local ReplicatedStorage = game:GetService("ReplicatedStorage") local Remotes = ReplicatedStorage:WaitForChild("Remotes", 9e9) local Server = Remotes:WaitForChild("Server", 9e9) local LockGate = Server:WaitForChild("LockGate", 9e9) local args = {} while true do LockGate:FireServer(unpack(args)) wait(1) end