local rep = game:GetService("ReplicatedStorage") local uis = game:GetService("UserInputService") local plrs = game:GetService("Players") local runS = game:GetService("RunService") local tweenS = game:GetService("TweenService") local remotes = rep:WaitForChild("Remotes") local damage = remotes:WaitForChild("Damage") local functions = remotes:WaitForChild("Functions") local events = remotes:WaitForChild("Events") local charaMoves = remotes:WaitForChild("CharaMoves") local main local plr = plrs.LocalPlayer local plrGui = plr:WaitForChild("PlayerGui") local char = plr.Character --// The Character Selection game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara" wait(1) --// The Animations for i = 1,1 do game.Players.LocalPlayer.Character.Head:WaitForChild("HealthBar"):Destroy() game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Idle.AnimationId = "rbxassetid://6416819199" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Walk.AnimationId = "rbxassetid://7005162082" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Run.AnimationId = "rbxassetid://6492501335" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Jump.AnimationId = "rbxassetid://6492505440" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Fall.AnimationId = "rbxassetid://6492518805" end --// The Health local v1 = { [1] = getrenv()._G.Pass, [2] = "Damage", [3] = math.huge, [4] = game.Players.LocalPlayer.Character } local event = game:GetService("ReplicatedStorage").Remotes.Events event:FireServer(v1) game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("Health"):Connect(function() if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then game.Players.LocalPlayer.Character.Humanoid.Health = 1 end end) --// Thing game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense:Destroy() --// The UI local ui1 = plrGui:WaitForChild("UI") local ui = ui1:WaitForChild("Ui") spawn(function() ui.UpdateLog:Destroy() ui.UpdateLogInfo:Destroy() ui.StaminaBar.BackgroundTransparency = 0.6 ui.ManaBar.BackgroundTransparency = 0.6 ui.StaminaBar.ImageLabel:Destroy() ui.ManaBar.AnchorPoint = Vector2.new(0.5,0.5) ui.StaminaBar.Bar.BackgroundColor3 = Color3.new(1,1,0) ui.ManaBar.Bar.BackgroundColor3 = Color3.new(107, 50, 124) ui.ManaBar.Position = UDim2.new(0.5, 0,0.98, 0) ui.ManaBar.Size = UDim2.new(0.302, 0,0.01, 0) ui.StaminaBar.Size = UDim2.new(0.4, 0,0.01, 0) ui.StaminaBar.AnchorPoint = Vector2.new(0.5,0.5) ui.StaminaBar.Position = UDim2.new(0.5,0,0.96,0) local corner = Instance.new("UICorner") corner.Parent = ui.StaminaBar corner:Clone().Parent = ui.StaminaBar.Bar corner:Clone().Parent = ui.ManaBar corner:Clone().Parent = ui.ManaBar.Bar local ci = plrGui:WaitForChild("CharaIndicator") ci:WaitForChild("Indicator").AnchorPoint = Vector2.new(0.5,0.5) ci.Indicator.Position = UDim2.new(0.5,0,0.93,0) end) --// The UI 2 wait(3) game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1["1"].Position = UDim2.new(-1.2, 0, 0, 0) game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1["2"].Position = UDim2.new(-0.95, 0, 0, 0) game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1["3"].Position = UDim2.new(-0.7, 0, 0, 0) spawn(function() game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1["4"]:Destroy() game.Players.LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower.Moves1["5"]:Destroy() end) spawn(function() game.Players.LocalPlayer.PlayerGui.CharaIndicator.Enabled = true game.Players.LocalPlayer.PlayerGui.CharaIndicator.Indicator.Text = "BunnyDreemurr Has Joined The Server" game.Players.LocalPlayer.PlayerGui.CharaIndicator.Help:Destroy() spawn(function() game.Players.LocalPlayer.Character.Karma:Destroy() game.Players.LocalPlayer.Character.HateMode:Destroy() game.Players.LocalPlayer.Character.FullHateMode:Destroy() game.Players.LocalPlayer.Character.HateArm:Destroy() end) --// The UI 3 -- credits to meko#2233 -- also cred to elsiah#0440 for making it easy to fucking understand you braindead skids local HealthBar = Instance.new("BillboardGui") local Frame = Instance.new("Frame") -- local HealthLabel = Instance.new("TextLabel") local PName = Instance.new("TextLabel") local player = game.Players.LocalPlayer local TweenService = game:GetService("TweenService") HealthBar.Name = "HealthBar" -- the name of the shitty healthbar HealthBar.Parent = player.Character.Head -- the parent of the shitty healthbar HealthBar.ExtentsOffset = Vector3.new(0, 3, 0) -- offset do not touch HealthBar.Size = UDim2.new(4, 0, 2, 0) -- the size -- this is the container Frame.Parent = HealthBar Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Frame.BackgroundTransparency = 1.000 Frame.Size = UDim2.new(1, 0, 1, 0) -- This is for under the player name --[[ HealthLabel.Name = "HealthLabel" HealthLabel.Parent = Frame HealthLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) HealthLabel.BackgroundTransparency = 1.000 HealthLabel.Position = UDim2.new(0.200000003, 0, 0.200000003, 0) HealthLabel.Size = UDim2.new(0.800000012, 0, 0.300000012, 0) HealthLabel.Font = Enum.Font.Arcade HealthLabel.Text = "cock" HealthLabel.TextColor3 = Color3.fromRGB(255, 255, 255) HealthLabel.TextScaled = true HealthLabel.TextSize = 14.000 HealthLabel.TextWrapped = true HealthLabel.TextXAlignment = Enum.TextXAlignment.Left HealthLabel.TextYAlignment = Enum.TextYAlignment.Center --]] PName.Name = "PName" -- DONT CHANGE THIS PName.Parent = Frame PName.BackgroundColor3 = Color3.fromRGB(255, 0,0) PName.BackgroundTransparency = 1.000 PName.Position = UDim2.new(-0.899999976, 0, -0.800000012, 0) PName.Size = UDim2.new(3, 0, 1, 0) PName.Font = Enum.Font.GothamBlack -- FONT PName.Text = "BunnyDreemurr" -- CUSTOM NAME PName.TextColor3 = Color3.fromRGB(107, 50, 124) PName.TextScaled = true PName.TextSize = 5.000 PName.TextStrokeColor3 = Color3.fromRGB(0,0,0) -- change this for text outline PName.TextStrokeTransparency = 0.000 PName.TextWrapped = true PName.TextXAlignment = Enum.TextXAlignment.Center PName.TextYAlignment = Enum.TextYAlignment.Top PName.Rotation = 5 -- DO NOT FUCK WITH THIS local part = PName -- dont change this either local Info = TweenInfo.new( 2, --Length (seconds) Enum.EasingStyle.Sine, --Easing Style Enum.EasingDirection.InOut, --Easing Direction -1, --Times Repeated true, --reversed 0 --deşau ) local Goals = { Rotation = -5 } -- properties local nametween = TweenService:Create(part, Info, Goals) -- shit nametween:Play() -- dont forget this --// The Music local Sound = Instance.new("Sound") Sound.Parent = game.Players.LocalPlayer.StarterPlaylist Sound.Volume = 1.20 Sound.Playing = true Sound.Looped = true Sound.SoundId = "rbxassetid://6198731813" Sound.Name = "Bunny" game.Players.LocalPlayer.Character.Head.Voice.SoundId = "rbxassetid://7807212135" --// The Hide Chat _G.hidechat = true local mt = getrawmetatable(game) local backup = mt.__namecall if setreadonly then setreadonly(mt, false) else make_writeable(mt, true) end mt.__namecall = newcclosure(function(...) local method = getnamecallmethod() local args = {...} if tostring(args[1]) == 'SayMessageRequest' and _G.hidechat then return end return backup(...) end) --// The Teleport local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "r" then function getlockchar() local char = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value return char end game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = getlockchar().HumanoidRootPart.CFrame * CFrame.new(0,0,-3) end end) --// The Character Buff local char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) char = game.Players.LocalPlayer.Character spawn(function() repeat wait() for _,v in pairs(char:GetChildren()) do if v.Name == 'DrainStamina' or v.Name == 'DrainSprint' or v.Name == 'Hit' or v.Name == 'Hitt' or v.Name == 'Damaged' or v.Name == 'Grounded' or v.Name == 'StayGrounded' or v.Name == 'KnockBack' or v.Name == 'Walled' then v:Destroy() end end until false end) --// 1 local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "2" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = [[[ * Admin Panel * ] Pressed = Fling]], [4] = Color3.fromRGB(255,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "YellowHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["HitTime"] = 1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.HeavyGunShot, ["Damage"] = 0 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local char = game.Players.LocalPlayer.Character local clone = script:Clone() clone.Parent = char local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeHit, ["Velocity"] = Vector3.new(0,0.0,0), ["CombatInv"] = true, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) --// 3 local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "3" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = [[[ * Admin Panel * ] Pressed = Kill]], [4] = Color3.fromRGB(255,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeHit, ["Velocity"] = Vector3.new(0,0.0,0), ["CombatInv"] = true, ["Damage"] = "nan" } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) --// 1 local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "1" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = [[[ * Admin Panel * ] Pressed = Freeze]], [4] = Color3.fromRGB(255,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "YellowHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["HitTime"] = 1, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.HeavyGunShot, ["Damage"] = 0 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local char = game.Players.LocalPlayer.Character local clone = script:Clone() clone.Parent = char end end) --// z local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "z" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = [[[ * Admin Panel * ] StarGlitcherWings = SetVisible [Mayhem] ]], [4] = Color3.fromRGB(255,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) player = game.Players.LocalPlayer char = player.Character local TweenService = game:GetService("TweenService") _G.nowings = true local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value --right local part1 = Instance.new("Part") part1.Name = "part1" part1.Parent = char part1.Anchored = false part1.CanCollide = false part1.Transparency = 0.6 part1.Massless = true local part2 = Instance.new("Part") part2.Name = "part2" part2.Parent = char part2.Anchored = false part2.CanCollide = false part2.Transparency = 0.6 part2.Massless = true local part3 = Instance.new("Part") part3.Name = "part3" part3.Parent = char part3.Anchored = false part3.CanCollide = false part3.Transparency = 0.6 part3.Massless = true --weldright local weld1 = Instance.new("Weld") weld1.Parent = pla weld1.Part0 = LockOn.HumanoidRootPart weld1.Part1 = part1 weld1.C0 = CFrame.new(2,0,0.5)*CFrame.Angles(0, 0, math.rad(25)) weld1.Name = "weld1" local weld2 = Instance.new("Weld") weld2.Parent = char.HumanoidRootPart weld2.Part0 = LockOn.HumanoidRootPart weld2.Part1 = part2 weld2.C0 = CFrame.new(2,2,0.9)*CFrame.Angles(0, 0, math.rad(35)) weld2.Name = "weld2" local weld3 = Instance.new("Weld") weld3.Parent = char.HumanoidRootPart weld3.Part0 = LockOn.HumanoidRootPart weld3.Part1 = part3 weld3.C0 = CFrame.new(2,3,1.4)*CFrame.Angles(0, 0, math.rad(75)) weld3.Name = "weld3" local c0s = { CFrame.new(2.8,1.5,0.5)*CFrame.Angles(0, 0, math.rad(35)), CFrame.new(2.6,3,0.5)*CFrame.Angles(0, 0, math.rad(80)), CFrame.new(2.4,5,0.5)*CFrame.Angles(0, 0, math.rad(110)), CFrame.new(-2.8,1.5,0.5)*CFrame.Angles(0, 0, math.rad(-35)), CFrame.new(-2.6,3,0.5)*CFrame.Angles(0, 0, math.rad(-80)), CFrame.new(-2.4,5,0.5)*CFrame.Angles(0, 0, math.rad(-110)) } local welds = {weld1,weld2,weld3} --tweenanimation for i = 1,#welds do local part = welds[i] local Info = TweenInfo.new( 2, --Length (seconds) Enum.EasingStyle.Sine, --Easing Style Enum.EasingDirection.InOut, --Easing Direction -1, --Times Repeated true, --reversed 0 --deşau ) local Goals = { C0 = c0s[i] } local wingtween = TweenService:Create(part, Info, Goals) wingtween:Play() end for i = 1,3,1 do spawn(function() local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectile", [3] = "Spawn", [4] = Vector3.new(0, 3000, 0) } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) end) end local detect local detect2 local val = Instance.new('NumberValue',char) val.Name = 'Wingpartslashcount' local num = 0 local tab = {} local tab2 = {} detect = char.Attacks.ChildAdded:Connect(function(child) if child.Name == "KnifeSlashProjectile" then table.insert(tab,child) child:WaitForChild("ParticleEmitter"):Destroy() child:WaitForChild("BodyVelocity"):Destroy() local bp = Instance.new('BodyPosition',child) bp.Name = 'Client' bp.P = 30000 bp.D = 150 bp.Position = char.HumanoidRootPart.Position table.insert(tab2,bp) num = num + 1 val.Value = num end end) _G.nowings = false detect2 = val:GetPropertyChangedSignal("Value"):Connect(function(amo) if val.Value == 3 then for i = 1,#tab do spawn(function() local part = welds[i].Part1 local sl = tab[i] local bs = tab2[i] part.Transparency = 1 while true do game['Run Service'].Heartbeat:wait() if _G.nowings then break end local cfr = part.CFrame*CFrame.Angles(0,math.rad(90),math.rad(180)) bs.Position = cfr.p sl.CFrame = cfr end part:Destroy() sl:Destroy() end) end detect:Disconnect() detect2:Disconnect() val:Destroy() end end) end end) --// x local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "x" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = [[[ * Admin Panel * ] StarGlitcherWings = SetVisible [Divinity] ]], [4] = Color3.fromRGB(255,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) player = game.Players.LocalPlayer char = player.Character local TweenService = game:GetService("TweenService") _G.nowings = true local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value local slashes = {} local p = game:GetService("Players").LocalPlayer local character = p.Character or p.CharacterAdded:Wait() local mouse = p:GetMouse() local setOrb = false character:WaitForChild("Attacks").ChildAdded:Connect(function(child) if child.Name == "YellowBlast" and #slashes <= 0 then child:WaitForChild("Hitted"):Destroy() table.insert(slashes,child) end end) local speed = 0.01 local lradius = 15 local radius = 10 local ts = 0 local rad,cos,sin = math.rad,math.cos,math.sin local root = LockOn.HumanoidRootPart game:GetService("RunService").RenderStepped:Connect(function() for i,v in pairs(slashes) do if not v or not v.Parent then table.remove(slashes,i) return end local y = root.Position.Y local z = root.Position.Z local x = root.Position.X + radius*cos(rad(ts)) v.Position = Vector3.new(x,y,root.Position.Z + radius*sin(rad(ts))) ts = ts + 5 end end) player = game.Players.LocalPlayer char = player.Character for _,v in pairs(char:GetDescendants()) do if v.Name == 'KnifeSlashProjectile' then v:Destroy() end end player = game.Players.LocalPlayer char = player.Character for _,v in pairs(char:GetDescendants()) do if v.Name == 'KnifeSlashProjectilePurple' then v:Destroy() end end player = game.Players.LocalPlayer char = player.Character local TweenService = game:GetService("TweenService") _G.nowings = true wait(.1) --right local part1 = Instance.new("Part") part1.Name = "part1" part1.Parent = char part1.Anchored = false part1.CanCollide = false part1.Transparency = 0.6 part1.Massless = true local part2 = Instance.new("Part") part2.Name = "part2" part2.Parent = char part2.Anchored = false part2.CanCollide = false part2.Transparency = 0.6 part2.Massless = true local part3 = Instance.new("Part") part3.Name = "part3" part3.Parent = char part3.Anchored = false part3.CanCollide = false part3.Transparency = 0.6 part3.Massless = true --left local part1L = Instance.new("Part") part1L.Name = "part1L" part1L.Parent = char part1L.Anchored = false part1L.CanCollide = false part1L.Transparency = 0.6 part1L.Massless = true local part2L = Instance.new("Part") part2L.Name = "part2L" part2L.Parent = char part2L.Anchored = false part2L.CanCollide = false part2L.Transparency = 0.6 part2L.Massless = true local part3L = Instance.new("Part") part3L.Name = "part3L" part3L.Parent = char part3L.Anchored = false part3L.CanCollide = false part3L.Transparency = 0.6 part3L.Massless = true --weldright local weld1 = Instance.new("Weld") weld1.Parent = char.HumanoidRootPart weld1.Part0 = LockOn.Torso weld1.Part1 = part1 weld1.C0 = CFrame.new(2,0,0.5)*CFrame.Angles(0, 0, math.rad(25)) weld1.Name = "weld1" local weld2 = Instance.new("Weld") weld2.Parent = char.HumanoidRootPart weld2.Part0 = LockOn.Torso weld2.Part1 = part2 weld2.C0 = CFrame.new(2,2,0.9)*CFrame.Angles(0, 0, math.rad(35)) weld2.Name = "weld2" local weld3 = Instance.new("Weld") weld3.Parent = char.HumanoidRootPart weld3.Part0 = LockOn.Torso weld3.Part1 = part3 weld3.C0 = CFrame.new(2,3,1.3)*CFrame.Angles(0, 0, math.rad(75)) weld3.Name = "weld3" --weld left local weld1L = Instance.new("Weld") weld1L.Parent = char.HumanoidRootPart weld1L.Part0 = LockOn.Torso weld1L.Part1 = part1L weld1L.C0 = CFrame.new(-2,0,0.5)*CFrame.Angles(0, 0, math.rad(-25)) weld1L.Name = "weld1L" local weld2L = Instance.new("Weld") weld2L.Parent = char.HumanoidRootPart weld2L.Part0 = LockOn.Torso weld2L.Part1 = part2L weld2L.C0 = CFrame.new(-2,2,0.9)*CFrame.Angles(0, 0, math.rad(-35)) weld2L.Name = "weld2L" local weld3L = Instance.new("Weld") weld3L.Parent = char.HumanoidRootPart weld3L.Part0 = LockOn.Torso weld3L.Part1 = part3L weld3L.C0 = CFrame.new(-2,3,1.3)*CFrame.Angles(0, 0, math.rad(-75)) weld3L.Name = "weld3L" local c0s = { CFrame.new(2.8,1.5,0.5)*CFrame.Angles(0, 0, math.rad(35)), CFrame.new(2.6,3,0.5)*CFrame.Angles(0, 0, math.rad(80)), CFrame.new(2.4,5,0.5)*CFrame.Angles(0, 0, math.rad(110)), CFrame.new(-2.8,1.5,0.5)*CFrame.Angles(0, 0, math.rad(-35)), CFrame.new(-2.6,3,0.5)*CFrame.Angles(0, 0, math.rad(-80)), CFrame.new(-2.4,5,0.5)*CFrame.Angles(0, 0, math.rad(-110)) } local welds = {weld1,weld2,weld3,weld1L,weld2L,weld3L} --tweenanimation for i = 1,#welds do local part = welds[i] local Info = TweenInfo.new( 2, --Length (seconds) Enum.EasingStyle.Sine, --Easing Style Enum.EasingDirection.InOut, --Easing Direction -1, --Times Repeated true, --reversed 0 --deşau ) local Goals = { C0 = c0s[i] } local wingtween = TweenService:Create(part, Info, Goals) wingtween:Play() end for i = 1,6,1 do spawn(function() local args = { [1] = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectileOrange", [3] = "Spawn", [4] = Vector3.new(0, 3000, 0) } } game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer(unpack(args)) end) end local detect local detect2 local val = Instance.new('NumberValue',char) val.Name = 'Wingpartslashcount' local num = 0 local tab = {} local tab2 = {} detect = char.Attacks.ChildAdded:Connect(function(child) if child.Name == "KnifeSlashProjectileOrange" then table.insert(tab,child) child:WaitForChild("ParticleEmitter"):Destroy() child:WaitForChild("BodyVelocity"):Destroy() local bp = Instance.new('BodyPosition',child) bp.Name = 'Client' bp.P = 30000 bp.D = 150 bp.Position = char.HumanoidRootPart.Position table.insert(tab2,bp) num = num + 1 val.Value = num end end) _G.nowings = false detect2 = val:GetPropertyChangedSignal("Value"):Connect(function(amo) if val.Value == 6 then for i = 1,#tab do spawn(function() local part = welds[i].Part1 local sl = tab[i] local bs = tab2[i] part.Transparency = 1 while true do game['Run Service'].Heartbeat:wait() if _G.nowings then break end local cfr = part.CFrame*CFrame.Angles(0,math.rad(90),math.rad(180)) bs.Position = cfr.p sl.CFrame = cfr end part:Destroy() sl:Destroy() end) end detect:Disconnect() detect2:Disconnect() val:Destroy() end end) game:GetService("ReplicatedStorage").Remotes.CharaMoves:InvokeServer({getrenv()._G.Pass, "KnifeProjectileYellow", "Spawn", Vector3.new(0,0,0)}) end end) --// c local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "c" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = [[[ * Admin Panel * ] StarGlitcherWings = SetVisible [Catostrophe] ]], [4] = Color3.fromRGB(255,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) player = game.Players.LocalPlayer char = player.Character local TweenService = game:GetService("TweenService") _G.nowings = true local LockOn = player.Backpack.Main.LockOnScript.LockOn.Value --right local part1 = Instance.new("Part") part1.Name = "part1" part1.Parent = char part1.Anchored = false part1.CanCollide = false part1.Transparency = 0.6 part1.Massless = true local part2 = Instance.new("Part") part2.Name = "part2" part2.Parent = char part2.Anchored = false part2.CanCollide = false part2.Transparency = 0.6 part2.Massless = true local part3 = Instance.new("Part") part3.Name = "part3" part3.Parent = char part3.Anchored = false part3.CanCollide = false part3.Transparency = 0.6 part3.Massless = true --left local part1L = Instance.new("Part") part1L.Name = "part1L" part1L.Parent = char part1L.Anchored = false part1L.CanCollide = false part1L.Transparency = 0.6 part1L.Massless = true local part2L = Instance.new("Part") part2L.Name = "part2L" part2L.Parent = char part2L.Anchored = false part2L.CanCollide = false part2L.Transparency = 0.6 part2L.Massless = true local part3L = Instance.new("Part") part3L.Name = "part3L" part3L.Parent = char part3L.Anchored = false part3L.CanCollide = false part3L.Transparency = 0.6 part3L.Massless = true --weldright local weld1 = Instance.new("Weld") weld1.Parent = char.HumanoidRootPart weld1.Part0 = LockOn.Torso weld1.Part1 = part1 weld1.C0 = CFrame.new(2,0,0.5)*CFrame.Angles(0, 0, math.rad(25)) weld1.Name = "weld1" local weld2 = Instance.new("Weld") weld2.Parent = char.HumanoidRootPart weld2.Part0 = LockOn.Torso weld2.Part1 = part2 weld2.C0 = CFrame.new(2,2,0.5)*CFrame.Angles(0, 0, math.rad(35)) weld2.Name = "weld2" local weld3 = Instance.new("Weld") weld3.Parent = char.HumanoidRootPart weld3.Part0 = LockOn.Torso weld3.Part1 = part3 weld3.C0 = CFrame.new(2,3,0.5)*CFrame.Angles(0, 0, math.rad(65)) weld3.Name = "weld3" --weld left local weld1L = Instance.new("Weld") weld1L.Parent = char.HumanoidRootPart weld1L.Part0 = LockOn.Torso weld1L.Part1 = part1L weld1L.C0 = CFrame.new(-2,0,0.5)*CFrame.Angles(0, 0, math.rad(-25)) weld1L.Name = "weld1L" local weld2L = Instance.new("Weld") weld2L.Parent = char.HumanoidRootPart weld2L.Part0 = LockOn.Torso weld2L.Part1 = part2L weld2L.C0 = CFrame.new(-2,2,0.5)*CFrame.Angles(0, 0, math.rad(-35)) weld2L.Name = "weld2L" local weld3L = Instance.new("Weld") weld3L.Parent = char.HumanoidRootPart weld3L.Part0 = LockOn.Torso weld3L.Part1 = part3L weld3L.C0 = CFrame.new(-2,3,0.5)*CFrame.Angles(0, 0, math.rad(-65)) weld3L.Name = "weld3L" local c0s = { CFrame.new(2.8,1.5,0.5)*CFrame.Angles(0, 0, math.rad(35)), CFrame.new(3,3,0.5)*CFrame.Angles(0, 0, math.rad(60)), CFrame.new(4,5,0.5)*CFrame.Angles(0, 0, math.rad(80)), CFrame.new(-2.8,1.5,0.5)*CFrame.Angles(0, 0, math.rad(-35)), CFrame.new(-3,3,0.5)*CFrame.Angles(0, 0, math.rad(-60)), CFrame.new(-4,5,0.5)*CFrame.Angles(0, 0, math.rad(-80)) } local welds = {weld1,weld2,weld3,weld1L,weld2L,weld3L} --tweenanimation for i = 1,#welds do local part = welds[i] local Info = TweenInfo.new( 2, --Length (seconds) Enum.EasingStyle.Sine, --Easing Style Enum.EasingDirection.InOut, --Easing Direction -1, --Times Repeated true, --reversed 0 --deşau ) local Goals = { C0 = c0s[i] } local wingtween = TweenService:Create(part, Info, Goals) wingtween:Play() end for i = 1,2,1 do spawn(function() local A_1 = { [1] = getrenv()._G.Pass, [2] = "KnifeProjectilePurple", [3] = "Spawn", [4] = Vector3.new(0, 3000, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.CharaMoves Event:InvokeServer(A_1) end) end local detect local detect2 local val = Instance.new('NumberValue',char) val.Name = 'Wingpartslashcount' local num = 0 local tab = {} local tab2 = {} detect = char.Attacks.ChildAdded:Connect(function(child) if child.Name == "KnifeSlashProjectilePurple" then table.insert(tab,child) child:WaitForChild("ParticleEmitter"):Destroy() child:WaitForChild("BodyVelocity"):Destroy() local bp = Instance.new('BodyPosition',child) bp.Name = 'Client' bp.P = 30000 bp.D = 150 bp.Position = char.HumanoidRootPart.Position table.insert(tab2,bp) num = num + 1 val.Value = num end end) _G.nowings = false detect2 = val:GetPropertyChangedSignal("Value"):Connect(function(amo) if val.Value == 6 then for i = 1,#tab do spawn(function() local part = welds[i].Part1 local sl = tab[i] local bs = tab2[i] part.Transparency = 1 while true do game['Run Service'].Heartbeat:wait() if _G.nowings then break end local cfr = part.CFrame*CFrame.Angles(0,math.rad(90),math.rad(180)) bs.Position = cfr.p sl.CFrame = cfr end part:Destroy() sl:Destroy() end) end detect:Disconnect() detect2:Disconnect() val:Destroy() end end) end end) --// v local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "v" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = [[[ * Admin Panel * ] Frisk = InstantMaxLV ]], [4] = Color3.fromRGB(255,0,0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(0.5) local v1 = { [1] = getrenv()._G.Pass, [2] = "Damage", [3] = math.huge, [4] = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [5] = game.Players.LocalPlayer.Character } local event = game:GetService("ReplicatedStorage").Remotes.Events event:FireServer(v1) end end) game.Workspace.ServerEffects.ServerCooldown:Destroy() end)