function runall () while true do local args = { [1] = "Fly" } game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("IronMan"):WaitForChild("IronmanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) game:GetService("ReplicatedStorage"):WaitForChild("Powers"):WaitForChild("Superman"):WaitForChild("SupermanFly"):WaitForChild("RemoteEvent"):FireServer(unpack(args)) wait(0.8) end end local Rayfield = loadstring(game:HttpGet('https://sirius.menu/rayfield'))() local Window = Rayfield:CreateWindow({ Name = "Super Hero Tycoon", Icon = 0, -- Icon in Topbar. Can use Lucide Icons (string) or Roblox Image (number). 0 to use no icon (default). LoadingTitle = "Super Hero Tycoon", LoadingSubtitle = "by someone", Theme = "Amethyst", -- Check https://docs.sirius.menu/rayfield/configuration/themes DisableRayfieldPrompts = false, DisableBuildWarnings = false, -- Prevents Rayfield from warning when the script has a version mismatch with the interface ConfigurationSaving = { Enabled = true, FolderName = nil, -- Create a custom folder for your hub/game FileName = "Big Hub" }, Discord = { Enabled = false, -- Prompt the user to join your Discord server if their executor supports it Invite = "noinvitelink", -- The Discord invite code, do not include discord.gg/. E.g. discord.gg/ ABCD would be ABCD RememberJoins = true -- Set this to false to make them join the discord every time they load it up }, KeySystem = false, -- Set this to true to use our key system KeySettings = { Title = "Untitled", Subtitle = "Key System", Note = "No method of obtaining the key is provided", -- Use this to tell the user how to get a key FileName = "Key", -- It is recommended to use something unique as other scripts using Rayfield may overwrite your key file SaveKey = true, -- The user's key will be saved, but if you change the key, they will be unable to use your script GrabKeyFromSite = false, -- If this is true, set Key below to the RAW site you would like Rayfield to get the key from Key = {"Hello"} -- List of keys that will be accepted by the system, can be RAW file links (pastebin, github etc) or simple strings ("hello","key22") } }) local Tab = Window:CreateTab("Nuke server", 4483362458)-- Title, Image local Button = Tab:CreateButton({ Name = "Nuke [you can spam]", Callback = function() runall() end, }) join in my server for more: https://discord.gg/QZWKsmp8dQ