local ReplicatedStorage = game:GetService("ReplicatedStorage") local shootRemote = ReplicatedStorage:WaitForChild("NetEvents", 3):WaitForChild("RequestShoot") local mt = getrawmetatable(game) local oldNamecall = mt.__namecall setreadonly(mt, false) mt.__namecall = newcclosure(function(self, ...) if self == shootRemote and getnamecallmethod() == "FireServer" then local args = {...} if typeof(args[1]) == "table" then args[1].tier = "PERFECT" args[1].releaseProgress = 0.8 args[1].releaseError = 0.01 end return oldNamecall(self, unpack(args)) end return oldNamecall(self, ...) end) print("stupid vibecoded ai slop")