t={}for i,v in game.ReplicatedStorage.Gears:GetChildren() do table.insert(t,v.Name)end local Library = loadstring(Game:HttpGet("https://raw.githubusercontent.com/bloodball/-back-ups-for-libs/main/wizard"))() local Window = Library:NewWindow("☢️") local Main = Window:NewSection("Main") local OP = Window:NewSection("OP") local Credits = Window:NewSection("Credits: @sand") Main:CreateButton("Winner Area", function() game.Players.LocalPlayer.Character:MoveTo(Vector3.new(-13, 7, -2537)) end) Main:CreateButton("Unlock Bat Wings", function() workspace.BATWING_TIMER.LOCK:Destroy() end) Main:CreateButton("Unlock Helicopter", function() workspace.GoldenHelicopter.LOCK:Destroy() end) Main:CreateButton("Unlock VIP", function() workspace.VIP_AREA_GAMEPASS.LOCK:Destroy() end) Main:CreateButton("Unlock Code Door", function() workspace.CodeDoor.Door.Door:Destroy() end) Main:CreateButton("Get Lucky Block", function() game.ReplicatedStorage.RemoteEvents.giveLuckyblock:FireServer() end) Main:CreateTextbox("Get Coins", function(text) game.ReplicatedStorage.RemoteEvents.GrantCoinEvent:FireServer(tonumber(text)) end) Main:CreateTextbox("Equip Accessory (ID)", function(text) game.ReplicatedStorage.RemoteEvents.AddAccessoryEvent:FireServer(tonumber(text)) end) Main:CreateDropdown("Get Gear", t, 1, function(text) game.ReplicatedStorage.RemoteEvents.GiveGearEvent:FireServer(text) end) OP:CreateColorPicker("Set Color", Color3.new(255, 255, 255), function(value) _G.c=value end) OP:CreateTextbox("Send Server Message", function(text) game.ReplicatedStorage.RemoteEvents.GlobalMessage:FireServer(text,_G.c) end) OP:CreateTextbox("Spam Server Message", function(text) while task.wait() do game.ReplicatedStorage.RemoteEvents.GlobalMessage:FireServer(text,_G.c) end end)