-- && Execute when base is unlocked! && -- local Players = game:GetService("Players") local player = Players.LocalPlayer local Rotations = 100 local function getRootPart() local character = player.Character or player.CharacterAdded:Wait() return character:WaitForChild("HumanoidRootPart", 10) end local rootPart = getRootPart() local function TPTOLock() if rootPart then local OGCF = rootPart.CFrame rootPart.CFrame = CFrame.new(568, 1, -200) wait(0.5) rootPart.CFrame = OGCF end end repeat TPTOLock() wait(60.5) until rotations == 0