game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara" wait(1) game.Players.LocalPlayer.Character.Head:WaitForChild("HealthBar"):Destroy() game.Players.LocalPlayer.Character:WaitForChild("ForceField"):Destroy() local v1 = { [1] = getrenv()._G.Pass, [2] = "Damage", [3] = math.huge, [4] = game.Players.LocalPlayer.Character } local event = game:GetService("ReplicatedStorage").Remotes.Events event:FireServer(v1) game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("Health"):Connect(function() if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then game.Players.LocalPlayer.Character.Humanoid.Health = 1 end end) game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").Animations.Idle.AnimationId = "rbxassetid://4652743075" game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").Animations.Run.AnimationId = "rbxassetid://4196634355" game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").Animations.Walk.AnimationId = "rbxassetid://4196634355" game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light1.AnimationId = "rbxassetid://4800624938" game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light2.AnimationId = "rbxassetid://4800163313" game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light3.AnimationId = "rbxassetid://5776251749" game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light4.AnimationId = "rbxassetid://4800630930" game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light5.AnimationId = "rbxassetid://6154060166" game.Players.LocalPlayer.Backpack:WaitForChild("Main"):WaitForChild("CharaMoves").ModuleScript.Animations.BladesCombat.Light6.AnimationId = "rbxassetid://4456901030" game.Players.LocalPlayer.Character.HateArm:Destroy() game.Players.LocalPlayer.Character.HeartLocket:Destroy() game.Players.LocalPlayer.Character.Head.face:Remove() game.Players.LocalPlayer.PlayerGui.UI.Ui.UpdateLog:Destroy() game.Players.LocalPlayer.PlayerGui.UI.Ui.UpdateLogInfo:Destroy() game.Players.LocalPlayer.PlayerGui.UI.Ui.SettingsButton:Destroy() game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Position = UDim2.new(0, 1010, 0, 1032) game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Position = UDim2.new(0, 600, 0, 1032) game.Players.LocalPlayer.PlayerGui.UI.Ui.ManaBar.Bar.BackgroundColor3 = Color3.fromRGB(0, 0, 0) game.Players.LocalPlayer.PlayerGui.UI.Ui.StaminaBar.Bar.BackgroundColor3 = Color3.fromRGB(255, 255, 255) for thing, child in ipairs(game.Players.LocalPlayer.Character:GetChildren()) do if child:IsA("Shirt") or child:IsA("Pants") or child:IsA("Accessory")then child:Destroy() end end game.Players.LocalPlayer:WaitForChild("StarterPlaylist") game.Players.LocalPlayer.StarterPlaylist["1Megalo Strike Back"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 1 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://6391580110" Sound.Name = "1Megalo Strike Back" game.Players.LocalPlayer.Character.Head.ChildAdded:Connect(function(v) if v.Name == "TextBar" then v:WaitForChild("TextLabel") for _,v in pairs(v:GetChildren()) do game:GetService("RunService").Heartbeat:wait() v.TextColor3 = Color3.fromRGB(0, 255, 255) end end end) game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Neutral god" game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Text = "|||||||||||" game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:Destroy() game.Players.LocalPlayer.Chatted:Connect(function(Chat) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = '[ Neutral ]\n' ..Chat, [4] = Color3.fromRGB(i,1,1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end) local bypass = Instance.new("BoolValue") bypass.Name = "Battling" bypass.Parent = game.Players.LocalPlayer.Character wait(1) game.Players.LocalPlayer.Backpack.Main.RunSpeed.Value = 150 local bypass = Instance.new("BoolValue") bypass.Name = "Battling" bypass.Parent = game.Players.LocalPlayer.Character wait(1) game.Players.LocalPlayer.Backpack.Main.WalkSpeed.Value = 10 local char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) game.Workspace.ServerEffects.ServerCooldown:Destroy() local CAS = game:GetService("ContextActionService") local FREEZE_COMMAND = "CantAttack" CAS:BindActionAtPriority( FREEZE_COMMAND, function() return Enum.ContextActionResult.Sink end, false, Enum.ContextActionPriority.High.Value, Enum.KeyCode.E, Enum.KeyCode.Q ) game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower:Destroy() local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "j" then local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "Damage", [3] = math.huge, [4] = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value } } game:GetService("ReplicatedStorage").Remotes.Events:FireServer(unpack(args)) end end) local pass = getrenv()._G.Pass local player = game.Players.LocalPlayer local character = player.Character local uis = game:GetService("UserInputService") local function spamk() local target = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value local A_1 = pass local A_2 = target local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeHit, ["CombatInv"] = true, ["Velocity"] = Vector3.new(0, -1, 0), ["Damage"] = 0 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end uis.InputBegan:Connect(function(inputs, event) if event == true then return end if inputs.KeyCode == Enum.KeyCode.Z then while wait(0.05) do spamk() end end end) local pass = getrenv()._G.Pass local player = game.Players.LocalPlayer local character = player.Character local uis = game:GetService("UserInputService") local function spam() local target = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value local A_1 = pass local A_2 = target local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeHit, ["CombatInv"] = true, ["Velocity"] = Vector3.new(0, -1, 0), ["Damage"] = "NaN" } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end uis.InputBegan:Connect(function(inputs, event) if event == true then return end if inputs.KeyCode == Enum.KeyCode.X then spam() end end) local uis = game:GetService("UserInputService") local player = game.Players.LocalPlayer uis.InputBegan:Connect(function(inputs, event) if event == true then return end if inputs.KeyCode == Enum.KeyCode.R then if player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value == nil then print("mouse cframe teleport") local cfr = player:GetMouse().Hit player.Character:SetPrimaryPartCFrame(cfr * CFrame.new(0, 2, 0)) else print("player cframe teleport") local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame() player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 3)) end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "1" then function staydown() local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "PlaySound", [3] = game:GetService("ReplicatedStorage").Sounds.Rumble, [4] = game:GetService("Players").LocalPlayer.Character.Head } } local num = math.random(1,180) game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(unpack(args)) for i = 1,25 do local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "YellowHitEffect", ["CombatInv"] = true, ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["Velocity"] = Vector3.new(0,-1,0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Crack, ["Damage"] = 1 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(0.1) end end local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "...", [4] = Color3.new(1,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) _G.cdr = false if _G.cdr then return end _G.cdr = true pass = getrenv()._G.Pass player = game.Players.LocalPlayer m = player:GetMouse() local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame elseif not LockOn then r2 = m.Hit * CFrame.new(0, 4, 0) end char = player.Character h = char.Humanoid wait(.2) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "PlaySound", [3] = game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Charge, [4] = game:GetService("Players").LocalPlayer.Character.Head } } local num = math.random(1,180) game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(unpack(args)) staydown() local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "PlaySound", [3] = game:GetService("ReplicatedStorage").Objects.Moves.Kamehameha.Sound.Fire, [4] = game:GetService("Players").LocalPlayer.Character.Head } } local num = math.random(1,180) game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(unpack(args)) amm = 7 for i = 1, amm, 1 do spawn( function() local A_1 = { [1] = pass, [2] = "KnifeProjectileOrange", [3] = "Spawn", [4] = r2.p } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end ) end am = 6 val = Instance.new("NumberValue", player) val.Name = "KnifeSlashes Amount" local tabeeas = {} detect = char.Attacks.ChildAdded:Connect( function(pp) if pp.Name == "KnifeSlashProjectileOrange" then table.insert(tabeeas, pp) spawn( function() local rp local yeaeoase = pp rp = yeaeoase.Changed:Connect( function(pr) if pr == "Anchored" then if not pr.Anchored then am = am + 1 val.Value = am rp:Disconnect() end end end ) end ) end end ) detect2 = val:GetPropertyChangedSignal("Value"):Connect( function() if val.Value == amm * 3 then tab = {} tab2 = {} for _, v in pairs(char.Attacks:GetChildren()) do if v.Name == "KnifeSlashProjectileOrange" then v:WaitForChild("BodyVelocity"):Destroy() v:WaitForChild("ParticleEmitter"):Destroy() v.CFrame = char.HumanoidRootPart.CFrame * CFrame.new(0, 10, -2) v1 = Instance.new("BodyPosition", v) fol = Instance.new("Folder", v1) v1.Name = "Client" v1.MaxForce = Vector3.new(1, 1, 1) * 100000 v1.D = 1000 v1.P = 30000 v2 = Instance.new("BodyGyro", v) fol = Instance.new("Folder", v2) v2.Name = "Client" v2.MaxTorque = Vector3.new(1, 1, 1) * 10000 v2.D = 0 v2.P = 3000 v2.CFrame = char.HumanoidRootPart.CFrame * CFrame.Angles(math.rad(90), 0, 0) x = math.random(-20, 20) z = math.random(-20, 20) y = math.random(10, 40) v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(0, 10, 0) table.insert(tab, v1) table.insert(tab2, v) v1.Position = (char.HumanoidRootPart.CFrame).p + Vector3.new(x, y, z) end end for i = 1, #tab do m.TargetFilter = game.workspace.Terrain local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value if LockOn then target = LockOn r2 = target.HumanoidRootPart.CFrame r1 = target.HumanoidRootPart elseif not LockOn then r2 = m.Hit r1 = m.Target end x = math.random(-20, 20) z = math.random(-20, 20) tab[i].D = 150 tab[i].Position = r2.p + Vector3.new(0, -1, 0) tab2[i].CFrame = r2 * CFrame.new(x, 10, z) for i = 1,99999999999999 do spawn( function() local A_1 = { [1] = pass, [2] = "KnifeProjectileOrange", [3] = "Hit", [4] = tab2[i], [5] = r2, [6] = r1 } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end ) wait() end end end end ) wait(5) player = game.Players.LocalPlayer char = player.Character for _,v in pairs(char:GetDescendants()) do if v.Name == 'KnifeSlashProjectileOrange' then v:Destroy() end end local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "stop it", [4] = Color3.new(1,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "c" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Remove player...", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local A_1 = getrenv()._G.Pass local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BiggerBurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["HitTime"] = 1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst, ["Damage"] = 0 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(1.5) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound, ["Velocity"] = Vector3.new(0,0.0,0), ["CombatInv"] = true, ["Damage"] = 0 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "2" then for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.01) for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.5) for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.3) for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.5) for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.5) for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.01) for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.5) for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.3) for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.5) for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.5) for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.5) for i, v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire( { "Model", "KnifeHitEffect22", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame } ) end local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 0.8, ["Type"] = "Knockback", ["HitEffect"] = "BoneHitEffect", ["Velocity"] = Vector3.new(50,0,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "3" then local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneDischarge, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 100 + Vector3.new(0, 0, 0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) game.Players.LocalPlayer:GetMouse() game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.Four then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "...", [4] = Color3.new(255,255,255) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(-0, -1, -0), ["HitTime"] = 2.5, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) end end) game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.T then repeat local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(-0, 150, -0), ["HitTime"] = 2.5, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(2.5) game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Workspace[game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value].HumanoidRootPart.CFrame until game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value == nil end end) spawn(function() while wait() do if dead == true then break end for i = 0,1,0.01 do local A_1 = { [1] = getrenv()._G.Pass, [2] = "KnifeColor", [3] = "ChangeColor", [4] = Color3.fromHSV(0,0,100), [5] = 0, [6] = "SpecialHell" } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) wait() end end end) game.Players.LocalPlayer:GetMouse() game:GetService("UserInputService").InputBegan:connect(function(inputObject, gameProcessedEvent) if inputObject.KeyCode == Enum.KeyCode.Five then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://5776256280" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitTime"] = 1, ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Velocity"] = Vector3.new(0.00100000005, 0.00100000005, 0.00100000005), ["HitEffect"] = "LightHitEffect", ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "6" then local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4361511573" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(0.70) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst, ["Velocity"] = Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileDarkRed", [3] = "Spawn", [4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0), }, } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileDarkRed", [3] = "Spawn", [4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0), }, } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst, ["Velocity"] = Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 35 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Spawn", [4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0), }, } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst, ["Velocity"] = Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 35 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Spawn", [4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0), }, } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Spawn", [4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0), }, } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Spawn", [4] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 1 + Vector3.new(0,0,0), }, } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "7" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Boring...", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,70,0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) char = game.Players.LocalPlayer.Character local vel = Instance.new('BodyVelocity',char.HumanoidRootPart) vel.Name = 'Client' vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge vel.P = math.huge vel.Velocity = (Vector3.new(0,17,0))*5.30 -- change the velocity wait(0.5) vel:Destroy() game.Players.LocalPlayer.Character.Humanoid.HipHeight = 77 char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0) playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this wait(0.5) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(1, 1, 1), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(100, 100, 100), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(1) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 end end) local uis = game:GetService("UserInputService") uis.InputBegan:Connect(function(inputs, event) if event == true then return end if inputs.KeyCode == Enum.KeyCode.KeypadZero then game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 end end) spawn(function() for _, v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do if v.Name == "GTFriskSword" then local char = game.Players.LocalPlayer.Character sword2 = v:Clone() sword2.Parent = char sword2.GTFriskSword:Destroy() sword2.Anchored = false weld = Instance.new("Weld", sword2) weld.Part0 = sword2 weld.Part1 = char["Right Arm"] sword2.Name = "Swordnameobs" sword2.Color = Color3.fromRGB(0,255,255) weld.C0 = CFrame.new(0.95, -1.7, -0) * CFrame.Angles(1.6, 0, -1.6) sword2.Transparency = 0 end end end) pos = 1 while true do game:GetService("ReplicatedStorage").Remotes.Events:FireServer({ [1] = getrenv()._G.Pass, [2] = "SlashEffect", [3] = game:GetService("Players").LocalPlayer.Backpack.Main.CharaMoves.ModuleScript.Animations.Slash.Swing1, [4] = Color3.fromRGB(255, 255, 255), [5] = CFrame.Angles(0, 0, math.rad(pos))}) wait(0.25) end