local Material = loadstring(game:HttpGet("https://raw.githubusercontent.com/Kinlei/MaterialLua/master/Module.lua"))() local auto = {} local Autofarm = false auto.Wood = false auto.Iron = false auto.Cobalt = false auto.Coins = false auto.Amethyst = false auto.Mushroom_Tree = false auto.Emerald = false auto.Topaz = false auto.Green_Gem = false auto.Cactus = false auto.Ruby = false local name = game:GetService("Players").LocalPlayer.Name local axe = "Axe" local pick = "Pickaxe" local uphpevent = game:GetService("ReplicatedStorage").Attack.UpdateHPEvent; local conv = game:GetService("ReplicatedStorage").Resources.Conversion; local craft = game:GetService("ReplicatedStorage").Resources.BuildingRemo; local showland = game:GetService("ReplicatedStorage").PlayerData.Unlocker.LandShow; local plate = "IronPlate" local plank = "Plank" local all = "All" local X = Material.Load({ Title = "Obsidain: Star Simulator Edition", Style = 3, SizeX = 500, SizeY = 350, Theme = "Dark", }) local Y = X.New({ Title = "Main" }) local Ye = X.New({ Title = "Credits" }) local AAAA = Ye.Button({ Text = "Fungbert: UILib", Callback = function() end }) local AAAAA = Ye.Button({ Text = "Z3ta: Features", Callback = function() end }) if syn then local XB = Y.Button({ Text = "Copy Discord Invite to clipboard", Callback = function() syn.write_clipboard("https://discord.gg/FQRPFeFWqN") end }) elseif ScriptWare then local XB = Y.Button({ Text = "Copy Discord Invite to clipboard", Callback = function() setclipboard("https://discord.gg/FQRPFeFWqN") end }) else local CB = Y.Button({ Text = "Discord: FQRPFeFWqN", Callback = function() end }) end local A = Y.Button({ Text = "Inf Planks (Requires 15 wood or more)", Callback = function() conv:InvokeServer(plank, all) task.wait(0.1) craft:InvokeServer(plank,math.huge) end, }) local AA = Y.Button({ Text = "Inf Iron (Requires 25 iron ore or more)", Callback = function() conv:InvokeServer(plate, all) task.wait(0.1) craft:InvokeServer(plate,math.huge) end }) local AAA = Y.Button({ Text = "Unlock all land (Not Permanant)", }) local BB = Y.Button({ Text = "Unlock everyone's land (Not Permanant)", Callback = function() local t = {} for i,v in pairs(game:GetService("Players"):GetChildren()) do table.insert(t, v.Name) end for i,name in pairs(t) do local data = game:GetService("Workspace")["Star_"..name].Player.Land:GetChildren() for a,land in pairs(data) do showland:FireServer(land) end end end }) local B = Y.Toggle({ Text = "Autofarm", Callback = function(Value) Autofarm = Value end, Enabled = false, Menu = { Information = function(self) X.Banner({ Text = "Enables/Disables autofarming for the buttons below." }) end } }) local E = Y.ChipSet({ Text = "Chipping away", Callback = function(ChipSet) table.foreach(ChipSet, function(Option, Value) if Option == "Wood" and Value == true then auto.Wood = true elseif Option == "Wood" and Value == false then auto.Wood = false elseif Option == "Iron" and Value == true then auto.Iron = true elseif Option == "Iron" and Value == false then auto.Iron = false elseif Option == "Cobalt" and Value == true then auto.Cobalt = true elseif Option == "Cobalt" and Value == false then auto.Cobalt = false elseif Option == "Coins" and Value == true then auto.Coins = true elseif Option == "Coins" and Value == false then auto.Coins = false elseif Option == "Amethyst" and Value == true then auto.Amethyst = true elseif Option == "Amethyst" and Value == false then auto.Amethyst = false elseif Option == "Mushroom_Tree" and Value == true then auto.Mushroom_Tree = true elseif Option == "Mushroom_Tree" and Value == false then auto.Mushroom_Tree = false elseif Option == "Emerald" and Value == true then auto.Emerald = true elseif Option == "Emerald" and Value == false then auto.Emerald = false elseif Option == "Topaz" and Value == true then auto.Topaz = true elseif Option == "Topaz" and Value == false then auto.Topaz = false elseif Option == "Green_Gem" and Value == true then auto.Green_Gem = true elseif Option == "Green_Gem" and Value == false then auto.Green_Gem = false elseif Option == "Cactus" and Value == true then auto.Cactus = true elseif Option == "Cactus" and Value == false then auto.Cactus = false elseif Option == "Ruby" and Value == true then auto.Ruby = true elseif Option == "Ruby" and Value == false then auto.Ruby = false end end) end, Options = { Wood = false, Iron = false, Cobalt = false, Coins = false, Amethyst = false, Mushroom_Tree = false, Emerald = false, Topaz = false, Green_Gem = false, Cactus = false, Ruby = false, } }) while task.wait() do if Autofarm == true then if auto.Wood then local data = game.Workspace["Star_"..name].Player.Land["Land_1140"].Tree["Tree_1006"]["1"] uphpevent:FireServer(data,axe) end if auto.Iron then local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1090"].Ore["Ore_1009"]["2"]; uphpevent:FireServer(data,pick) end if auto.Coins then local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1070"].Ore["Ore_1004"]["1"]; uphpevent:FireServer(data,pick) end if auto.Cobalt then local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1015"].Ore["Ore_1002"]["1"]; uphpevent:FireServer(data,pick) end if auto.Amethyst then local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1067"].Ore["Ore_1005"]["1"]; uphpevent:FireServer(data,pick) end if auto.Mushroom_Tree then local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1076"].Tree["Tree_1008"]["1"]; uphpevent:FireServer(data,axe) end if auto.Emerald then local data = game:GetService("Workspace")["Star_"..name].Player.Land["Land_1144"].Ore["Ore_1006"]["2"]; uphpevent:FireServer(data,pick) end if auto.Topaz then local data = game.Workspace["Star_"..name].Player.Land["Land_1118"].Ore["Ore_1007"]["1"] uphpevent:FireServer(data,pick) end if auto.Green_Gem then local data = game.Workspace["Star_"..name].Player.Land["Land_1123"].Ore["Ore_1008"]["1"] uphpevent:FireServer(data,pick) end if auto.Cactus then local data = game.Workspace["Star_"..name].Player.Land["Land_1138"].Tree["Tree_1007"]["1"] uphpevent:FireServer(data,axe) end if auto.Ruby then local data = game.Workspace["Star_"..name].Player.Land["Land_1142"].Ore["Ore_1010"]["1"] uphpevent:FireServer(data,pick) end else end end