = 9e4 BG.Parent = T BV.Parent = T BG.MaxTorque = Vector3.new(9e9, 9e9, 9e9) BG.CFrame = T.CFrame BV.Velocity = Vector3.new(0, 0, 0) BV.MaxForce = Vector3.new(9e9, 9e9, 9e9) task.spawn(function() while FLYING do task.wait() if not flyToggle and Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = true end if CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0 then SPEED = flySpeed elseif not (CONTROL.L + CONTROL.R ~= 0 or CONTROL.F + CONTROL.B ~= 0 or CONTROL.Q + CONTROL.E ~= 0) and SPEED ~= 0 then SPEED = 0 end if (CONTROL.L + CONTROL.R) ~= 0 or (CONTROL.F + CONTROL.B) ~= 0 or (CONTROL.Q + CONTROL.E) ~= 0 then BV.Velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (CONTROL.F + CONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(CONTROL.L + CONTROL.R, (CONTROL.F + CONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED lCONTROL = {F = CONTROL.F, B = CONTROL.B, L = CONTROL.L, R = CONTROL.R} elseif (CONTROL.L + CONTROL.R) == 0 and (CONTROL.F + CONTROL.B) == 0 and (CONTROL.Q + CONTROL.E) == 0 and SPEED ~= 0 then BV.Velocity = ((workspace.CurrentCamera.CoordinateFrame.lookVector * (lCONTROL.F + lCONTROL.B)) + ((workspace.CurrentCamera.CoordinateFrame * CFrame.new(lCONTROL.L + lCONTROL.R, (lCONTROL.F + lCONTROL.B + CONTROL.Q + CONTROL.E) * 0.2, 0).p) - workspace.CurrentCamera.CoordinateFrame.p)) * SPEED else BV.Velocity = Vector3.new(0, 0, 0) end BG.CFrame = workspace.CurrentCamera.CoordinateFrame end CONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} lCONTROL = {F = 0, B = 0, L = 0, R = 0, Q = 0, E = 0} SPEED = 0 BG:Destroy() BV:Destroy() if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false end end) end flyKeyDown = IYMouse.InputBegan:Connect(function(input) if input.UserInputType == Enum.UserInputType.Keyboard then local KEY = input.KeyCode.Name if KEY == "W" then CONTROL.F = flySpeed elseif KEY == "S" then CONTROL.B = -flySpeed elseif KEY == "A" then CONTROL.L = -flySpeed elseif KEY == "D" then CONTROL.R = flySpeed elseif KEY == "E" then CONTROL.Q = flySpeed * 2 elseif KEY == "Q" then CONTROL.E = -flySpeed * 2 end pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Track end) end end) flyKeyUp = IYMouse.InputEnded:Connect(function(input) if input.UserInputType == Enum.UserInputType.Keyboard then local KEY = input.KeyCode.Name if KEY == "W" then CONTROL.F = 0 elseif KEY == "S" then CONTROL.B = 0 elseif KEY == "A" then CONTROL.L = 0 elseif KEY == "D" then CONTROL.R = 0 elseif KEY == "E" then CONTROL.Q = 0 elseif KEY == "Q" then CONTROL.E = 0 end end end) FLY() end -- Fly mobile local function NOFLY() FLYING = false if flyKeyDown then flyKeyDown:Disconnect() end if flyKeyUp then flyKeyUp:Disconnect() end if mfly1 then mfly1:Disconnect() end if mfly2 then mfly2:Disconnect() end if Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid') then Players.LocalPlayer.Character:FindFirstChildOfClass('Humanoid').PlatformStand = false end pcall(function() workspace.CurrentCamera.CameraType = Enum.CameraType.Custom end) end local function UnMobileFly() pcall(function() FLYING = false local root = Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") if root:FindFirstChild("BodyVelocity") then root:FindFirstChild("BodyVelocity"):Destroy() end if root:FindFirstChild("BodyGyro") then root:FindFirstChild("BodyGyro"):Destroy() end if Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") then Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid").PlatformStand = false end if mfly1 then mfly1:Disconnect() end if mfly2 then mfly2:Disconnect() end end) end local function MobileFly() UnMobileFly() FLYING = true local root = Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") local camera = workspace.CurrentCamera local v3none = Vector3.new() local v3zero = Vector3.new(0, 0, 0) local v3inf = Vector3.new(9e9, 9e9, 9e9) local controlModule = require(Players.LocalPlayer.PlayerScripts:WaitForChild("PlayerModule"):WaitForChild("ControlModule")) local bv = Instance.new("BodyVelocity") bv.Name = "BodyVelocity" bv.Parent = root bv.MaxForce = v3zero bv.Velocity = v3zero local bg = Instance.new("BodyGyro") bg.Name = "BodyGyro" bg.Parent = root bg.MaxTorque = v3inf bg.P = 1000 bg.D = 50 mfly1 = Players.LocalPlayer.CharacterAdded:Connect(function() local newRoot = Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") local newBv = Instance.new("BodyVelocity") newBv.Name = "BodyVelocity" newBv.Parent = newRoot newBv.MaxForce = v3zero newBv.Velocity = v3zero local newBg = Instance.new("BodyGyro") newBg.Name = "BodyGyro" newBg.Parent = newRoot newBg.MaxTorque = v3inf newBg.P = 1000 newBg.D = 50 end) mfly2 = game:GetService("RunService").RenderStepped:Connect(function() root = Players.LocalPlayer.Character:WaitForChild("HumanoidRootPart") camera = workspace.CurrentCamera if Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") and root and root:FindFirstChild("BodyVelocity") and root:FindFirstChild("BodyGyro") then local humanoid = Players.LocalPlayer.Character:FindFirstChildWhichIsA("Humanoid") local VelocityHandler = root:FindFirstChild("BodyVelocity") local GyroHandler = root:FindFirstChild("BodyGyro") VelocityHandler.MaxForce = v3inf GyroHandler.MaxTorque = v3inf humanoid.PlatformStand = true GyroHandler.CFrame = camera.CoordinateFrame VelocityHandler.Velocity = v3none local direction = controlModule:GetMoveVector() if direction.X > 0 then VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * (flySpeed * 50)) end if direction.X < 0 then VelocityHandler.Velocity = VelocityHandler.Velocity + camera.CFrame.RightVector * (direction.X * (flySpeed * 50)) end if direction.Z > 0 then VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * (flySpeed * 50)) end if direction.Z < 0 then VelocityHandler.Velocity = VelocityHandler.Velocity - camera.CFrame.LookVector * (direction.Z * (flySpeed * 50)) end end end) end local Window = WindUI:CreateWindow({ Title = "99 Night in Forest | Stellar", Icon = "star", IconThemed = true, Author = "STELLAR", Folder = "stellar", Size = UDim2.fromOffset(500, 350), Transparent = true, Theme = "Dark", SideBarWidth = 200, ScrollBarEnabled = true, }) Window:EditOpenButton({ Title = "Open 99 Night in Forest", Icon = "monitor", CornerRadius = UDim.new(0, 6), StrokeThickness = 2, Color = ColorSequence.new(Color3.fromRGB(30, 30, 30), Color3.fromRGB(255, 255, 255)), Draggable = true, }) local Tabs = {} Tabs.Combat = Window:Tab({ Title = "Combat", Icon = "sword", Desc = "Stellar" }) Tabs.Main = Window:Tab({ Title = "Main", Icon = "eye", Desc = "Stellar" }) Tabs.Auto = Window:Tab({ Title = "Auto", Icon = "wrench", Desc = "Stellar" }) Tabs.esp = Window:Tab({ Title = "Esp", Icon = "sparkles", Desc = "Stellar" }) Tabs.br = Window:Tab({ Title = "Bring", Icon = "package", Desc = "Stellar" }) Tabs.Tp = Window:Tab({ Title = "Teleport", Icon = "map", Desc = "Stellar" }) Tabs.Fly = Window:Tab({ Title = "Player", Icon = "user", Desc = "Stellar" }) Window:SelectTab(1) Tabs.Combat:Section({ Title = "Aura", Icon = "star" }) Tabs.Combat:Toggle({ Title = "Kill Aura", Value = false, Callback = function(state) killAuraToggle = state if state then task.spawn(killAuraLoop) else local tool, _ = getAnyToolWithDamageID(false) unequipTool(tool) end end }) Tabs.Combat:Toggle({ Title = "Chop Aura", Value = false, Callback = function(state) chopAuraToggle = state if state then task.spawn(chopAuraLoop) else local tool, _ = getAnyToolWithDamageID(true) unequipTool(tool) end end }) Tabs.Combat:Section({ Title = "Settings", Icon = "settings" }) Tabs.Combat:Slider({ Title = "Aura Radius", Value = { Min = 50, Max = 500, Default = 50 }, Callback = function(value) auraRadius = math.clamp(value, 10, 500) end }) Tabs.Main:Section({ Title = "Auto Feed", Icon = "utensils" }) Tabs.Main:Dropdown({ Title = "Select Food", Desc = "Choose the food", Values = alimentos, Value = selectedFood, Multi = false, Callback = function(value) selectedFood = value end }) Tabs.Main:Input({ Title = "Feed %", Desc = "Eat when hunger reaches this %", Value = tostring(hungerThreshold), Placeholder = "Ex: 75", Numeric = true, Callback = function(value) local n = tonumber(value) if n then hungerThreshold = math.clamp(n, 0, 100) end end }) Tabs.Main:Toggle({ Title = "Auto Feed", Value = false, Callback = function(state) autoFeedToggle = state if state then task.spawn(function() while autoFeedToggle do task.wait(0.075) if wiki(selectedFood) == 0 then autoFeedToggle = false Tabs.Combat:Find("Auto Feed"):SetValue(false) notifeed(selectedFood) break end if ghn() <= hungerThreshold then feed(selectedFood) end end end) end end }) Tabs.Auto:Section({ Title = "Auto Upgrade Campfire", Icon = "flame" }) local autoUpgradeCampfireEnabled = false Tabs.Auto:Dropdown({ Title = "Auto Upgrade Campfire", Desc = "Choose the items", Values = campfireFuelItems, Multi = true, AllowNone = true, Callback = function(options) for _, itemName in ipairs(campfireFuelItems) do alwaysFeedEnabledItems[itemName] = table.find(options, itemName) ~= nil end end }) Tabs.Auto:Toggle({ Title = "Auto Upgrade Campfire", Value = false, Callback = function(checked) autoUpgradeCampfireEnabled = checked if checked then task.spawn(function() while autoUpgradeCampfireEnabled do for itemName, enabled in pairs(alwaysFeedEnabledItems) do if enabled then for _, item in ipairs(workspace:WaitForChild("Items"):GetChildren()) do if item.Name == itemName then moveItemToPos(item, campfireDropPos) end end end end task.wait(2) end end) end end }) Tabs.Auto:Section({ Title = "Auto Cook Food", Icon = "flame" }) Tabs.Auto:Dropdown({ Title = "Auto Cook Food", Values = autocookItems, Multi = true, AllowNone = true, Callback = function(options) for _, itemName in ipairs(autocookItems) do autoCookEnabledItems[itemName] = table.find(options, itemName) ~= nil end end }) Tabs.Auto:Toggle({ Title = "Auto Cook Food", Value = false, Callback = function(state) autoCookEnabled = state end }) coroutine.wrap(function() while true do if autoCookEnabled then for itemName, enabled in pairs(autoCookEnabledItems) do if enabled then for _, item in ipairs(Workspace:WaitForChild("Items"):GetChildren()) do if item.Name == itemName then moveItemToPos(item, campfireDropPos) end end end end end task.wait(0.5) end end)() Tabs.Tp:Section({ Title = "Teleport", Icon = "map" }) Tabs.Tp:Button({ Title = "Teleport to Campfire", Locked = false, Callback = function() tp1() end }) Tabs.Tp:Button({ Title = "Teleport to Stronghold", Locked = false, Callback = function() tp2() end }) Tabs.Tp:Section({ Title = "Children", Icon = "eye" }) local MobDropdown = Tabs.Tp:Dropdown({ Title = "Select Child", Values = currentMobNames, Multi = false, AllowNone = true, Callback = function(options) selectedMob = options[#options] or currentMobNames[1] or nil end }) Tabs.Tp:Button({ Title = "Refresh List", Locked = false, Callback = function() currentMobs, currentMobNames = getMobs() if #currentMobNames > 0 then selectedMob = currentMobNames[1] MobDropdown:Refresh(currentMobNames) else selectedMob = nil MobDropdown:Refresh({ "No child found" }) end end }) Tabs.Tp:Button({ Title = "Teleport to Child", Locked = false, Callback = function() if selectedMob and currentMobs then for i, name in ipairs(currentMobNames) do if name == selectedMob then local targetMob = currentMobs[i] if targetMob then local part = targetMob.PrimaryPart or targetMob:FindFirstChildWhichIsA("BasePart") if part and game.Players.LocalPlayer.Character then local hrp = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if hrp then hrp.CFrame = part.CFrame + Vector3.new(0, 5, 0) end end end break end end end end }) Tabs.Tp:Section({ Title = "Chest", Icon = "box" }) local ChestDropdown = Tabs.Tp:Dropdown({ Title = "Select Chest", Values = currentChestNames, Multi = false, AllowNone = true, Callback = function(options) selectedChest = options[#options] or currentChestNames[1] or nil end }) Tabs.Tp:Button({ Title = "Refresh List", Locked = false, Callback = function() currentChests, currentChestNames = getChests() if #currentChestNames > 0 then selectedChest = currentChestNames[1] ChestDropdown:Refresh(currentChestNames) else selectedChest = nil ChestDropdown:Refresh({ "No chests found" }) end end }) Tabs.Tp:Button({ Title = "Teleport to Chest", Locked = false, Callback = function() if selectedChest and currentChests then local chestIndex = 1 for i, name in ipairs(currentChestNames) do if name == selectedChest then chestIndex = i break end end local targetChest = currentChests[chestIndex] if targetChest then local part = targetChest.PrimaryPart or targetChest:FindFirstChildWhichIsA("BasePart") if part and game.Players.LocalPlayer.Character then local hrp = game.Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if hrp then hrp.CFrame = part.CFrame + Vector3.new(0, 5, 0) end end end end end }) Tabs.br:Section({ Title = "Junk", Icon = "box" }) Tabs.br:Dropdown({ Title = "Select Junk Items", Desc = "Choose items to bring", Values = junkItems, Multi = true, AllowNone = true, Callback = function(options) selectedJunkItems = options end }) Tabs.br:Button({ Title = "Bring Junk Items", Locked = false, Callback = function() local player = game.Players.LocalPlayer if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end local hrp = player.Character.HumanoidRootPart local targetPos = hrp.Position + Vector3.new(2, 0, 0) for _, itemName in ipairs(selectedJunkItems) do for _, item in ipairs(workspace:GetDescendants()) do if item.Name == itemName and (item:IsA("BasePart") or item:IsA("Model")) and (item.PrimaryPart or item:FindFirstChildWhichIsA("BasePart")) then moveItemToPos(item, targetPos) end end end end }) Tabs.br:Section({ Title = "Fuel", Icon = "flame" }) local fuelItems = {"Log", "Chair", "Coal", "Fuel Canister", "Oil Barrel"} local selectedFuelItems = {} Tabs.br:Dropdown({ Title = "Select Fuel Items", Desc = "Choose items to bring", Values = fuelItems, Multi = true, AllowNone = true, Callback = function(options) selectedFuelItems = options end }) Tabs.br:Button({ Title = "Bring Fuel Items", Locked = false, Callback = function() local player = game.Players.LocalPlayer if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end local hrp = player.Character.HumanoidRootPart local targetPos = hrp.Position + Vector3.new(2, 0, 0) local broughtItems = 0 for _, itemName in ipairs(selectedFuelItems) do for _, item in ipairs(workspace:GetDescendants()) do if item.Name == itemName and (item:IsA("BasePart") or item:IsA("Model")) then moveItemToPos(item, targetPos) broughtItems = broughtItems + 1 end end end end }) Tabs.br:Section({ Title = "Food", Icon = "utensils" }) local foodItems = {"Cake", "Cooked Steak", "Cooked Morsel", "Steak", "Morsel", "Berry", "Carrot"} local selectedFoodItems = {} Tabs.br:Dropdown({ Title = "Select Food Items", Desc = "Choose items to bring", Values = foodItems, Multi = true, AllowNone = true, Callback = function(options) selectedFoodItems = options end }) Tabs.br:Button({ Title = "Bring Food Items", Locked = false, Callback = function() local player = game.Players.LocalPlayer if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end local hrp = player.Character.HumanoidRootPart local targetPos = hrp.Position + Vector3.new(2, 0, 0) for _, itemName in ipairs(selectedFoodItems) do for _, item in ipairs(workspace:GetDescendants()) do if item.Name == itemName and (item:IsA("BasePart") or item:IsA("Model")) and (item.PrimaryPart or item:FindFirstChildWhichIsA("BasePart")) then moveItemToPos(item, targetPos) end end end end }) Tabs.br:Section({ Title = "Medicine", Icon = "bandage" }) Tabs.br:Dropdown({ Title = "Select Medical Items", Desc = "Choose items to bring", Values = medicalItems, Multi = true, AllowNone = true, Callback = function(options) selectedMedicalItems = options end }) Tabs.br:Button({ Title = "Bring Medical Items", Locked = false, Callback = function() local player = game.Players.LocalPlayer if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end local hrp = player.Character.HumanoidRootPart local targetPos = hrp.Position + Vector3.new(2, 0, 0) for _, itemName in ipairs(selectedMedicalItems) do for _, item in ipairs(workspace:GetDescendants()) do if item.Name == itemName and (item:IsA("BasePart") or item:IsA("Model")) and (item.PrimaryPart or item:FindFirstChildWhichIsA("BasePart")) then moveItemToPos(item, targetPos) end end end end }) Tabs.br:Section({ Title = "Equipment", Icon = "sword" }) local equipmentItems = {"Revolver", "Rifle", "Leather Body", "Iron Body", "Revolver Ammo", "Rifle Ammo", "Giant Sack", "Good Sack", "Strong Axe", "Good Axe"} local selectedEquipmentItems = {} Tabs.br:Dropdown({ Title = "Select Equipment Items", Desc = "Choose items to bring", Values = equipmentItems, Multi = true, AllowNone = true, Callback = function(options) selectedEquipmentItems = options end }) Tabs.br:Button({ Title = "Bring Equipment Items", Locked = false, Callback = function() local player = game.Players.LocalPlayer if not player.Character or not player.Character:FindFirstChild("HumanoidRootPart") then return end local hrp = player.Character.HumanoidRootPart local targetPos = hrp.Position + Vector3.new(2, 0, 0) for _, itemName in ipairs(selectedEquipmentItems) do for _, item in ipairs(workspace:GetDescendants()) do if item.Name == itemName and (item:IsA("BasePart") or item:IsA("Model")) and (item.PrimaryPart or item:FindFirstChildWhichIsA("BasePart")) then moveItemToPos(item, targetPos) end end end end }) Tabs.Fly:Section({ Title = "Main", Icon = "eye" }) Tabs.Fly:Slider({ Title = "Fly Speed", Value = { Min = 1, Max = 20, Default = 1 }, Callback = function(value) flySpeed = value if FLYING then task.spawn(function() while FLYING do task.wait(0.1) if game:GetService("UserInputService").TouchEnabled then local root = Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChild("HumanoidRootPart") if root and root:FindFirstChild("BodyVelocity") then local bv = root:FindFirstChild("BodyVelocity") bv.Velocity = bv.Velocity.Unit * (flySpeed * 50) -- Adjust velocity magnitude end end end end) end end }) Tabs.Fly:Toggle({ Title = "Enable Fly", Value = false, Callback = function(state) flyToggle = state if flyToggle then if game:GetService("UserInputService").TouchEnabled then MobileFly() else sFLY() end else NOFLY() UnMobileFly() end end }) local Players = game:GetService("Players") local speed = 16 local function setSpeed(val) local humanoid = Players.LocalPlayer.Character and Players.LocalPlayer.Character:FindFirstChildOfClass("Humanoid") if humanoid then humanoid.WalkSpeed = val end end Tabs.Fly:Slider({ Title = "Speed", Value = { Min = 16, Max = 150, Default = 16 }, Callback = function(value) speed = value end }) Tabs.Fly:Toggle({ Title = "Enable Speed", Value = false, Callback = function(state) setSpeed(state and speed or 16) end }) local Players = game:GetService("Players") local RunService = game:GetService("RunService") local noclipConnection Tabs.Fly:Toggle({ Title = "Noclip", Value = false, Callback = function(state) if state then noclipConnection = RunService.Stepped:Connect(function() local char = Players.LocalPlayer.Character if char then for _, part in ipairs(char:GetDescendants()) do if part:IsA("BasePart") then part.CanCollide = false end end end end) else if noclipConnection then noclipConnection:Disconnect() noclipConnection = nil end end end }) local UserInputService = game:GetService("UserInputService") local Players = game:GetService("Players") local infJumpConnection Tabs.Fly:Toggle({ Title = "Inf Jump", Value = false, Callback = function(state) if state then infJumpConnection = UserInputService.JumpRequest:Connect(function() local char = Players.LocalPlayer.Character local humanoid = char and char:FindFirstChildOfClass("Humanoid") if humanoid then humanoid:ChangeState(Enum.HumanoidStateType.Jumping) end end) else if infJumpConnection then infJumpConnection:Disconnect() infJumpConnection = nil end end end }) function createESPText(part, text, color) if part:FindFirstChild("ESPTexto") then return end local esp = Instance.new("BillboardGui") esp.Name = "ESPTexto" esp.Adornee = part esp.Size = UDim2.new(0, 100, 0, 20) esp.StudsOffset = Vector3.new(0, 2.5, 0) esp.AlwaysOnTop = true esp.MaxDistance = 300 local label = Instance.new("TextLabel") label.Parent = esp label.Size = UDim2.new(1, 0, 1, 0) label.BackgroundTransparency = 1 label.Text = text label.TextColor3 = color or Color3.fromRGB(255,255,0) label.TextStrokeTransparency = 0.2 label.TextScaled = true label.Font = Enum.Font.GothamBold esp.Parent = part end local function Aesp(nome, tipo) local container local color if tipo == "item" then container = workspace:FindFirstChild("Items") color = Color3.fromRGB(0, 255, 0) elseif tipo == "mob" then container = workspace:FindFirstChild("Characters") color = Color3.fromRGB(255, 255, 0) else return end if not container then return end for _, obj in ipairs(container:GetChildren()) do if obj.Name == nome then local part = obj:IsA("BasePart") and obj or obj:FindFirstChildWhichIsA("BasePart") if part then createESPText(part, obj.Name, color) end end end end local function Desp(nome, tipo) local container if tipo == "item" then container = workspace:FindFirstChild("Items") elseif tipo == "mob" then container = workspace:FindFirstChild("Characters") else return end if not container then return end for _, obj in ipairs(container:GetChildren()) do if obj.Name == nome then local part = obj:IsA("BasePart") and obj or obj:FindFirstChildWhichIsA("BasePart") if part then for _, gui in ipairs(part:GetChildren()) do if gui:IsA("BillboardGui") and gui.Name == "ESPTexto" then gui:Destroy() end end end end end end local selectedItems = {} local selectedMobs = {} local espItemsEnabled = false local espMobsEnabled = false local espConnections = {} Tabs.esp:Section({ Title = "Esp Items", Icon = "package" }) Tabs.esp:Dropdown({ Title = "Esp Items", Values = ie, Value = {}, Multi = true, AllowNone = true, Callback = function(options) selectedItems = options if espItemsEnabled then for _, name in ipairs(ie) do if table.find(selectedItems, name) then Aesp(name, "item") else Desp(name, "item") end end else for _, name in ipairs(ie) do Desp(name, "item") end end end }) Tabs.esp:Toggle({ Title = "Enable Esp", Value = false, Callback = function(state) espItemsEnabled = state for _, name in ipairs(ie) do if state and table.find(selectedItems, name) then Aesp(name, "item") else Desp(name, "item") end end if state then if not espConnections["Items"] then local container = workspace:FindFirstChild("Items") if container then espConnections["Items"] = container.ChildAdded:Connect(function(obj) if table.find(selectedItems, obj.Name) then local part = obj:IsA("BasePart") and obj or obj:FindFirstChildWhichIsA("BasePart") if part then createESP(part, obj.Name, Color3.fromRGB(0, 255, 0)) end end end) end end else if espConnections["Items"] then espConnections["Items"]:Disconnect() espConnections["Items"] = nil end end end }) Tabs.esp:Section({ Title = "Esp Entity", Icon = "user" }) Tabs.esp:Dropdown({ Title = "Esp Entity", Values = me, Value = {}, Multi = true, AllowNone = true, Callback = function(options) selectedMobs = options if espMobsEnabled then for _, name in ipairs(me) do if table.find(selectedMobs, name) then Aesp(name, "mob") else Desp(name, "mob") end end else for _, name in ipairs(me) do Desp(name, "mob") end end end }) Tabs.esp:Toggle({ Title = "Enable Esp", Value = false, Callback = function(state) espMobsEnabled = state for _, name in ipairs(me) do if state and table.find(selectedMobs, name) then Aesp(name, "mob") else Desp(name, "mob") end end if state then if not espConnections["Mobs"] then local container = workspace:FindFirstChild("Characters") if container then espConnections["Mobs"] = container.ChildAdded:Connect(function(obj) if table.find(selectedMobs, obj.Name) then local part = obj:IsA("BasePart") and obj or obj:FindFirstChildWhichIsA("BasePart") if part then createESP(part, obj.Name, Color3.fromRGB(255, 255, 0)) end end end) end end else if espConnections["Mobs"] then espConnections["Mobs"]:Disconnect() espConnections["Mobs"] = nil end end end }) Tabs.Main:Section({ Title = "Misc", Icon = "settings" }) local instantInteractEnabled = false local instantInteractConnection local originalHoldDurations = {} Tabs.Main:Toggle({ Title = "Instant Interact", Value = false, Callback = function(state) instantInteractEnabled = state if state then originalHoldDurations = {} instantInteractConnection = task.spawn(function() while instantInteractEnabled do for _, obj in ipairs(workspace:GetDescendants()) do if obj:IsA("ProximityPrompt") then if originalHoldDurations[obj] == nil then originalHoldDurations[obj] = obj.HoldDuration end obj.HoldDuration = 0 end end task.wait(0.5) end end) else if instantInteractConnection then instantInteractEnabled = false end for obj, value in pairs(originalHoldDurations) do if obj and obj:IsA("ProximityPrompt") then obj.HoldDuration = value end end originalHoldDurations = {} end end }) local RunService = game:GetService("RunService") local ReplicatedStorage = game:GetService("ReplicatedStorage") local torchLoop = nil Tabs.Main:Toggle({ Title = "Auto Stun Deer", Value = false, Callback = function(state) if state then torchLoop = RunService.RenderStepped:Connect(function() pcall(function() local remote = ReplicatedStorage:FindFirstChild("RemoteEvents") and ReplicatedStorage.RemoteEvents:FindFirstChild("DeerHitByTorch") local deer = workspace:FindFirstChild("Characters") and workspace.Characters:FindFirstChild("Deer") if remote and deer then remote:InvokeServer(deer) end end) task.wait(0.1) end) else if torchLoop then torchLoop:Disconnect() torchLoop = nil end end end })