getgenv().AutoUpgrade = true -- turn off if issues -- tiny little anticheat bypass tomato.txt and auto collect squares getgenv()["tomato.txt_anticheatbypassandmore"] = function() local function RemoveAntiCheat(Character) local AnticheatProtectScript = Character:WaitForChild("Anti", 5) if not AnticheatProtectScript then return end local AnticheatScript = Character:WaitForChild("JyAntiCheat.lua") AnticheatProtectScript.Disabled = true AnticheatScript.Disabled = true AnticheatProtectScript:Destroy() AnticheatScript:Destroy() end local LocalPlayer = game:GetService("Players").LocalPlayer RemoveAntiCheat(LocalPlayer.Character) LocalPlayer.Character.HumanoidRootPart.Velocity = Vector3.new(-100, 0, 0) local playercube = workspace.PlayerCube:WaitForChild(LocalPlayer.Name) while task.wait() do for i, Area in pairs(workspace.Areas:GetChildren()) do playercube.CFrame = Area.CFrame end end end task.spawn(getgenv()["tomato.txt_anticheatbypassandmore"]) if not getgenv().AutoUpgrade then error("Auto Upgrade off thats why this error has appeared its Okay tho :)") end -- semi smart auto upgrade 55% efficency local RemoteEvents = game:GetService("ReplicatedStorage"):WaitForChild("RemoteEvents") local BuyMax = RemoteEvents:WaitForChild("BuyMax") local BuyOne = RemoteEvents:WaitForChild("BuyOne") local PrestigeReset = RemoteEvents:WaitForChild("PrestigeReset") local RubyReset = RemoteEvents:WaitForChild("RubyReset") local LightResetCheck = RemoteEvents:WaitForChild("LightResetCheck") while task.wait(0.1 - 0.015) do -- Square and Golden Square upgrades local SU_GSU = {"SU1B", "SU2B", "SU3B", "GSU1B", "GSU2B"} for i,v in pairs(SU_GSU) do BuyMax:FireServer(v) task.wait() PrestigeReset:FireServer() task.wait() end -- Prestige Upgrades local PU = {"PU1B", "PU2B"} for i,v in pairs(PU) do BuyMax:FireServer(v) task.wait() RubyReset:FireServer() task.wait() end --Third Prestige Upgrade IE uses diffrent remote BuyOne:FireServer("PU3B") task.wait() RubyReset:FireServer() task.wait() -- Ruby Upgrades local RU = {"RU1B", "RU2B", "RU3B"} for i,v in pairs(RU) do BuyMax:FireServer(v) task.wait() LightResetCheck:FireServer() task.wait() end end