local Convertables = require(game:GetService("ReplicatedStorage").PlayerData.InitialPlayerData) local Player = game.Players.LocalPlayer for i = 1,50 do wait() for _,v in pairs(workspace['Star_'..Player.Name].Player.Land:GetDescendants()) do spawn(function() if string.find(v.Name,'Ore_') or string.find(v.Name,'Tree_') then for _,v2 in pairs(v:GetChildren()) do game:GetService("ReplicatedStorage").Attack.UpdateHPEvent:FireServer(v2,'Axe') end end end) end end for _,v in pairs(Convertables.Conversion) do game:GetService("ReplicatedStorage").Resources.Conversion:InvokeServer(_,"2000") game:GetService("ReplicatedStorage").Resources.BuildingRemo:InvokeServer(_,2000) end