_G.Reach = "8" _G.KeyBindHigher = "a" _G.KeyBindLower = "z" _G.ReachOff = false -- game:GetService"RunService".Stepped:Connect(function() if _G.ReachOff then return end pcall(function() Sword = game.Players.LocalPlayer.Character:FindFirstChildOfClass("Tool").Handle for i,v in pairs(game.Players:GetPlayers()) do if v ~= game.Players.LocalPlayer and v.Character:FindFirstChild("Left Arm") then if (game.Players.LocalPlayer.Character.Torso.Position - v.Character.Torso.Position).Magnitude <= _G.Reach then v.Character['Left Arm']:BreakJoints() v.Character['Left Arm'].Transparency = 1 v.Character['Left Arm'].CanCollide = false v.Character['Left Arm'].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(1,0,-3.5) v.Character['Left Leg']:BreakJoints() v.Character['Left Leg'].Transparency = 1 v.Character['Left Leg'].CanCollide = false v.Character['Left Leg'].CFrame = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame * CFrame.new(1,0,-3.5) end end end end) end) local Mouse = game.Players.LocalPlayer:GetMouse() Mouse.KeyDown:Connect(function(key) if key == _G.KeyBindHigher then _G.Reach = _G.Reach + 1 game.StarterGui:SetCore("SendNotification", { Title = "AzerReach"; Text = "Reach set to " .. _G.Reach; Icon = ""; Duration = 1;}) end end) local Mouse = game.Players.LocalPlayer:GetMouse() Mouse.KeyDown:Connect(function(key) if key == _G.KeyBindLower then _G.Reach = _G.Reach - 1 game.StarterGui:SetCore("SendNotification", { Title = "AzerReach"; Text = "Reach set to " .. _G.Reach; Icon = ""; Duration = 1;}) end end)