game.StarterGui:SetCoreGuiEnabled(Enum.CoreGuiType.Chat, true) game.Players.LocalPlayer.PlayerGui.CharacterSelection.Character.Value = "Chara" wait(1) game.Players.LocalPlayer.Character.Head:WaitForChild("HealthBar"):Destroy() local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4900761581" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1) game.Players.LocalPlayer.Character:WaitForChild("ForceField"):Destroy() local v1 = { [1] = getrenv()._G.Pass, [2] = "Damage", [3] = math.huge, [4] = game.Players.LocalPlayer.Character } local event = game:GetService("ReplicatedStorage").Remotes.Events event:FireServer(v1) game.Players.LocalPlayer.Character.Humanoid:GetPropertyChangedSignal("Health"):Connect(function() if game.Players.LocalPlayer.Character.Humanoid.Health == 0 then game.Players.LocalPlayer.Character.Humanoid.Health = 1 end end) wait(0.1) game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Run.AnimationId = "rbxassetid://4196684102" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Idle.AnimationId = "rbxassetid://4652743075" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Walk.AnimationId = "rbxassetid://4196634355" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Jump.AnimationId = "rbxassetid://3198665507" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Fall.AnimationId = "rbxassetid://3198653548" game.Players.LocalPlayer.Backpack:WaitForChild("Main").CharaMoves.Animations.Block.AnimationId = "rbxassetid://3203734026" wait(1) game.Players.LocalPlayer.Character.HateArm:Destroy() game.Players.LocalPlayer.Character.HeartLocket:Destroy() game.Players.LocalPlayer.Character.RealKnife:Destroy() game:GetService("Players").LocalPlayer.PlayerGui.UI.Ui.MoveDebounceShower:Destroy() wait(1) game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Attack.Text = "Attack:Angelic" game.Players.LocalPlayer.PlayerGui.UI.Ui.Info.Defense.Text = "Defense:Angelic" wait(1) local CAS = game:GetService("ContextActionService") local FREEZE_COMMAND = "CantAttack" CAS:BindActionAtPriority( FREEZE_COMMAND, function() return Enum.ContextActionResult.Sink end, false, Enum.ContextActionPriority.High.Value, Enum.KeyCode.One, Enum.KeyCode.Two, Enum.KeyCode.Three, Enum.KeyCode.Four, Enum.KeyCode.Five, Enum.KeyCode.Six ) game:GetObjects("rbxassetid://9338992122")[1].Parent = game.Workspace game.Workspace.Ultra.Name = "aura" local cf0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) local pa1 = Instance.new("Motor",game.Players.LocalPlayer.Character["Torso"]) pa1.Name = "UltraInsctinctAura" pa1.Part0 = game.Workspace.aura.Torso pa1.Part1 = game.Players.LocalPlayer.Character["Torso"] pa1.C0 = cf0:Inverse() local cf0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) local pa2 = Instance.new("Motor",game.Players.LocalPlayer.Character["Left Arm"]) pa2.Name = "UltraInsctinctAura" pa2.Part0 = game.Workspace.aura["Left Arm"] pa2.Part1 = game.Players.LocalPlayer.Character["Left Arm"] pa2.C0 = cf0:Inverse() local cf0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) local pa2 = Instance.new("Motor",game.Players.LocalPlayer.Character["Right Arm"]) pa2.Name = "UltraInsctinctAura" pa2.Part0 = game.Workspace.aura["Right Arm"] pa2.Part1 = game.Players.LocalPlayer.Character["Right Arm"] pa2.C0 = cf0:Inverse() local cf0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) local pa3 = Instance.new("Motor",game.Players.LocalPlayer.Character["Right Leg"]) pa3.Name = "UltraInsctinctAura" pa3.Part0 = game.Workspace.aura["Right Leg"] pa3.Part1 = game.Players.LocalPlayer.Character["Right Leg"] pa3.C0 = cf0:Inverse() local cf0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) local pa4 = Instance.new("Motor",game.Players.LocalPlayer.Character["Left Leg"]) pa4.Name = "UltraInsctinctAura" pa4.Part0 = game.Workspace.aura["Left Leg"] pa4.Part1 = game.Players.LocalPlayer.Character["Left Leg"] pa4.C0 = cf0:Inverse() local cf0 = CFrame.new(0,0,0) * CFrame.Angles(0,0,0) local pa4 = Instance.new("Motor",game.Players.LocalPlayer.Character["Head"]) pa4.Name = "UltraInsctinctAura" pa4.Part0 = game.Workspace.aura["Head"] pa4.Part1 = game.Players.LocalPlayer.Character["Head"] pa4.C0 = cf0:Inverse() wait(1) game.Players.LocalPlayer.Chatted:Connect(function(Chat) local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = '[ MUI Whis ]\n' ..Chat, [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) end) game.Players.LocalPlayer.Character.Head.ChildAdded:Connect(function(v) if v.Name == "TextBar" then v:WaitForChild("TextLabel") for _,v in pairs(v:GetChildren()) do game:GetService("RunService").Heartbeat:wait() v.TextColor3 = Color3.fromRGB(242, 243, 243) end end end) local uis = game:GetService("UserInputService") local player = game.Players.LocalPlayer uis.InputBegan:Connect(function(inputs, event) if event == true then return end if inputs.KeyCode == Enum.KeyCode.R then if player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value == nil then print("mouse cframe teleport") local cfr = player:GetMouse().Hit player.Character:SetPrimaryPartCFrame(cfr * CFrame.new(0, 2, 0)) else print("player cframe teleport") local Tcf = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value:GetPrimaryPartCFrame() player.Character:SetPrimaryPartCFrame(Tcf * CFrame.new(0, 0, 3)) end end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "x" then local A_1 = { [1] = getrenv()._G.Pass, [2] = "Chatted", [3] = "[ MUI Whis] DISAPPEAR", [4] = Color3.fromRGB(255, 0, 0) } local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) local A_1 = getrenv()._G.Pass local args = { [1] = getrenv()._G.Pass, [2] = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value, [3] = { ["Type"] = "Knockback", ["HitEffect"] = "BiggerBurstEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["HitTime"] = 4, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeBurst, ["Damage"] = 0 } } game:GetService("ReplicatedStorage").Remotes.Damage:InvokeServer(unpack(args)) local Event = game:GetService("ReplicatedStorage").Remotes.Events Event:FireServer(A_1) wait(1.5) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback1, ["Sound"] = game:GetService("ReplicatedStorage").RogueSounds.BaneSound, ["Velocity"] = Vector3.new(0,0.0,0), ["CombatInv"] = true, ["Damage"] = 0 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end) local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "z" then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4300091335" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.01) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://5776235173" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4300091335" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://5776253664" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.5) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://3222536064" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.GutHurt, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Break, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://5667196296" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "BoneHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Stunned, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.StarBlazingHit, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) local A_1 = getrenv()._G.Pass local A_2 = game:service("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "LightHitEffect3", ["VictimCFrame"] = CFrame.new(Vector3.new(0,0,0)), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Velocity"] = Vector3.new(0, 28, 0), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Knockback, ["Damage"] = 10 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) wait(0.1) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 16 local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["Velocity"] = Vector3.new(0,-1,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.GroundHit, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(0.3) local animation = Instance.new("Animation") animation.AnimationId = "rbxassetid://7019288804" local anim = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(animation) anim:Play() local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["Velocity"] = Vector3.new(0,0,2), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["Velocity"] = Vector3.new(0,0,2), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["Velocity"] = Vector3.new(0,0,2), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["Velocity"] = Vector3.new(0,0,2), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Normal", ["HitEffect"] = "HeavyHitEffect", ["Velocity"] = Vector3.new(0,0,2), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) wait(1) local v1 = getrenv()._G.Pass local v2 = game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local v3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "BoneHitEffect", ["Velocity"] = Vector3.new(50,0,0), ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["VictimCFrame"] = CFrame.new(-175.879379, 4.92168856, -267.05835, 0.151388139, 0, -0.988474429, 0, 1, 0, 0.988474429, 0, 0.151388139), ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Kick, ["Damage"] = 10 } local event = game:GetService("ReplicatedStorage").Remotes.Damage event:InvokeServer(v1, v2, v3) game.Players.LocalPlayer.Character.Humanoid.HipHeight = 0 game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = workspace:FindFirstChild(game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.Name).HumanoidRootPart.CFrame * CFrame.new(0, 0, -2) end end) local pass = getrenv()._G.Pass local player = game.Players.LocalPlayer local character = player.Character local uis = game:GetService("UserInputService") local function spam() local target = player.Backpack:WaitForChild("Main").LockOnScript.LockOn.Value local A_1 = pass local A_2 = target local A_3 = { ["HitTime"] = 1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Hurt3, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.KnifeHit, ["CombatInv"] = true, ["Velocity"] = Vector3.new(0, -1, 0), ["Damage"] = "NaN" } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end uis.InputBegan:Connect(function(inputs, event) if event == true then return end if inputs.KeyCode == Enum.KeyCode.C then spam() end end) local Keybinds = Instance.new("ScreenGui") local Frame = Instance.new("Frame") local Keybind1 = Instance.new("TextLabel") local Keybind2 = Instance.new("TextLabel") local Keybind3 = Instance.new("TextLabel") local Keybind4 = Instance.new("TextLabel") local Keybind5 = Instance.new("TextLabel") local Keybind6 = Instance.new("TextLabel") Keybinds.Name = "Keybinds" Keybinds.Parent = game.Players.LocalPlayer:WaitForChild("PlayerGui") Frame.Parent = Keybinds Frame.Position = UDim2.new(0, 0, 0, 410) Frame.Size = UDim2.new(0, 200, 0, 273) Frame.Style = Enum.FrameStyle.RobloxRound Keybind1.Name = "Keybind1" Keybind1.Parent = Frame Keybind1.Position = UDim2.new(0, 89, 0, 50) Keybind1.Font = Enum.Font.ArialBold Keybind1.Text = "z - combo" Keybind1.TextColor3 = Color3.fromRGB(255, 255, 255) Keybind1.TextSize = 18.000 Keybind2.Name = "Keybind2" Keybind2.Parent = Frame Keybind2.Position = UDim2.new(0, 85, 0, 15) Keybind2.Font = Enum.Font.ArialBold Keybind2.Text = "Keybinds" Keybind2.TextColor3 = Color3.fromRGB(255, 255, 255) Keybind2.TextSize = 24.000 Keybind3.Name = "Keybind3" Keybind3.Parent = Frame Keybind3.Position = UDim2.new(0, 90, 0, 130) Keybind3.Font = Enum.Font.ArialBold Keybind3.Text = "c - just DIE!" Keybind3.TextColor3 = Color3.fromRGB(255, 255, 255) Keybind3.TextSize = 24.000 Keybind4.Name = "Keybind4" Keybind4.Parent = Frame Keybind4.Position = UDim2.new(0, 90, 0, 170) Keybind4.Font = Enum.Font.ArialBold Keybind4.Text = "t - fly,unfly" Keybind4.TextColor3 = Color3.fromRGB(255, 255, 255) Keybind4.TextSize = 18.000 Keybind5.Name = "Keybind5" Keybind5.Parent = Frame Keybind5.Position = UDim2.new(0, 90, 0, 90) Keybind5.Font = Enum.Font.ArialBold Keybind5.Text = "x - DISAPPER " Keybind5.TextColor3 = Color3.fromRGB(255, 255, 255) Keybind5.TextSize = 18.000 Keybind6.Name = "Keybind6" Keybind6.Parent = Frame Keybind6.Position = UDim2.new(0, 90, 0, 210) Keybind6.Font = Enum.Font.ArialBold Keybind6.Text = "g - Fly away" Keybind6.TextColor3 = Color3.fromRGB(255, 255, 255) Keybind6.TextSize = 18.000 local HealthBar = Instance.new("BillboardGui") local Frame = Instance.new("Frame") local HealthLabel = Instance.new("TextLabel") local PName = Instance.new("TextLabel") local rep = game:GetService("ReplicatedStorage") local uis = game:GetService("UserInputService") local plrs = game:GetService("Players") local runS = game:GetService("RunService") local tweenS = game:GetService("TweenService") local v21 = require(game:GetService("ReplicatedStorage").ClientModules.MainModule); local remotes = rep:WaitForChild("Remotes") local damage = remotes:WaitForChild("Damage") local functions = remotes:WaitForChild("Functions") local events = remotes:WaitForChild("Events") local LoseMoves = remotes:WaitForChild("SansMoves") local main local plr = plrs.LocalPlayer local plrGui = plr:WaitForChild("PlayerGui") local mouse = plr:GetMouse() local player = game.Players.LocalPlayer local Players = game:GetService("Players") local rs = game:GetService("RunService") local TweenService = game:GetService("TweenService") local userInputService = game:GetService("UserInputService") local HealthBar = Instance.new("BillboardGui") local Frame = Instance.new("Frame") local HealthLabel = Instance.new("TextLabel") local PName = Instance.new("TextLabel") local rep = game:GetService("ReplicatedStorage") local uis = game:GetService("UserInputService") local plrs = game:GetService("Players") local runS = game:GetService("RunService") local tweenS = game:GetService("TweenService") local v21 = require(game:GetService("ReplicatedStorage").ClientModules.MainModule); local remotes = rep:WaitForChild("Remotes") local damage = remotes:WaitForChild("Damage") local functions = remotes:WaitForChild("Functions") local events = remotes:WaitForChild("Events") local LoseMoves = remotes:WaitForChild("SansMoves") local main local plr = plrs.LocalPlayer local plrGui = plr:WaitForChild("PlayerGui") local mouse = plr:GetMouse() local player = game.Players.LocalPlayer local Players = game:GetService("Players") local rs = game:GetService("RunService") local TweenService = game:GetService("TweenService") local userInputService = game:GetService("UserInputService") HealthBar.Name = "HealthBar" HealthBar.Parent = player.Character.Head HealthBar.ExtentsOffset = Vector3.new(0, 6, 0) HealthBar.Size = UDim2.new(4, 0, 2, 0) Frame.Parent = HealthBar Frame.BackgroundColor3 = Color3.fromRGB(255, 0, 0) Frame.BackgroundTransparency = 1.000 Frame.Size = UDim2.new(1, 0, 1, 0) HealthLabel.Name = "HealthLabel" HealthLabel.Parent = Frame HealthLabel.BackgroundColor3 = Color3.fromRGB(255, 255, 255) HealthLabel.BackgroundTransparency = 1.000 HealthLabel.Position = UDim2.new(0.200000003, 0, 0.200000003, 0) HealthLabel.Size = UDim2.new(0.800000012, 0, 0.300000012, 0) HealthLabel.Font = Enum.Font.Arcade HealthLabel.Text = "" HealthLabel.TextColor3 = Color3.fromRGB(255, 0, 0) HealthLabel.TextScaled = true HealthLabel.TextSize = 14.000 HealthLabel.TextWrapped = true HealthLabel.TextXAlignment = Enum.TextXAlignment.Left HealthLabel.TextYAlignment = Enum.TextYAlignment.Center PName.Name = "PName" PName.Parent = Frame PName.BackgroundColor3 = Color3.fromRGB(255, 255, 255) PName.BackgroundTransparency = 1.000 PName.Position = UDim2.new(-0.899999976, 0, -0.800000012, 0) PName.Size = UDim2.new(3, 0, 1, 0) PName.Font = Enum.Font.Arcade PName.Text = "MUI Whis" PName.TextColor3 = Color3.fromRGB(255, 255, 255) PName.TextScaled = true PName.TextSize = 5.000 PName.TextStrokeColor3 = Color3.fromRGB(0, 0, 0) PName.TextStrokeTransparency = 0.000 PName.TextWrapped = true PName.TextXAlignment = Enum.TextXAlignment.Center PName.TextYAlignment = Enum.TextYAlignment.Top PName.Rotation = 5 local part = PName local Info = TweenInfo.new( 2, --Length (seconds) Enum.EasingStyle.Sine, --Easing Style Enum.EasingDirection.InOut, --Easing Direction -1, --Times Repeated true, --reversed 0 --deşau ) local Goals = { Rotation = -5 } local nametween = TweenService:Create(part, Info, Goals) nametween:Play() repeat wait() until game.Players.LocalPlayer and game.Players.LocalPlayer.Character and game.Players.LocalPlayer.Character:findFirstChild("Torso") and game.Players.LocalPlayer.Character:findFirstChild("Humanoid") local mouse = game.Players.LocalPlayer:GetMouse() repeat wait() until mouse local plr = game.Players.LocalPlayer local torso = plr.Character.Torso local flying = true local deb = true local ctrl = {f = 0, b = 0, l = 0, r = 0} local lastctrl = {f = 0, b = 0, l = 0, r = 0} local maxspeed = 200 local speed = 150 function Fly() local bg = Instance.new("BodyGyro", torso) bg.P = 9e4 bg.maxTorque = Vector3.new(9e9, 9e9, 9e9) bg.cframe = torso.CFrame local bv = Instance.new("BodyVelocity", torso) bv.velocity = Vector3.new(0,0.1,0) bv.maxForce = Vector3.new(9e9, 9e9, 9e9) repeat wait() plr.Character.Humanoid.PlatformStand = true if ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0 then speed = speed+.5+(speed/maxspeed) if speed > maxspeed then speed = maxspeed end elseif not (ctrl.l + ctrl.r ~= 0 or ctrl.f + ctrl.b ~= 0) and speed ~= 0 then speed = speed-1 if speed < 0 then speed = 0 end end if (ctrl.l + ctrl.r) ~= 0 or (ctrl.f + ctrl.b) ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (ctrl.f+ctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(ctrl.l+ctrl.r,(ctrl.f+ctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed lastctrl = {f = ctrl.f, b = ctrl.b, l = ctrl.l, r = ctrl.r} elseif (ctrl.l + ctrl.r) == 0 and (ctrl.f + ctrl.b) == 0 and speed ~= 0 then bv.velocity = ((game.Workspace.CurrentCamera.CoordinateFrame.lookVector * (lastctrl.f+lastctrl.b)) + ((game.Workspace.CurrentCamera.CoordinateFrame * CFrame.new(lastctrl.l+lastctrl.r,(lastctrl.f+lastctrl.b)*.2,0).p) - game.Workspace.CurrentCamera.CoordinateFrame.p))*speed else bv.velocity = Vector3.new(0,0.1,0) end bg.cframe = game.Workspace.CurrentCamera.CoordinateFrame * CFrame.Angles(-math.rad((ctrl.f+ctrl.b)*50*speed/maxspeed),0,0) until not flying ctrl = {f = 0, b = 0, l = 0, r = 0} lastctrl = {f = 0, b = 0, l = 0, r = 0} speed = 0 bg:Destroy() bv:Destroy() plr.Character.Humanoid.PlatformStand = false end mouse.KeyDown:connect(function(key) if key:lower() == "t" then if flying then flying = false else flying = true Fly() end elseif key:lower() == "w" then ctrl.f = 1 elseif key:lower() == "s" then ctrl.b = -1 elseif key:lower() == "a" then ctrl.l = -1 elseif key:lower() == "d" then ctrl.r = 1 end end) mouse.KeyUp:connect(function(key) if key:lower() == "w" then ctrl.f = 0 elseif key:lower() == "s" then ctrl.b = 0 elseif key:lower() == "a" then ctrl.l = 0 elseif key:lower() == "d" then ctrl.r = 0 end end) Fly() local mouse = game.Players.LocalPlayer:GetMouse() mouse.KeyDown:Connect(function(k) if k == "g" then local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://5776233108" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1.5) wait(0.1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,1,0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4800436094" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1.5) wait(0.1) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.1, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 0 + Vector3.new(0,1,0), ["CombatInv"] = true, ["Damage"] = 40 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end Event:InvokeServer(A_1, A_2, A_3) for i,v in pairs(getconnections(game:GetService("ReplicatedStorage").Remotes.Effects.OnClientEvent)) do v:Fire({"Model", "BigWindEffect", game.Players.LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value.HumanoidRootPart.CFrame}) end local Anim = Instance.new("Animation") Anim.AnimationId = "rbxassetid://4800440761" local k = game.Players.LocalPlayer.Character.Humanoid:LoadAnimation(Anim) k:Play() k:AdjustSpeed(1.5) local A_1 = getrenv()._G.Pass local A_2 = game:GetService("Players").LocalPlayer.Backpack.Main.LockOnScript.LockOn.Value local A_3 = { ["HitTime"] = 0.5, ["Type"] = "Knockback", ["HitEffect"] = "KnifeHitEffect", ["HurtAnimation"] = game:GetService("ReplicatedStorage").Animations.HurtAnimations.Knockback2, ["Sound"] = game:GetService("ReplicatedStorage").Sounds.Ping, ["Velocity"] = game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame.lookVector * 100 + Vector3.new(0,100,0), ["CombatInv"] = true, ["Damage"] = 5 } local Event = game:GetService("ReplicatedStorage").Remotes.Damage Event:InvokeServer(A_1, A_2, A_3) end end)