--!strict local SCRIPT_VERSION = "0.0.1" local LIBRARY_ID = "sc_pubmain" local GAME_NAME = "Steel Crossfire" if getgenv()[LIBRARY_ID] then pcall(function() getgenv()[LIBRARY_ID]:Destroy() end) end local run_service = game:GetService("RunService") local hit_character = game:GetService("ReplicatedStorage").Events.GunEvents.HitCharacter local players = game:GetService("Players") local local_player = players.LocalPlayer local function load_url(url: string): (A...) -> R... local Callback, Error = loadstring(game:HttpGet(url)) if Error then return error(Error, 2) end return (Callback :: any) :: (A...) -> R... end local empty_callback = function() end local library: AnkaUi = load_url("https://raw.githubusercontent.com/nfpw/XXSCRIPT/refs/heads/main/Library/Module.lua")() getgenv()[LIBRARY_ID] = library local window = library:CreateWindow({ WindowName = `Public Main {GAME_NAME} v{SCRIPT_VERSION}`, }, gethui()) local main_tab = window:CreateTab("main") local main_section = main_tab:CreateSection("main") main_section :CreateButton("kill all", function() local original_pivot = local_player.Character:GetPivot() for _, player in game.Players:GetPlayers() do if not player.Character or not player.Character:FindFirstChild("InitialPoses") or player == local_player or player.Team == local_player.Team then continue end local_player.Character:PivotTo(player.Character:GetPivot()) run_service.Heartbeat:Wait() hit_character:FireServer( local_player.Character.Animate, player.Character, 1000, nil, "isTakeDamage", nil, nil ) end local_player.Character:PivotTo(original_pivot) end) :CreateKeybind(Enum.KeyCode.L, empty_callback) main_section:CreateButton("destroy map (will lag!)", function() -- ud exploit :sob: :skull: dont skid pls thx local Event = game:GetService("ReplicatedStorage").Events.GunEvents.UnanchorDestruction for _, descendant in workspace:GetDescendants() do Event:FireServer(descendant) end end)