game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "XSans" wait(1) game.Players.LocalPlayer:WaitForChild("DeathPlaylist") game.Players.LocalPlayer.DeathPlaylist["1Theme"]:Destroy() local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.DeathPlaylist Sound.Volume = 1 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://5957005275" Sound.Name = "Gaster" game.Players.LocalPlayer.Character.Head.Voice.SoundId = "366168126" game.Players.LocalPlayer.Character.Head.HealthBar.Frame.PName:Destroy() game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HP:Destroy() game.Players.LocalPlayer.Character.Head.HealthBar.Frame.HealthLabel:Destroy() game:GetService("Players").LocalPlayer.Character.Head.face:remove() game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(255, 0, 255) game:GetService("ReplicatedStorage").DefaultChatSystemChatEvents.SayMessageRequest:Destroy() game.Players.LocalPlayer.Chatted:Connect(function(Chat) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = '' ..Chat, [4] = Color3.fromRGB(255,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end) local char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) local HealthBar = Instance.new("BillboardGui") local Frame = Instance.new("Frame") local HealthLabel = Instance.new("TextLabel") local PName = Instance.new("TextLabel") local rep = game:GetService("ReplicatedStorage") local uis = game:GetService("UserInputService") local plrs = game:GetService("Players") local runS = game:GetService("RunService") local tweenS = game:GetService("TweenService") local v21 = require(game:GetService("ReplicatedStorage").ClientModules.MainModule); local remotes = rep:WaitForChild("Remotes") local damage = remotes:WaitForChild("Damage") local functions = remotes:WaitForChild("Functions") local events = remotes:WaitForChild("Events") local LoseMoves = remotes:WaitForChild("CharaMoves") local main local plr = plrs.LocalPlayer local plrGui = plr:WaitForChild("PlayerGui") local mouse = plr:GetMouse() local player = game.Players.LocalPlayer local Players = game:GetService("Players") local rs = game:GetService("RunService") local TweenService = game:GetService("TweenService") local userInputService = game:GetService("UserInputService") HealthBar.Name = "HealthBar" HealthBar.Parent = player.Character.Head HealthBar.ExtentsOffset = Vector3.new(0, 6, 0) HealthBar.Size = UDim2.new(4, 0, 2, 0) Frame.Parent = HealthBar Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Frame.BackgroundTransparency = 1.000 Frame.Size = UDim2.new(1, 0, 1, 0) HealthLabel.Name = "HealthLabel" HealthLabel.Parent = Frame HealthLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) HealthLabel.BackgroundTransparency = 1.000 HealthLabel.Position = UDim2.new(0.200000003, 0, 0.200000003, 0) HealthLabel.Size = UDim2.new(0.800000012, 0, 0.300000012, 0) HealthLabel.Font = Enum.Font.Arcade HealthLabel.Text = "" HealthLabel.TextColor3 = Color3.fromRGB(255, 0, 0) HealthLabel.TextScaled = true HealthLabel.TextSize = 14.000 HealthLabel.TextWrapped = true HealthLabel.TextXAlignment = Enum.TextXAlignment.Left HealthLabel.TextYAlignment = Enum.TextYAlignment.Center PName.Name = "PName" PName.Parent = Frame PName.BackgroundColor3 = Color3.fromRGB(255, 255, 255) PName.BackgroundTransparency = 1.000 PName.Position = UDim2.new(-0.899999976, 0, -0.800000012, 0) PName.Size = UDim2.new(3, 0, 1, 0) PName.Font = Enum.Font.Arcade PName.Text = "X!GASTER" PName.TextColor3 = Color3.fromRGB(255, 0, 255) PName.TextScaled = true PName.TextSize = 5.000 PName.TextStrokeColor3 = Color3.fromRGB(255, 0, 0) PName.TextStrokeTransparency = 0.000 PName.TextWrapped = true PName.TextXAlignment = Enum.TextXAlignment.Center PName.TextYAlignment = Enum.TextYAlignment.Top PName.Rotation = 5 local part = PName local Info = TweenInfo.new( 2, --Length (seconds) Enum.EasingStyle.Sine, --Easing Style Enum.EasingDirection.InOut, --Easing Direction -1, --Times Repeated true, --reversed 0 --deşau ) local Goals = { Rotation = -5 } local nametween = TweenService:Create(part, Info, Goals) nametween:Play() local ui1 = plrGui:WaitForChild("UI") local ui = ui1:WaitForChild("Ui") spawn(function() ui.UpdateLog:Destroy() ui.UpdateLogInfo:Destroy() ui.StaminaBar.BackgroundTransparency = 0.6 ui.ManaBar.BackgroundTransparency = 0.6 ui.StaminaBar.ImageLabel:Destroy() ui.ManaBar.AnchorPoint = Vector2.new(0.5,0.5) ui.StaminaBar.Bar.BackgroundColor3 = Color3.new(1,1,0) ui.ManaBar.Bar.BackgroundColor3 = Color3.new(1,0.5,1) ui.ManaBar.Position = UDim2.new(0.5, 0,0.98, 0) ui.ManaBar.Size = UDim2.new(0.302, 0,0.01, 0) ui.StaminaBar.Size = UDim2.new(0.4, 0,0.01, 0) ui.StaminaBar.AnchorPoint = Vector2.new(0.5,0.5) ui.StaminaBar.Position = UDim2.new(0.5,0,0.96,0) local corner = Instance.new("UICorner") corner.Parent = ui.StaminaBar corner:Clone().Parent = ui.StaminaBar.Bar corner:Clone().Parent = ui.ManaBar corner:Clone().Parent = ui.ManaBar.Bar local ci = plrGui:WaitForChild("CharaIndicator") ci:WaitForChild("Indicator").AnchorPoint = Vector2.new(0.5,0.5) ci.Indicator.Position = UDim2.new(0.5,0,0.93,0) end) wait(12) game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["1"]:Destroy() game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["2"]:Destroy() game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["3"]:Destroy() game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["4"]:Destroy() game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves3["5"]:Destroy() local Player = game.Players.LocalPlayer local Backpack = Player.Backpack wait() game.Players.LocalPlayer.Character.Head.Voice.SoundId = "rbxassetid://4459132147" local player = game:GetService("Players").LocalPlayer local MoveAnimations = player.Backpack.Main.XSansMoves.Animations local ClickAnimations = player.Backpack.Main.XSansMoves.ModuleScript.Animations.XCharaCombat local pass = getrenv()._G.Pass local remote = game.ReplicatedStorage.Remotes["Events"] ClickAnimations.Light1.AnimationId = "rbxassetid://5770352035" ClickAnimations.Light2.AnimationId = "rbxassetid://5770385566" ClickAnimations.Light3.AnimationId = "rbxassetid://5770410811" ClickAnimations.Light4.AnimationId = "rbxassetid://5770416576" ClickAnimations.Light5.AnimationId = "rbxassetid://5770437587" ClickAnimations.Light6:Destroy() MoveAnimations.Block.AnimationId = "rbxassetid://4290724438" visualizer = true -- Change true to false to get rid of the visualizer local rep = game:GetService("ReplicatedStorage") local uis = game:GetService("UserInputService") local plrs = game:GetService("Players") local runS = game:GetService("RunService") local tweenS = game:GetService("TweenService") local remotes = rep:WaitForChild("Remotes") local damage = remotes:WaitForChild("Damage") local functions = remotes:WaitForChild("Functions") local events = remotes:WaitForChild("Events") local charaMoves = remotes:WaitForChild("CharaMoves") local main local plr = plrs.LocalPlayer local plrGui = plr:WaitForChild("PlayerGui") local CurrentCharacter = game:GetService("Players").LocalPlayer.PlayerData.CurrentCharacter.Value local Player = game.Players.LocalPlayer local Character = Player.Character or Player.CharacterAdded:Wait() local Humanoid = Character.Humanoid local UIS = game:GetService("UserInputService") wait(10) game.Workspace.ServerEffects.ServerCooldown:Destroy() local CAS = game:GetService("ContextActionService") local FREEZE_COMMAND = "CantAttack" CAS:BindActionAtPriority( FREEZE_COMMAND, function() return Enum.ContextActionResult.Sink end, false, Enum.ContextActionPriority.High.Value, Enum.KeyCode.F, Enum.KeyCode.E, Enum.KeyCode.Q ) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blocking", [3] = true } game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1) local uis = game:GetService("UserInputService") local player = game.Players.LocalPlayer uis.InputBegan:Connect(function(inputs, event) if event == true then return end if inputs.KeyCode == Enum.KeyCode.R then if player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value == nil then print("mouse cframe teleport") local cfr = player:GetMouse().Hit player.Character:SetPrimaryPartCFrame(cfr * CFrame.new(0, 2, 0)) else print("player cframe teleport") local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame() player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 3)) end end end) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 workspace[game.Players.LocalPlayer.Name].CrossSansBlade:Destroy() local animation1 = Instance.new("Animation") animation1.AnimationId = "rbxassetid://4928592851" local anim1 = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(animation1) anim1:Play() local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "New timeline?", [4] = Color3.new(1, 1, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Soulshatters?", [4] = Color3.new(1, 1, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(4) local userInputService = game:GetService("UserInputService") on = true posz = 0 posx = 0 local perseverance = { Parent = game.workspace, Name = 'ye', Material = Enum.Material.Neon, Color = Color3.fromRGB(25, 41, 88), Transparency = 0 } wait(0) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "I need to create my perfect timeline...", [4] = Color3.new(1, 1, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local char = game.Players.LocalPlayer.Character Clone = game.ReplicatedStorage.Effects.SpearJusticeExplosion:Clone() Clone:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character["HumanoidRootPart"].CFrame * CFrame.new(0,-2.7,0)) Clone.Parent = char.Effects wait(4) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Heh...", [4] = Color3.new(1, 1, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(5) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "I will destroy this timeline!", [4] = Color3.new(1, 1, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(8) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "DIE!", [4] = Color3.new(1, 1, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Overwrite", [3] = "Summon" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) game:GetService("UserInputService").InputBegan:Connect(function(key, gc) if gc then return end if key.KeyCode == Enum.KeyCode["J"] then local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "TakeStamina", [3] = 650 } } game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(unpack(args)) end end) spawn(function() player = game.Players.LocalPlayer char = player.Character for _,v in pairs(game.ReplicatedStorage.Effects.UnderswapPapyrusBones:GetChildren()) do if v.Name == 'Bone' and boneCloned2 == false then boneCloned2 = true print("f") clone = v:Clone() clone.Color = Color3.new(0,0,255) clone.Parent = char clone.Anchored = false clone.CanCollide = false weld = Instance.new('Weld',clone) weld.Part0 = clone weld.Part1 = char['Right Arm'] An = {0,0,110} clone.Size = clone.Size/4 Angle = CFrame.fromEulerAnglesXYZ(math.rad(An[1]), math.rad(An[2]),math.rad(An[3])) weld.C0 = CFrame.new(0,0,0)*Angle weld.C0 = weld.C0*CFrame.new(-0.3,1.5,0) clone.Name = 'SpkBone2' clone.Transparency = 0 end end end) spawn(function() player = game.Players.LocalPlayer char = player.Character for _,v in pairs(game.ReplicatedStorage.Effects:GetChildren()) do if v.Name == 'OverwriteButton' then clone = v:Clone() clone.Parent = char clone.HumanoidRootPart.Anchored = false clone.OverwriteButton.CanCollide = false clone.HumanoidRootPart.CanCollide = false clone.OverwriteButton.Anchored = false weld = Instance.new('Weld',clone.OverwriteButton) weld.Part0 = clone.OverwriteButton weld.Part1 = char['HumanoidRootPart'] An = {0,85,-35} Angle = CFrame.fromEulerAnglesXYZ(math.rad(An[1]), math.rad(An[2]),math.rad(An[3])) weld.C0 = CFrame.new(-0.1,1.5,3)*Angle weld.C0 = weld.C0*CFrame.new(1,1.7,-.3) clone.OverwriteButton.Color = Color3.fromRGB(255,200,0) clone.OverwriteButton.PointLight.Color = Color3.fromRGB(255,255,0) end end end) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 local uis = game:GetService("UserInputService") uis.InputBegan:Connect(function(inputs, event) if event == true then return end if inputs.KeyCode == Enum.KeyCode.KeypadZero then game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "z" then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://3786809782" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Bye, partner =)", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local A_1 = getrenv()._G.Pass local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BiggerBurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["HitTime"] = 1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst, ["Damage"] = 0 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(1.5) k:stop() local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound, ["Velocity"] = Vector3.new(0,0.0,0), ["CombatInv"] = true, ["Damage"] = 0 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) local pass = getrenv()._G.Pass local player = game.Players.LocalPlayer local character = player.Character local uis = game:GetService("UserInputService") local function spamk() local target = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value local A_1 = pass local A_2 = target local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeHit, ["CombatInv"] = true, ["Velocity"] = Vector3.new(0, -0.5, 0), ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end uis.InputBegan:Connect(function(inputs, event) if event == true then return end if inputs.KeyCode == Enum.KeyCode.X then while wait(0.05) do spamk() end end end) game:GetService("UserInputService").InputBegan:Connect(function(inp) if inp.KeyCode == Enum.KeyCode.C then wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["Sound"] = game:GetService("ReplicatedStorage").Resources.Sounds.Moves.SpecialHell2.Charge, ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) local player = game.Players.LocalPlayer repeat wait() until player.Character.Humanoid local humanoid = player.Character.Humanoid local mouse = player:GetMouse() local m = game.Players.LocalPlayer:GetMouse() db = true m.keyDown:connect(function(k) k = k:lower() if k == "1" then if db == true then for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.5, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.5, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.5, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.5, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.5, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "ACT = [SUMMON KNIVES]", [4] = Color3.new(1, 0.0784314, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "IntHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.5, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "UndyingExplosion", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.2, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Velocity"] = Vector3.new(100, 100, 100), ["CombatInv"] = true, ["Damage"] = 35 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end end) game:GetService("UserInputService").InputBegan:Connect(function(inp) if inp.KeyCode == Enum.KeyCode.Two then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://6122095988" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.5) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://3777055156" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 20 + Vector3.new(0, 0.0001, 0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) local m = game.Players.LocalPlayer:GetMouse() db = true m.keyDown:connect(function(k) k = k:lower() if k == "h" then if db == true then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Overwrite", [3] = "Heal" } local Event = game:GetService("ReplicatedStorage").Remotes.XSansMoves Event:InvokeServer(A_1) db = false wait(1) db = true end end end) game:GetService("UserInputService").InputBegan:Connect(function(key, gc) if gc then return end if key.KeyCode == Enum.KeyCode.Three then boneCloned = false local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://3731949745" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1.5) wait(0.25) k:AdjustSpeed(0) wait(0.2) spawn(function() ez = true spawn(function() player = game.Players.LocalPlayer char = player.Character for _,v in pairs(game.ReplicatedStorage.Effects.UnderswapPapyrusBones:GetChildren()) do if v.Name == 'Bone' and boneCloned == false then boneCloned = true clone = v:Clone() clone.Parent = char clone.Anchored = true clone.Name = 'SpkBone' clone.Transparency = 0 clone.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0,-9,-4) end end end) wait(0.3) spawn(function() repeat wait() clone.CFrame = clone.CFrame*CFrame.new(0, 3, 0) until ez == false end) wait(0.1625) ez = false wait(1.3) spawn(function() repeat wait() clone.Transparency = clone.Transparency + 0.15 until ez2 == false end) wait(0.2) ez2 = false wait() clone:Destroy() end) spawn(function() wait(0.2) local player = game.Players.LocalPlayer local char = player.Character local sound = Instance.new('Sound',char.Head) local id = 3731906158 sound.Volume = 3 sound.SoundId = 'rbxassetid://'..id sound:Play() end) spawn(function() local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 0.65, ["Type"] = "Knockback", ["HitEffect"] = "BoneHitEffect", ["CombatInv"] = true, ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 45, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 35 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) end) wait(0.2) k:AdjustSpeed(1.5) end end) local debounce = true local cooldown = 0 game:GetService("UserInputService").InputBegan:Connect(function(key, typing) if typing then return end local button = Enum.KeyCode.Four if key.KeyCode == button then if debounce then print("gaster lmao") local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Not bad at all =)", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "RedWind", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["CameraShake"] = "BigExplosion", ["Velocity"] = Vector3.new(0, 0, 0), ["CombatInv"] = true, ["Damage"] = 35 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(cooldown) debounce = true end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "5" then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4348788816" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.7, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,38,0), ["CombatInv"] = true, ["Damage"] = 12 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) char = game.Players.LocalPlayer.Character local vel = Instance.new('BodyVelocity',char.HumanoidRootPart) vel.Name = 'Client' vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge vel.P = math.huge vel.Velocity = (Vector3.new(0,9,0))*4 -- change the velocity wait(1) vel:Destroy() game.Players.LocalPlayer.Character.Humanoid.HipHeight = 38 char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0) playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4348788816" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.7, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,38,0), ["CombatInv"] = true, ["Damage"] = 12 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) char = game.Players.LocalPlayer.Character local vel = Instance.new('BodyVelocity',char.HumanoidRootPart) vel.Name = 'Client' vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge vel.P = math.huge vel.Velocity = (Vector3.new(0,9,0))*4 -- change the velocity wait(1) vel:Destroy() game.Players.LocalPlayer.Character.Humanoid.HipHeight = 78 char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0) playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4348788816" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.7, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,38,0), ["CombatInv"] = true, ["Damage"] = 12 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) char = game.Players.LocalPlayer.Character local vel = Instance.new('BodyVelocity',char.HumanoidRootPart) vel.Name = 'Client' vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge vel.P = math.huge vel.Velocity = (Vector3.new(0,9,0))*4 -- change the velocity wait(1) vel:Destroy() game.Players.LocalPlayer.Character.Humanoid.HipHeight = 117 char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0) playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4820768545" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) k:stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://6998858440" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.HateExplosion, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -50, 0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local char = game.Players.LocalPlayer.Character Clone = game.ReplicatedStorage.Effects.SpearJusticeExplosion:Clone() Clone:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character["HumanoidRootPart"].CFrame * CFrame.new(0,-2.7,0)) Clone.Parent = char.Effects wait(1) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 end end) game:GetService("UserInputService").InputBegan:Connect(function(inp) if inp.KeyCode == Enum.KeyCode.Six then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4011717825" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) wait(0.2) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, -0.00001, 0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.HateExplosion, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0, 50, 0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) AnimationId = '0' local player = game.Players.LocalPlayer local mouse = player:GetMouse() bind = "v" -- has to be lowercase mouse.KeyDown:connect(function(key) if key == bind then game.Players:Chat[[[ACT] = [LONG ATTACK]] local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://ANIMATIONIDHERE" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "SansLineBones", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "7" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Dont make me evil...", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SlideOnGround, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,70,0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) char = game.Players.LocalPlayer.Character local vel = Instance.new('BodyVelocity',char.HumanoidRootPart) vel.Name = 'Client' vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge vel.P = math.huge vel.Velocity = (Vector3.new(0,17,0))*5.30 -- change the velocity wait(0.5) vel:Destroy() game.Players.LocalPlayer.Character.Humanoid.HipHeight = 73 char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0) playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this wait(0.5) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,0.1,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,0.1,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.OwlSlash, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneDischarge, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 100 + Vector3.new(0,0,0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "b" then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://7501550774" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2.5) local A_1 = getrenv()._G.Pass local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-0.1,0), ["CombatInv"] = true, ["Damage"] = 15 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://7500900190" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2.5) local A_1 = getrenv()._G.Pass local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,50,0), ["CombatInv"] = true, ["Damage"] = 15 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) char = game.Players.LocalPlayer.Character local vel = Instance.new('BodyVelocity',char.HumanoidRootPart) vel.Name = 'Client' vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge vel.P = math.huge vel.Velocity = (Vector3.new(0,14,0))*4 -- change the velocity game.Players.LocalPlayer.Character.Humanoid.HipHeight = 37 wait(0.5) vel:Destroy() char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0) playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4929696537" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2.5) local A_1 = getrenv()._G.Pass local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-50,0), ["CombatInv"] = true, ["Damage"] = 15 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 char = game.Players.LocalPlayer.Character local vel = Instance.new('BodyVelocity',char.HumanoidRootPart) vel.Name = 'Client' vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge vel.P = math.huge vel.Velocity = (Vector3.new(0,-14,0))*4 -- change the velocity wait(0.5) vel:Destroy() char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0) playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this local A_1 = getrenv()._G.Pass local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,-50,0), ["CombatInv"] = true, ["Damage"] = 15 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) wait(0.3) local A_1 = getrenv()._G.Pass local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 50 + Vector3.new(0,10,0), ["CombatInv"] = true, ["Damage"] = 15 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "t" then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4906108508" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() game.Players:Chat(("Leave me alone!")) local A_1 = getrenv()._G.Pass local A_2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.5, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,50,0), ["CombatInv"] = true, ["Damage"] = 30 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) char = game.Players.LocalPlayer.Character local vel = Instance.new('BodyVelocity',char.HumanoidRootPart) vel.Name = 'Client' vel.MaxForce = Vector3.new(4000,4000,4000)*math.huge vel.P = math.huge vel.Velocity = (Vector3.new(0,14,0))*4 -- change the velocity game.Players.LocalPlayer.Character.Humanoid.HipHeight = 37 wait(0.5) vel:Destroy() char.HumanoidRootPart.CFrame = char.HumanoidRootPart.CFrame*CFrame.new(0, 1, 0) playerpos = char.HumanoidRootPart.Position + Vector3.new(0, 0, 0) --idk i didnt test this local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.RecoveringWall, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneDischarge, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 100 + Vector3.new(0, 0, 0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 end end) local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "y" then game.Players:Chat(("Bye...")) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback3, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound, ["Velocity"] = Vector3.new(0, 0, 100), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) game.Players.LocalPlayer.PlayerGui.CharaIndicator.Indicator:Destroy() game.Players.LocalPlayer.PlayerGui.CharaIndicator.Help:Destroy() game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Attack:???" game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Text = "Defense:???" game:GetService("StarterGui"):SetCore("SendNotification", {Title = "Created By MAnitosik#0548", Text = "It is a free script"}) repeat wait() until game.Players.LocalPlayer.Character.Data.Stamina.Value <= 0 game.Players.LocalPlayer.Character.Humanoid.HipHeight = 38 game.Players.LocalPlayer:WaitForChild("DeathPlaylist") game.Players.LocalPlayer.DeathPlaylist["Gaster"]:Destroy() wait(2) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Blocking", [3] = true } game:GetService("ReplicatedStorage").Remotes.Functions:InvokeServer(A_1) char = game.Players.LocalPlayer.Character for _,v in pairs(game:GetService("ReplicatedStorage").Resources.Character.Accessories.SFChara:GetChildren()) do if v.Name == 'SlashEffect' then clone = v:Clone() clone.Parent = char.Torso end end local Player = game.Players.LocalPlayer.Character wait(2) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4928592851" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "I am bored...", [4] = Color3.new(1, 1, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(5) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "I will show you my DETERMINATION...", [4] = Color3.new(1, 1, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local char = game.Players.LocalPlayer.Character Clone = game.ReplicatedStorage.Effects.SpearJusticeExplosion:Clone() Clone:SetPrimaryPartCFrame(game.Players.LocalPlayer.Character["HumanoidRootPart"].CFrame * CFrame.new(0,-2.7,0)) Clone.Parent = char.Effects wait(5) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Get ready =)", [4] = Color3.new(1, 1, 1) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.DeathPlaylist Sound.Volume = 1 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://6347876717" Sound.Name = "Gaster" wait(8) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://5657147855" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) PName.Text = "???" PName.TextColor3 = Color3.fromRGB(0, 0, 0) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(255, 0, 0) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 local p = game.Players.LocalPlayer local char = p.Character local mouse = p:GetMouse() local larm = char["Left Arm"] local rarm = char["Right Arm"] local lleg = char["Left Leg"] local rleg = char["Right Leg"] local hed = char.HumanoidRootPart local torso = char.Torso local hum = char.Humanoid local root = char.HumanoidRootPart local rs = game:GetService("RunService").RenderStepped local new = Instance.new local v3 = Vector3.new local ns = NumberSequence.new local nr = NumberRange.new local bc = BrickColor.new local cf = CFrame.new local cfa = CFrame.Angles local rad = math.rad a1 = new("Part", char) a1.Name = "H1" a1.BrickColor = BrickColor.new("White") a1.Material = "Neon" a1.Transparency = 0 aa1 = new("SpecialMesh", a1) aa1.MeshType = "FileMesh" aa1.Offset = v3(7, 3, -0.1) aa1.Scale = v3(0.1, 0.1, 0.1) aa1.MeshId = "rbxassetid://2267134290" aaa1 = new("Weld", a1) aaa1.Part0 = hed aaa1.Part1 = a1 aaa1.C0 = CFrame.Angles(0, math.rad(0), 0) a2 = new("Part", char) a2.Name = "H2" a2.BrickColor = BrickColor.new("White") a2.Material = "Neon" a2.Transparency = 0 aa2 = new("SpecialMesh", a2) aa2.MeshType = "FileMesh" aa2.Offset = v3(9.1, 2.01, -0.2) aa2.Scale = v3(0.07, 0.07, 0.07) aa2.MeshId = "rbxassetid://2267146284" aaa2 = new("Weld", a2) aaa2.Part0 = hed aaa2.Part1 = a2 aaa2.C0 = CFrame.Angles(0, math.rad(0), 0) a3 = new("Part", char) a3.Name = "H3" a3.BrickColor = BrickColor.new("White") a3.Material = "Neon" a3.Transparency = 0 aa3 = new("SpecialMesh", a3) aa3.MeshType = "FileMesh" aa3.Offset = v3(5, 2.01, -0.2) aa3.Scale = v3(0.07, 0.07, 0.07) aa3.MeshId = "rbxassetid://2267147917" aaa3 = new("Weld", a3) aaa3.Part0 = hed aaa3.Part1 = a3 aaa3.C0 = CFrame.Angles(0, math.rad(0), 0) a4 = new("Part", char) a4.Name = "H4" a4.BrickColor = BrickColor.new("White") a4.Material = "Neon" a4.Transparency = 0 aa4 = new("SpecialMesh", a4) aa4.MeshType = "FileMesh" aa4.Offset = v3(7, 3, -0.1) aa4.Scale = v3(0.1, 0.1, 0.1) aa4.MeshId = "rbxassetid://2267130588" aaa4 = new("Weld", a4) aaa4.Part0 = hed aaa4.Part1 = a4 aaa4.C0 = CFrame.Angles(0, math.rad(0), 0) a5 = new("Part", char) a5.Name = "H5" a5.BrickColor = BrickColor.new("White") a5.Material = "Neon" a5.Transparency = 0 aa5 = new("SpecialMesh", a5) aa5.MeshType = "FileMesh" aa5.Offset = v3(7, 3, -0.1) aa5.Scale = v3(0.1, 0.1, 0.1) aa5.MeshId = "rbxassetid://2267130588" aaa5 = new("Weld", a5) aaa5.Part0 = hed aaa5.Part1 = a5 aaa5.C0 = CFrame.Angles(0, math.rad(0), 0) a1e = new("Part", char) a1e.Name = "H6" a1e.BrickColor = BrickColor.new("White") a1e.Material = "Neon" a1e.Transparency = 0 aa1e = new("SpecialMesh", a1e) aa1e.MeshType = "FileMesh" aa1e.Offset = v3(-7, 3, -0.1) aa1e.Scale = v3(0.1, 0.1, 0.1) aa1e.MeshId = "rbxassetid://2267134290" aaa1e = new("Weld", a1e) aaa1e.Part0 = hed aaa1e.Part1 = a1e aaa1e.C0 = CFrame.Angles(0, math.rad(0), 0) a2e = new("Part", char) a2e.Name = "H7" a2e.BrickColor = BrickColor.new("White") a2e.Material = "Neon" a2e.Transparency = 0 aa2e = new("SpecialMesh", a2e) aa2e.MeshType = "FileMesh" aa2e.Offset = v3(-5, 2.01, -0.2) aa2e.Scale = v3(0.07, 0.07, 0.07) aa2e.MeshId = "rbxassetid://2267146284" aaa2e = new("Weld", a2e) aaa2e.Part0 = hed aaa2e.Part1 = a2e aaa2e.C0 = CFrame.Angles(0, math.rad(0), 0) a3e = new("Part", char) a3e.Name = "H8" a3e.BrickColor = BrickColor.new("White") a3e.Material = "Neon" a3e.Transparency = 0 aa3e = new("SpecialMesh", a3e) aa3e.MeshType = "FileMesh" aa3e.Offset = v3(-9.1, 2.01, -0.2) aa3e.Scale = v3(0.07, 0.07, 0.07) aa3e.MeshId = "rbxassetid://2267147917" aaa3e = new("Weld", a3e) aaa3e.Part0 = hed aaa3e.Part1 = a3e aaa3e.C0 = CFrame.Angles(0, math.rad(0), 0) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "8" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "is that all?", [4] = Color3.new(1,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "8" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Interesting...", [4] = Color3.new(1,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "8" then wait(0.5) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "8" then wait(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "8" then wait(1.5) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "8" then wait(2) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "8" then wait(2.5) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "8" then wait(3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "8" then wait(3.5) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "8" then wait(4) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) wait()local m = game.Players.LocalPlayer:GetMouse() db = true m.keyDown:connect(function(k) k = k:lower() if k == "8" then if db == true then wait(0.3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "HeavyHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, 15, 0), ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.4) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, -15, 0), ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, -15, 0), ["Damage"] = 10 } wait(1.3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "HeavyHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, 15, 0), ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(1.4) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, -15, 0), ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigSlam", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Velocity"] = Vector3.new(0, -15, 0), ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) db = false wait(2) db = true end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then wait(1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then wait(1.1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "PurpleBurst", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then wait(1.2) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then wait(1.3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then wait(1.4) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then wait(1.5) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then wait(1.6) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then wait(1.7) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then wait(1.8) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then wait(1.9) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knife_Slash2, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then wait(2) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "HateHitEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["VictimCFrame"] = CFrame.new(Vector3.new(957.38525390625, -2.7168080806732, 271.31875610352), Vector3.new(0.90182185173035, 0.0016235302900895, 0.43210506439209)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0, -1), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.HateExplosion, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) end end) workspace[game.Players.LocalPlayer.Name].OverwriteButton:Destroy() local player = game.Players.LocalPlayer local char = player.Character for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do if v.Name == 'GTFriskSword' then sword2 = v:Clone() sword2.Parent = char sword2.GTFriskSword:Destroy() sword2.Anchored = false weld = Instance.new('Weld',sword2) weld.Part0 = sword2 weld.Part1 = char['Right Arm'] sword2.Name = 'White_Sword' sword2.Color = Color3.fromRGB(255, 255, 255) weld.C0 = CFrame.new(0.95,-1.7,-0)*CFrame.Angles(1.6,0,-1.6) sword2.Transparency = 0 end end wait(2) workspace[game.Players.LocalPlayer.Name].OverwriteButton:Destroy() local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "p" then workspace[game.Players.LocalPlayer.Name].H1:Destroy() workspace[game.Players.LocalPlayer.Name].H2:Destroy() workspace[game.Players.LocalPlayer.Name].H3:Destroy() workspace[game.Players.LocalPlayer.Name].H4:Destroy() workspace[game.Players.LocalPlayer.Name].H5:Destroy() workspace[game.Players.LocalPlayer.Name].H6:Destroy() workspace[game.Players.LocalPlayer.Name].H7:Destroy() workspace[game.Players.LocalPlayer.Name].H8:Destroy() game.Players.LocalPlayer:WaitForChild("DeathPlaylist") game.Players.LocalPlayer.DeathPlaylist["Gaster"]:Destroy() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4460182501" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1.1) wait(1) k:Stop() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4416715001" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(0.5) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "!?", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "I cant control this child anymore...", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "You made a big mistake...", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Heh, the orginal gaster was right...", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "You will die by CHARA", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(3) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Dont say i didnt warn you...", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(5) k:Stop() PName.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) PName.TextColor3 = Color3.fromRGB(255, 0, 0) game.Players.LocalPlayer.Character.Head.HealthBar.Frame.Health.BackgroundColor3 = Color3.fromRGB(0, 0, 0) PName.Text = "True X!Chara" local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.DeathPlaylist Sound.Volume = 1 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://857708134" Sound.Name = "Gaster" local player = game:GetService("Players").LocalPlayer local ClickAnimations = player.Backpack.Main.XSansMoves.ModuleScript.Animations.XCharaCombat ClickAnimations.Light1.AnimationId = "rbxassetid://4906030889" ClickAnimations.Light2.AnimationId = "rbxassetid://4906045655" ClickAnimations.Light3.AnimationId = "rbxassetid://4906056809" ClickAnimations.Light4.AnimationId = "rbxassetid://4906072632" ClickAnimations.Light5.AnimationId = "rbxassetid://4929694407" sword2.Color = Color3.fromRGB(0, 0, 0) player = game.Players.LocalPlayer char = player.Character for _,v in pairs(game.ReplicatedStorage.Weapons:GetChildren()) do if v.Name == 'RelKnife' then clone1 = v:Clone() clone1.Name = 'Knife' clone1.ToyKnife:Destroy() clone1.Parent = char clone1.Anchored = false weld = Instance.new('Weld',clone1) weld.Part0 = clone1 weld.Part1 = char['Left Arm'] clone1.Name = 'Knife' An = {90,0,0} Angle = CFrame.fromEulerAnglesXYZ(math.rad(An[1]), math.rad(An[2]),math.rad(An[3])) weld.C0 = CFrame.new(0,-0.8,0.8)*Angle clone1.Transparency = 0 end end local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "Wanna play a game? =)", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4348301706" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(0.1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(0.2) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(0.3) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(0.4) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(0.5) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(0.6) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(0.7) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(0.8) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(0.9) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(1.1) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(1.2) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(0, 0.0001, 0), ["HitTime"] = 1, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 10 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(99999) k:Stop() end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "0" then game.Players.LocalPlayer:GetMouse() wait(1.3) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(2) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Velocity"] = Vector3.new(-0, 29.999994277954, -0), ["HitTime"] = 0.2, ["CombatInv"] = true, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.ShadowrushHit, ["Damage"] = 40 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) wait(1) k:Stop() end end) function talk(text,color) if dead == true then return end local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = text, [4] = color } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end local userInputService = game:GetService("UserInputService") userInputService.InputBegan:Connect(function(input,gameProcessedEvent) local keyPressed = input.KeyCode if not gameProcessedEvent then if keyPressed == Enum.KeyCode.Nine then --player is typing talk([[Sans special attack =)]],Color3.fromRGB(255, 0, 0)) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 2.5, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.SpGrab, ["Velocity"] = Vector3.new(0, -1, 0), ["CombatInv"] = true, ["Damage"] = 0 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage repeat Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) Event:InvokeServer(A_1, A_2, A_3) wait(2) until game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value == nil end end end) end end)